Pārlūkot izejas kodu

- Fixed the can-act delay never being checked when requesting to use Homunculus Skills. O.O

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8758 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 18 gadi atpakaļ
vecāks
revīzija
570b52caff
2 mainītis faili ar 4 papildinājumiem un 1 dzēšanām
  1. 2 0
      Changelog-Trunk.txt
  2. 2 1
      src/map/clif.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/09/14
+	* Fixed the can-act delay never being checked when requesting to use
+	  Homunculus Skills. [Skotlex]
 	* Fixed warmth skills draining SP of the target, not the caster. [Skotlex]
 	* When TK_DODGE triggers, it will no longer delay your attack or movement.
 	  [Skotlex]

+ 2 - 1
src/map/clif.c

@@ -9715,7 +9715,8 @@ static void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_sess
 	if (hd->ud.skilltimer != -1) {
 		if (skillnum != SA_CASTCANCEL)
 			return;
-	}
+	} else if (DIFF_TICK(tick, hd->ud.canact_tick) < 0)
+		return;
 
 	lv = merc_hom_checkskill(sd, skillnum);
 	if (skilllv > lv)