Procházet zdrojové kódy

* Code consistency updates. No functional changes. Credits to Lighta.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15974 54d463be-8e91-2dee-dedb-b68131a5f0ec
xazax-hun před 13 roky
rodič
revize
529295983e
10 změnil soubory, kde provedl 157 přidání a 152 odebrání
  1. 22 22
      src/map/battle.c
  2. 7 7
      src/map/clif.c
  3. 13 10
      src/map/elemental.c
  4. 1 1
      src/map/map.c
  5. 8 8
      src/map/mob.c
  6. 6 0
      src/map/mob.h
  7. 12 12
      src/map/pc.c
  8. 63 67
      src/map/skill.c
  9. 18 18
      src/map/status.c
  10. 7 7
      src/map/unit.c

+ 22 - 22
src/map/battle.c

@@ -394,7 +394,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
 				(skill_num && skill_get_ele(skill_num, skill_lv) == ELE_GHOST) ||
 				(!skill_num && (status_get_status_data(src))->rhw.ele == ELE_GHOST)
 					)
-				status_change_end(bl,SC_WHITEIMPRISON,-1); // Those skills do damage and removes effect
+				status_change_end(bl,SC_WHITEIMPRISON,INVALID_TIMER); // Those skills do damage and removes effect
 			else
 			{
 				d->dmg_lv = ATK_BLOCK;
@@ -468,7 +468,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
 						clif_millenniumshield(sd,sce->val2);
 					sce->val3 = 1000; // Next Shield
 				} else
-					status_change_end(bl,SC_MILLENNIUMSHIELD,-1); // All shields down
+					status_change_end(bl,SC_MILLENNIUMSHIELD,INVALID_TIMER); // All shields down
 			}
 			return 0;
 		}
@@ -556,11 +556,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
 
 			if( sc->data[SC_DEEPSLEEP] ) {
 				damage += damage / 2; // 1.5 times more damage while in Deep Sleep.
-				status_change_end(bl,SC_DEEPSLEEP,-1);
+				status_change_end(bl,SC_DEEPSLEEP,INVALID_TIMER);
 			}
 
 			if( sc->data[SC_VOICEOFSIREN] )
-				status_change_end(bl,SC_VOICEOFSIREN,-1);
+				status_change_end(bl,SC_VOICEOFSIREN,INVALID_TIMER);
 		}
 
 
@@ -632,9 +632,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
 		//Finally added to remove the status of immobile when aimedbolt is used. [Jobbie]
 		if( skill_num == RA_AIMEDBOLT && (sc->data[SC_BITE] || sc->data[SC_ANKLE] || sc->data[SC_ELECTRICSHOCKER]) )
 		{
-			status_change_end(bl, SC_BITE, -1);
-			status_change_end(bl, SC_ANKLE, -1);
-			status_change_end(bl, SC_ELECTRICSHOCKER, -1);
+			status_change_end(bl, SC_BITE, INVALID_TIMER);
+			status_change_end(bl, SC_ANKLE, INVALID_TIMER);
+			status_change_end(bl, SC_ELECTRICSHOCKER, INVALID_TIMER);
 		}
 
 		//Finally Kyrie because it may, or not, reduce damage to 0.
@@ -661,7 +661,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
 				unit_setdir(bl, dir);
 			}
 			d->dmg_lv = ATK_DEF;
-			status_change_end(bl, SC_LIGHTNINGWALK, -1);
+			status_change_end(bl, SC_LIGHTNINGWALK, INVALID_TIMER);
 			return 0;
 		}
 
@@ -680,14 +680,14 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
 		if( sc && sc->data[SC__SHADOWFORM] ) {
 			struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2);
 			if( !s_bl ) { // If the shadow form target is not present remove the sc.
-				status_change_end(bl, SC__SHADOWFORM, -1);
+				status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
 			} else if( status_isdead(s_bl) || !battle_check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
-				status_change_end(bl, SC__SHADOWFORM, -1);
+				status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
 				if( s_bl->type == BL_PC )
 					((TBL_PC*)s_bl)->shadowform_id = 0;
 			} else {
 				if( (--sc->data[SC__SHADOWFORM]->val3) < 0 ) { // If you have exceded max hits supported, remove the sc in both.
-					status_change_end(bl, SC__SHADOWFORM, -1);
+					status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
 					if( s_bl->type == BL_PC )
 						((TBL_PC*)s_bl)->shadowform_id = 0;
 				} else {
@@ -1589,11 +1589,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 				i*=i;
 				ATK_ADD(i); //Add str bonus.
 				switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection?
-					case 0: //Small: 125%
+					case SZ_SMALL: //Small: 125%
 						ATK_RATE(125);
 						break;
-					//case 1: //Medium: 100%
-					case 2: //Large: 75%
+					//case SZ_MEDIUM: //Medium: 100%
+					case SZ_BIG: //Large: 75%
 						ATK_RATE(75);
 						break;
 				}
@@ -1610,7 +1610,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 						sd->inventory_data[index] &&
 						sd->inventory_data[index]->type == IT_ARMOR)
 						ATK_ADD(sd->inventory_data[index]->weight/10);
-					break;
 				} else
 					ATK_ADD(sstatus->rhw.atk2); //Else use Atk2
 				break;
@@ -2123,9 +2122,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 					break;
 				case NC_ARMSCANNON:
 					switch( tstatus->size ) {
-						case 0: skillratio += 100 + 500 * skill_lv; break;// Small
-						case 1: skillratio += 100 + 400 * skill_lv; break;// Medium
-						case 2: skillratio += 100 + 300 * skill_lv; break;// Large
+						case SZ_SMALL: skillratio += 100 + 500 * skill_lv; break;// Small
+						case SZ_MEDIUM: skillratio += 100 + 400 * skill_lv; break;// Medium
+						case SZ_BIG: skillratio += 100 + 300 * skill_lv; break;// Large
 					}
 					if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200;	// Base level bonus.
 					//NOTE: Their's some other factors that affects damage, but not sure how exactly. Will recheck one day. [Rytech]
@@ -3299,10 +3298,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
 						skillratio += 10*skill_lv-30;
 						break;
 					case SL_STIN:
-						skillratio += (tstatus->size?-99:10*skill_lv); //target size must be small (0) for full damage.
+						skillratio += (tstatus->size!=SZ_SMALL?-99:10*skill_lv); //target size must be small (0) for full damage.
 						break;
 					case SL_STUN:
-						skillratio += (tstatus->size!=2?5*skill_lv:-99); //Full damage is dealt on small/medium targets
+						skillratio += (tstatus->size!=SZ_BIG?5*skill_lv:-99); //Full damage is dealt on small/medium targets
 						break;
 					case SL_SMA:
 						skillratio += -60 + status_get_lv(src); //Base damage is 40% + lv%
@@ -4079,7 +4078,7 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
 					rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
 					*dmg = rd1 * 30 / 100; // Received damge = 30% of amplifly damage.
 					clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
-					status_change_end(bl,SC_DEATHBOUND,-1);
+					status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER);
 					rdamage += rd1;
 					if (rdamage < 1) rdamage = 1;
 				}
@@ -4344,7 +4343,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
 			if( --(sc->data[SC_SPELLFIST]->val1) >= 0 )
 				wd = battle_calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag);
 			else
-				status_change_end(src,SC_SPELLFIST,-1);
+				status_change_end(src,SC_SPELLFIST,INVALID_TIMER);
 		}
 		if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rand()%100 < sc->data[SC_GIANTGROWTH]->val2 )
 			wd.damage *= 3; // Triple Damage
@@ -4685,6 +4684,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
 				return 0; // Disable guardians/emperiums owned by Guilds on non-woe times.
 			break;
 		}
+		default: break; //other type doesn't have slave yet
 	}
 
 	switch( src->type )

+ 7 - 7
src/map/clif.c

@@ -1367,9 +1367,9 @@ int clif_spawn(struct block_list *bl)
 	case BL_NPC:
 		{
 			TBL_NPC *nd = ((TBL_NPC*)bl);
-			if( nd->size == 2 )
+			if( nd->size == SZ_BIG )
 				clif_specialeffect(&nd->bl,423,AREA);
-			else if( nd->size == 1 )
+			else if( nd->size == SZ_MEDIUM )
 				clif_specialeffect(&nd->bl,421,AREA);
 		}
 		break;
@@ -4050,18 +4050,18 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
 			TBL_NPC* nd = (TBL_NPC*)bl;
 			if( nd->chat_id )
 				clif_dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd);
-			if( nd->size == 2 )
+			if( nd->size == SZ_BIG )
 				clif_specialeffect_single(bl,423,sd->fd);
-			else if( nd->size == 1 )
+			else if( nd->size == SZ_MEDIUM )
 				clif_specialeffect_single(bl,421,sd->fd);
 		}
 		break;
 	case BL_MOB:
 		{
 			TBL_MOB* md = (TBL_MOB*)bl;
-			if(md->special_state.size==2) // tiny/big mobs [Valaris]
+			if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris]
 				clif_specialeffect_single(bl,423,sd->fd);
-			else if(md->special_state.size==1)
+			else if(md->special_state.size==SZ_MEDIUM)
 				clif_specialeffect_single(bl,421,sd->fd);
 		}
 		break;
@@ -15757,7 +15757,7 @@ int clif_spellbook_list(struct map_session_data *sd)
 		sd->menuskill_val = c;
 	}
 	else
-		status_change_end(&sd->bl,SC_STOP,-1);
+		status_change_end(&sd->bl,SC_STOP,INVALID_TIMER);
 
 	return 1;
 }

+ 13 - 10
src/map/elemental.c

@@ -247,11 +247,14 @@ int elemental_clean_single_effect(struct elemental_data *ed, int skill_num) {
 			case SC_UPHEAVAL_OPTION:
 			case SC_CIRCLE_OF_FIRE_OPTION:
 			case SC_TIDAL_WEAPON_OPTION:
-				if( bl ) status_change_end(bl,type,-1);	// Master
-				status_change_end(&ed->bl,type-1,-1);	// Elemental Spirit
+				if( bl ) status_change_end(bl,type,INVALID_TIMER);	// Master
+				status_change_end(&ed->bl,type-1,INVALID_TIMER);	// Elemental Spirit
 				break;
 			case SC_ZEPHYR:
-				if( bl ) status_change_end(bl,type,-1);
+				if( bl ) status_change_end(bl,type,INVALID_TIMER);
+				break;
+			default:
+				ShowWarning("Invalid SC=%d in elemental_clean_single_effect\n",type);
 				break;
 		}
 	}
@@ -346,7 +349,7 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
 	if( elemental_skillnotok(skillnum, ed) )
 		return 0;
 	
-	if( ed->ud.skilltimer != -1 )
+	if( ed->ud.skilltimer != INVALID_TIMER )
 		return 0;
 	else if( DIFF_TICK(tick, ed->ud.canact_tick) < 0 )
 		return 0;
@@ -410,7 +413,7 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) {
 	if( elemental_skillnotok(skillnum, ed) )
 		return 0;
 	
-	if( ed->ud.skilltimer != -1 )
+	if( ed->ud.skilltimer != INVALID_TIMER )
 		return 0;
 	else if( DIFF_TICK(gettick(), ed->ud.canact_tick) < 0 )
 		return 0;
@@ -563,10 +566,10 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
 	
 	ed->last_thinktime = tick;
 	
-	if( ed->ud.skilltimer != -1 )
+	if( ed->ud.skilltimer != INVALID_TIMER )
 		return 0;
 	
-	if( ed->ud.walktimer != -1 && ed->ud.walkpath.path_pos <= 2 )
+	if( ed->ud.walktimer != INVALID_TIMER && ed->ud.walkpath.path_pos <= 2 )
 		return 0; //No thinking when you just started to walk.
 	
 	if(ed->ud.walkpath.path_pos < ed->ud.walkpath.path_len && ed->ud.target == sd->bl.id)
@@ -582,13 +585,13 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
 	master_dist = distance_bl(&sd->bl, &ed->bl);
 	if( master_dist > AREA_SIZE ) {	// Master out of vision range.
 		elemental_unlocktarget(ed);
-		unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,3);
+		unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT);
 		return 0;
 	} else if( master_dist > MAX_ELEDISTANCE ) {	// Master too far, chase.
 		short x = sd->bl.x, y = sd->bl.y;
 		if( ed->target_id )
 			elemental_unlocktarget(ed);
-		if( ed->ud.walktimer != -1 && ed->ud.target == sd->bl.id )
+		if( ed->ud.walktimer != INVALID_TIMER && ed->ud.target == sd->bl.id )
 			return 0; //Already walking to him
 		if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 )
 			return 0; //Can't move yet.
@@ -615,7 +618,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
 		
 		//Attempt to attack.
 		//At this point we know the target is attackable, we just gotta check if the range matches.
-		if( ed->ud.target == target->id && ed->ud.attacktimer != -1 ) //Already locked.
+		if( ed->ud.target == target->id && ed->ud.attacktimer != INVALID_TIMER ) //Already locked.
 			return 1;
 		
 		if( battle_check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage

+ 1 - 1
src/map/map.c

@@ -402,7 +402,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
 		status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
 		if (sc->data[SC_PROPERTYWALK] &&
 			sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) )
-			status_change_end(bl,SC_PROPERTYWALK,-1);
+			status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER);
 	} else
 	if (bl->type == BL_NPC)
 		npc_unsetcells((TBL_NPC*)bl);

+ 8 - 8
src/map/mob.c

@@ -223,10 +223,10 @@ int mob_parse_dataset(struct spawn_data *data)
 
 	//FIXME: This implementation is not stable, npc scripts will stop working once MAX_MOB_DB changes value! [Skotlex]
 	if(data->class_ > 2*MAX_MOB_DB){ // large/tiny mobs [Valaris]
-		data->state.size=2;
+		data->state.size=SZ_BIG;
 		data->class_ -= 2*MAX_MOB_DB;
 	} else if (data->class_ > MAX_MOB_DB) {
-		data->state.size=1;
+		data->state.size=SZ_MEDIUM;
 		data->class_ -= MAX_MOB_DB;
 	}
 	
@@ -240,9 +240,9 @@ int mob_parse_dataset(struct spawn_data *data)
 		if( i )
 		{
 			if( i&2 )
-				data->state.size = 1;
+				data->state.size = SZ_MEDIUM;
 			else if( i&4 )
-				data->state.size = 2;
+				data->state.size = SZ_BIG;
 			if( i&8 )
 				data->state.ai = 1;
 		}
@@ -2197,9 +2197,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 		}
 
 		// change experience for different sized monsters [Valaris]
-		if(md->special_state.size==1)
+		if(md->special_state.size==SZ_MEDIUM)
 			per /=2.;
-		else if(md->special_state.size==2)
+		else if(md->special_state.size==SZ_BIG)
 			per *=2.;
 
 		if( md->dmglog[i].flag == MDLF_PET )
@@ -2313,9 +2313,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 			}
 
 			// change drops depending on monsters size [Valaris]
-			if(md->special_state.size==1 && drop_rate >= 2)
+			if(md->special_state.size==SZ_MEDIUM && drop_rate >= 2)
 				drop_rate/=2;
-			else if(md->special_state.size==2)
+			else if(md->special_state.size==SZ_BIG)
 				drop_rate*=2;
 			if (src) {
 				//Drops affected by luk as a fixed increase [Valaris]

+ 6 - 0
src/map/mob.h

@@ -63,6 +63,12 @@ enum MobDamageLogFlag
 	MDLF_PET,
 };
 
+enum size {
+	SZ_SMALL = 0,
+	SZ_MEDIUM,
+	SZ_BIG,
+};
+
 struct mob_skill {
 	enum MobSkillState state;
 	short skill_id,skill_lv;

+ 12 - 12
src/map/pc.c

@@ -7107,20 +7107,20 @@ int pc_setoption(struct map_session_data *sd,int type)
 	if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
 		if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) {
 			status_calc_pc(sd, 0);
-			status_change_end(&sd->bl,SC_MAXIMIZEPOWER,-1);
-			status_change_end(&sd->bl,SC_OVERTHRUST,-1);
-			status_change_end(&sd->bl,SC_WEAPONPERFECTION,-1);
-			status_change_end(&sd->bl,SC_ADRENALINE,-1);
-			status_change_end(&sd->bl,SC_CARTBOOST,-1);
-			status_change_end(&sd->bl,SC_MELTDOWN,-1);
-			status_change_end(&sd->bl,SC_MAXOVERTHRUST,-1);
+			status_change_end(&sd->bl,SC_MAXIMIZEPOWER,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_OVERTHRUST,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_WEAPONPERFECTION,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_ADRENALINE,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_CARTBOOST,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_MELTDOWN,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_MAXOVERTHRUST,INVALID_TIMER);
 		} else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) {
 			status_calc_pc(sd, 0);
-			status_change_end(&sd->bl,SC_SHAPESHIFT,-1);
-			status_change_end(&sd->bl,SC_HOVERING,-1);
-			status_change_end(&sd->bl,SC_ACCELERATION,-1);
-			status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,-1);
-			status_change_end(&sd->bl,SC_OVERHEAT,-1);
+			status_change_end(&sd->bl,SC_SHAPESHIFT,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_HOVERING,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_ACCELERATION,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
+			status_change_end(&sd->bl,SC_OVERHEAT,INVALID_TIMER);
 		}
 	}
 

+ 63 - 67
src/map/skill.c

@@ -963,7 +963,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		status_zap(bl, 0, rate);
   		break;
 	case SL_STUN:
-		if (tstatus->size==1) //Only stuns mid-sized mobs.
+		if (tstatus->size==SZ_MEDIUM) //Only stuns mid-sized mobs.
 			sc_start(bl,SC_STUN,(30+10*skilllv),skilllv,skill_get_time(skillid,skilllv));
 		break;
 
@@ -1194,11 +1194,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 	case NC_PILEBUNKER:
 		if( rnd()%100 < 5 + 15*skilllv )
 		{ //Deactivatable Statuses: Kyrie Eleison, Auto Guard, Steel Body, Assumptio, and Millennium Shield
-			status_change_end(bl, SC_KYRIE, -1);
-			status_change_end(bl, SC_AUTOGUARD, -1);
-			status_change_end(bl, SC_STEELBODY, -1);
-			status_change_end(bl, SC_ASSUMPTIO, -1);
-			status_change_end(bl, SC_MILLENNIUMSHIELD, -1);
+			status_change_end(bl, SC_KYRIE, INVALID_TIMER);
+			status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER);
+			status_change_end(bl, SC_STEELBODY, INVALID_TIMER);
+			status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
+			status_change_end(bl, SC_MILLENNIUMSHIELD, INVALID_TIMER);
 		}
 		break;
 	case NC_FLAMELAUNCHER:
@@ -2643,7 +2643,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
 					struct status_change *ssc = status_get_sc(src);
 					if( ssc && ssc->data[SC_POISONINGWEAPON] && rnd()%100 < 70 + 5*skilllv ) {
 						sc_start(bl,ssc->data[SC_POISONINGWEAPON]->val2,100,ssc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,ssc->data[SC_POISONINGWEAPON]->val1));
-						status_change_end(src,SC_POISONINGWEAPON,-1);
+						status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER);
 						clif_skill_nodamage(src,bl,skillid,skilllv,1);
 					}
 				}
@@ -4009,7 +4009,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 		else
 		{
 			skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
-			status_change_end(src,SC_ROLLINGCUTTER,-1);
+			status_change_end(src,SC_ROLLINGCUTTER,INVALID_TIMER);
 		}
 		break;
 
@@ -4239,9 +4239,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 		{ //TODO: Need a confirmation if the other type of hidden status is included to be scanned. [Jobbie]
 			if( rnd()%100 < 50 )
 				sc_start(bl, SC_INFRAREDSCAN, 10000, skilllv, skill_get_time(skillid, skilllv));
-			status_change_end(bl, SC_HIDING, -1);
-			status_change_end(bl, SC_CLOAKING, -1);
-			status_change_end(bl, SC_CLOAKINGEXCEED, -1); // Need confirm it.
+			status_change_end(bl, SC_HIDING, INVALID_TIMER);
+			status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
+			status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); // Need confirm it.
 		}
 		else
 		{
@@ -4304,19 +4304,19 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 		break;
 
 	case SR_HOWLINGOFLION:
-			status_change_end(bl, SC_SWINGDANCE, -1);
-			status_change_end(bl, SC_SYMPHONYOFLOVER, -1);
-			status_change_end(bl, SC_MOONLITSERENADE, -1);
-			status_change_end(bl, SC_RUSHWINDMILL, -1);
-			status_change_end(bl, SC_ECHOSONG, -1);
-			status_change_end(bl, SC_HARMONIZE, -1);
-			status_change_end(bl, SC_SIRCLEOFNATURE, -1);
-			status_change_end(bl, SC_SATURDAYNIGHTFEVER, -1);
-			status_change_end(bl, SC_DANCEWITHWUG, -1);
-			status_change_end(bl, SC_LERADSDEW, -1);
-			status_change_end(bl, SC_MELODYOFSINK, -1);
-			status_change_end(bl, SC_BEYONDOFWARCRY, -1);
-			status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, -1);
+			status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER);
+			status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER);
+			status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER);
+			status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER);
+			status_change_end(bl, SC_ECHOSONG, INVALID_TIMER);
+			status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);
+			status_change_end(bl, SC_SIRCLEOFNATURE, INVALID_TIMER);
+			status_change_end(bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
+			status_change_end(bl, SC_DANCEWITHWUG, INVALID_TIMER);
+			status_change_end(bl, SC_LERADSDEW, INVALID_TIMER);
+			status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER);
+			status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER);
+			status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, INVALID_TIMER);
 			skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
 		break;
 
@@ -4324,10 +4324,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 		if( flag&1 ) {
 			struct status_change *tsc = status_get_sc(bl);
 			if( tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CHASEWALK] || tsc->data[SC_CLOAKING] || tsc->data[SC_CLOAKINGEXCEED]) ) {
-				status_change_end(bl, SC_HIDING, -1);
-				status_change_end(bl, SC_CLOAKING, -1);
-				status_change_end(bl, SC_CHASEWALK, -1);
-				status_change_end(bl, SC_CLOAKINGEXCEED, -1);
+				status_change_end(bl, SC_HIDING, INVALID_TIMER);
+				status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
+				status_change_end(bl, SC_CHASEWALK, INVALID_TIMER);
+				status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
 				sc_start(bl,SC_STUN, 25 + 5 * skilllv,skilllv,skill_get_time(skillid,skilllv));//Does it apply the stun chance to targets knocked out of hiding, or it applys allways? [Rytech]
 				skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
 			} else
@@ -4346,7 +4346,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 			struct status_change *tsc = status_get_sc(bl);
 			if( tsc && tsc->data[SC_POISON] ) {
 				skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
-				status_change_end(bl, SC_POISON, -1);
+				status_change_end(bl, SC_POISON, INVALID_TIMER);
 			}
 			else if( sd )
 				clif_skill_fail(sd, skillid, 0, 0);
@@ -5443,8 +5443,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 
 	case NC_EMERGENCYCOOL:
 		clif_skill_nodamage(src,bl,skillid,skilllv,1);
-		status_change_end(src,SC_OVERHEAT_LIMITPOINT,-1);
-		status_change_end(src,SC_OVERHEAT,-1);
+		status_change_end(src,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
+		status_change_end(src,SC_OVERHEAT,INVALID_TIMER);
 		break;
 	case SR_WINDMILL:
 	case GN_CART_TORNADO:
@@ -7454,9 +7454,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			if( (tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] ||
 				tsc->data[SC_BLIND]))&& (rnd()%100 < 30+5*skilllv) )
 			{
-				status_change_end(bl, SC_FREEZE, -1);
-				status_change_end(bl, SC_STONE, -1);
-				status_change_end(bl, SC_BLIND, -1);
+				status_change_end(bl, SC_FREEZE, INVALID_TIMER);
+				status_change_end(bl, SC_STONE, INVALID_TIMER);
+				status_change_end(bl, SC_BLIND, INVALID_TIMER);
 			}
 			// Success rate only applies to the curing effect and not stat bonus.
 			clif_skill_nodamage(bl, bl, skillid, skilllv,
@@ -7473,9 +7473,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			if( (tsc && (tsc->data[SC_SLEEP] || tsc->data[SC_STUN] ||
 				tsc->data[SC_SILENCE]))&& (rnd()%100 < 30+5*skilllv) )
 			{
-				status_change_end(bl, SC_SLEEP, -1);
-				status_change_end(bl, SC_STUN, -1);
-				status_change_end(bl, SC_SILENCE, -1);
+				status_change_end(bl, SC_SLEEP, INVALID_TIMER);
+				status_change_end(bl, SC_STUN, INVALID_TIMER);
+				status_change_end(bl, SC_SILENCE, INVALID_TIMER);
 			}
 			clif_skill_nodamage(bl, bl, skillid, skilllv,
 				sc_start(bl, type, 100, skilllv, skill_get_time(skillid, skilllv)));
@@ -7548,7 +7548,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 					break;
 				}
 				if(i==SC_BERSERK /*|| i==SC_SATURDAYNIGHTFEVER*/) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.
-				status_change_end(bl,(sc_type)i,-1);
+				status_change_end(bl,(sc_type)i,INVALID_TIMER);
 			}
 			break;
 		}
@@ -7614,7 +7614,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				break; // Already work on this target
 
 			if( tsc && tsc->data[SC_STONE] )
-				status_change_end(bl,SC_STONE,-1);
+				status_change_end(bl,SC_STONE,INVALID_TIMER);
 			else
 				status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2);
 		}
@@ -7630,7 +7630,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				else
 				{
 					rate = 1;
-					status_change_end(bl,SC_STONE,-1);
+					status_change_end(bl,SC_STONE,INVALID_TIMER);
 				}
 
 				if( rate )
@@ -7848,11 +7848,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			if( tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING] ||
 						tsc->data[SC_CHASEWALK] || tsc->data[SC_CLOAKINGEXCEED] ||
 						tsc->data[SC__INVISIBILITY]) ) {
-				status_change_end(bl, SC_HIDING, -1);
-				status_change_end(bl, SC_CLOAKING, -1);
-				status_change_end(bl, SC_CHASEWALK, -1);
-				status_change_end(bl, SC_CLOAKINGEXCEED, -1);
-				status_change_end(bl, SC__INVISIBILITY, -1);
+				status_change_end(bl, SC_HIDING, INVALID_TIMER);
+				status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
+				status_change_end(bl, SC_CHASEWALK, INVALID_TIMER);
+				status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
+				status_change_end(bl, SC__INVISIBILITY, INVALID_TIMER);
 
 				sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
 				sc_start(bl,SC_BLIND,53 + 2 * skilllv,skilllv,skill_get_time(skillid,skilllv));
@@ -7902,7 +7902,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 
 	case LG_REFLECTDAMAGE:
 		if( tsc && tsc->data[type] )
-			status_change_end(bl,type,-1);
+			status_change_end(bl,type,INVALID_TIMER);
 		else
 			sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
 		clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -7938,7 +7938,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 								clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6);
 								if( rate < brate )
 									map_foreachinrange(skill_area_sub,src,skill_get_splash(skillid,skilllv),BL_CHAR,src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
-								status_change_end(bl,SC_SHIELDSPELL_DEF,-1);
+								status_change_end(bl,SC_SHIELDSPELL_DEF,INVALID_TIMER);
 								break;
 							case 2:
 								val = 10 * shield_data->def; // % Reflected damage.
@@ -7966,7 +7966,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 							clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6);
 							if( rate < brate )
 								map_foreachinrange(skill_area_sub,src,skill_get_splash(skillid,skilllv),BL_CHAR,src,skillid,skilllv,tick,flag|BCT_ENEMY|2,skill_castend_damage_id);
-							status_change_end(bl,SC_SHIELDSPELL_MDEF,-1);
+							status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER);
 							break;
 						case 2:
 							sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1);
@@ -8785,7 +8785,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
 		if (ud->state.running && ud->skillid == TK_JUMPKICK)
         {
             ud->state.running = 0;
-            status_change_end(src, SC_RUN, -1);
+            status_change_end(src, SC_RUN, INVALID_TIMER);
 			flag = 1;
 		}
 		
@@ -9513,7 +9513,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 		}
 		clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skillid,skilllv,6);
 		skill_unitsetting(src, skillid, skilllv, x, y, flag);
-		status_change_end(src,SC_POISONINGWEAPON,-1);
+		status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER);
 		break;
 	/**
 	 * Arch Bishop
@@ -9617,7 +9617,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 
 	case LG_BANDING:
 		if( sc && sc->data[SC_BANDING] )
-			status_change_end(src,SC_BANDING,-1);
+			status_change_end(src,SC_BANDING,INVALID_TIMER);
 		else if( (sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0)) != NULL ) {
 			sc_start4(src,SC_BANDING,100,skilllv,0,0,sg->group_id,skill_get_time(skillid,skilllv));
 			if( sd ) pc_banding(sd,skilllv);
@@ -9690,7 +9690,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 	case SO_FIREWALK:
 	case SO_ELECTRICWALK:
 		if( sc && sc->data[type] )
-			status_change_end(src,type,-1);
+			status_change_end(src,type,INVALID_TIMER);
 		clif_skill_nodamage(src, src ,skillid, skilllv,
 							sc_start2(src, type, 100, skillid, skilllv, skill_get_time(skillid, skilllv)));
 		break;
@@ -11069,18 +11069,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 					}
 					hp = tstatus->max_hp * hp / 100;
 					sp = tstatus->max_sp * sp / 100;
-					status_heal(bl, hp, sp, 0);
-					if( tstatus->hp < tstatus->max_hp )
-						clif_skill_nodamage(&src->bl, bl, AL_HEAL, hp, 1);
-					if( tstatus->sp < tstatus->max_sp )
-						clif_skill_nodamage(&src->bl, bl, MG_SRECOVERY, sp, 1);
+					status_heal(bl, hp, sp, 2);
 					sc_start(bl, type, 100, sg->skill_lv, (sg->interval * 3) + 100);
 				}
 				// Reveal hidden players every 5 seconds.
 				if( sg->val2 % 5 == 0 ) {
 					// TODO: check if other hidden status can be removed.
-					status_change_end(bl,SC_HIDING,-1);
-					status_change_end(bl,SC_CLOAKING,-1);
+					status_change_end(bl,SC_HIDING,INVALID_TIMER);
+					status_change_end(bl,SC_CLOAKING,INVALID_TIMER);
 				}
 			}
 			/* Enable this if kRO fix the current skill. Currently no damage on undead and demon monster. [Jobbie]
@@ -11122,7 +11118,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 			if( tsc ) {
 				if( !sg->val2 ) {
 					int sec = skill_get_time2(sg->skill_id, sg->skill_lv);
-					if( status_change_start(bl, type, 10000, sg->skill_lv, 0, 0, 0, sec, 0) ) {
+					if( sc_start(bl, type, 100, sg->skill_lv, sec) ) {
 						const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL; 
 						if( td )
 							sec = DIFF_TICK(td->tick, tick);
@@ -13947,7 +13943,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s
 		if( !wall )
 		{
 			if( sce->val1 < 3 ) //End camouflage.
-				status_change_end(bl, SC_CAMOUFLAGE, -1);
+				status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER);
 			else
 			if( sce->val3&1 )
 			{	//Remove wall bonus
@@ -14060,7 +14056,7 @@ int skill_delunit (struct skill_unit* unit)
 		case RA_ELECTRICSHOCKER: {
 				struct block_list* target = map_id2bl(group->val2);
 				if( target )
-					status_change_end(target, SC_ELECTRICSHOCKER, -1);	
+					status_change_end(target, SC_ELECTRICSHOCKER, INVALID_TIMER);	
 			}
 			break;
 		case SC_MAELSTROM:
@@ -14255,7 +14251,7 @@ int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int li
 				struct status_change *sc = NULL;
 				if( (sc = status_get_sc(src)) != NULL && sc->data[SC_NEUTRALBARRIER_MASTER] ) {
 					sc->data[SC_NEUTRALBARRIER_MASTER]->val2 = 0;
-					status_change_end(src,SC_NEUTRALBARRIER_MASTER,-1);
+					status_change_end(src,SC_NEUTRALBARRIER_MASTER,INVALID_TIMER);
 				}
 			}
 			break;
@@ -14264,7 +14260,7 @@ int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int li
 				struct status_change *sc = NULL;
 				if( (sc = status_get_sc(src)) != NULL && sc->data[SC_STEALTHFIELD_MASTER] ) {
 					sc->data[SC_STEALTHFIELD_MASTER]->val2 = 0;
-					status_change_end(src,SC_STEALTHFIELD_MASTER,-1);
+					status_change_end(src,SC_STEALTHFIELD_MASTER,INVALID_TIMER);
 				}
 			}
 			break;
@@ -14273,7 +14269,7 @@ int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int li
 				struct status_change *sc = NULL;
 				if( (sc = status_get_sc(src)) && sc->data[SC_BANDING] ) {
 					sc->data[SC_BANDING]->val4 = 0;
-					status_change_end(src,SC_BANDING,-1);
+					status_change_end(src,SC_BANDING,INVALID_TIMER);
 				}
 			}
 			break;
@@ -15545,7 +15541,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) {
 	int i, j, points, skillid, preserved = 0, max_preserve;
 	nullpo_ret(sd);
 	
-	if( sd->sc.data[SC_STOP] ) status_change_end(&sd->bl,SC_STOP,-1);
+	if( sd->sc.data[SC_STOP] ) status_change_end(&sd->bl,SC_STOP,INVALID_TIMER);
 	if( nameid <= 0 ) return 0;
 
 	if( pc_search_inventory(sd,nameid) < 0 )
@@ -15601,7 +15597,7 @@ int skill_select_menu(struct map_session_data *sd,int flag,int skill_id) {
 	
 	if (sd->sc.data[SC_STOP]) {
 		aslvl = sd->sc.data[SC_STOP]->val1;
-		status_change_end(&sd->bl,SC_STOP,-1);
+		status_change_end(&sd->bl,SC_STOP,INVALID_TIMER);
 	}
 
 	if( (id = sd->status.skill[skill_id].id) == 0 || sd->status.skill[skill_id].flag != SKILL_FLAG_PLAGIARIZED ||

+ 18 - 18
src/map/status.c

@@ -1106,9 +1106,9 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 		if (sc->data[SC_BERSERK] && status->hp <= 100)
 			status_change_end(target, SC_BERSERK, INVALID_TIMER);
 		if( sc->data[SC_RAISINGDRAGON] && status->hp <= 1000 )
-			status_change_end(target, SC_RAISINGDRAGON, -1);
+			status_change_end(target, SC_RAISINGDRAGON, INVALID_TIMER);
 		if (sc->data[SC_SATURDAYNIGHTFEVER] && status->hp <= 100)
-			status_change_end(target, SC_SATURDAYNIGHTFEVER, -1);
+			status_change_end(target, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
 	}
 
 	switch (target->type)
@@ -2250,13 +2250,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 	//Give them all modes except these (useful for clones)
 	status->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK);
 
-	status->size = (sd->class_&JOBL_BABY)?0:1;
+	status->size = (sd->class_&JOBL_BABY)?SZ_SMALL:SZ_MEDIUM;
 	if (battle_config.character_size && pc_isriding(sd)) { //[Lupus]
 		if (sd->class_&JOBL_BABY) {
-			if (battle_config.character_size&2)
+			if (battle_config.character_size&SZ_BIG)
 				status->size++;
 		} else
-		if(battle_config.character_size&1)
+		if(battle_config.character_size&SZ_MEDIUM)
 			status->size++;
 	}
 	status->aspd_rate = 1000;
@@ -7414,13 +7414,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			val_flag |= 1|2|4;
 			break;
 		case SC_WHITEIMPRISON:
-			status_change_end(bl, SC_BURNING, -1);
-			status_change_end(bl, SC_FREEZING, -1);
-			status_change_end(bl, SC_FREEZE, -1);
-			status_change_end(bl, SC_STONE, -1);
+			status_change_end(bl, SC_BURNING, INVALID_TIMER);
+			status_change_end(bl, SC_FREEZING, INVALID_TIMER);
+			status_change_end(bl, SC_FREEZE, INVALID_TIMER);
+			status_change_end(bl, SC_STONE, INVALID_TIMER);
 			break;
 		case SC_FREEZING:
-			status_change_end(bl, SC_BURNING, -1);
+			status_change_end(bl, SC_BURNING, INVALID_TIMER);
 			break;
 		case SC_READING_SB:
 			// val2 = sp reduction per second
@@ -7532,9 +7532,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			val3 = 0;
 			break;
 		case SC_WARMER:
-			status_change_end(bl, SC_FREEZE, -1);
-			status_change_end(bl, SC_FREEZING, -1);
-			status_change_end(bl, SC_CRYSTALIZE, -1);
+			status_change_end(bl, SC_FREEZE, INVALID_TIMER);
+			status_change_end(bl, SC_FREEZING, INVALID_TIMER);
+			status_change_end(bl, SC_CRYSTALIZE, INVALID_TIMER);
 			break;
 		case SC_STRIKING:
 			val4 = tick / 1000;
@@ -8635,7 +8635,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
 			}
 			break;
 		case SC_ADORAMUS:
-			status_change_end(bl, SC_BLIND, -1);
+			status_change_end(bl, SC_BLIND, INVALID_TIMER);
 			break;
 		case SC__SHADOWFORM: {
 				struct map_session_data *s_sd = map_id2sd(sce->val2);
@@ -8679,7 +8679,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
 				int i;
 				i = min(sd->spiritball,5);
 				pc_delspiritball(sd, sd->spiritball, 0);
-				status_change_end(bl, SC_EXPLOSIONSPIRITS, -1);
+				status_change_end(bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
 				while( i > 0 ) {
 					pc_addspiritball(sd, skill_get_time(MO_CALLSPIRITS, pc_checkskill(sd,MO_CALLSPIRITS)), 5);
 					--i;
@@ -9661,8 +9661,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
 		{
 			struct block_list *s_bl = battle_get_master(bl);
 			if( s_bl )
-				status_change_end(s_bl,type+1,-1);
-			status_change_end(bl,type,-1);
+				status_change_end(s_bl,type+1,INVALID_TIMER);
+			status_change_end(bl,type,INVALID_TIMER);
 			break;
 		}
 		sc_timer_next(2000 + tick, status_change_timer, bl->id, data);
@@ -9753,7 +9753,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
 		break;
 	case SC_CURSEDCIRCLE_TARGET:
 		if( tsc && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id ) {
-			status_change_end(bl, type, -1);
+			status_change_end(bl, type, INVALID_TIMER);
 		}
 		break;
 	}

+ 7 - 7
src/map/unit.c

@@ -491,7 +491,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
 	nullpo_ret(bl);
 
 	if (!unit_can_move(bl)) {
-		status_change_end(bl,SC_WUGDASH,-1);
+		status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
 		return 0;
 	}
 	
@@ -516,7 +516,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
 	if(to_x == bl->x && to_y == bl->y) {
 
 		unit_bl2ud(bl)->state.running = 0;
-		status_change_end(bl,SC_WUGDASH,-1);
+		status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
 
 		if( sd ){
 			clif_fixpos(bl);
@@ -533,7 +533,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
 	if (i==0) {
 
 		unit_bl2ud(bl)->state.running = 0;
-		status_change_end(bl,SC_WUGDASH,-1);
+		status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
 		
 		if( sd ){
 			clif_fixpos(bl);
@@ -1294,11 +1294,11 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 			status_change_end(src,SC_CLOAKINGEXCEED, INVALID_TIMER);
 			if (!src->prev) return 0;
 		} else if( sc->data[SC_CAMOUFLAGE] && skill_num != RA_CAMOUFLAGE )
-			status_change_end(src,SC_CAMOUFLAGE,-1);
+			status_change_end(src,SC_CAMOUFLAGE,INVALID_TIMER);
 
 		if( sc->data[SC_CURSEDCIRCLE_ATKER] ) {
 			sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
-			status_change_end(src,SC_CURSEDCIRCLE_ATKER,-1);
+			status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
 		}
 
 	}
@@ -1422,11 +1422,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 			status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER);
 			if (!src->prev) return 0;
 		} else if( sc->data[SC_CAMOUFLAGE] && skill_num != RA_CAMOUFLAGE )
-			status_change_end(src,SC_CAMOUFLAGE,-1);
+			status_change_end(src,SC_CAMOUFLAGE,INVALID_TIMER);
 
 		if( sc->data[SC_CURSEDCIRCLE_ATKER] ) {
 			sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
-			status_change_end(src,SC_CURSEDCIRCLE_ATKER,-1);
+			status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
 		}
 
 	}