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@@ -1464,7 +1464,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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break;
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case NPC_GRANDDARKNESS:
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- sc_start(src, bl, SC_BLIND, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
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+ sc_start(src, bl, SC_BLIND, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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attack_type |= BF_WEAPON;
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break;
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@@ -12004,12 +12004,10 @@ TIMER_FUNC(skill_castend_id){
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sd->canequip_tick = tick + skill_get_time(ud->skill_id, ud->skill_lv);
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break;
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case KN_BRANDISHSPEAR:
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- case KN_BOWLINGBASH:
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- case CR_GRANDCROSS:
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- case NPC_GRANDDARKNESS: {
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+ case CR_GRANDCROSS: {
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sc_type type;
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- if (ud->skill_id == KN_BRANDISHSPEAR || ud->skill_id == KN_BOWLINGBASH)
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+ if (ud->skill_id == KN_BRANDISHSPEAR)
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type = SC_STRIPWEAPON;
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else
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type = SC_STRIPSHIELD;
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