|
@@ -349,12 +349,12 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
|
|
|
if( sc && sc->count )
|
|
|
{
|
|
|
//First, sc_*'s that reduce damage to 0.
|
|
|
- if( sc->data[SC_BASILICA] && !(status_get_mode(src)&MD_BOSS) && skill_num != PA_PRESSURE )
|
|
|
+ if( sc->data[SC_BASILICA] && !(status_get_mode(src)&MD_BOSS) )
|
|
|
{
|
|
|
d->dmg_lv = ATK_BLOCK;
|
|
|
return 0;
|
|
|
}
|
|
|
- if( sc->data[SC_WHITEIMPRISON] && skill_num != HW_GRAVITATION && skill_num != PA_PRESSURE ) { // Gravitation and Pressure do damage without removing the effect
|
|
|
+ if( sc->data[SC_WHITEIMPRISON] && skill_num != HW_GRAVITATION ) { // Gravitation and Pressure do damage without removing the effect
|
|
|
if( skill_num == MG_NAPALMBEAT ||
|
|
|
skill_num == MG_SOULSTRIKE ||
|
|
|
skill_num == WL_SOULEXPANSION ||
|