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@@ -9,7 +9,7 @@
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//= Maeki Rika - A section on general concepts and lots of
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//= other updates and additions.
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//===== Version ===========================================
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-//= 2.7
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+//= 2.7c
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//=========================================================
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//= 1.0 - First release, filled will as much info as I could
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//= remember or figure out, most likely there are errors,
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@@ -32,6 +32,7 @@
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//= 2.7 - petstat command. [Lance]
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//= 2.7a - delitem2, countitems2 commands [Lupus]
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//= 2.7b - clone command [Skotlex]
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+//= 2.7c - disguise / undisguise, query_sql commands [Lupus]
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//===== Compatible With ===================================
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//= LOL, can be used by anyone hopefully
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//===== Description =======================================
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@@ -4838,6 +4839,20 @@ Returns distance between 2 points.
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Example:
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set @i, distance(100,200,101,202);
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+---------------------------------------
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+*query_sql "your MySQL query", <array name>
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+
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+Returns up to 127 values into array.
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+
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+Example:
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+
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+query_sql "SELECT name FROM 'char' ORDER BY fame DESC LIMIT 5", @most_fame_dude;
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+mes "Hall Of Fame: TOP5";
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+mes "1."+@most_fame_dude[0]; // Will return a person with the biggest fame value.
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+mes "2."+@most_fame_dude[1];
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+mes "3."+@most_fame_dude[2];
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+mes "4."+@most_fame_dude[3];
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+mes "5."+@most_fame_dude[4];
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---------------------------------------
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*setd "variable name", <value>
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@@ -4891,3 +4906,32 @@ Set a new script bonus to the Item. Very useful for game events.
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Example:
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setitemscript 2637,"{ bonus bDamageWhenUnequip,40; if(isequipped(2236)==0)end; if(getskilllv(26)){skill 40,1;}else{skill 26,1+isequipped(2636);} }";
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+
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+---------------------------------------
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+
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+*disguise <Monster ID>;
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+*undisguise;
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+
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+This command disgueses current player with a monster sprite.
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+The disguise is disappearing on re-login or on 'undisguise' command.
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+
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+Note: It doesn't work with "Pets with equipment on"
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+Note: If u're a Sniper, u'd get an old Falcon over your head
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+Note: You can kill yourself with some skills
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+Note: Monsters of your type could heal you
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+
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+Example:
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+disquise 1002; //Yay! You're a Poring!!!
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+next;
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+undisquise; //Yay!!!! You're a human again!!
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+
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+---------------------------------------
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+
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+*nude;
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+
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+This command will unequip anything equipped on the invoking character.
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+
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+It is not required to do this when changing jobs since 'jobchange' will unequip
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+everything not equippable by the new job class anyway.
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+
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+---------------------------------------
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