|
@@ -2944,7 +2944,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
|
|
|
case SL_STUN:
|
|
|
case SL_SMA:
|
|
|
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
|
|
|
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,3000,8);
|
|
|
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
|
|
|
clif_skill_fail(sd,skillid,0,0);
|
|
|
break;
|
|
|
}
|
|
@@ -5413,21 +5413,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|
|
|
|
|
case SL_SKA: // [marquis007]
|
|
|
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
|
|
|
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,3000,8);
|
|
|
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
|
|
|
clif_skill_fail(sd,skillid,0,0);
|
|
|
break;
|
|
|
}
|
|
|
- if (sd && status_get_mode(bl)&MD_BOSS)
|
|
|
- clif_skill_fail(sd,skillid,0,0);
|
|
|
- else
|
|
|
- {
|
|
|
- clif_skill_nodamage(src,bl,skillid,skilllv,
|
|
|
- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
|
|
|
- }
|
|
|
+ clif_skill_nodamage(src,bl,skillid,skilllv,
|
|
|
+ sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
|
|
|
break;
|
|
|
case SL_SWOO:
|
|
|
- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
|
|
|
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,3000,8);
|
|
|
+ if (sd && (
|
|
|
+ (!battle_config.allow_es_magic_pc && bl->type != BL_MOB) ||
|
|
|
+ (tsc && tsc->data[type].timer != -1)
|
|
|
+ )) {
|
|
|
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
|
|
|
clif_skill_fail(sd,skillid,0,0);
|
|
|
break;
|
|
|
}
|
|
@@ -5437,7 +5435,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|
|
|
|
|
case SL_SKE:
|
|
|
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
|
|
|
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,3000,8);
|
|
|
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
|
|
|
clif_skill_fail(sd,skillid,0,0);
|
|
|
break;
|
|
|
}
|