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@@ -1237,6 +1237,17 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2);
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}
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+ if( sd && status_isdead(bl) && attack_type&BF_WEAPON )
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+ {
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+ int sp = 0, hp = 0;
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+ sp += sd->sp_gain_value;
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+ sp += sd->sp_gain_race[status_get_race(bl)];
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+ sp += sd->sp_gain_race[is_boss(bl)?RC_BOSS:RC_NONBOSS];
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+ hp += sd->hp_gain_value;
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+ if( hp || sp )
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+ status_heal(src, hp, sp, battle_config.show_hp_sp_gain?2:0);
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+ }
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+
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// Trigger counter-spells to retaliate against damage causing skills.
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if(dstsd && !status_isdead(bl) && dstsd->autospell2[0].id &&
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!(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
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@@ -1640,34 +1651,29 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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struct block_list *tbl = bl;
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bl = src;
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src = tbl;
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+ sd = BL_CAST(BL_PC, src);
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+ tsd = BL_CAST(BL_PC, bl);
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+ sc = status_get_sc(bl);
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+ if (sc && !sc->count)
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+ sc = NULL; //Don't need it.
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+
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+ //Spirit of Wizard blocks Kaite's reflection
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+ if( type == 2 && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
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+ { //It should only consume once per skill casted. Val3 is the skill id and val4 is the ID of the damage src.
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+ //This should account for ground spells (and single target spells will be completed on castend_id) [Skotlex]
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+ if (tsd && !(sc->data[SC_SPIRIT]->val3 == skillid && sc->data[SC_SPIRIT]->val4 == dsrc->id) )
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+ { //Check if you have stone to consume.
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+ type = pc_search_inventory (tsd, 7321);
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+ if (type >= 0)
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+ pc_delitem(tsd, type, 1, 0);
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+ } else
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+ type = 0;
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- if( type == 2 )
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- { // Kaite
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- sd = BL_CAST(BL_PC, src);
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- tsd = BL_CAST(BL_PC, bl);
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-
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- sc = status_get_sc(bl);
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- if (sc && !sc->count)
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- sc = NULL; //Don't need it.
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-
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- //Spirit of Wizard blocks Kaite's reflection
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- if( sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
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- { //It should only consume once per skill casted. Val3 is the skill id and val4 is the ID of the damage src.
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- //This should account for ground spells (and single target spells will be completed on castend_id) [Skotlex]
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- if (tsd && !(sc->data[SC_SPIRIT]->val3 == skillid && sc->data[SC_SPIRIT]->val4 == dsrc->id) )
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- { //Check if you have stone to consume.
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- type = pc_search_inventory (tsd, 7321);
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- if (type >= 0)
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- pc_delitem(tsd, type, 1, 0);
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- } else
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- type = 0;
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-
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- if (type >= 0) {
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- dmg.damage = dmg.damage2 = 0;
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- dmg.dmg_lv = ATK_MISS;
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- sc->data[SC_SPIRIT]->val3 = skillid;
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- sc->data[SC_SPIRIT]->val4 = dsrc->id;
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- }
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+ if (type >= 0) {
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+ dmg.damage = dmg.damage2 = 0;
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+ dmg.dmg_lv = ATK_MISS;
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+ sc->data[SC_SPIRIT]->val3 = skillid;
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+ sc->data[SC_SPIRIT]->val4 = dsrc->id;
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}
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}
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}
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