* Added a missing assignment for achievement monster targets. Thanks to @teededung and @Lemongrass3110!
@@ -164,6 +164,8 @@ uint64 AchievementDatabase::parseBodyNode(const YAML::Node &node){
if( !this->mobexists( mob_id ) ){
this->achievement_mobs.push_back( mob_id );
}
+
+ target->mob = mob_id;
}else{
if( !targetExists ){
target->mob = 0;