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@@ -3870,8 +3870,8 @@ int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick,
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WBUFL(buf,14)=sdelay;
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WBUFL(buf,18)=ddelay;
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if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
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- WBUFW(buf,22)=1;
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- WBUFW(buf,27)=1;
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+ WBUFW(buf,22)=div;
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+ WBUFW(buf,27)=damage2?div:0;
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} else {
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WBUFW(buf,22)=(damage > SHRT_MAX)?SHRT_MAX:damage;
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WBUFW(buf,27)=damage2;
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@@ -4390,7 +4390,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,
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WBUFL(buf,16)=sdelay;
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WBUFL(buf,20)=ddelay;
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if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
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- WBUFW(buf,24)=1;
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+ WBUFW(buf,24)=div;
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} else {
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WBUFW(buf,24)=damage;
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}
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@@ -4421,7 +4421,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,
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WBUFL(buf,16)=sdelay;
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WBUFL(buf,20)=ddelay;
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if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
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- WBUFL(buf,24)=1;
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+ WBUFL(buf,24)=div;
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} else {
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WBUFL(buf,24)=damage;
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}
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@@ -4481,7 +4481,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,
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WBUFW(buf,24)=dst->x;
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WBUFW(buf,26)=dst->y;
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if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
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- WBUFW(buf,28)=1;
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+ WBUFW(buf,28)=div;
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} else {
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WBUFW(buf,28)=damage;
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}
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