@@ -3439,10 +3439,6 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
sc_start(src,src,SC_SMA,100,skill_lv,skill_get_time(SL_SMA, skill_lv));
}
break;
- case GS_FULLBUSTER:
- if (sd) //Can't attack nor use items until skill's delay expires. [Skotlex]
- sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
- break;
//combo handling