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@@ -3,385 +3,525 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= kobra_k88
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//= kobra_k88
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 1.4b
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+//= 1.5
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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-//= eAthena 7.15 +
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+//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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-//= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests.
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+//= [Aegis Conversion]
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+//= Quests for skills: Sand Attack, Back Slide, Find Stone,
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+//= Stone Fling.
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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-//= v1.0 Fully working
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-//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
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-//= Leather Bag of Infinity. These are the official RO requirements
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-//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
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-//= v1.1a Now using functions found in "Global_Functions.txt" for
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-//= class checks.[kobra_k88]
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-//= 1.2 Added Baby Class Support [Lupus]
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-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
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-//= 1.4 Fixed exploit [Lupus]
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-//= 1.4a Fixed some typos [IVBela]
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-//= 1.4b changed perm. variables to temp ones [Lupus]
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+//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//============================================================
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//============================================================
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-
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-
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-//======================================================================================================
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-moc_prydb1,154,128,4 script Alcouskou 118,{
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- mes "[Alcouskou]";
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- if(baseClass == Job_Thief) goto L_Start;
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- if(BaseJob==Job_Novice) goto L_Novice;
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-
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-L_Other:
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- mes "Your kind isn't welcome here.";
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- close;
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-
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-L_Novice:
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- mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
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- next;
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- mes "[Alcouskou]";
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- mes "I just happen to be the ONLY one who can teach them these skills!";
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- mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills.";
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- next;
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- mes "[Alcouskou]";
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- mes "And if you know anyone who already is one, send them to me. I'm willing to teach anyone who's interested.";
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- close;
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-
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-L_Start:
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- mes "During the course of your life you will experience many things.";
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- mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you.";
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- next;
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- mes "[Alcouskou]";
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- mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you.";
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- next;
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- mes "[Alcouskou]";
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- mes "Let me explain:";
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-M_Menu:
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- next;
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- menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End;
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-
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- M_Sand:
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- mes "[Alcouskou]";
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- if(@SANDATTACK) goto L_Sand;
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- if(getskilllv(149) > 0) goto L_GotSand;
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- mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be";
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- next;
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- mes "[Alcouskou]";
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- mes "Some may consider this cowardly but I don't see it that way.";
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- mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive.....";
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- next;
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- mes "[Alcouskou]";
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- mes "Even if this means throwing sand in an enemy's face. That is why the skill, ^5555FFSand Attack^000000, was created.";
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- next;
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- mes "[Alcouskou]";
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- mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them.";
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- mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage.";
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- next;
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- mes "[Alcouskou]";
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- mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
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- if(BaseJob == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000.";
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- next;
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- mes "[Alcouskou]";
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- mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
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- mes "He can be found in the ^009500West end of Payon^000000.";
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- next;
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- mes "[Alcouskou]";
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- mes "Come back when you are ready.";
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- set @SANDATTACK, 1;
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- goto M_Menu;
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- M_Back:
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- mes "[Alcouskou]";
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- if(@BACKSLIDE)goto L_Back;
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- if(getskilllv(150)>0) goto L_GotBack;
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- mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!";
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- next;
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- mes "[Alcouskou]";
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- mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge.";
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- mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness.....";
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- next;
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- mes "[Alcouskou]";
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- mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!";
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- next;
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- mes "[Alcouskou]";
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- mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......";
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- next;
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- mes "[Alcouskou]";
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- mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny.";
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- next;
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- mes "[Alcouskou]";
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- mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them.";
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- mes "There are those however, that do not fear being overwhelmed by a large mob.";
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- next;
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- mes "[Alcouskou]";
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- mes "These are the people who have learned a unique skill that allows them to deal with mob situations.";
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- mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two.";
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- next;
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- mes "[Alcouskou]";
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- mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master.";
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- mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000.";
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- next;
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- mes "[Alcouskou]";
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- mes "Think of it as the first part of your training.";
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- if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000.";
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- set @BACKSLIDE, 1;
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- goto M_Menu;
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- M_Find:
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- mes "[Alcouskou]";
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- if(@FINDSTONE) goto L_Find;
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- if(getskilllv(151)>0) goto L_GotFind;
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- mes "The more experienced and better skilled members of our guild are quite handy.";
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- mes "They can turn something as common as a rock on the ground into a very effective weapon.";
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- next;
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+moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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+ if (BaseClass == Job_Thief) {
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mes "[Alcouskou]";
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mes "[Alcouskou]";
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- mes "They can throw a rock at a far away target with great accuracy and strength.";
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- mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
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+ mes "As you live life you will encounter";
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+ mes "many things. Sometimes you will";
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+ mes "not understand and wonder why some";
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+ mes "things are so important. You may consider it";
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+ mes "as useless knowledge, but it isn't";
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+ mes "Let me explain.";
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next;
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next;
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+ switch(select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
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+ case 1:
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+ switch(THIEF_SK) {
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+ case 0:
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+ if (countitem(7041) > 4 && (BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) {
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+ mes "[Alcouskou]";
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+ mes "Luckily, you have brought some";
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+ mes "sand with you. It is very important";
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+ mes "to a thief to have a small quantity at";
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+ mes "all times. Most people do not";
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+ mes "realize the value of such a common";
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+ mes "substance.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "In case you meet a powerful";
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+ mes "monster in a dungeon with no";
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+ mes "sand, you could use this sand to";
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+ mes "blind the monster and flee.";
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+ mes "You should have a special sand pocket.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "What? You don't expect me to";
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+ mes "do that for you as well do you?";
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+ mes "You must be very lazy! ! !";
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+ mes "Very well, find the one named";
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+ mes "RuRumuni. He will make you a";
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+ mes "sturdy leather pocket.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "I will be preparing for your";
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+ mes "return. Find RuRumuni in";
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+ mes "west Payon. That is where I";
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+ mes "heard he is these days.";
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+ delitem 7041,5; //Fine_Grit
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+ set THIEF_SK,1;
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+ close;
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+ }
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+ else {
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+ mes "[Alcouskou]";
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+ mes "The most important part";
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+ mes "of being a good thief is stealth.";
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+ mes "A thief should never be seen or";
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+ mes "touched unless he wants to.";
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+ mes "Some consider this cowardly";
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+ mes "but I think differently.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "The way I see it, we live in a";
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+ mes "world where survival of the fittest";
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+ mes "rules our lives. ";
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+ mes "They may think less of me for use";
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+ mes "this special skill. . . What is this skill?";
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+ mes "This is the sand blinding skill.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "If you can throw or kick sand";
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+ mes "in the eyes of your opponent,";
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+ mes "not only does their defense decrease,";
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+ mes "but their ability to attack is impaired.";
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+ mes "It is so effective, you may even stun them.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Well, we have to survive too.";
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+ mes "Its either us or them. . .";
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+ mes "I think it is important and vital";
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+ mes "that we prepare a little sand.";
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+ mes "What do you think? If you like it ";
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+ mes "go and get five Fine Grit.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "I am sure you eager to learn this";
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+ mes "skill, but you must first gather five Fine Grit";
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+ mes "Until you have gathered them,";
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+ mes "I cannot teach you this skill.";
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+ mes "Don't be disappointed, hurry and gather them.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Oh, I almost forgot! ! !";
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+ mes "If you want to learn this ";
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+ mes "special skill, be sure that";
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+ mes "you are sufficiently experienced";
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+ mes "to use this properly. This means";
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+ mes "you should be at least job level 25.";
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+ close;
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+ }
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+ case 1:
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+ mes "[Alcouskou]";
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+ mes "Go to west payon and find";
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+ mes "RuRumuni. He will make you";
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+ mes "fine durable pouch for your";
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+ mes "sand.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "I will take these five Fine Grit";
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+ mes "and prepare them for you while I wait.";
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+ close;
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+ case 2:
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+ mes "[Alcouskou]";
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+ mes "Okay! Great !!";
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+ mes "What a fine pouch indeed!";
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+ mes "Small and easy to carry, with enough";
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+ mes "capacity for enough sand. ";
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+ mes "This is a perfect ^3355FFLeather Bag of Infinity^000000 !!";
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+ mes "for you to use with this skill.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Well let¡¯s see what your skill";
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+ mes "is like -";
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+ mes "Try it out ! !";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "AHhh, watch out for my eyes !!";
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+ mes "^5533FF- *throwing sand* -^000000";
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+ next;
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+ mes "^5533FF- *tossing sand* -^000000";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Hoo Hoo Hoo... You are a";
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+ mes "natural! ! ! Excellent !";
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+ mes "I guess I have nothing more";
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+ mes "that I can teach you.";
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+ mes "I hope that this skill will";
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+ mes "aid you in the future. -";
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+ delitem 7042,1; //Leather_Bag_Of_Infinity
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+ skill 149,1,0;
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+ close;
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+ }
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+ case 2:
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+ if (countitem(940) > 19 && (BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) {
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+ mes "[Alcouskou]";
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+ mes "Okay! Let¡¯s practice!";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Suuu Suuu uk -";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Suuuuk - -";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Suk - Suuuk - - -";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Great! -At this level,";
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+ mes "I am sure you can increase";
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+ mes "your skill on your own.";
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+ delitem 940,20; //Grasshopper's_Leg
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+ skill 150,1,0;
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+ close;
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+ }
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+ else {
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+ mes "[Alcouskou]";
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+ mes "Usually we like to think about";
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+ mes "attacking and damage, but";
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+ mes "it is important to realize that";
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+ mes "fleeing is just as important";
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+ mes "as attacking!";
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+ mes "We pride ourselves in our";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "speed and quick dodges,";
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+ mes "but I am sure that at times you";
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+ mes "have realized while fighting that";
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+ mes "despite the fact that our dodging";
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+ mes "is superior, if we are hit once we are";
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+ mes "serious danger.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "It is true that at times we";
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+ mes "can view others as humorous as";
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+ mes "we easily dodge their attacks.";
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+ mes "But if we are attacked by many at";
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+ mes "once, you must remember that we";
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+ mes "may not even have room to doge.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "You must make a quick decision";
|
|
|
|
+ mes "to flee. Most would flee immediately,";
|
|
|
|
+ mes "but we don't need to.";
|
|
|
|
+ mes "Even if we don't see an opening,";
|
|
|
|
+ mes "our skill can allow us to slip out";
|
|
|
|
+ mes "of a very serious predicament.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "This skill uses our energies in";
|
|
|
|
+ mes "allowing us to slip out unnoticed.";
|
|
|
|
+ mes "In a short amount of time we can use";
|
|
|
|
+ mes "this skill to put a large amount of ";
|
|
|
|
+ mes "distance between us and our opponent.";
|
|
|
|
+ mes "This skill requires endless hours of";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "practice for us to master.";
|
|
|
|
+ mes "If you wish to learn and practice,";
|
|
|
|
+ mes "you will need to prepare some items.";
|
|
|
|
+ mes "Prepare ^3355FF20 Grasshopper's Leg^";
|
|
|
|
+ mes "to begin your training.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "Oh, by the way. . .";
|
|
|
|
+ mes "You need to have some background";
|
|
|
|
+ mes "in the skills of a thief to properly master";
|
|
|
|
+ mes "this skill. This means you require at";
|
|
|
|
+ mes "least the experience of job level ^3355FF35^000000 .";
|
|
|
|
+ mes "If not, I cannot teach you.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ case 3:
|
|
|
|
+ if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && (BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) {
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "Wow, you have already prepared?";
|
|
|
|
+ mes "Great, I see promise in you. -";
|
|
|
|
+ mes "Your zeal is truly sincere.";
|
|
|
|
+ mes "Okay, Shall we begin your training?";
|
|
|
|
+ mes "Stone throwing . . . . .";
|
|
|
|
+ mes "Find a smoot stone with a good weight.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "Picking the right stone is ";
|
|
|
|
+ mes "very important in being successful.";
|
|
|
|
+ mes "Well I could tell you a million";
|
|
|
|
+ mes "times but it is better to see for yourself.";
|
|
|
|
+ mes "Okay why don't you try the skill out";
|
|
|
|
+ mes "right here where I can watch you.";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3355FF- Shweeput ! -^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3355FF- Cheeeguk! -^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3355FF- Shyaaaakkk ! -^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "Very nice. You seem to take up -";
|
|
|
|
+ mes "the skill easily.";
|
|
|
|
+ mes "You can improve your skill with";
|
|
|
|
+ mes "practice on your own time.";
|
|
|
|
+ mes "I hope it aids you in the future.";
|
|
|
|
+ mes ". . . . . Hope to see you soon";
|
|
|
|
+ delitem 912,1; //Zargon
|
|
|
|
+ delitem 948,1; //Bear's_Foot
|
|
|
|
+ delitem 908,5; //Spawn
|
|
|
|
+ skill 151,1,0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "The skilled and experienced";
|
|
|
|
+ mes "members of our guild are usually very handy!";
|
|
|
|
+ mes "They can pick up a small stone";
|
|
|
|
+ mes "by the road and use it to hit an";
|
|
|
|
+ mes "opponent accurately and quickly from";
|
|
|
|
+ mes "a distance.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "They realized what a waste it was";
|
|
|
|
+ mes "to not teach this skill to others. -";
|
|
|
|
+ mes "They founded a group to train";
|
|
|
|
+ mes "others in this skill. . .";
|
|
|
|
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
|
|
|
|
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "It is handy to be able to find a stone";
|
|
|
|
+ mes "in most any place and have the";
|
|
|
|
+ mes "ability to hurl it into a distanced enemy.";
|
|
|
|
+ mes "A very valuable skill indeed. -";
|
|
|
|
+ mes "Without costing you a zeny, you";
|
|
|
|
+ mes "can have this skill at your disposal.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "I really think of this as a great skill.";
|
|
|
|
+ mes "What do you think of it?";
|
|
|
|
+ mes ". . . . . Hah Hah Hah . . . . . .";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "^3355FF' Find Stone ! '^000000 skill";
|
|
|
|
+ mes "can be used in just about any location.";
|
|
|
|
+ mes "Picking stones off the ground that";
|
|
|
|
+ mes "are smooth and well weighted for";
|
|
|
|
+ mes "throwing. It does take some familiarity";
|
|
|
|
+ mes "and skill to learn this skill well.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "The small amount of training required";
|
|
|
|
+ mes "does require that you put in a full";
|
|
|
|
+ mes "effort . . .-";
|
|
|
|
+ mes ". . . . . *Ahem* . . . . .";
|
|
|
|
+ mes "Let first begin by practicing how to pick up";
|
|
|
|
+ mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "And in lieu of a stone, try picking up";
|
|
|
|
+ mes " a ^3355FFZargon^000000 !";
|
|
|
|
+ mes "Would that be too little ?";
|
|
|
|
+ mes "Lets add ^3355FF5 Spawn^000000 !!";
|
|
|
|
+ mes "Show me your skill !";
|
|
|
|
+ mes "Retrieve these items by any means you see fit.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ case 4:
|
|
|
|
+ if (countitem(910) > 1 && countitem(911) > 1 && (BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) {
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "Wow! Have you already gathered the items!";
|
|
|
|
+ mes "Very well, do you wish to begin?";
|
|
|
|
+ mes "Prepare the items you have gathered ..";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3355FF- Shyuuk ! -^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3355FF- Shyuuuk Tuk. . -^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "Strike~~~!!";
|
|
|
|
+ mes "That was excellent !";
|
|
|
|
+ mes "You know have sufficient";
|
|
|
|
+ mes "power and skill.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "Okay, that is all there is";
|
|
|
|
+ mes "to it. How you use it in";
|
|
|
|
+ mes "the future is up to you ..";
|
|
|
|
+ mes "I wish you luck!";
|
|
|
|
+ delitem 910,2; //Garlet
|
|
|
|
+ delitem 911,2; //Scell
|
|
|
|
+ skill 152,1,0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "The skilled and experienced";
|
|
|
|
+ mes "members of our guild are usually very handy!";
|
|
|
|
+ mes "They can pick up a small stone";
|
|
|
|
+ mes "by the road and use it to hit an";
|
|
|
|
+ mes "opponent accurately and quickly from";
|
|
|
|
+ mes "a distance.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "They realized what a waste it was";
|
|
|
|
+ mes "to not teach this skill to others. -";
|
|
|
|
+ mes "They founded a group to train";
|
|
|
|
+ mes "others in this skill. . .";
|
|
|
|
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
|
|
|
|
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "It is handy to be able to find a stone";
|
|
|
|
+ mes "in most any place and have the";
|
|
|
|
+ mes "ability to hurl it into a distanced enemy.";
|
|
|
|
+ mes "A very valuable skill indeed. -";
|
|
|
|
+ mes "Without costing you a zeny, you";
|
|
|
|
+ mes "can have this skill at your disposal.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "I really think of this as a great skill.";
|
|
|
|
+ mes "What do you think of it?";
|
|
|
|
+ mes ". . . . . Hah Hah Hah . . . . . .";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "^3355FFStone Fling !!^000000";
|
|
|
|
+ mes "This skill can be used so";
|
|
|
|
+ mes "readily and does not take any";
|
|
|
|
+ mes "extra money if you can pick up";
|
|
|
|
+ mes "stones well . . .";
|
|
|
|
+ mes "If you don't know how to choose";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "stones well, you can always buy";
|
|
|
|
+ mes "them from those who can.";
|
|
|
|
+ mes "And if you can choose stones well,";
|
|
|
|
+ mes "it could be very profitable for you.";
|
|
|
|
+ mes "What do you think? Do you like the idea?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "If you wish to master this skill,";
|
|
|
|
+ mes "you will have to train quite a bit.";
|
|
|
|
+ mes "The training also requires some items";
|
|
|
|
+ mes "that won't be easy to find. . .";
|
|
|
|
+ mes "Of course, I am sure it won't be";
|
|
|
|
+ mes "impossible with your skill . .";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "You will need two ^3355FF' Garlet '^000000";
|
|
|
|
+ mes "and two ^3355FF' Scell '^000000 to start with.";
|
|
|
|
+ mes "Make sure they are similar to stones";
|
|
|
|
+ mes "and able to be thrown. When you";
|
|
|
|
+ mes "have gathered these items, I will be";
|
|
|
|
+ mes "happy to teach you.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ case 5:
|
|
|
|
+ mes "[Alcouskou]";
|
|
|
|
+ mes "It seems you are not very experienced. . .";
|
|
|
|
+ mes "We may need some more time to consider you.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
mes "[Alcouskou]";
|
|
mes "[Alcouskou]";
|
|
- mes "Of course not every stone can be used as a weapon. That is why the skill, ^5555FFFind Sone^000000, was developed.";
|
|
|
|
- mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'.";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location.";
|
|
|
|
- mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000.";
|
|
|
|
- mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me.";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Collecting those items will help you develop the skills necessary to learn Find Stone.";
|
|
|
|
- set @FINDSTONE, 1;
|
|
|
|
- goto M_Menu;
|
|
|
|
- M_Fling:
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- if(@STONEFLING) goto L_Fling;
|
|
|
|
- if(getskilllv(152)>0) goto L_GotFling;
|
|
|
|
- mes "The more experienced and better skilled members of our guild are quite handy.";
|
|
|
|
- mes "They can turn something as common as a rock on the ground into a very effective weapon.";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "They can throw a stone at a target far away with great accuracy and strength.";
|
|
|
|
- mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny.";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
|
|
|
|
- mes "You will also need to have mastered ^5555FFFind Stone^000000 as well.";
|
|
|
|
- set @STONEFLING, 1;
|
|
|
|
- goto M_Menu;
|
|
|
|
- M_End:
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "It seems that you are not experienced enough yet....";
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
-L_Sand:
|
|
|
|
- if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
|
|
|
|
- if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
|
|
|
|
- delitem 7041, 5;
|
|
|
|
- delitem 7042, 1;
|
|
|
|
- mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Okay, grab a handful....... yep, that much will do....... now.........";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "THROW IT AT ME!!!";
|
|
|
|
- emotion e_go;
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!).......";
|
|
|
|
- emotion e_omg;
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this).........";
|
|
|
|
- emotion e_swt;
|
|
|
|
- skill 149,1,0;
|
|
|
|
- set @SANDATTACK, 0;
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
- L_NotRdy1:
|
|
|
|
- mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
|
|
|
|
|
|
+ mes "Most thieves and assassins";
|
|
|
|
+ mes "have the basic skills to do";
|
|
|
|
+ mes "well at their job. However,";
|
|
|
|
+ mes "the skills that I can teach them";
|
|
|
|
+ mes "cannot be learned anywhere else.";
|
|
|
|
+ mes "If you every decide to";
|
|
next;
|
|
next;
|
|
mes "[Alcouskou]";
|
|
mes "[Alcouskou]";
|
|
- mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000.";
|
|
|
|
- mes "He can be found in the ^009500West end of Payon^000000.";
|
|
|
|
- close;
|
|
|
|
- L_LowLvl1:
|
|
|
|
- mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack.";
|
|
|
|
- close;
|
|
|
|
- L_GotSand:
|
|
|
|
- mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh..............";
|
|
|
|
- emotion e_swt;
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
-L_Back:
|
|
|
|
- if(countitem(940)<20) goto L_NotRdy2;
|
|
|
|
- if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
|
|
|
|
- delitem 940,20;
|
|
|
|
- mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers.";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "You will need that knowledge because this skill is based on the movement of the grasshopper. Like it you will become quick, agile, and have a keen eyesight.";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Okay, lets begin........";
|
|
|
|
- next;
|
|
|
|
- mes "~fwoosh~";
|
|
|
|
- next;
|
|
|
|
- mes "~fwooooosh~";
|
|
|
|
- next;
|
|
|
|
- mes "~fwoooooooooooooooosh~";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past.";
|
|
|
|
- skill 150,1,0;
|
|
|
|
- set @BACKSLIDE, 0;
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
- L_NotRdy2:
|
|
|
|
- mes "You need ^5555FF20 Grasshopper's Legs^000000.";
|
|
|
|
- close;
|
|
|
|
- L_LowLvl2:
|
|
|
|
- mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide.";
|
|
|
|
- close;
|
|
|
|
- L_GotBack:
|
|
|
|
- mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here.....";
|
|
|
|
|
|
+ mes "become a thief or assassin,";
|
|
|
|
+ mes "or know someone who is,";
|
|
|
|
+ mes "come to me or send them to me.";
|
|
|
|
+ mes "These new skills should be";
|
|
|
|
+ mes "taught to all who want to learn them.";
|
|
close;
|
|
close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
|
|
-L_Find:
|
|
|
|
- if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
|
|
|
|
- delitem 912,1;
|
|
|
|
- delitem 948,1;
|
|
|
|
- delitem 908,5;
|
|
|
|
- mes "Ah! I see that you're fully prepared to learn this skill. Let us begin....";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "There are many stones on the floor here. Pick them all up one by one and examine each one carefully.";
|
|
|
|
- mes "Get a feel for how much each one weighs and become aware of how each one has a different texture.";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "You must become one with the stone... it is the only way you will be able to use it effectively...";
|
|
|
|
- next;
|
|
|
|
- mes "~ an hour later... ~";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill.";
|
|
|
|
- emotion e_no1;
|
|
|
|
- skill 151,1,0;
|
|
|
|
- set @FINDSTONE, 0;
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Have fun using it.";
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
- L_NotRdy3:
|
|
|
|
- mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone.";
|
|
|
|
- close;
|
|
|
|
- L_GotFind:
|
|
|
|
- mes "Picking up stones can be fun but...... don't spend all day doing it OK?.....";
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
-L_Fling:
|
|
|
|
- if(getskilllv(151) == 0) goto L_NotRdy4;
|
|
|
|
- if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
|
|
|
|
- delitem 910,2;
|
|
|
|
- delitem 911,2;
|
|
|
|
- mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin....";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind.";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Now imagine yourself going straight through the target! Continue to visualize this!";
|
|
|
|
- next;
|
|
|
|
- mes "~ 1/2 hour later... ~";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you.....";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!";
|
|
|
|
- emotion e_go;
|
|
|
|
- next;
|
|
|
|
- mes "!!Whooooossshh!!................. !!Thwack!!";
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations.";
|
|
|
|
- emotion e_no1;
|
|
|
|
- skill 152,1,0;
|
|
|
|
- set @STONEFLING, 0;
|
|
|
|
- next;
|
|
|
|
- mes "[Alcouskou]";
|
|
|
|
- mes "As you can see this is a skill that relies heavily on concentration.";
|
|
|
|
- mes "As long as you keep your mind focused you will have on problems using this skill.";
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
- L_NotRdy4:
|
|
|
|
- mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling.";
|
|
|
|
|
|
+payon,91,77,3 script Bag Seller#qsk_tf 99,{
|
|
|
|
+ mes "[RuRumuni]";
|
|
|
|
+ mes "I am a humble merchant here";
|
|
|
|
+ mes "in Payon. I buy the leather";
|
|
|
|
+ mes "hides of animals brought in by";
|
|
|
|
+ mes "the hunters and make leather";
|
|
|
|
+ mes "pouches to sell. I grew up";
|
|
|
|
+ mes "around leather working and am quite good at it.";
|
|
|
|
+ next;
|
|
|
|
+ switch(THIEF_SK) {
|
|
|
|
+ case 0:
|
|
|
|
+ mes "[RuRumuni]";
|
|
|
|
+ mes "There is a thief guild in the";
|
|
|
|
+ mes "area of Moroc. I know one there";
|
|
|
|
+ mes "that sends me thieves in need";
|
|
|
|
+ mes "of items I make such as a";
|
|
|
|
+ mes "^3355FF' Leather Bag of Infinity '^000000.";
|
|
|
|
+ mes "They visit my store often.";
|
|
close;
|
|
close;
|
|
- L_GotFling:
|
|
|
|
- mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster";
|
|
|
|
|
|
+ case 1:
|
|
|
|
+ if (countitem(952) > 0 && countitem(1055) > 0 && countitem(1025) > 0) {
|
|
|
|
+ mes "[RuRumuni]";
|
|
|
|
+ mes "Ahhh... You have come for a leather bag.";
|
|
|
|
+ mes "Very good, very good.";
|
|
|
|
+ mes "I will make you the leather bag";
|
|
|
|
+ mes "right away if you wait just a bit.";
|
|
|
|
+ mes "TuTak TuTak Shyuku Shyuku Shyuku";
|
|
|
|
+ mes "- - - - -";
|
|
|
|
+ next;
|
|
|
|
+ mes "[RuRumuni]";
|
|
|
|
+ mes "Okay, here it is all done.";
|
|
|
|
+ mes "Take this leather bag";
|
|
|
|
+ mes "to the Thief guild's Alcouskou";
|
|
|
|
+ mes "If you take him this, he will";
|
|
|
|
+ mes "teach you the skill that you ";
|
|
|
|
+ mes "wish to learn.";
|
|
|
|
+ delitem 952,1; //Cactus_Needle
|
|
|
|
+ delitem 1055,1; //Earthworm_Peeling
|
|
|
|
+ delitem 1025,1; //Spiderweb
|
|
|
|
+ set THIEF_SK,2;
|
|
|
|
+ getitem 7042,1; //Leather_Bag_Of_Infinity
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[RuRumuni]";
|
|
|
|
+ mes "Find Alcouskou of the thief guild";
|
|
|
|
+ mes "to place and order for a leather bag of infinity.";
|
|
|
|
+ mes "You should know that the leather bag of infinity";
|
|
|
|
+ mes "takes much time and skill to make.";
|
|
|
|
+ mes "In order to make such an item, you";
|
|
|
|
+ mes "must provide me with the materials.";
|
|
|
|
+ next;
|
|
|
|
+ mes "The items needed as materials are";
|
|
|
|
+ mes "these items. ..";
|
|
|
|
+ mes "^3355FF' Earthworm Peeling '^000000";
|
|
|
|
+ mes "^3355FF' Cobweb '^000000";
|
|
|
|
+ mes "^3355FF' Cactus Needle '^000000";
|
|
|
|
+ mes "I need one of each.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[RuRumuni]";
|
|
|
|
+ mes "Here is your leather bag of infinity.";
|
|
|
|
+ mes "Take this to the Thief guilds";
|
|
|
|
+ mes "Alcouskou and let him know ";
|
|
|
|
+ mes "that you are now ready to learn";
|
|
|
|
+ mes "the skill.";
|
|
close;
|
|
close;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-
|
|
|
|
-//====================================================================================
|
|
|
|
-payon,91,77,4 script RuRumuni 99,{
|
|
|
|
- mes "[RuRumuni]";
|
|
|
|
- if(@SANDATTACK && !countitem(7042)) goto L_Start;
|
|
|
|
-
|
|
|
|
- mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell.";
|
|
|
|
- mes "I grew up around leather and am quite good at working with it.";
|
|
|
|
- next;
|
|
|
|
- mes "[RuRumuni]";
|
|
|
|
- mes "There is a Thief guild in the Morroc area.";
|
|
|
|
- mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000.";
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
-L_Start:
|
|
|
|
- if(@BAGNFNTY == 1) goto L_Check;
|
|
|
|
- mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........";
|
|
|
|
- mes "I will be more than happy to make one for you............";
|
|
|
|
- next;
|
|
|
|
- mes "[RuRumuni]";
|
|
|
|
- mes "But this bag is very special, and I will need some special items in order to make it.";
|
|
|
|
- next;
|
|
|
|
- set @BAGNFNTY, 1;
|
|
|
|
-
|
|
|
|
-L_List:
|
|
|
|
- mes "[RuRumuni]";
|
|
|
|
- mes "Here are the items that I will need:";
|
|
|
|
- mes "- 5 ^5533FFScorpion Tails^000000";
|
|
|
|
- mes "- 1 ^5533FFCobweb^000000";
|
|
|
|
- mes "- 1 ^5533FFCactus Needle^000000";
|
|
|
|
- mes "- 1 ^5533FFEarthworm Peeling^000000.";
|
|
|
|
- next;
|
|
|
|
- mes "[RuRumuni]";
|
|
|
|
- mes "Once you have all of these items I will be able to make the Bag of Infinity for you.";
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
-L_Check:
|
|
|
|
- mes "Nice to see you again. Do you have all of the items? Lets see........";
|
|
|
|
- next;
|
|
|
|
- if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List;
|
|
|
|
- delitem 904, 5;
|
|
|
|
- delitem 1025, 1;
|
|
|
|
- delitem 952, 1;
|
|
|
|
- delitem 1055, 1;
|
|
|
|
- mes "[RuRumuni]";
|
|
|
|
- mes "Great you have everything I asked for. Let me start making the bag right away.......";
|
|
|
|
- next;
|
|
|
|
- mes "~( 30 minutes later )~";
|
|
|
|
- next;
|
|
|
|
- mes "[RuRumuni]";
|
|
|
|
- mes "Here you go, one Leather Bag of Infinity. Enjoy!";
|
|
|
|
- getitem 7042, 1;
|
|
|
|
- set @BAGNFNTY, 0;
|
|
|
|
- close;
|
|
|
|
-}
|
|
|
|
|
|
+//============================================================
|
|
|
|
+// Old changelog
|
|
|
|
+//============================================================
|
|
|
|
+//= v1.0 Fully working
|
|
|
|
+//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
|
|
|
|
+//= Leather Bag of Infinity. These are the official RO requirements
|
|
|
|
+//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
|
|
|
|
+//= v1.1a Now using functions found in "Global_Functions.txt" for
|
|
|
|
+//= class checks.[kobra_k88]
|
|
|
|
+//= 1.2 Added Baby Class Support [Lupus]
|
|
|
|
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
|
|
|
|
+//= 1.4 Fixed exploit [Lupus]
|
|
|
|
+//= 1.4a Fixed some typos [IVBela]
|
|
|
|
+//= 1.4b changed perm. variables to temp ones [Lupus]
|
|
|
|
+//============================================================
|