- Updated formula to for player's base level 100 or higher : damage is additionally increased according to the caster's base level and INT - Confirmed that INT ratio is 5
@@ -8390,7 +8390,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
break;
case SU_CN_METEOR:
case SU_CN_METEOR2:
- skillratio += 100 + 100 * skill_lv + sstatus->int_ * 5; // !TODO: Confirm INT bonus
+ skillratio += -100 + 200 + 100 * skill_lv;
+ if (status_get_lv(src) > 99) {
+ skillratio += sstatus->int_ * 5;
+ }
RE_LVL_DMOD(100);
case NPC_VENOMFOG: