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- Status change start will now fail when invoked on players that are disconnecting.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11891 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 17 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 4 en 1 verwijderingen
  1. 4 1
      src/map/status.c

+ 4 - 1
src/map/status.c

@@ -4595,7 +4595,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 	
 	if( status_isdead(bl) )
 		return 0;
-	
+
 	if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
 	{
 		if( type != SC_SAFETYWALL )
@@ -4604,6 +4604,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 
 	BL_CAST(BL_PC, bl, sd);
 
+	if(sd && sd->state.waitingdisconnect)
+		return 0; //Character logging out, all his SC were wiped already!
+
 	//Adjust tick according to status resistances
 	if( !(flag&(1|4)) )
 	{