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@@ -549,7 +549,11 @@ enum equip_index {
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#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
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#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
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1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
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1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
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//Checks if the given class value corresponds to a player class. [Skotlex]
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//Checks if the given class value corresponds to a player class. [Skotlex]
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-#define pcdb_checkid(class_) (class_ < JOB_MAX_BASIC || (class_ >= JOB_NOVICE_HIGH && class_ < JOB_MAX))
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+#define pcdb_checkid(class_) \
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+( \
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+ ( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \
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+|| ( (class_) >= JOB_NOVICE_HIGH && (class_) < JOB_MAX ) \
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+)
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int pc_class2idx(int class_);
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int pc_class2idx(int class_);
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int pc_isGM(struct map_session_data *sd);
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int pc_isGM(struct map_session_data *sd);
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