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@@ -4,16 +4,24 @@
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"reminder" of big bugs that have not been fixed yet. An good example would
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be "the matrix bug" from the good old days.
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-BUG: grf loading is broken.
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-DESC: Specifying multiple grfs is badly broken, as the 'checksum' applied to
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-files usually returns the wrong index, thus looking the file up on the wrong
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-grf file. Users have also reported that reading from the data/ dir is messed
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-up. See link for all details.
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+BUG: grf loading is broken.
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+DESC: Specifying multiple grfs is badly broken, as the 'checksum' applied to
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+ files usually returns the wrong index, thus looking the file up on the wrong
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+ grf file. Users have also reported that reading from the data/ dir is messed
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+ up. See link for all details.
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LINKS:
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-- http://www.eathena.ws/board/index.php?showtopic=78372
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+ - http://www.eathena.ws/board/index.php?showtopic=78372
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-BUG: @reloadscript causes a crash
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-DESC: Do a @reloadscript, and it will inmediately crash on the
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-skill_unit_timer function. Apparently the global objects array gets messed up
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-when cleaning the npcs. Valgrind doesn't seems to point at any particular
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-cause. I suspect it may have to do with NPC shops.
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+BUG: @reloadscript causes a crash
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+DESC: Do a @reloadscript, and it will inmediately crash on the
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+ skill_unit_timer function. Apparently the global objects array gets messed up
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+ when cleaning the npcs. Valgrind doesn't seems to point at any particular
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+ cause. I suspect it may have to do with NPC shops.
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+
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+BUG: mob won't stop moving while casting spell
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+DESC: When mob start casting spell, he still moves some cells (2-3). Also if
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+ mob has no cast time of certain spell, after cast he can 'jump' to you, or
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+ you'll see him in place he isn't anymore - probably packet with 'move mob'
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+ is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be
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+ easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3.
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+ Beacuse of two of that player sees mob in place where he isn't anymore.
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