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@@ -5726,10 +5726,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
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ATK_RATE(wd.damage, wd.damage2, ratio);
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ATK_RATE(wd.damage, wd.damage2, ratio);
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RE_ALLATK_RATE(&wd, ratio);
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RE_ALLATK_RATE(&wd, ratio);
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- ratio = battle_calc_skill_constant_addition(&wd, src, target, skill_id, skill_lv); // other skill bonuses
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+ int64 bonus_damage = battle_calc_skill_constant_addition(&wd, src, target, skill_id, skill_lv); // other skill bonuses
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- ATK_ADD(wd.damage, wd.damage2, ratio);
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- RE_ALLATK_ADD(&wd, ratio);
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+ ATK_ADD(wd.damage, wd.damage2, bonus_damage);
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#ifdef RENEWAL
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#ifdef RENEWAL
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if(skill_id == HW_MAGICCRASHER) { // Add weapon attack for MATK onto Magic Crasher
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if(skill_id == HW_MAGICCRASHER) { // Add weapon attack for MATK onto Magic Crasher
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@@ -5765,8 +5764,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
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battle_attack_sc_bonus(&wd, src, target, skill_id, skill_lv);
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battle_attack_sc_bonus(&wd, src, target, skill_id, skill_lv);
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if (sd) { //monsters, homuns and pets have their damage computed directly
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if (sd) { //monsters, homuns and pets have their damage computed directly
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- wd.damage = wd.statusAtk + wd.weaponAtk + wd.equipAtk + wd.masteryAtk;
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- wd.damage2 = wd.statusAtk2 + wd.weaponAtk2 + wd.equipAtk2 + wd.masteryAtk2;
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+ wd.damage = wd.statusAtk + wd.weaponAtk + wd.equipAtk + wd.masteryAtk + bonus_damage;
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+ wd.damage2 = wd.statusAtk2 + wd.weaponAtk2 + wd.equipAtk2 + wd.masteryAtk2 + bonus_damage;
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if (wd.flag & BF_SHORT)
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if (wd.flag & BF_SHORT)
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ATK_ADDRATE(wd.damage, wd.damage2, sd->bonus.short_attack_atk_rate);
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ATK_ADDRATE(wd.damage, wd.damage2, sd->bonus.short_attack_atk_rate);
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if(wd.flag&BF_LONG && (skill_id != RA_WUGBITE && skill_id != RA_WUGSTRIKE)) //Long damage rate addition doesn't use weapon + equip attack
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if(wd.flag&BF_LONG && (skill_id != RA_WUGBITE && skill_id != RA_WUGSTRIKE)) //Long damage rate addition doesn't use weapon + equip attack
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