|
@@ -323,9 +323,6 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill
|
|
|
// Making plagiarize check its own function [Aru]
|
|
|
int can_copy (struct map_session_data *sd, int skillid, struct block_list* bl)
|
|
|
{
|
|
|
- struct status_change* sc;
|
|
|
- sc = status_get_sc(bl);
|
|
|
-
|
|
|
// Never copy NPC/Wedding Skills
|
|
|
if (skill_get_inf2(skillid)&(INF2_NPC_SKILL|INF2_WEDDING_SKILL))
|
|
|
return 0;
|
|
@@ -2483,7 +2480,7 @@ static int skill_reveal_trap (struct block_list *bl, va_list ap)
|
|
|
*------------------------------------------*/
|
|
|
int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag)
|
|
|
{
|
|
|
- struct map_session_data *sd = NULL, *tsd = NULL;
|
|
|
+ struct map_session_data *sd = NULL;
|
|
|
struct status_data *tstatus;
|
|
|
struct status_change *sc;
|
|
|
|
|
@@ -2499,7 +2496,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
|
|
|
return 1;
|
|
|
|
|
|
sd = BL_CAST(BL_PC, src);
|
|
|
- tsd = BL_CAST(BL_PC, bl);
|
|
|
|
|
|
if (status_isdead(bl))
|
|
|
return 1;
|
|
@@ -7408,7 +7404,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
|
|
{
|
|
|
struct skill_unit_group *sg;
|
|
|
struct block_list *ss;
|
|
|
- TBL_PC* sd;
|
|
|
TBL_PC* tsd;
|
|
|
struct status_data *tstatus, *sstatus;
|
|
|
struct status_change *tsc, *sc;
|
|
@@ -7425,7 +7420,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
|
|
|
|
|
nullpo_ret(sg=src->group);
|
|
|
nullpo_ret(ss=map_id2bl(sg->src_id));
|
|
|
- sd = BL_CAST(BL_PC, ss);
|
|
|
tsd = BL_CAST(BL_PC, bl);
|
|
|
tsc = status_get_sc(bl);
|
|
|
tstatus = status_get_status_data(bl);
|
|
@@ -9041,11 +9035,9 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
|
|
|
{
|
|
|
int time = skill_get_cast(skill_id, skill_lv);
|
|
|
struct map_session_data *sd;
|
|
|
- struct status_change *sc;
|
|
|
|
|
|
nullpo_ret(bl);
|
|
|
sd = BL_CAST(BL_PC, bl);
|
|
|
- sc = status_get_sc(bl);
|
|
|
|
|
|
// calculate base cast time (reduced by dex)
|
|
|
if( !(skill_get_castnodex(skill_id, skill_lv)&1) )
|