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- Re-committed r16984 (pid:161281).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17000 54d463be-8e91-2dee-dedb-b68131a5f0ec
markzd 12 anos atrás
pai
commit
54576f5971
1 arquivos alterados com 4 adições e 2 exclusões
  1. 4 2
      src/map/skill.c

+ 4 - 2
src/map/skill.c

@@ -9237,7 +9237,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
 
 		if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) )
 			ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
-		if( sd && skill_get_cooldown(ud->skillid,ud->skilllv) > 0 ){
+		if (sd) { //Cooldown application
 			int i, cooldown = skill_get_cooldown(ud->skillid, ud->skilllv);
 			for (i = 0; i < ARRAYLENGTH(sd->skillcooldown) && sd->skillcooldown[i].id; i++) { // Increases/Decreases cooldown of a skill by item/card bonuses.
 				if (sd->skillcooldown[i].id == ud->skillid){
@@ -9245,6 +9245,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
 					break;
 				}
 			}
+			if(cooldown)
 			skill_blockpc_start(sd, ud->skillid, cooldown);
 		}
 		if( battle_config.display_status_timers && sd )
@@ -9466,7 +9467,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
 
 		if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) )
 			ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
-		if( sd && skill_get_cooldown(ud->skillid,ud->skilllv) > 0 ){
+        if (sd) { //Cooldown application
 			int i, cooldown = skill_get_cooldown(ud->skillid, ud->skilllv);
 			for (i = 0; i < ARRAYLENGTH(sd->skillcooldown) && sd->skillcooldown[i].id; i++) { // Increases/Decreases cooldown of a skill by item/card bonuses.
 				if (sd->skillcooldown[i].id == ud->skillid){
@@ -9474,6 +9475,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
 					break;
 				}
 			}
+			if(cooldown)
 			skill_blockpc_start(sd, ud->skillid, cooldown);
 		}
 		if( battle_config.display_status_timers && sd )