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@@ -84,6 +84,8 @@
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//= Added 'gethominfo' description [Skotlex]
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//= Added 'gethominfo' description [Skotlex]
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//= 3.06.20070910
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//= 3.06.20070910
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//= Added info about the new behavior of 'getexp' [ultramage]
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//= Added info about the new behavior of 'getexp' [ultramage]
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+//= 3.07.20070915
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+//= Fixed 'duplicate' missing the target 'name' parameter! [ultramage]
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//===== Description =======================================
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//===== Description =======================================
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//= A reference manual for the eAthena scripting language,
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//= A reference manual for the eAthena scripting language,
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//= sorted out depending on their functionality.
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//= sorted out depending on their functionality.
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@@ -337,13 +339,12 @@ where we use curly brackets, these do NOT signify an optional parameter.
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** Define an NPC duplicate.
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** Define an NPC duplicate.
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-<map name>,<x>,<y>,<facing>%TAB%duplicate(<NPC label>)%TAB%<sprite id>
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-<map name>,<x>,<y>,<facing>%TAB%duplicate(<NPC label>)%TAB%<sprite id>,<triggerX>,<triggerY>
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+<map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<name>%TAB%<sprite id>
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+<map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<name>%TAB%<sprite id>,<triggerX>,<triggerY>
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-This will duplicate an NPC referred to by the label. The duplicate runs the same
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-code as the NPC it refers to, but may have different location, facing and sprite
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-ID. Whether it may actually have it's own size of trigger area is unclear at the
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-moment - if you need that, try it and tell us of the results.
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+This will duplicate an NPC referred to by 'label'. The duplicate runs the same
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+code as the source NPC, but has its own name, location, facing, sprite ID and
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+trigger area (in other words, the duplicate does not 'inherit' any of these).
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** Define a 'floating' NPC object.
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** Define a 'floating' NPC object.
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