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@@ -4056,10 +4056,8 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
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}
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}
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if (mode > MD_NONE) //User provided mode.
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if (mode > MD_NONE) //User provided mode.
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status->mode = mode;
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status->mode = mode;
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- else if (flag&1) //Friendly Character, remove looting.
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- status->mode = static_cast<enum e_mode>(status->mode&(~MD_LOOTER));
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- else if (flag&2) // Clone follows the creator, add MD_NORANDOMWALK
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- status->mode = static_cast<enum e_mode>(status->mode|MD_NORANDOMWALK);
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+ else if (flag&2)// Clone follows the creator
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+ status->mode = MONSTER_TYPE_24;
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status->hp = status->max_hp;
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status->hp = status->max_hp;
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status->sp = status->max_sp;
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status->sp = status->max_sp;
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memcpy(&db->vd, &sd->vd, sizeof(struct view_data));
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memcpy(&db->vd, &sd->vd, sizeof(struct view_data));
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@@ -4122,6 +4120,7 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
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ms->msg_id = 0;
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ms->msg_id = 0;
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inf = skill_get_inf(skill_id);
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inf = skill_get_inf(skill_id);
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+ bool is_also_self = false;
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if (inf&INF_ATTACK_SKILL) {
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if (inf&INF_ATTACK_SKILL) {
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ms->target = MST_TARGET;
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ms->target = MST_TARGET;
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ms->cond1 = MSC_ALWAYS;
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ms->cond1 = MSC_ALWAYS;
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@@ -4163,8 +4162,14 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
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ms->delay = 5000; //With a minimum of 5 secs.
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ms->delay = 5000; //With a minimum of 5 secs.
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}
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}
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} else if (inf&INF_SUPPORT_SKILL) {
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} else if (inf&INF_SUPPORT_SKILL) {
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- ms->target = MST_FRIEND;
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- ms->cond1 = MSC_FRIENDHPLTMAXRATE;
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+ if (master_id > 0 && (flag&2)) {
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+ ms->target = MST_MASTER;
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+ ms->cond1 = MSC_MASTERHPLTMAXRATE;
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+ }
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+ else {
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+ ms->target = MST_FRIEND;
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+ ms->cond1 = MSC_FRIENDHPLTMAXRATE;
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+ }
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ms->cond2 = 90;
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ms->cond2 = 90;
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if (skill_id == AL_HEAL)
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if (skill_id == AL_HEAL)
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ms->permillage = 5000; //Higher skill rate usage for heal.
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ms->permillage = 5000; //Higher skill rate usage for heal.
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@@ -4175,11 +4180,7 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
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if (ms->delay < 2000)
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if (ms->delay < 2000)
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ms->delay = 2000; //With a minimum of 2 secs.
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ms->delay = 2000; //With a minimum of 2 secs.
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- if (db->skill.size() < MAX_MOBSKILL) { //duplicate this so it also triggers on self.
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- ms->target = MST_SELF;
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- ms->cond1 = MSC_MYHPLTMAXRATE;
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- db->skill.push_back(ms);
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- }
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+ is_also_self = true;
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} else {
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} else {
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switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered.
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switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered.
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case MO_TRIPLEATTACK:
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case MO_TRIPLEATTACK:
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@@ -4201,6 +4202,38 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
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ms->delay = ms->delay*battle_config.mob_skill_delay/100;
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ms->delay = ms->delay*battle_config.mob_skill_delay/100;
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db->skill.push_back(ms);
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db->skill.push_back(ms);
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+
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+ // Duplicate INF_SUPPORT_SKILL so it also triggers on self.
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+ if (is_also_self && db->skill.size() < MAX_MOBSKILL) {
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+ std::shared_ptr<s_mob_skill> ms = std::make_shared<s_mob_skill>();
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+
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+ ms->skill_id = skill_id;
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+ ms->skill_lv = sd->status.skill[sk_idx].lv;
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+ ms->state = MSS_ANY;
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+ ms->permillage = 500*battle_config.mob_skill_rate/100; //Default chance of all skills: 5%
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+ ms->emotion = -1;
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+ ms->cancel = 0;
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+ ms->casttime = skill_castfix(&sd->bl,skill_id, ms->skill_lv);
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+ ms->delay = 5000+skill_delayfix(&sd->bl,skill_id, ms->skill_lv);
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+ ms->msg_id = 0;
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+
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+ ms->target = MST_SELF;
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+ ms->cond1 = MSC_MYHPLTMAXRATE;
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+ ms->cond2 = 90;
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+ if (skill_id == AL_HEAL)
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+ ms->permillage = 5000; //Higher skill rate usage for heal.
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+ else if (skill_id == ALL_RESURRECTION)
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+ ms->cond2 = 1;
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+ //Delay: Remove the stock 5 secs and add half of the support time.
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+ ms->delay += -5000 +(skill_get_time(skill_id, ms->skill_lv) + skill_get_time2(skill_id, ms->skill_lv))/2;
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+ if (ms->delay < 2000)
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+ ms->delay = 2000; //With a minimum of 2 secs.
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+ if (battle_config.mob_skill_rate!= 100)
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+ ms->permillage = ms->permillage*battle_config.mob_skill_rate/100;
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+ if (battle_config.mob_skill_delay != 100)
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+ ms->delay = ms->delay*battle_config.mob_skill_delay/100;
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+ db->skill.push_back(ms);
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+ }
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}
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}
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}
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}
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