Bladeren bron

Removed some extra 0's

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1292 54d463be-8e91-2dee-dedb-b68131a5f0ec
celest 20 jaren geleden
bovenliggende
commit
548fa69b15
3 gewijzigde bestanden met toevoegingen van 30 en 23 verwijderingen
  1. 1 0
      db/Changelog.txt
  2. 13 13
      db/item_db.txt
  3. 16 10
      db/skill_unit_db.txt

+ 1 - 0
db/Changelog.txt

@@ -6,6 +6,7 @@
 	Skill databases == celest working on them i believe.
 
 03/25
+	* Removed some extra 0's in the item_db, thanks to Zoc
 	* Corrected some item effects according to the mentoned earlier doc [Lupus]
 03/24
 	* Corrected exp table entries for level 11 and 99, thanks to Dino9021

+ 13 - 13
db/item_db.txt

@@ -1793,19 +1793,19 @@
 7313,Witch's_Voucher,Witch's Voucher,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
 7314,The_Sign,The Sign,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
 
-7315,Black_Quartz_Piece,Piece of Black Quartz,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7316,Insect_Long_leg,Insect's Long Leg,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7317,Rusted_Bolt,Rusted Bolt,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7318,Old_Pick,Old Pick,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7319,Old_Iron_Plate,Old Iron Plate,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7320,Dust,Dust,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7321,Quartz_Piece,Piece of Quartz,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7322,Poison_Gas,Poison Gas,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7323,Battered_Kettle,Battered Kettle,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7324,Toothed_Wheel,Gear,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7325,Tube,Tube,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7326,Fluorescent_Colored_Liquid,Fluorescent Liquid,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
-7327,Flashlight,Flashlight,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
+7315,Black_Quartz_Piece,Piece of Black Quartz,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7316,Insect_Long_leg,Insect's Long Leg,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7317,Rusted_Bolt,Rusted Bolt,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7318,Old_Pick,Old Pick,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7319,Old_Iron_Plate,Old Iron Plate,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7320,Dust,Dust,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7321,Quartz_Piece,Piece of Quartz,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7322,Poison_Gas,Poison Gas,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7323,Battered_Kettle,Battered Kettle,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7324,Toothed_Wheel,Gear,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7325,Tube,Tube,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7326,Fluorescent_Colored_Liquid,Fluorescent Liquid,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
+7327,Flashlight,Flashlight,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
 
 7500,THG_Membership,THG Membership,3,20,0,10,,,,,,,,,,,{},{}
 7501,Token_Bag,Token Bag,3,20,0,10,,,,,,,,,,,{},{}

+ 16 - 10
db/skill_unit_db.txt

@@ -1,20 +1,26 @@
-// id,unit,unit,layout,range,interval,target,flag
-// position -1:特殊, 0:1*1, 1:3*3, 2:5*5,..., 5:11*11
-// target friend:NOENEMY, party:PARTY, 0x20000:BCT_ALL, enemy:ENEMY
-// flag 0x001(UF_DEFNOTENEMY)		defunit_not_enemyの影響を受ける
-//      0x002(UF_NOREITERRATION)	重ね置き不可
-//      0x004(UF_NOFOOTSET)			足元置き不可
-//      0x008(UF_NOOVERLAP)			効果が重複しない
-// 		0x100(UF_DANCE)				ダンススキル
-//		0x200(UF_ENSEMBLE)			合奏スキル
+// ID,unit ID,unit ID 2,layout,range,interval,target,flag
 //
+// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
+// target = friend / party / all / enemy
+// flag 0x001(UF_DEFNOTENEMY)		Affected by 'defunit_not_enemy'
+//      0x002(UF_NOREITERRATION)	Spell cannot be stacked
+//      0x004(UF_NOFOOTSET)		Spell cannot be cast near/on players
+//      0x008(UF_NOOVERLAP)		Spell effects do not overlap
+// 		0x100(UF_DANCE)		Dance skill
+//		0x200(UF_ENSEMBLE)	Ensemble skill
+// 	Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near players
+//
+// Notes:
+// ------
 //    0x89,0x8a,0x8b 表示無し
 //    0x9a 炎属性の詠唱みたいなエフェクト
 //    0x9b 水属性の詠唱みたいなエフェクト
 //    0x9c 風属性の詠唱みたいなエフェクト
 //    0x9d 白い小さなエフェクト
-//  
+//
+//
 //    u1   u2 lay  r intr target  flag
+//
  12,0x7e,    ,  0, 0,  -1,all,   0x003	//MG_SAFETYWALL#セイフティウォール
  18,0x7f,    , -1, 0,   1,enemy, 0x000	//MG_FIREWALL#ファイアーウォール
  21,0x86,    ,  0, 1,1000,enemy, 0x008	//MG_THUNDERSTORM#サンダーストーム