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@@ -7126,16 +7126,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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break;
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case WZ_STORMGUST:
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- if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) > 0
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- && tsc)
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- { //Increase freeze counter if attack connects.
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- if (tsc->data[SC_FREEZE].val4 == sg->group_id)
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- tsc->data[SC_FREEZE].val3++; //SG hit counter.
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- else { //New SG
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- tsc->data[SC_FREEZE].val4 = sg->group_id;
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- tsc->data[SC_FREEZE].val3 = 1;
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- }
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+ if (tsc && tsc->data[SC_FREEZE].val4 != sg->group_id)
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+ { //Reset hit counter when under new storm gust.
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+ tsc->data[SC_FREEZE].val4 = sg->group_id;
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+ tsc->data[SC_FREEZE].val3 = 0;
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}
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+ if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) > 0
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+ && tsc) //Increase freeze counter if attack connects.
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+ tsc->data[SC_FREEZE].val3++; //SG hit counter.
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break;
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default:
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skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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