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@@ -441,7 +441,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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if (sc->data[SC_DANCING].timer != -1)
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{
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if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
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- && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
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+ && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW
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+ && skill_num != BA_DISSONANCE && skill_num != DC_UGLYDANCE) //[blackhole89] - these hit even (only, in fact) if you are dancing too
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return 0;
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if (sc->data[SC_DANCING].val1 == CG_HERMODE && skill_num == BD_ADAPTATION)
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return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
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