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//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
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//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
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clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0);
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clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0);
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