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@@ -4325,7 +4325,7 @@ int status_calc_pc_sub(struct map_session_data* sd, enum e_status_calc_opt opt)
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}
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}
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#ifdef RENEWAL
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#ifdef RENEWAL
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if (sd->bonus.weapon_atk_rate)
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if (sd->bonus.weapon_atk_rate)
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- wa->atk = wa->atk * sd->bonus.weapon_atk_rate / 100;
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+ wa->atk += wa->atk * sd->bonus.weapon_atk_rate / 100;
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wa->matk += sd->inventory_data[index]->matk;
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wa->matk += sd->inventory_data[index]->matk;
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wa->wlv = wlv;
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wa->wlv = wlv;
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// Renewal magic attack refine bonus
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// Renewal magic attack refine bonus
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