فهرست منبع

* Corrected warnings (and errors on some compilers) from r14327.
* Actually added Manul/Splendide shop files from r14327.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14329 54d463be-8e91-2dee-dedb-b68131a5f0ec

L0ne_W0lf 15 سال پیش
والد
کامیت
52ebde00b8
6فایلهای تغییر یافته به همراه240 افزوده شده و 4 حذف شده
  1. 1 0
      Changelog-Trunk.txt
  2. 1 0
      npc/Changelog.txt
  3. 117 0
      npc/merchants/manuk.txt
  4. 117 0
      npc/merchants/splendide.txt
  5. 2 2
      src/map/mob.c
  6. 2 2
      src/map/mob.h

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2010/06/01
+	* Rev. 14329 Corrected warnings (and errors on some compilers) from r14327. [L0ne_W0lf]
 	* Rev. 14327 Implemented the Manuk and Splendide item status effects, thanks to Epoque. [L0ne_W0lf]
 2010/05/31
 	* Added support for using 'town', 'autotrade', 'allowks', 'monster_noteleport', 'pvp_nocalcrank' and 'battleground' mapflags in scripts (bugreport:4226). [Paradox924X]

+ 1 - 0
npc/Changelog.txt

@@ -1,6 +1,7 @@
 Date		Added
 ======
 2010/06/01
+	* Rev. 14329 Actually added Manul/Splendide shop files from r14327. [L0ne_W0lf]
 	* Rev. 14327 Added Splendide and Manuk merchants. [L0ne_W0lf]
 2010/05/30
 	* Rev. 14315 Shop update, and added Wanderer pet food maker NPC. [L0ne_W0lf]

+ 117 - 0
npc/merchants/manuk.txt

@@ -0,0 +1,117 @@
+//===== eAthena Script =======================================
+//= Manuk Merchant
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Manuk coin redemption NPC.
+//===== Additional Comments: =================================
+//= 1.0 First version 
+//============================================================
+
+man_in01,286,16,1	script	Merchant of Manuk	454,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		set .@anrp_test,1201;
+		if (anrp_test == 1) {
+			mes "[Merchant of Manuk]";
+			mes "It looks like you're carrying too many things.";
+			mes "Why not put some of your items in storage and come back?";
+			close;
+		}
+		mes "[Merchant of Manuk]";
+		mes "Hello.";
+		mes "What are you looking for?";
+		next;
+		switch(select("View item description:Manuk's Opportunity:Manuk's Courage:Manuk's Faith:Cancel")) {
+		case 1:
+			mes "[Merchant of Manuk]";
+			mes "Here are the item descriptions.";
+			close2;
+			ReadBook 11019,1;
+			end;
+		case 2:
+			mes "[Merchant of Manuk]";
+			mes "I can sell you 3 Manuk's Opportunity for^3131FF 1 coin^000000";
+			next;
+			switch(select("Purchase:Do not purchase.")) {
+			case 1:
+				if (countitem(6080) > 0) {
+					mes "[Merchant of Manuk]";
+					mes "Thank you for coming.";
+					delitem 6080,1; //Manuk_Coin
+					getitem 12342,3; //Manuk's_Opportunity
+					close;
+				}
+				else {
+					mes "[Merchant of Manuk]";
+					mes "You don't have enough coins.";
+					close;
+				}
+			case 2:
+				mes "[Merchant of Manuk]";
+				mes "Come again if you change your mind.";
+				close;
+			}
+		case 3:
+			mes "[Merchant of Manuk]";
+			mes "I can sell you 3 Manuk's Courage for^3131FF 1 coin^000000";
+			next;
+			switch(select("Purchase:Do not purchase.")) {
+			case 1:
+				if (countitem(6080) > 0) {
+					mes "[Merchant of Manuk]";
+					mes "Thank you for coming.";
+					delitem 6080,1; //Manuk_Coin
+					getitem 12343,3; //Manuk's_Courage
+					close;
+				}
+				else {
+					mes "[Merchant of Manuk]";
+					mes "You don't have enough coins.";
+					close;
+				}
+			case 2:
+				mes "[Merchant of Manuk]";
+				mes "Come again if you change your mind.";
+				close;
+			}
+		case 4:
+			mes "[Merchant of Manuk]";
+			mes "I can sell you 3 Manuk's Faith for^3131FF 1 coin^000000";
+			next;
+			switch(select("Purchase:Do not purchase.")) {
+			case 1:
+				if (countitem(6080) > 0) {
+					mes "[Merchant of Manuk]";
+					mes "Thank you for coming.";
+					delitem 6080,1; //Manuk_Coin
+					getitem 12348,3; //Manuk's_Faith
+					close;
+				}
+				else {
+					mes "[Merchant of Manuk]";
+					mes "You don't have enough coins.";
+					close;
+				}
+			case 2:
+				mes "[Merchant of Manuk]";
+				mes "Come again if you change your mind.";
+				close;
+			}
+		case 5:
+			mes "[Merchant of Manuk]";
+			mes "Come again if you change your mind.";
+			close;
+		}
+	}
+	else {
+		mes "[Merchant of Manuk]";
+		mes "Rtt od d";
+		mes "Qwo hd is d irr";
+		close;
+	}
+}

+ 117 - 0
npc/merchants/splendide.txt

@@ -0,0 +1,117 @@
+//===== eAthena Script =======================================
+//= Splendide Merchant
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Splendide coin redemption NPC.
+//===== Additional Comments: =================================
+//= 1.0 First version 
+//============================================================
+
+spl_in01,110,326,5	script	Merchant of Splendide	439,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		set .@anrp_test,1201;
+		if (anrp_test == 1) {
+			mes "[Merchant of Splendide]";
+			mes "It looks like you're carrying too many things.";
+			mes "Why not put some of your items in storage and come back?";
+			close;
+		}
+		mes "[Merchant of Splendide]";
+		mes "Hello.";
+		mes "What are you looking for?";
+		next;
+		switch(select("View item description:Buy Pinguicula's fruit Jam:Buy Luciola's Honey Jam:Buy Cornus' Tears:Do nothing")) {
+		case 1:
+			mes "[Merchant of Splendide]";
+			mes "Would you like to see the item description?";
+			close2;
+			ReadBook 11018,1;
+			end;
+		case 2:
+			mes "[Merchant of Splendide]";
+			mes "I can sell you 3 Pinguicula's fruit Jam for^3131FF 1 coin^000000";
+			next;
+			switch(select("Purchase:Do not purchase.")) {
+			case 1:
+				if (countitem(6081) > 0) {
+					mes "[Merchant of Splendide]";
+					mes "Thank you for coming.";
+					delitem 6081,1; //Splendide_Coin
+					getitem 12344,3; //Pinguicula's_fruit_Jam
+					close;
+				}
+				else {
+					mes "[Merchant of Splendide]";
+					mes "You don't have enough coins.";
+					close;
+				}
+			case 2:
+				mes "[Merchant of Splendide]";
+				mes "Come again if you change your mind.";
+				close;
+			}
+		case 3:
+			mes "[Merchant of Splendide]";
+			mes "I can sell you 3 Luciola's Honey Jam for^3131FF 1 coin^000000";
+			next;
+			switch(select("Purchase:Do not purchase.")) {
+			case 1:
+				if (countitem(6081) > 0) {
+					mes "[Merchant of Splendide]";
+					mes "Thank you for coming.";
+					delitem 6081,1; //Splendide_Coin
+					getitem 12345,3; //Luciola's_Honey_Jam
+					close;
+				}
+				else {
+					mes "[Merchant of Splendide]";
+					mes "You don't have enough coins.";
+					close;
+				}
+			case 2:
+				mes "[Merchant of Splendide]";
+				mes "Come again if you change your mind.";
+				close;
+			}
+		case 4:
+			mes "[Merchant of Splendide]";
+			mes "I can sell you 3 Cornus' Tears for^3131FF 1 coin^000000";
+			next;
+			switch(select("Purchase:Do not purchase.")) {
+			case 1:
+				if (countitem(6081) > 0) {
+					mes "[Merchant of Splendide]";
+					mes "Thank you for coming.";
+					delitem 6081,1; //Splendide_Coin
+					getitem 12349,3; //Cornus'_Tears
+					close;
+				}
+				else {
+					mes "[Merchant of Splendide]";
+					mes "You don't have enough coins.";
+					close;
+				}
+			case 2:
+				mes "[Merchant of Splendide]";
+				mes "Come again if you change your mind.";
+				close;
+			}
+		case 5:
+			mes "[Merchant of Splendide]";
+			mes "Come again if you change your mind.";
+			close;
+		}
+	}
+	else {
+		mes "[Merchant of Splendide]";
+		mes "BurWehAla";
+		mes "tasnarAndu Ie Ru";
+		close;
+	}
+}

+ 2 - 2
src/map/mob.c

@@ -74,8 +74,8 @@ static struct {
 #define CLASSCHANGE_BOSS_NUM 21
 
 //Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
-const int mob_manuk[] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
-const int mob_splendide[] = { 1991, 1992, 1993, 1994, 1995 };
+const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
+const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
 
 /*==========================================
  * Local prototype declaration   (only required thing)

+ 2 - 2
src/map/mob.h

@@ -39,8 +39,8 @@
 #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER)
 
 //Externals for the status effects. [Epoque]
-extern const int mob_manuk[];
-extern const int mob_splendide[];
+extern const int mob_manuk[8];
+extern const int mob_splendide[5];
 
 //Mob skill states.
 enum MobSkillState {