Fixes #6018. Resolves Rifle damage not properly accounting for skill ratio damage. Thanks to @Indigo000!
@@ -3607,6 +3607,7 @@ static void battle_calc_skill_base_damage(struct Damage* wd, struct block_list *
switch(sd->status.weapon) {
case W_BOW:
case W_REVOLVER:
+ case W_RIFLE:
case W_GATLING:
case W_SHOTGUN:
case W_GRENADE: