|
@@ -2700,6 +2700,16 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
|
|
|
case HT_POWER:
|
|
|
case TK_DOWNKICK:
|
|
|
case TK_COUNTER:
|
|
|
+ case GS_TRIPLEACTION:
|
|
|
+ case GS_MAGICALBULLET:
|
|
|
+ case GS_CRACKER:
|
|
|
+ case GS_TRACKING:
|
|
|
+ case GS_PIERCINGSHOT:
|
|
|
+ case GS_RAPIDSHOWER:
|
|
|
+ case GS_DUST:
|
|
|
+ case GS_FULLBUSTER:
|
|
|
+ case NJ_SYURIKEN:
|
|
|
+ case NJ_KUNAI:
|
|
|
case ASC_BREAKER:
|
|
|
case HFLI_MOON: //[orn]
|
|
|
case HFLI_SBR44: //[orn]
|
|
@@ -3147,19 +3157,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
|
|
|
}
|
|
|
break;
|
|
|
|
|
|
- //Until they're at right position - gs_damage- [Vicious]
|
|
|
- case GS_TRIPLEACTION:
|
|
|
- case GS_MAGICALBULLET:
|
|
|
- case GS_CRACKER:
|
|
|
- case GS_TRACKING:
|
|
|
- case GS_PIERCINGSHOT:
|
|
|
- case GS_RAPIDSHOWER:
|
|
|
- case GS_DUST:
|
|
|
- case GS_FULLBUSTER:
|
|
|
- case NJ_SYURIKEN:
|
|
|
- case NJ_KUNAI:
|
|
|
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
|
|
|
- break;
|
|
|
case GS_BULLSEYE:
|
|
|
if(tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN)
|
|
|
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
|