Selaa lähdekoodia

split quests from cities/amatsu.txt to quests/quests_amatsu.txt

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7789 54d463be-8e91-2dee-dedb-b68131a5f0ec
evera 19 vuotta sitten
vanhempi
commit
4c3ada69c7
3 muutettua tiedostoa jossa 778 lisäystä ja 770 poistoa
  1. 1 0
      npc/Changelog.txt
  2. 2 769
      npc/cities/amatsu.txt
  3. 775 1
      npc/quests/quests_amatsu.txt

+ 1 - 0
npc/Changelog.txt

@@ -40,6 +40,7 @@ Playtester
 Date		Added
 ======
 07/19
+	* Split quests from cities/amatsu.txt to quests/quests_amatsu.txt [Evera]
 	* Split quests from cities/ayothaya.txt to quests/quests_ayothaya.txt [Evera]
 	* Split Doomed Sword quests from cities/comodo.txt to quests/quests_comodo.txt [Evera]
 	* Split Einbech quests from cities/einbech.txt to quests/quests_ein.txt [Evera]

+ 2 - 769
npc/cities/amatsu.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= Some people & eAthena Dev Team
 //===== Current Version: ===================================== 
-//= 1.08
+//= 1.1
 //===== Compatible With: ===================================== 
 //= Any eAthena Version; Niflheim Required
 //===== Description: ========================================= 
@@ -19,6 +19,7 @@
 // 1.06 The Captain now uses iRO dialog [MasterOfMuppets]
 // 1.07 Implemented a missing NPC [MasterOfMuppets]
 // 1.08 Removed Duplicates [Silent]
+// 1.1 Split quests into quests/quests_amatsu.txt [Evera]
 //=====================================================================
 alberta.gat,245,93,4	script	Sea Captain#01	709,{
 	mes "[Walter Moers]";
@@ -264,185 +265,6 @@ amatsu.gat,217,179,0	script	Old Women	760,{
 	mes "What a miser.. sobs.";
 	close;
 }
-//=====================================================================
-ama_in01.gat,162,17,0	script	Iron Chef	765,{
-	if (ama_sushi == 1) goto LStart2;
-	mes "[ShabuShabu]";
-	mes "*Sighs* This is getting worse..";
-	mes "Everyday more customers come,";
-	mes "but I can never get";
-	mes "enough material, even today.";
-	mes "A lot of customers surely will be hungry?";
-	next;
-	mes "[ShabuShabu]";
-	mes "*Sigh*, a customer. Welcome.";
-	mes "As always, my homemade sashimi";
-	mes "focuses on the freshness. What do you need?";
-	next;
-	menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
-		mes "[ShabuShabu]";
-		mes "Alright then, my sashimi";
-		mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
-		mes "If you have a chance, come try a little sashimi!";
-		close;
-	L1:
-		mes "[ShabuShabu]";
-		mes "Alright! How much do you want?";
-		mes "Unit price 700 zeny, but if you only want a taste,";
-		mes "I'll give you a discount of 74 zeny,";
-		mes "If you like the taste come back and find me later.";
-		next;
-		menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
-			mes "[ShabuShabu]";
-			mes "Alright then, my shrimp sushi";
-			mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
-			mes "If you have a chance, come try a little sashimi!";
-			close;
-		L1_1:
-			if (Zeny < 700) goto Lzeny;
-			set Zeny,Zeny-700;
-			getitem 551,10;
-			mes "[If you have a chance, come try a little sashimi!]";
-			mes "Thank you very much";
-			close;
-		L1_2:
-			if (Zeny < 74) goto Lzeny;
-			set Zeny,Zeny-74;
-			getitem 551,1;
-			mes "[If you have a chance, come try a little sashimi!]";
-			mes "Thank you very much";
-			close;
-	L2:
-		mes "[ShabuShabu]";
-		mes "Alright! How much do you want?";
-		mes "Unit price 350 zeny, but if you only want a taste,";
-		mes "I'll just give you a discount of 37 zeny.";
-		mes "If you like the taste come back and find me later";
-		next;
-		menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
-			mes "[ShabuShabu]";
-			mes "Alright then, my sashimi";
-			mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
-			mes "[If you have a chance, come try a little sashimi!]";
-			close;
-		L2_1:
-			if (Zeny < 350) goto Lzeny;
-			set Zeny,Zeny-350;
-			getitem 544,10;
-			mes "[ShabuShabu]";
-			mes "Thank you very much";
-			close;
-		L2_2:
-			if (Zeny < 37) goto Lzeny;
-			set Zeny,Zeny-37;
-			getitem 544,1;
-			mes "[ShabuShabu]";
-			mes "Thank you very much";
-			close;
-		Lzeny:
-			mes "[ShabuShabu]";
-			mes "You don't have enough zeny with you";
-			close;
-L3:
-		mes "[ShabuShabu]";
-		mes "Oh, any help is welcomed!!";
-		mes "I was just worrying about not having enough material everyday.";
-		mes "Do you want to hear my request?";
-		mes "Of course I will pay you to help me.";
-		next;
-
-		set ama_sushi,1;
-		mes "[ShabuShabu]";
-		mes "Crab Shell.";
-		mes "They are all out. I need them right now.";
-		mes "So please find ^0000FF10Crab shells^000000.";
-		mes "I can never find it when I need it.";
-		mes "I'll be counting on you.";
-		next;
-		mes "[ShabuShabu]";
-		mes "Then, please hurry! I'll be here";
-		mes "waiting for you, please don't forget my request!";
-		close;
-LStart2:
-	if (countitem(964)>=10) goto Lok;
-	mes "[ShabuShabu]";
-	mes "Man, don't have my materials ready?";
-	mes "Oh no, you didn't forget it did you?";
-	next;
-	mes "[ShabuShabu]";
-	mes "^0000FF10Crab shells^000000";
-	mes "Don't forget again.";
-	mes "You must help me find them!";
-	close;
-Lok:
-	delitem 964,10;
-	getitem 551,20;
-	mes "[ShabuShabu]";
-	mes "Hmm! Thank you so much";
-	next;
-	mes "[ShabuShabu]";
-	mes "Here is my thanks, take it!";
-	set ama_sushi,0;
-	close;
-
-}
-//=====================================================================
-amatsu.gat,189,166,4	script	Kouji	764,{
-	mes "[Kuruchi]";
-	mes "Lalala Lalala Lalalalalala..";
-	mes "Lalala Lalala Lalalalalala..";
-	next;
-	if (event_amatsu == 2) goto L1;
-	if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
-	if (event_amatsu == 5) goto L3;
-	if (event_amatsu == 6) goto L4;
-L0:
-	mes "[Kuruchi]";
-	mes "Hanging Under the Blue Sky's Blue Roof";
-	mes "Shining on Blue Wall's Reflection on the Blue Lake";
-	mes "Blue Hearting Containing a Blue Desire";
-	mes "Blue, Blue Every thing's Blue";
-	next;
-	goto LEnd;
-L1:
-	mes "[Kuruchi]";
-	mes "Monk, Monk, the fox is following me";
-	mes "Because I have its favourite food";
-	mes "Ramen noodle, my favourite too";
-	mes "I can eat it three times a day";
-	set event_amatsu,3;
-	goto LEnd;
-L2:
-	mes "[Kuruchi]";
-	mes "Monk, Monk, The Fox Is Following Me";
-	mes "Shout At Him To Scare It Off!";
-	mes "Voice Too Small So It Didn't Run Off";
-	mes "Followed All The Way To North Side's Shrine!";
-	set event_amatsu,4;
-	goto LEnd;
-L3:
-	mes "[Kuruchi]";
-	mes "Monk, Monk, The Fox Is Following Me";
-	mes "Ramen noodles My Favorite";
-	mes "But Now I am No Longer Afraid?";
-	mes "I Shouted Loudly To Scare It Off!";
-	goto LEnd;
-L4:
-	mes "[Kuruchi]";
-	mes "The Town's Dock Has An Abandoned Boat!";
-	mes "Everyone Forget That In The Ship";
-	mes "Is Full Of Treasure And Gold";
-	mes "A Boat That Is Feared By Everyone";
-	goto LEnd;
-
-LEnd:
-	next;
-	mes "[Kuruchi]";
-	mes "Lalala Lalala Lalalalalala..";
-	mes "Lalala Lalala Lalalalalala..";
-	close;
-}
-
 //=====================================================================
 amatsu.gat,205,163,4	script	Mimi	759,{
 	mes "[Mimi]";
@@ -473,89 +295,6 @@ amatsu.gat,230,160,4	script	Lady	757,{
 	close;
 }
 //=====================================================================
-amatsu.gat,171,174,4	script	Guard Soldier#01	767,{
-	if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
-	if (event_amatsu == 6) goto L1;
-	if (event_amatsu == 7) goto L2;
-	mes "[Guard Soldier]";
-	mes "This area is where";
-	mes "the Master's mother";
-	mes "Is here for her treatment.";
-	next;
-	mes "[Guard Soldier]";
-	mes "Although it's not much to talk about...";
-	mes "She has been sick here for several months";
-	mes "and started to live here";
-	close;
-L0:
-	mes "[Guard Soldier]";
-	mes "This is where the Master's mother stays at.";
-	mes "Please keep quiet, we are also";
-	mes "very worried watching this everyday";
-	next;
-	mes "[Guard Soldier]";
-	mes "Why does this happen";
-	mes "to our benign and wise Master...";
-	mes "I don't understand, *sobs*...";
-	close;
-L1:
-	mes "[Guard Soldier]";
-	mes "What? Seems like something";
-	mes "flew by...  Didn't you see? Oh...";
-	mes "And I heard a loud noise... Scared the shit out of me";
-	close;
-L2:
-	mes "[Guard Soldier]";
-	mes "Our master should be alright now.";
-	mes "We are also greatly relieved.";
-	mes "You have no idea how worried we were... Phew.";
-	close;
-}
-//=====================================================================
-amatsu.gat,164,174,4	script	Guard Soldier#02	767,{
-	if (event_amatsu == 0) goto LOnce;
-	if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
-	if (event_amatsu == 6) goto L3;
-	if (event_amatsu == 7) goto L4;
-	mes "[Guard Soldier]";
-	mes "Hopefully she will return healthy soon...";
-	mes "The Master has spent a lot of time";
-	mes "taking care and worrying about her.";
-	close;
-LOnce:
-	mes "[Guard Soldier]";
-	mes "Do not enter here.";
-	mes "This is where the master's mother is";
-	mes "recuperating.";
-	next;
-	mes "[Guard Soldier]";
-	mes "Although it's not much to talk about.";
-	mes "But she has been sick here for several months";
-	mes "and started to live here.";
-	set event_amatsu,1;
-	close;
-L2:
-	mes "[Guard Soldier]";
-	mes "If you are invited by the Master...";
-	mes "Please do come in.";
-	mes "Up till today, many doctors came to diagnose but";
-	mes "all their efforts seem futile.";
-	close;
-L3:
-	mes "[Guard Soldier]";
-	mes" Hey!";
-	mes" What's that sound!?";
-	mes" Where did it come from!?";
-	close;
-L4:
-	mes "[Guard Soldier]";
-	mes "The master's mother still";
-	mes "hasn't fully recovered.. ";
-	mes "Although, it seems to have turned for the better.";
-	mes "But then again..";
-	close;
-}
-//=====================================================================
 amatsu.gat,119,164,4	script	Guard Soldier#03	767,{
 	mes "[Guard Soldier]";
 	mes "Are you from Rune-Midgard?";
@@ -587,144 +326,6 @@ amatsu.gat,112,164,4	script	Guard Soldier#04	767,{
 	close;
 }
 
-//=====================================================================
-ama_in01.gat,22,111,0	script	Old Lady#01	761,{
-	if (event_amatsu == 5) goto LStart2;
-	if (event_amatsu == 6) goto LStart3;
-	if (event_amatsu == 7) goto LStart4;
-	mes "[...]";
-	mes "^FF6060Clang Clannng! Clang Clannng!  Stupid humans again!";
-	mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
-	mes "What do you need here! Hurry up";
-	mes "Get out... Clang Clannng! Clang Clannng!^000000";
-	next;
-	mes "[...]";
-	mes "^FF6060I have decided to live here till";
-	mes "the Ishida Family line ends!";
-	mes "Stop bothering me and get out! Clang Clannng!^000000";
-	next;
-	warp "amatsu",167,197;
-	end;
-LStart2:
-	mes "[...]";
-	mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
-	mes "Stupid Humans! What do you want now";
-	mes "Throw me out of here!?^000000";
-	next;
-	mes "[...]";
-	mes "^FF0066Seems like you learned something somewhere,";
-	mes "That's about all you can do";
-	mes "You can't do anything to me!! Clang Clannng!^000000";
-	next;
-	menu "HAAAA!!",-;
-	set @which,rand(2);
-	if (@which == 1) goto Lfail;
-	mes "[...]";
-	mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
-	mes "He threw me out like this!";
-	mes "Sick! Not fair!!^000000";
-	next;
-	mes "[...]";
-	mes "^FF0066That god-damned Ishida that rendered me to this.";
-	mes "I'll curse them forever! FOREVER!";
-	mes "Human, you better be careful too!^000000";
-	next;
-	monster "ama_in01.gat",22,112,"Fox",1180,1;
-	killmonsterall "ama_in01.gat";
-	getitem 1022,1;
-	mes "[...]";
-	mes "^FF0066Everything that Paul Shinaku did";
-	mes "will sooner or later";
-	mes "Bring about my downfall...^000000";
-	mes "^CC3300Clangggggggggggg!!^000000";
-	set event_amatsu,6;
-	close;
-Lfail:
-	mes "[...]";
-	mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
-	mes "How dare you, wanting to throw me out!";
-	mes "Get out of here!! Clang Clannng!^000000";
-	next;
-	warp "amatsu",167,197;
-	end;
-LStart3:
-	mes "[Ishida Sauk]";
-	mes "...*Sigh* Where from young man...?";
-	mes "Did you get rid of the fox?";
-	mes "Somehow I feel so tired, *sigh*...";
-	next;
-	mes "[Ishida Sauk]";
-	mes "Thank you. Coming from another place";
-	mes "and still has to endure through this.";
-	mes "Very sorry... Sorry...";
-	next;
-	mes "[Ishida Sauk]";
-	mes "I need to find my son.";
-	mes "Tell him that I got rid of the fox...";
-	mes "Thank you.";
-	next;
-	mes "[Ishida Sauk]";
-	mes "Now I am getting very tired.";
-	mes "I need to rest now, young man.....";
-	mes "Go find my son...";
-	close;
-LStart4:
-	mes "[Ishida Sauk]";
-	mes "Oh, You are the you man who";
-	mes "got rid of the fox... welcome.";
-	mes "Sit here a while if you can...";
-	next;
-	mes "[Ishida Sauk]";
-	mes "To be possessed by that fox...";
-	mes "It is all my own fault...";
-	mes "I didn't teach my child properly... *sigh*";
-	mes "He was a good kid when he was small.";
-	mes "It's all because I wasn't strict enough...";
-	next;
-	mes "[Ishida Sauk]";
-	mes "Originally this town was small.";
-	mes "Without a castle of this size either.";
-	mes "But, my son got some zeny somehow";
-	mes "and just start bringing them to me.";
-	mes "Don't know what he did to get this zeny.";
-	mes "And has to hide the truth from even me...";
-	next;
-	mes "[Ishida Sauk]";
-	mes "Then starting building on the castle and town,";
-	mes "and treated the townspeople fairly and nicely...";
-	mes "If that was all, then there will be no problem.";
-	mes "The problem came after he did some strange things...";
-	next;
-	mes "[Ishida Sauk]";
-	mes "Yea, he angered the gods";
-	mes "learning some weird spells somewhere.";
-	mes "And started doing experimenting,";
-	mes "Capturing the monsters,";
-	mes "Doing bad things...";
-	next;
-	mes "[Ishida Sauk]";
-	mes "And now, the monsters";
-	mes "started to live in Amatsu...";
-	mes "The gods became so angry even ";
-	mes "the monks from the shrine";
-	mes "don't know what to do.....";
-	next;
-	mes "[Ishida Sauk]";
-	mes "They punished me as well...";
-	mes "and sent a fox here, ";
-	mes "hoping to give a warning,";
-	mes "but my son didn't stop.";
-	next;
-	mes "[Ishida Sauk]";
-	mes "If possible please stop my son.";
-	mes "I am old and almost dead.";
-	mes "I don't know what to do either...";
-	mes "Please guard this peaceful town.";
-	mes "I don't know what my son is smoking";
-	mes "doing that kind of stuff...";
-	close;
-}
-
 //=====================================================================
 ama_in02.gat,207,40,6	script	Guard Soldier#05	767,{
 	mes "[Guard Soldier]";
@@ -768,63 +369,6 @@ ama_in02.gat,187,57,2	script	Soldier#01	767,{
 	close;
 }
 //=====================================================================
-ama_in02.gat,170,62,4	script	Soldier#02	767,{
-	mes "[Kyro]";
-	mes "My name is Kyro. In this town";
-	mes "I handle all the administrative work.";
-	mes "What type of service do you need?";
-	next;
-	menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;
-
-	if (event_amatsu == 7) goto L1_1;
-		mes "[Kyro]";
-		mes "The master said that the guests from the continent";
-		mes "can move about freely,";
-		mes "Without any";
-		mes "permits or passes.";
-		close;
-L1_1:
-	if (countitem(7160) == 0) goto L1_2;
-		mes "[Kyro]";
-		mes "I have already given you a pass.";
-		close;
-L1_2:
-		mes "[Kyro]";
-		mes "Did you lose the pass?";
-		mes "If you want another pass";
-		mes "you need to pay 10,000 zeny for registration fees.";
-		next;
-		menu "Get the pass",L1_2_1,"Maybe next time",-;
-			mes "No problem!";
-			mes "If you need anything please come talk to me again!";
-			close;
-L1_2_1:
-		if (Zeny < 10000) goto LError;
-		set Zeny,Zeny-10000;
-		getitem 7160,1;
-		mes "[Kyro]";
-		mes "Come, this is it.";
-		mes "Please be careful and don't lose it again.";
-		close;
-LError:
-		mes "[Kyro]";
-		mes "You don't have enough zeny!";
-		close;
-L2:
-		mes "[Kyro]";
-		mes "This will be difficult, you can";
-		mes "freely move around, but the master";
-		mes "hasn't considered anything about immigration.";
-		mes "But, you can stay as long as you want";
-		close;
-L3:
-		mes "[Kyro]";
-		mes "Then that's it for now...";
-		mes "If there's anything else just tell me.";
-		close;
-
-}
-//=====================================================================
 ama_in02.gat,37,157,4	script	Soldier#03	767,{
 	mes "[Sbarro]";
 	mes "This is our soldier's";
@@ -974,317 +518,6 @@ ama_in02.gat,195,156,4	script	Soldier#07	767,{
 	close;
 }
 
-//=====================================================================
-ama_in02.gat,115,177,7	script	Juro	767,{
-	mes "[Juro]";
-	mes "What are you here for?";
-	mes "There is nothing much over here.";
-	next;
-	menu "Oh, really",-,"Please open the door for me",L2;
-
-		mes "[Juro]";
-		mes "The town has much more stuff.";
-		mes "Have a wonderful time...";
-		close;
-L2:
-	if (event_amatsu != 7) goto Lnoflag;
-	if (countitem(7160) < 1) goto Llost;
-		mes "[Juro]";
-		mes "You already got the pass...";
-		mes "Do you want to go in directly? Or";
-		mes "Do you want me to explain first...?";
-		next;
-		menu "Direct access",-,"Listen to explanation",L2_2;
-
-			mes "[Juro]";
-			mes "Then, I will open the door for you.";
-			mes "Please take care...";
-			next;
-			warp "ama_dun01.gat",229,10;
-			end;
-L2_2:
-			mes "[Juro]";
-			mes "The inner space seems to be ";
-			mes "protected by special spells.";
-			mes "Those who wander in carelessly,";
-			mes "become lost and will be assaulted";
-			mes "mysteriously and die.";
-			next;
-			mes "[Juro]";
-			mes "What I can tell you";
-			mes "isn't all that much.";
-			mes "I have not been inside.";
-			mes "It's a mysterious place, its only proof is";
-			mes "of existence is from the";
-			mes "survivors that ventured inside";
-			next;
-			mes "[Juro]";
-			mes "First of all.....";
-			mes "'Don't believe in what you see.'";
-			next;
-			mes "[Juro]";
-			mes "Second of all.....";
-			mes "About the spells, they have their own rules.";
-			mes "Everything has its own purpose,";
-			mes "including the spells.";
-			mes "Will you find some";
-			mes "answers?";
-			next;
-			mes "[Juro]";
-			mes "Then, I'll open the door for you.";
-			mes "Please be careful...";
-			next;
-			warp "ama_dun01.gat",229,10;
-			end;
-Llost:
-		mes "[Juro]";
-		mes "You don't have the pass";
-		mes "so I cannot open the gate for you.";
-		mes "Please understand.";
-		close;
-Lnoflag:
-		mes "[Juro]";
-		mes "What door are you talking about?";
-		mes "In a place like this there won't";
-		mes "be any doors as far as I know.";
-		mes "You might have been mistaken.";
-		next;
-		mes "[Juro]";
-		mes "There are more to see in town.";
-		mes "I hope you have a good time...";
-		close;
-}
-ama_dun01.gat,229,7,0	script	Soldier#08	767,{
-	mes "[Juro]";
-	mes "Ready to leave?";
-	next;
-	menu "Leave",-,"Wait a little more",L1;
-		mes "[Juro]";
-		mes "Gogo!!";
-		next;
-		warp "ama_in02.gat",119,181;
-		end;
-L1:
-		mes "[Juro]";
-		mes "Take care of yourself!";
-		close;
-}
-
-//=====================================================================
-ama_in02.gat,200,176,4	script	Castle Owner	768,{
-	if (event_amatsu == 1) goto LStart2;
-	if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
-	if (event_amatsu == 6) goto LStart4;
-	if (event_amatsu == 7) goto LStart5;
-	mes "[Ishida Yoshinake]";
-	mes "What! An outsider?";
-	mes "What do you need me for?? If it's nothing important";
-	mes "Talk to you later...!";
-	next;
-	mes "[Ishida Yoshinake]";
-	mes "Please leave! No matter who you are!!";
-	mes "Right now I am in a VERY bad mood!";
-	close;
-LStart2:
-	mes "[Ishida Yoshinaku]";
-	mes "What! A visitor...? Oh, sorry";
-	mes "But today I am not in the mood";
-	mes "of seeing a visitor!";
-	next;
-	menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
-L1:
-	mes "[Ishida Yoshinaku]";
-	mes "Oh... You are an expert pathologist?";
-	mes "Oh yea, if you are a foreign expert";
-	mes "I should be able to trust you...";
-	mes "I guess...";
-	next;
-	mes "[Ishida Yoshinaku]";
-	mes "Welcome, as you know";
-	mes "I am the owner of the East Lake Castle";
-	mes "My name is Ishida Yoshinaku,";
-	mes "Nice to meet you.";
-	next;
-	mes "[Ishida Yoshinaku]";
-	mes "To put it simple: my mother";
-	mes "is not very healthy,";
-	mes "of course you are here because of it";
-	mes "Can you cure my ailing mother??";
-	next;
-	mes "[Ishida Yoshinaku]";
-	mes "So many famous and talented";
-	mes "Doctors has visited her already,";
-	mes "But not only did they not cure her!!";
-	mes "They worsened her condition!!";
-	mes "so I kept feeling disappointed";
-	next;
-	mes "[Ishida Yoshinaku]";
-	mes "You, being a foreign expert,";
-	mes "may cure my mother's sickness!";
-	mes "if you do, I will give you lots of zeny and rewards...";
-	next;
-	mes "[Ishida Yoshinaku]";
-	mes "Please help her,";
-	mes "my mother lives in the mansion outside of the castle,";
-	mes "After you cure her";
-	mes "Come see me again";
-	set event_amatsu,2;
-	close;
-L2:
-	mes "[Ishida Yoshinaku]";
-	mes "Yes! Beautiful indeed! So what";
-	mes "Do you want to do! Leave when you get";
-	mes "bored of it! Man!";
-	next;
-	mes "[Ishida Yoshinaku]";
-	mes "At a pressing time like this... *Sobs*...";
-	mes "Leave when you become satisfied or bored!";
-	close;
-L3:
-	mes "[Ishida Yoshinaku]";
-	mes "...Talking about me? You don't know? Eh?";
-	mes "I am this castle's master!";
-	mes "Go ask around the soldiers outside";
-	mes "If you are not sure!";
-	next;
-	mes "[if you are not sure]";
-	mes "At a pressing time like this... *Sobs*...";
-	mes "Leave when you become satisfied or bored!";
-	close;
-LStart3:
-	mes "[Ishida Yushinaku]";
-	mes "How is my mother?";
-	mes "If you know the name of the sickness....";
-	mes "Please tell me immediately...";
-	mes "Argh... So worried!";
-	mes "I can't sleep at night any longer!";
-	next;
-	mes "[Ishida Yushinaku]";
-	mes "You are from the other continents,";
-	mes "so you must know....";
-	mes "now you are the only one I can trust";
-	close;
-LStart4:
-	mes "[Ishida Yushinaku]";
-	mes "WoW, you are great, I heard";
-	mes "My mother is getting better already,";
-	mes "Anyway, what sickness was it?";
-	next;
-	mes "[Ishida Yushinaku]";
-	mes "Fox? The fox is the reason? ho...";
-	mes "So it's not a sickness after all...!!";
-	mes "Why didn't I think of it earlier!!!";
-	next;
-	mes "[Ishida Yushinaku]";
-	mes "Damn fox, after it ran away,";
-	mes "it tried to revenge like this...";
-	mes "But now there is no other";
-	mes "Way... hahaha! Hahahaha!";
-	next;
-	mes "[Ishida Yushinaku]";
-	mes "Um, hmm, umm...";
-	next;
-	mes "[Ishida Yushinaku]";
-	mes "Anyway, Thanks for your help!";
-	mes "I think my mother will return to normal now...";
-	mes "I want to show you my gratitude...";
-	mes "What to do...";
-	next;
-	mes "[Ishida Yushinaku]";
-	mes "Alright, I will give you this pass.";
-	mes "As long as you have this pass,";
-	mes "you can get into ANYWHERE";
-	mes "In this town";
-	next;
-	set event_amatsu,7;
-	getitem 7160,1;
-	mes "[Ishida Yushinaku]";
-	mes "Although it's not such a great gift, but";
-	mes "I believe you will have use for it someday...";
-	mes "talk to 'Juro' For the details";
-	close;
-LStart5:
-	mes "[Ishida Yushinaku]";
-	mes "Hey... I hope you have a";
-	mes "good time in Amatsu.....";
-	mes "We always welcome the foreigners!";
-	close;
-}
-
-ama_in01.gat,180,173,2	script	Fox Mask	762,{
-	if (event_amatsu == 4) goto LStart2;
-	if (event_amatsu == 5) goto LStart3;
-	mes "[Takikuwi]";
-	mes "Hiya, outsider, this";
-	mes "Shrine is left by a monk a long time ago.";
-	mes "Sometimes I come here to play";
-	mes "along with my friend Tokari";
-	next;
-	mes "[Takikuwi]";
-	mes "If you are here to hide from the monsters,";
-	mes "please do come in, no monsters";
-	mes "can ever come in here!";
-	mes "You can always take a short rest in here!";
-	close;
-LStart2:
-	mes "[Takikuwi]";
-	mes "Hiya, outsider, here to find me?";
-	mes "Because of the fox bothering you?";
-	mes "From your expression You seem to";
-	mes "have had quite a bit of trouble";
-	next;
-	mes "[Takikuwi]";
-	mes "Although usually the head monk";
-	mes "should come to help himself, this shrine";
-	mes "Has been deserted for a long time";
-	next;
-	mes "[Takikuwi]";
-	mes "It is very hard to get rid of a fox in a person's body";
-	mes "If there's alcohol and ramen noodle,";
-	mes "It might be a little easier,";
-	mes "But they are hard to find!";
-	next;
-	mes "[Takikuwi]";
-	mes "Good thing I know quite a bit";
-	mes "about the fox, I'll tell you";
-	mes "some words of advice, although foxes";
-	mes "are very tricky, and although they like to";
-	mes "make fun of humans... but it is seldom";
-	mes "for a fox to display hatred!";
-	next;
-	mes "[Takikuwi]";
-	mes "In another word, if there is hatred";
-	mes "human also did something wrong!!";
-	mes "Which will hurt self,";
-	mes "And sometimes unlucky things happen";
-	mes "and to friend and family as well!";
-	next;
-	mes "[Takikuwi]";
-	mes "Anyway, I've heard that when";
-	mes "there's a strong animal then a fox will chased,";
-	mes "away from the human.";
-	mes "So try hard, and try summoning the animal spirit!";
-	next;
-	menu "Haaaa!!",-;
-	mes "[Takikuwi]";
-	mes "Very good, just repeating it will";
-	mes "show the fox a strong spirit,";
-	mes "and show results, but the best thing is";
-	mes "to find out why the fox will enter the";
-	mes "person's body, but if you do this";
-	mes "it should help, more or less";
-	set event_amatsu,5;
-	close;
-LStart3:
-	mes "[Takikuwi]";
-	mes "Don't forget, when you try summoning";
-	mes "you must think about!";
-	mes "A monster that is stronger than a fox";
-	mes "or it would just be a futile effort!";
-	mes "Remember....... Stronger than a fox....";
-	close;
-}
-
 ama_in01.gat,169,173,0	script	Miko	769,{
 	mes "[Tokari]";
 	mes "I'm not a real shrine maiden."; 

+ 775 - 1
npc/quests/quests_amatsu.txt

@@ -7,11 +7,12 @@
 //===== Compatible With: ===================================== 
 //= eAthena 7.15 +
 //===== Description: ========================================= 
-//= 
+//= Momotaro event, Sushi Quest, Amatsu Event
 //===== Additional Comments: ================================= 
 //= 1.0 Rewrote parts of other/momotaro.txt to make it work.
 //=	I'm sorry for the mess, I couldn't do much better with
 //=	the current code I had.
+//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
 //============================================================ 
 
 amatsu.gat,223,235,4	script	Publisher	763,{
@@ -748,3 +749,776 @@ OnTimer5000:
 	end;
 
 }
+
+//============================================================
+//====================================================== Sushi
+//====================================================== Quest
+ama_in01.gat,162,17,0	script	Iron Chef	765,{
+	if (ama_sushi == 1) goto LStart2;
+	mes "[ShabuShabu]";
+	mes "*Sighs* This is getting worse..";
+	mes "Everyday more customers come,";
+	mes "but I can never get";
+	mes "enough material, even today.";
+	mes "A lot of customers surely will be hungry?";
+	next;
+	mes "[ShabuShabu]";
+	mes "*Sigh*, a customer. Welcome.";
+	mes "As always, my homemade sashimi";
+	mes "focuses on the freshness. What do you need?";
+	next;
+	menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
+		mes "[ShabuShabu]";
+		mes "Alright then, my sashimi";
+		mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
+		mes "If you have a chance, come try a little sashimi!";
+		close;
+	L1:
+		mes "[ShabuShabu]";
+		mes "Alright! How much do you want?";
+		mes "Unit price 700 zeny, but if you only want a taste,";
+		mes "I'll give you a discount of 74 zeny,";
+		mes "If you like the taste come back and find me later.";
+		next;
+		menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
+			mes "[ShabuShabu]";
+			mes "Alright then, my shrimp sushi";
+			mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
+			mes "If you have a chance, come try a little sashimi!";
+			close;
+		L1_1:
+			if (Zeny < 700) goto Lzeny;
+			set Zeny,Zeny-700;
+			getitem 551,10;
+			mes "[If you have a chance, come try a little sashimi!]";
+			mes "Thank you very much";
+			close;
+		L1_2:
+			if (Zeny < 74) goto Lzeny;
+			set Zeny,Zeny-74;
+			getitem 551,1;
+			mes "[If you have a chance, come try a little sashimi!]";
+			mes "Thank you very much";
+			close;
+	L2:
+		mes "[ShabuShabu]";
+		mes "Alright! How much do you want?";
+		mes "Unit price 350 zeny, but if you only want a taste,";
+		mes "I'll just give you a discount of 37 zeny.";
+		mes "If you like the taste come back and find me later";
+		next;
+		menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
+			mes "[ShabuShabu]";
+			mes "Alright then, my sashimi";
+			mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
+			mes "[If you have a chance, come try a little sashimi!]";
+			close;
+		L2_1:
+			if (Zeny < 350) goto Lzeny;
+			set Zeny,Zeny-350;
+			getitem 544,10;
+			mes "[ShabuShabu]";
+			mes "Thank you very much";
+			close;
+		L2_2:
+			if (Zeny < 37) goto Lzeny;
+			set Zeny,Zeny-37;
+			getitem 544,1;
+			mes "[ShabuShabu]";
+			mes "Thank you very much";
+			close;
+		Lzeny:
+			mes "[ShabuShabu]";
+			mes "You don't have enough zeny with you";
+			close;
+L3:
+		mes "[ShabuShabu]";
+		mes "Oh, any help is welcomed!!";
+		mes "I was just worrying about not having enough material everyday.";
+		mes "Do you want to hear my request?";
+		mes "Of course I will pay you to help me.";
+		next;
+
+		set ama_sushi,1;
+		mes "[ShabuShabu]";
+		mes "Crab Shell.";
+		mes "They are all out. I need them right now.";
+		mes "So please find ^0000FF10Crab shells^000000.";
+		mes "I can never find it when I need it.";
+		mes "I'll be counting on you.";
+		next;
+		mes "[ShabuShabu]";
+		mes "Then, please hurry! I'll be here";
+		mes "waiting for you, please don't forget my request!";
+		close;
+LStart2:
+	if (countitem(964)>=10) goto Lok;
+	mes "[ShabuShabu]";
+	mes "Man, don't have my materials ready?";
+	mes "Oh no, you didn't forget it did you?";
+	next;
+	mes "[ShabuShabu]";
+	mes "^0000FF10Crab shells^000000";
+	mes "Don't forget again.";
+	mes "You must help me find them!";
+	close;
+Lok:
+	delitem 964,10;
+	getitem 551,20;
+	mes "[ShabuShabu]";
+	mes "Hmm! Thank you so much";
+	next;
+	mes "[ShabuShabu]";
+	mes "Here is my thanks, take it!";
+	set ama_sushi,0;
+	close;
+
+}
+
+//============================================================
+//===================================================== Amatsu
+//====================================================== Event
+amatsu.gat,189,166,4	script	Kouji	764,{
+	mes "[Kuruchi]";
+	mes "Lalala Lalala Lalalalalala..";
+	mes "Lalala Lalala Lalalalalala..";
+	next;
+	if (event_amatsu == 2) goto L1;
+	if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
+	if (event_amatsu == 5) goto L3;
+	if (event_amatsu == 6) goto L4;
+L0:
+	mes "[Kuruchi]";
+	mes "Hanging Under the Blue Sky's Blue Roof";
+	mes "Shining on Blue Wall's Reflection on the Blue Lake";
+	mes "Blue Hearting Containing a Blue Desire";
+	mes "Blue, Blue Every thing's Blue";
+	next;
+	goto LEnd;
+L1:
+	mes "[Kuruchi]";
+	mes "Monk, Monk, the fox is following me";
+	mes "Because I have its favourite food";
+	mes "Ramen noodle, my favourite too";
+	mes "I can eat it three times a day";
+	set event_amatsu,3;
+	goto LEnd;
+L2:
+	mes "[Kuruchi]";
+	mes "Monk, Monk, The Fox Is Following Me";
+	mes "Shout At Him To Scare It Off!";
+	mes "Voice Too Small So It Didn't Run Off";
+	mes "Followed All The Way To North Side's Shrine!";
+	set event_amatsu,4;
+	goto LEnd;
+L3:
+	mes "[Kuruchi]";
+	mes "Monk, Monk, The Fox Is Following Me";
+	mes "Ramen noodles My Favorite";
+	mes "But Now I am No Longer Afraid?";
+	mes "I Shouted Loudly To Scare It Off!";
+	goto LEnd;
+L4:
+	mes "[Kuruchi]";
+	mes "The Town's Dock Has An Abandoned Boat!";
+	mes "Everyone Forget That In The Ship";
+	mes "Is Full Of Treasure And Gold";
+	mes "A Boat That Is Feared By Everyone";
+	goto LEnd;
+
+LEnd:
+	next;
+	mes "[Kuruchi]";
+	mes "Lalala Lalala Lalalalalala..";
+	mes "Lalala Lalala Lalalalalala..";
+	close;
+}
+//=====================================================================
+amatsu.gat,171,174,4	script	Guard Soldier#01	767,{
+	if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
+	if (event_amatsu == 6) goto L1;
+	if (event_amatsu == 7) goto L2;
+	mes "[Guard Soldier]";
+	mes "This area is where";
+	mes "the Master's mother";
+	mes "Is here for her treatment.";
+	next;
+	mes "[Guard Soldier]";
+	mes "Although it's not much to talk about...";
+	mes "She has been sick here for several months";
+	mes "and started to live here";
+	close;
+L0:
+	mes "[Guard Soldier]";
+	mes "This is where the Master's mother stays at.";
+	mes "Please keep quiet, we are also";
+	mes "very worried watching this everyday";
+	next;
+	mes "[Guard Soldier]";
+	mes "Why does this happen";
+	mes "to our benign and wise Master...";
+	mes "I don't understand, *sobs*...";
+	close;
+L1:
+	mes "[Guard Soldier]";
+	mes "What? Seems like something";
+	mes "flew by...  Didn't you see? Oh...";
+	mes "And I heard a loud noise... Scared the shit out of me";
+	close;
+L2:
+	mes "[Guard Soldier]";
+	mes "Our master should be alright now.";
+	mes "We are also greatly relieved.";
+	mes "You have no idea how worried we were... Phew.";
+	close;
+}
+//=====================================================================
+amatsu.gat,164,174,4	script	Guard Soldier#02	767,{
+	if (event_amatsu == 0) goto LOnce;
+	if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
+	if (event_amatsu == 6) goto L3;
+	if (event_amatsu == 7) goto L4;
+	mes "[Guard Soldier]";
+	mes "Hopefully she will return healthy soon...";
+	mes "The Master has spent a lot of time";
+	mes "taking care and worrying about her.";
+	close;
+LOnce:
+	mes "[Guard Soldier]";
+	mes "Do not enter here.";
+	mes "This is where the master's mother is";
+	mes "recuperating.";
+	next;
+	mes "[Guard Soldier]";
+	mes "Although it's not much to talk about.";
+	mes "But she has been sick here for several months";
+	mes "and started to live here.";
+	set event_amatsu,1;
+	close;
+L2:
+	mes "[Guard Soldier]";
+	mes "If you are invited by the Master...";
+	mes "Please do come in.";
+	mes "Up till today, many doctors came to diagnose but";
+	mes "all their efforts seem futile.";
+	close;
+L3:
+	mes "[Guard Soldier]";
+	mes" Hey!";
+	mes" What's that sound!?";
+	mes" Where did it come from!?";
+	close;
+L4:
+	mes "[Guard Soldier]";
+	mes "The master's mother still";
+	mes "hasn't fully recovered.. ";
+	mes "Although, it seems to have turned for the better.";
+	mes "But then again..";
+	close;
+}
+
+//=====================================================================
+ama_in01.gat,22,111,0	script	Old Lady#01	761,{
+	if (event_amatsu == 5) goto LStart2;
+	if (event_amatsu == 6) goto LStart3;
+	if (event_amatsu == 7) goto LStart4;
+	mes "[...]";
+	mes "^FF6060Clang Clannng! Clang Clannng!  Stupid humans again!";
+	mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
+	mes "What do you need here! Hurry up";
+	mes "Get out... Clang Clannng! Clang Clannng!^000000";
+	next;
+	mes "[...]";
+	mes "^FF6060I have decided to live here till";
+	mes "the Ishida Family line ends!";
+	mes "Stop bothering me and get out! Clang Clannng!^000000";
+	next;
+	warp "amatsu",167,197;
+	end;
+LStart2:
+	mes "[...]";
+	mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
+	mes "Stupid Humans! What do you want now";
+	mes "Throw me out of here!?^000000";
+	next;
+	mes "[...]";
+	mes "^FF0066Seems like you learned something somewhere,";
+	mes "That's about all you can do";
+	mes "You can't do anything to me!! Clang Clannng!^000000";
+	next;
+	menu "HAAAA!!",-;
+	set @which,rand(2);
+	if (@which == 1) goto Lfail;
+	mes "[...]";
+	mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
+	mes "He threw me out like this!";
+	mes "Sick! Not fair!!^000000";
+	next;
+	mes "[...]";
+	mes "^FF0066That god-damned Ishida that rendered me to this.";
+	mes "I'll curse them forever! FOREVER!";
+	mes "Human, you better be careful too!^000000";
+	next;
+	monster "ama_in01.gat",22,112,"Fox",1180,1;
+	killmonsterall "ama_in01.gat";
+	getitem 1022,1;
+	mes "[...]";
+	mes "^FF0066Everything that Paul Shinaku did";
+	mes "will sooner or later";
+	mes "Bring about my downfall...^000000";
+	mes "^CC3300Clangggggggggggg!!^000000";
+	set event_amatsu,6;
+	close;
+Lfail:
+	mes "[...]";
+	mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
+	mes "How dare you, wanting to throw me out!";
+	mes "Get out of here!! Clang Clannng!^000000";
+	next;
+	warp "amatsu",167,197;
+	end;
+LStart3:
+	mes "[Ishida Sauk]";
+	mes "...*Sigh* Where from young man...?";
+	mes "Did you get rid of the fox?";
+	mes "Somehow I feel so tired, *sigh*...";
+	next;
+	mes "[Ishida Sauk]";
+	mes "Thank you. Coming from another place";
+	mes "and still has to endure through this.";
+	mes "Very sorry... Sorry...";
+	next;
+	mes "[Ishida Sauk]";
+	mes "I need to find my son.";
+	mes "Tell him that I got rid of the fox...";
+	mes "Thank you.";
+	next;
+	mes "[Ishida Sauk]";
+	mes "Now I am getting very tired.";
+	mes "I need to rest now, young man.....";
+	mes "Go find my son...";
+	close;
+LStart4:
+	mes "[Ishida Sauk]";
+	mes "Oh, You are the you man who";
+	mes "got rid of the fox... welcome.";
+	mes "Sit here a while if you can...";
+	next;
+	mes "[Ishida Sauk]";
+	mes "To be possessed by that fox...";
+	mes "It is all my own fault...";
+	mes "I didn't teach my child properly... *sigh*";
+	mes "He was a good kid when he was small.";
+	mes "It's all because I wasn't strict enough...";
+	next;
+	mes "[Ishida Sauk]";
+	mes "Originally this town was small.";
+	mes "Without a castle of this size either.";
+	mes "But, my son got some zeny somehow";
+	mes "and just start bringing them to me.";
+	mes "Don't know what he did to get this zeny.";
+	mes "And has to hide the truth from even me...";
+	next;
+	mes "[Ishida Sauk]";
+	mes "Then starting building on the castle and town,";
+	mes "and treated the townspeople fairly and nicely...";
+	mes "If that was all, then there will be no problem.";
+	mes "The problem came after he did some strange things...";
+	next;
+	mes "[Ishida Sauk]";
+	mes "Yea, he angered the gods";
+	mes "learning some weird spells somewhere.";
+	mes "And started doing experimenting,";
+	mes "Capturing the monsters,";
+	mes "Doing bad things...";
+	next;
+	mes "[Ishida Sauk]";
+	mes "And now, the monsters";
+	mes "started to live in Amatsu...";
+	mes "The gods became so angry even ";
+	mes "the monks from the shrine";
+	mes "don't know what to do.....";
+	next;
+	mes "[Ishida Sauk]";
+	mes "They punished me as well...";
+	mes "and sent a fox here, ";
+	mes "hoping to give a warning,";
+	mes "but my son didn't stop.";
+	next;
+	mes "[Ishida Sauk]";
+	mes "If possible please stop my son.";
+	mes "I am old and almost dead.";
+	mes "I don't know what to do either...";
+	mes "Please guard this peaceful town.";
+	mes "I don't know what my son is smoking";
+	mes "doing that kind of stuff...";
+	close;
+}
+//=====================================================================
+ama_in02.gat,170,62,4	script	Soldier#02	767,{
+	mes "[Kyro]";
+	mes "My name is Kyro. In this town";
+	mes "I handle all the administrative work.";
+	mes "What type of service do you need?";
+	next;
+	menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;
+
+	if (event_amatsu == 7) goto L1_1;
+		mes "[Kyro]";
+		mes "The master said that the guests from the continent";
+		mes "can move about freely,";
+		mes "Without any";
+		mes "permits or passes.";
+		close;
+L1_1:
+	if (countitem(7160) == 0) goto L1_2;
+		mes "[Kyro]";
+		mes "I have already given you a pass.";
+		close;
+L1_2:
+		mes "[Kyro]";
+		mes "Did you lose the pass?";
+		mes "If you want another pass";
+		mes "you need to pay 10,000 zeny for registration fees.";
+		next;
+		menu "Get the pass",L1_2_1,"Maybe next time",-;
+			mes "No problem!";
+			mes "If you need anything please come talk to me again!";
+			close;
+L1_2_1:
+		if (Zeny < 10000) goto LError;
+		set Zeny,Zeny-10000;
+		getitem 7160,1;
+		mes "[Kyro]";
+		mes "Come, this is it.";
+		mes "Please be careful and don't lose it again.";
+		close;
+LError:
+		mes "[Kyro]";
+		mes "You don't have enough zeny!";
+		close;
+L2:
+		mes "[Kyro]";
+		mes "This will be difficult, you can";
+		mes "freely move around, but the master";
+		mes "hasn't considered anything about immigration.";
+		mes "But, you can stay as long as you want";
+		close;
+L3:
+		mes "[Kyro]";
+		mes "Then that's it for now...";
+		mes "If there's anything else just tell me.";
+		close;
+
+}
+
+//=====================================================================
+ama_in02.gat,115,177,7	script	Juro	767,{
+	mes "[Juro]";
+	mes "What are you here for?";
+	mes "There is nothing much over here.";
+	next;
+	menu "Oh, really",-,"Please open the door for me",L2;
+
+		mes "[Juro]";
+		mes "The town has much more stuff.";
+		mes "Have a wonderful time...";
+		close;
+L2:
+	if (event_amatsu != 7) goto Lnoflag;
+	if (countitem(7160) < 1) goto Llost;
+		mes "[Juro]";
+		mes "You already got the pass...";
+		mes "Do you want to go in directly? Or";
+		mes "Do you want me to explain first...?";
+		next;
+		menu "Direct access",-,"Listen to explanation",L2_2;
+
+			mes "[Juro]";
+			mes "Then, I will open the door for you.";
+			mes "Please take care...";
+			next;
+			warp "ama_dun01.gat",229,10;
+			end;
+L2_2:
+			mes "[Juro]";
+			mes "The inner space seems to be ";
+			mes "protected by special spells.";
+			mes "Those who wander in carelessly,";
+			mes "become lost and will be assaulted";
+			mes "mysteriously and die.";
+			next;
+			mes "[Juro]";
+			mes "What I can tell you";
+			mes "isn't all that much.";
+			mes "I have not been inside.";
+			mes "It's a mysterious place, its only proof is";
+			mes "of existence is from the";
+			mes "survivors that ventured inside";
+			next;
+			mes "[Juro]";
+			mes "First of all.....";
+			mes "'Don't believe in what you see.'";
+			next;
+			mes "[Juro]";
+			mes "Second of all.....";
+			mes "About the spells, they have their own rules.";
+			mes "Everything has its own purpose,";
+			mes "including the spells.";
+			mes "Will you find some";
+			mes "answers?";
+			next;
+			mes "[Juro]";
+			mes "Then, I'll open the door for you.";
+			mes "Please be careful...";
+			next;
+			warp "ama_dun01.gat",229,10;
+			end;
+Llost:
+		mes "[Juro]";
+		mes "You don't have the pass";
+		mes "so I cannot open the gate for you.";
+		mes "Please understand.";
+		close;
+Lnoflag:
+		mes "[Juro]";
+		mes "What door are you talking about?";
+		mes "In a place like this there won't";
+		mes "be any doors as far as I know.";
+		mes "You might have been mistaken.";
+		next;
+		mes "[Juro]";
+		mes "There are more to see in town.";
+		mes "I hope you have a good time...";
+		close;
+}
+ama_dun01.gat,229,7,0	script	Soldier#08	767,{
+	mes "[Juro]";
+	mes "Ready to leave?";
+	next;
+	menu "Leave",-,"Wait a little more",L1;
+		mes "[Juro]";
+		mes "Gogo!!";
+		next;
+		warp "ama_in02.gat",119,181;
+		end;
+L1:
+		mes "[Juro]";
+		mes "Take care of yourself!";
+		close;
+}
+
+//=====================================================================
+ama_in02.gat,200,176,4	script	Castle Owner	768,{
+	if (event_amatsu == 1) goto LStart2;
+	if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
+	if (event_amatsu == 6) goto LStart4;
+	if (event_amatsu == 7) goto LStart5;
+	mes "[Ishida Yoshinake]";
+	mes "What! An outsider?";
+	mes "What do you need me for?? If it's nothing important";
+	mes "Talk to you later...!";
+	next;
+	mes "[Ishida Yoshinake]";
+	mes "Please leave! No matter who you are!!";
+	mes "Right now I am in a VERY bad mood!";
+	close;
+LStart2:
+	mes "[Ishida Yoshinaku]";
+	mes "What! A visitor...? Oh, sorry";
+	mes "But today I am not in the mood";
+	mes "of seeing a visitor!";
+	next;
+	menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
+L1:
+	mes "[Ishida Yoshinaku]";
+	mes "Oh... You are an expert pathologist?";
+	mes "Oh yea, if you are a foreign expert";
+	mes "I should be able to trust you...";
+	mes "I guess...";
+	next;
+	mes "[Ishida Yoshinaku]";
+	mes "Welcome, as you know";
+	mes "I am the owner of the East Lake Castle";
+	mes "My name is Ishida Yoshinaku,";
+	mes "Nice to meet you.";
+	next;
+	mes "[Ishida Yoshinaku]";
+	mes "To put it simple: my mother";
+	mes "is not very healthy,";
+	mes "of course you are here because of it";
+	mes "Can you cure my ailing mother??";
+	next;
+	mes "[Ishida Yoshinaku]";
+	mes "So many famous and talented";
+	mes "Doctors has visited her already,";
+	mes "But not only did they not cure her!!";
+	mes "They worsened her condition!!";
+	mes "so I kept feeling disappointed";
+	next;
+	mes "[Ishida Yoshinaku]";
+	mes "You, being a foreign expert,";
+	mes "may cure my mother's sickness!";
+	mes "if you do, I will give you lots of zeny and rewards...";
+	next;
+	mes "[Ishida Yoshinaku]";
+	mes "Please help her,";
+	mes "my mother lives in the mansion outside of the castle,";
+	mes "After you cure her";
+	mes "Come see me again";
+	set event_amatsu,2;
+	close;
+L2:
+	mes "[Ishida Yoshinaku]";
+	mes "Yes! Beautiful indeed! So what";
+	mes "Do you want to do! Leave when you get";
+	mes "bored of it! Man!";
+	next;
+	mes "[Ishida Yoshinaku]";
+	mes "At a pressing time like this... *Sobs*...";
+	mes "Leave when you become satisfied or bored!";
+	close;
+L3:
+	mes "[Ishida Yoshinaku]";
+	mes "...Talking about me? You don't know? Eh?";
+	mes "I am this castle's master!";
+	mes "Go ask around the soldiers outside";
+	mes "If you are not sure!";
+	next;
+	mes "[if you are not sure]";
+	mes "At a pressing time like this... *Sobs*...";
+	mes "Leave when you become satisfied or bored!";
+	close;
+LStart3:
+	mes "[Ishida Yushinaku]";
+	mes "How is my mother?";
+	mes "If you know the name of the sickness....";
+	mes "Please tell me immediately...";
+	mes "Argh... So worried!";
+	mes "I can't sleep at night any longer!";
+	next;
+	mes "[Ishida Yushinaku]";
+	mes "You are from the other continents,";
+	mes "so you must know....";
+	mes "now you are the only one I can trust";
+	close;
+LStart4:
+	mes "[Ishida Yushinaku]";
+	mes "WoW, you are great, I heard";
+	mes "My mother is getting better already,";
+	mes "Anyway, what sickness was it?";
+	next;
+	mes "[Ishida Yushinaku]";
+	mes "Fox? The fox is the reason? ho...";
+	mes "So it's not a sickness after all...!!";
+	mes "Why didn't I think of it earlier!!!";
+	next;
+	mes "[Ishida Yushinaku]";
+	mes "Damn fox, after it ran away,";
+	mes "it tried to revenge like this...";
+	mes "But now there is no other";
+	mes "Way... hahaha! Hahahaha!";
+	next;
+	mes "[Ishida Yushinaku]";
+	mes "Um, hmm, umm...";
+	next;
+	mes "[Ishida Yushinaku]";
+	mes "Anyway, Thanks for your help!";
+	mes "I think my mother will return to normal now...";
+	mes "I want to show you my gratitude...";
+	mes "What to do...";
+	next;
+	mes "[Ishida Yushinaku]";
+	mes "Alright, I will give you this pass.";
+	mes "As long as you have this pass,";
+	mes "you can get into ANYWHERE";
+	mes "In this town";
+	next;
+	set event_amatsu,7;
+	getitem 7160,1;
+	mes "[Ishida Yushinaku]";
+	mes "Although it's not such a great gift, but";
+	mes "I believe you will have use for it someday...";
+	mes "talk to 'Juro' For the details";
+	close;
+LStart5:
+	mes "[Ishida Yushinaku]";
+	mes "Hey... I hope you have a";
+	mes "good time in Amatsu.....";
+	mes "We always welcome the foreigners!";
+	close;
+}
+
+ama_in01.gat,180,173,2	script	Fox Mask	762,{
+	if (event_amatsu == 4) goto LStart2;
+	if (event_amatsu == 5) goto LStart3;
+	mes "[Takikuwi]";
+	mes "Hiya, outsider, this";
+	mes "Shrine is left by a monk a long time ago.";
+	mes "Sometimes I come here to play";
+	mes "along with my friend Tokari";
+	next;
+	mes "[Takikuwi]";
+	mes "If you are here to hide from the monsters,";
+	mes "please do come in, no monsters";
+	mes "can ever come in here!";
+	mes "You can always take a short rest in here!";
+	close;
+LStart2:
+	mes "[Takikuwi]";
+	mes "Hiya, outsider, here to find me?";
+	mes "Because of the fox bothering you?";
+	mes "From your expression You seem to";
+	mes "have had quite a bit of trouble";
+	next;
+	mes "[Takikuwi]";
+	mes "Although usually the head monk";
+	mes "should come to help himself, this shrine";
+	mes "Has been deserted for a long time";
+	next;
+	mes "[Takikuwi]";
+	mes "It is very hard to get rid of a fox in a person's body";
+	mes "If there's alcohol and ramen noodle,";
+	mes "It might be a little easier,";
+	mes "But they are hard to find!";
+	next;
+	mes "[Takikuwi]";
+	mes "Good thing I know quite a bit";
+	mes "about the fox, I'll tell you";
+	mes "some words of advice, although foxes";
+	mes "are very tricky, and although they like to";
+	mes "make fun of humans... but it is seldom";
+	mes "for a fox to display hatred!";
+	next;
+	mes "[Takikuwi]";
+	mes "In another word, if there is hatred";
+	mes "human also did something wrong!!";
+	mes "Which will hurt self,";
+	mes "And sometimes unlucky things happen";
+	mes "and to friend and family as well!";
+	next;
+	mes "[Takikuwi]";
+	mes "Anyway, I've heard that when";
+	mes "there's a strong animal then a fox will chased,";
+	mes "away from the human.";
+	mes "So try hard, and try summoning the animal spirit!";
+	next;
+	menu "Haaaa!!",-;
+	mes "[Takikuwi]";
+	mes "Very good, just repeating it will";
+	mes "show the fox a strong spirit,";
+	mes "and show results, but the best thing is";
+	mes "to find out why the fox will enter the";
+	mes "person's body, but if you do this";
+	mes "it should help, more or less";
+	set event_amatsu,5;
+	close;
+LStart3:
+	mes "[Takikuwi]";
+	mes "Don't forget, when you try summoning";
+	mes "you must think about!";
+	mes "A monster that is stronger than a fox";
+	mes "or it would just be a futile effort!";
+	mes "Remember....... Stronger than a fox....";
+	close;
+}