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@@ -4712,7 +4712,7 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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mob->status.adelay = cap_value(speed, battle_config.monster_max_aspd * 2, 4000);
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} else {
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if (!exists)
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- mob->status.adelay = 0;
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+ mob->status.adelay = cap_value(0, battle_config.monster_max_aspd * 2, 4000);
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}
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if (this->nodeExists(node, "AttackMotion")) {
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@@ -4724,7 +4724,7 @@ uint64 MobDatabase::parseBodyNode(const YAML::Node &node) {
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mob->status.amotion = cap_value(speed, battle_config.monster_max_aspd, 2000);
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} else {
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if (!exists)
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- mob->status.amotion = 0;
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+ mob->status.amotion = cap_value(0, battle_config.monster_max_aspd, 2000);
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}
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if (this->nodeExists(node, "DamageMotion")) {
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