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@@ -14296,6 +14296,12 @@ static void skill_readdb(void)
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sv_readdb(db_path, "skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill_parse_row_castnodexdb);
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sv_readdb(db_path, "skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill_parse_row_castnodexdb);
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sv_readdb(db_path, "skill_nocast_db.txt" , ',', 2, 2, MAX_SKILL_DB, skill_parse_row_nocastdb);
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sv_readdb(db_path, "skill_nocast_db.txt" , ',', 2, 2, MAX_SKILL_DB, skill_parse_row_nocastdb);
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sv_readdb(db_path, "skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_unitdb);
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sv_readdb(db_path, "skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_unitdb);
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+#if REMODE
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+ sv_readdb(db_path, "skill_db_re.txt" , ',', 17, 17, MAX_SKILL_DB, skill_parse_row_skilldb);
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+ sv_readdb(db_path, "skill_require_db_re.txt" , ',', 32, 32, MAX_SKILL_DB, skill_parse_row_requiredb);
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+ sv_readdb(db_path, "skill_cast_db_re.txt" , ',', 7, 7, MAX_SKILL_DB, skill_parse_row_castdb);
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+ sv_readdb(db_path, "skill_unit_db_re.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_unitdb);
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+#endif
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skill_init_unit_layout();
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skill_init_unit_layout();
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sv_readdb(db_path, "produce_db.txt" , ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill_parse_row_producedb);
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sv_readdb(db_path, "produce_db.txt" , ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill_parse_row_producedb);
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sv_readdb(db_path, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill_parse_row_createarrowdb);
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sv_readdb(db_path, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill_parse_row_createarrowdb);
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