@@ -3281,6 +3281,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
case WL_HELLINFERNO:
if (dmg.dmg_lv == ATK_DEF && !(flag&ELE_DARK)) // Burning only starts if the fire attack successfully lands
sc_start4(src, bl, SC_BURNING, 55 + 5 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time(skill_id, skill_lv));
+ break;
case SC_TRIANGLESHOT:
if( rnd()%100 > (1 + skill_lv) )
dmg.blewcount = 0;