فهرست منبع

Fixed SA_DISPELL removing SC_CRITICALWOUND.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12781 54d463be-8e91-2dee-dedb-b68131a5f0ec
shadow 17 سال پیش
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55f8ddeb2f
2فایلهای تغییر یافته به همراه4 افزوده شده و 1 حذف شده
  1. 3 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/skill.c

+ 3 - 0
Changelog-Trunk.txt

@@ -3,6 +3,9 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2008/06/08
+	* Fixed SA_DISPELL removing SC_CRITICALWOUND. [Brainstorm]
+
 2008/06/07
 	* Swapped the W_SHOTGUN and W_GATLING weapon type IDs [ultramage]
 	* Fixed GD_EMERGENCYCALL not working inside gvg castles when WoE is off, bugreport:1637 fix by Meyraw [Brainstorm]

+ 1 - 1
src/map/skill.c

@@ -4236,7 +4236,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				case SC_INCHITRATE:  case SC_INCATKRATE:  case SC_NEN:
 				case SC_READYSTORM:  case SC_READYDOWN:   case SC_READYTURN:
 				case SC_READYCOUNTER:case SC_DODGE:       case SC_WARM:
-				case SC_SPEEDUP1:    case SC_AUTOTRADE:
+				case SC_SPEEDUP1:    case SC_AUTOTRADE:   case SC_CRITICALWOUND:
 					continue;
 				}
 				if(i==SC_BERSERK) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.