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@@ -5440,9 +5440,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case GS_CRACKER:
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case GS_CRACKER:
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if (!dstsd) // according to latest patch, should not work on players [Reddozen]
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if (!dstsd) // according to latest patch, should not work on players [Reddozen]
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{
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{
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- int rate=10+(skill_get_range2(src,skillid,skilllv)-distance_bl(src,bl))*20;
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+ i =65 -5*distance_bl(src,bl); //Base rate
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+ if (i < 30) i = 30;
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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- sc_start(bl,SC_STUN,(rate>100)?100:rate,skilllv,skill_get_time2(skillid,skilllv)); //New temp stun rate (by RockmanEXE)
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+ sc_start(bl,SC_STUN, i,skilllv,skill_get_time2(skillid,skilllv));
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}
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}
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else if (sd)
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else if (sd)
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clif_skill_fail(sd,skillid,0,0);
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clif_skill_fail(sd,skillid,0,0);
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