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- Warmth will dispel when warping now (or else the effect is left on the ground)
- Fixed reading of the refine_db not working right when MAX_REFINE is increased from 10.
- Some more cleaning to the implementation of Abracadabra


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7456 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 years ago
parent
commit
5144a0c3b9
4 changed files with 14 additions and 6 deletions
  1. 5 0
      Changelog-Trunk.txt
  2. 5 4
      src/map/skill.c
  3. 2 2
      src/map/status.c
  4. 2 0
      src/map/unit.c

+ 5 - 0
Changelog-Trunk.txt

@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/07/03
+	* Warmth will dispel when warping now (or else the effect is left on the
+	  ground) [Skotlex]
+	* Fixed reading of the refine_db not working right when MAX_REFINE is
+	  increased from 10. [Skotlex]
+	* Some more cleaning to the implementation of Abracadabra [Skotlex]
 	* Fixed a compile warning in login sql/txt [Skotlex]
 	* Fixed pc_makesavestatus not setting your logout position. [Skotlex]
 	* Fixed two dances becoming BA_DISSONANCE instead of DC_UGLYDANCE.

+ 5 - 4
src/map/skill.c

@@ -3305,10 +3305,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			}
 			do {
 				abra_skillid = rand() % MAX_SKILL_ABRA_DB;
-				if (skill_abra_db[abra_skillid].req_lv > skilllv ||
-					rand()%10000 >= skill_abra_db[abra_skillid].per ||
-					skill_get_inf2(abra_skillid)&INF2_NPC_SKILL ||
-					skill_get_unit_flag(abra_skillid) &(UF_DANCE|UF_ENSEMBLE|UF_SONG)
+				if (
+					skill_get_inf2(abra_skillid)&(INF2_NPC_SKILL|INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) || //NPC/Song/Dance skills are out
+					!skill_get_inf(abra_skillid) || //Passive skills cannot be casted
+					skill_abra_db[abra_skillid].req_lv > skilllv || //Required lv for it to appear
+					rand()%10000 >= skill_abra_db[abra_skillid].per
 				)
 					abra_skillid = 0;	// reset to get a new id
 			} while (abra_skillid == 0);

+ 2 - 2
src/map/status.c

@@ -6454,13 +6454,13 @@ int status_readdb(void) {
 	}
 	i=0;
 	while(fgets(line, sizeof(line)-1, fp)){
-		char *split[16];
+		char *split[MAX_REFINE+4];
 		if(line[0]=='/' && line[1]=='/')
 			continue;
 		if(atoi(line)<=0)
 			continue;
 		memset(split,0,sizeof(split));
-		for(j=0,p=line;j<16 && p;j++){
+		for(j=0,p=line;j<MAX_REFINE+4 && p;j++){
 			split[j]=p;
 			p=strchr(p,',');
 			if(p) *p++=0;

+ 2 - 0
src/map/unit.c

@@ -1473,6 +1473,8 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
 			status_change_end(bl,SC_RUN,-1);
 		if (sc->data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris]
 			skill_stop_dancing(bl);
+		if (sc->data[SC_WARM].timer!=-1)
+			status_change_end(bl, SC_WARM, -1);
 		if (sc->data[SC_DEVOTION].timer!=-1)
 			status_change_end(bl,SC_DEVOTION,-1);
 		if (sc->data[SC_MARIONETTE].timer!=-1)