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4th Improvement - Wind Hawk (#7704)

munkrej %!s(int64=2) %!d(string=hai) anos
pai
achega
5385584f6f
Modificáronse 2 ficheiros con 3 adicións e 4 borrados
  1. 1 2
      db/re/skill_db.yml
  2. 2 2
      src/map/battle.cpp

+ 1 - 2
db/re/skill_db.yml

@@ -39144,11 +39144,10 @@ Body:
     CastCancel: true
     CastTime: 800
     AfterCastActDelay: 500
-    Cooldown: 30000
     FixedCastTime: 200
     Requires:
       SpCost: 120
-      ApCost: 50
+      ApCost: 15
       Weapon:
         Bow: true
       State: Falcon

+ 2 - 2
src/map/battle.cpp

@@ -5558,7 +5558,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
 			RE_LVL_DMOD(100);
 			break;
 		case WH_HAWKRUSH:
-			skillratio += -100 + 100 * skill_lv + 5 * sstatus->con;
+			skillratio += -100 + 200 * skill_lv + 5 * sstatus->con;
 			RE_LVL_DMOD(100);
 			break;
 		case WH_HAWKBOOMERANG:// Affected by trait stats??? CON for sure but the other one unknown. Likely POW. [Rytech]
@@ -5568,7 +5568,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
 			RE_LVL_DMOD(100);
 			break;
 		case WH_GALESTORM:
-			skillratio += -100 + 250 * skill_lv + 5 * sstatus->con;
+			skillratio += -100 + 250 * skill_lv + 10 * sstatus->con;
 			RE_LVL_DMOD(100);
 			if (sc && sc->getSCE(SC_CALAMITYGALE) && (tstatus->race == RC_BRUTE || tstatus->race == RC_FISH))
 					skillratio += skillratio * 50 / 100;