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@@ -7387,7 +7387,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
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//Natural SP regen
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//Natural SP regen
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if(flag&RGN_SP)
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if(flag&RGN_SP)
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{
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{
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- rate = natural_heal_diff_tick*(regen->rate.sp+bonus)
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+ rate = natural_heal_diff_tick*(regen->rate.sp+bonus);
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// Homun SP regen fix (they should regen as if they were sitting (twice as fast)
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// Homun SP regen fix (they should regen as if they were sitting (twice as fast)
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if(bl->type==BL_HOM) rate *=2;
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if(bl->type==BL_HOM) rate *=2;
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