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@@ -108,7 +108,7 @@ Additional stats
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bonus bHit,n; Hit + n
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bonus bHitRate,n; Hit + n%
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bonus bCritical,n; Critical + n
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-bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
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+bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
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bonus bCriticalRate,n; Critical + n%
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bonus bFlee,n; Flee + n
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bonus bFleeRate,n; Flee + n%
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@@ -234,8 +234,8 @@ bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher d
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bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
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bonus bDefRatioAtkClass,c; Deals more damage to enemies of class c with higher defense
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-bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
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-bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
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+bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
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+bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
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Ignore Def
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@@ -366,7 +366,7 @@ bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while att
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Monster drops
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-------------
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-bonus3 bAddMonsterIdDropItem,s,mid,n; Adds an n/100% chance of dropping item s when killing monster mid
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+bonus3 bAddMonsterIdDropItem,iid,mid,n; Adds a n/100% chance of dropping item iid when killing monster mid
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bonus2 bAddMonsterDropItem,iid,n; Adds a n/100% chance for item iid to be dropped when killing a monster
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bonus3 bAddMonsterDropItem,iid,r,n; Adds a n/100% chance for item iid to be dropped when killing a monster of race r
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@@ -395,6 +395,6 @@ bonus bNoGemStone,n; Skills requiring Gemstones do no require them (n is
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NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
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bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
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bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless)
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-bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
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+bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
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bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
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bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
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