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@@ -52,8 +52,8 @@ mob_status_def_rate: 100
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// linearly. This setting indicates required luk to gain complete inmunity.
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// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
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// So 40% + (50% of 60%) = 70%
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-pc_luk_sc_def: 300
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-mob_luk_sc_def: 300
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+pc_luk_status_def: 300
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+mob_luk_status_def: 300
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// Maximum resistance to status changes. (10000 = 100%)
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// NOTE: This is applied after cards and equipment, so inmunity cards are
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