* Fixes #5555. * Slug Shot should do less damage to monsters than players. Thanks to @Balferian!
@@ -4698,7 +4698,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
skillratio += -100 + 1700 + 200 * skill_lv;
break;
case RL_SLUGSHOT:
- if (target->type == BL_PC)
+ if (target->type == BL_MOB)
skillratio += -100 + 1200 * skill_lv;
else
skillratio += -100 + 2000 * skill_lv;