Without this, having level 1 ES would set your Elemental Summon to only have 5% of their original health, instead of adding 5% to the max HP.
@@ -109,8 +109,8 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
}
if( (i=pc_checkskill(sd,SO_EL_SYMPATHY)) > 0 ){
- ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100;
- ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100;
+ ele.hp = ele.max_hp += ele.max_hp * 5 * i / 100;
+ ele.sp = ele.max_sp += ele.max_sp * 5 * i / 100;
ele.atk += 25 * i;
ele.atk2 += 25 * i;
ele.matk += 25 * i;