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* One 'never-fixed' bug report

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5372 54d463be-8e91-2dee-dedb-b68131a5f0ec
Komurka 19 年之前
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共有 1 个文件被更改,包括 19 次插入11 次删除
  1. 19 11
      Dev/bugs.txt

+ 19 - 11
Dev/bugs.txt

@@ -4,16 +4,24 @@
   "reminder" of big bugs that have not been fixed yet. An good example would
   be "the matrix bug" from the good old days.
 
-BUG: grf loading is broken.
-DESC: Specifying multiple grfs is badly broken, as the 'checksum' applied to
-files usually returns the wrong index, thus looking the file up on the wrong
-grf file. Users have also reported that reading from the data/ dir is messed
-up. See link for all details. 
+BUG:	grf loading is broken.
+DESC:	Specifying multiple grfs is badly broken, as the 'checksum' applied to
+	files usually returns the wrong index, thus looking the file up on the wrong
+	grf file. Users have also reported that reading from the data/ dir is messed
+	up. See link for all details. 
 LINKS:
-- http://www.eathena.ws/board/index.php?showtopic=78372
+	- http://www.eathena.ws/board/index.php?showtopic=78372
 
-BUG: @reloadscript causes a crash
-DESC: Do a @reloadscript, and it will inmediately crash on the
-skill_unit_timer function. Apparently the global objects array gets messed up
-when cleaning the npcs. Valgrind doesn't seems to point at any particular
-cause. I suspect it may have to do with NPC shops.
+BUG:	@reloadscript causes a crash
+DESC:	Do a @reloadscript, and it will inmediately crash on the
+	skill_unit_timer function. Apparently the global objects array gets messed up
+	when cleaning the npcs. Valgrind doesn't seems to point at any particular
+	cause. I suspect it may have to do with NPC shops.
+
+BUG:	mob won't stop moving while casting spell
+DESC:	When mob start casting spell, he still moves some cells (2-3). Also if
+	mob has no cast time of certain spell, after cast he can 'jump' to you, or
+	you'll see him in place he isn't anymore - probably packet with 'move mob'
+	is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be
+	easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3.
+	Beacuse of two of that player sees mob in place where he isn't anymore.