|
@@ -20,7 +20,7 @@
|
|
|
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
|
|
|
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
|
|
|
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
|
|
|
-// 0x04000(UF_REM_CRAZYWEED) Removed if be overlapped by GN_CRAZYWEED
|
|
|
+// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
|
|
|
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
|
|
|
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
|
|
|
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
|
|
@@ -32,14 +32,14 @@
|
|
|
// u1 u2 lay r intr target flag
|
|
|
//
|
|
|
|
|
|
- 12,0x7e, , 0, 0, -1,all, 0x4003 //MG_SAFETYWALL
|
|
|
+ 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
|
|
|
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
|
|
|
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
|
|
|
- 25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
|
|
|
+ 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
|
|
|
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
|
|
|
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
|
|
|
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
|
|
|
- 80,0x87,0x88, 0, 1,2000,enemy, 0x4006 //WZ_FIREPILLAR
|
|
|
+ 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
|
|
|
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
|
|
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
|
|
|
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
|
|
@@ -61,10 +61,10 @@
|
|
|
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
|
|
|
229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
|
|
|
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
|
|
|
-285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
|
|
|
-286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
|
|
|
-287,0x9c, , 3, 0, -1,all, 0xC010 //SA_VIOLENTGALE
|
|
|
-288,0x9d, , 3:3:4:4:5,0, -1,all, 0xC010 //SA_LANDPROTECTOR
|
|
|
+285,0x9a, , 3, 0, -1,all, 0xA010 //SA_VOLCANO
|
|
|
+286,0x9b, , 3, 0, -1,all, 0xA010 //SA_DELUGE
|
|
|
+287,0x9c, , 3, 0, -1,all, 0xA010 //SA_VIOLENTGALE
|
|
|
+288,0x9d, , 3:3:4:4:5,0, -1,all, 0xA010 //SA_LANDPROTECTOR
|
|
|
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
|
|
|
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
|
|
|
308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
|
|
@@ -131,10 +131,10 @@
|
|
|
2274,0xe3, , 2, 0, -1,ally, 0x000 //NC_STEALTHFIELD
|
|
|
|
|
|
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
|
|
|
-2300,0xcd, , 0, 0,1000,all, 0xC006 //SC_DIMENSIONDOOR
|
|
|
-2301,0xce, , 2, 0,1000,all, 0xE00E //SC_CHAOSPANIC
|
|
|
-2302,0xcf, , 2, 0, -1,all, 0xE002 //SC_MAELSTROM
|
|
|
-2303,0xd0, , 3, 0, -1,all, 0xE058 //SC_BLOODYLUST
|
|
|
+2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
|
|
|
+2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
|
|
|
+2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
|
|
|
+2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
|
|
|
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
|
|
|
|
|
|
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
|
|
@@ -156,13 +156,13 @@
|
|
|
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
|
|
|
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
|
|
|
|
|
|
-2479,0xe5, , 0, 1,1000,enemy, 0xC006 //GN_THORNS_TRAP
|
|
|
-2482,0xe6,0x7f, -1, 1, 300,enemy, 0xC000 //GN_WALLOFTHORN
|
|
|
+2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
|
|
+2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
|
|
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
|
|
|
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
|
|
|
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
|
|
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
|
|
|
-2490,0xea, , 0, 1,1000,enemy, 0xC002 //GN_HELLS_PLANT
|
|
|
+2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
|
|
|
|
|
|
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
|
|
|
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
|