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@@ -25,80 +25,84 @@ prontera,160,155,4 script Disguise Event 795,{
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mes "Select an option.";
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mes "Select an option.";
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next;
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next;
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switch(select("Turn ON/OFF Event:Event Settings")) {
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switch(select("Turn ON/OFF Event:Event Settings")) {
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+ case 1:
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+ mes .@n$;
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+ if (.EventON) {
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+ mes "The Event is currently: [^0000FFON^000000]";
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+ mes "Would you like to turn it OFF?";
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+ } else {
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+ mes "The Event is currently: [^FF0000OFF^000000]";
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+ mes "Would you like to turn it ON?";
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+ }
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+ if(select("Yes:No")==2) close;
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+ if (.EventON) {
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+ set .EventON,0; set .Timer,0;
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+ setnpctimer 0; stopnpctimer;
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+ announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
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+ deletepset 1;
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+ setnpcdisplay "Disguise Event",795;
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+ close;
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+ }
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+ set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
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+ set .ResetCounter,.ResetCounter+1;
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+ announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
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+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
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+ close;
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+ case 2:
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+ mes .@n$;
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+ mes "Pick a setting to modify.";
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+ next;
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+ switch(select("Monster Display:Number of Rounds:Prize Settings")) {
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case 1:
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case 1:
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+ setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
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+ mes .@n$;
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+ mes "Choose a disguise rule.";
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+ next;
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+ set .Rule, select(implode(.@r$,":"));
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mes .@n$;
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mes .@n$;
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- if ($@EventON) {
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- mes "The Event is currently: [^0000FFON^000000]";
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- mes "Would you like to turn it OFF?"; }
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- else {
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- mes "The Event is currently: [^FF0000OFF^000000]";
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- mes "Would you like to turn it ON?"; }
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- if(select("Yes:No")==2) close;
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- if ($@EventON) {
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- set $@EventON,0; set $@Timer,0;
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- setnpctimer 0; stopnpctimer;
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- announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
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- deletepset 1;
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- setnpcdisplay "Disguise Event",795;
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- close; }
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- set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
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- set $@ResetCounter,$@ResetCounter+1;
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- announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
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- announce "The Event is being held in Prontera.",bc_all | bc_blue;
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+ mes "The Disguise Rule has been set:";
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+ mes " > ^0055FF"+.@r$[.Rule-1]+"^000000";
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close;
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close;
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case 2:
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case 2:
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mes .@n$;
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mes .@n$;
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- mes "Pick a setting to modify.";
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+ mes "Input the number of rounds you want the event to last.";
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+ mes "Current number: [^0000FF"+.Rounds+"^000000]";
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+ next;
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+ input .@Rounds;
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+ set .Rounds,.@Rounds;
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+ mes .@n$;
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+ mes "The number of rounds has been changed to "+.Rounds+".";
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+ close;
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+ case 3:
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+ mes .@n$;
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+ mes "Input the Item ID of the prize given each round.";
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+ mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
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+ next;
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+ input .@Prize;
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+ mes .@n$;
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+ if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
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+ mes "That item does not exist. Please try again.";
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+ close;
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+ }
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+ set .Prize,.@Prize;
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+ mes "Input the amount to be given.";
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next;
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next;
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- switch(select("Monster Display:Number of Rounds:Prize Settings")) {
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- case 1:
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- setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
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- mes .@n$;
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- mes "Choose a disguise rule.";
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- next;
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- set $Rule, select(implode(.@r$,":"));
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- mes .@n$;
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- mes "The Disguise Rule has been set:";
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- mes " > ^0055FF"+.@r$[$Rule-1]+"^000000";
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- close;
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- case 2:
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- mes .@n$;
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- mes "Input the number of rounds you want the event to last.";
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- mes "Current number: [^0000FF"+$Rounds+"^000000]";
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- next;
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- input .@Rounds;
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- set $Rounds,.@Rounds;
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- mes .@n$;
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- mes "The number of rounds has been changed to "+$Rounds+".";
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- close;
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- case 3:
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- mes .@n$;
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- mes "Input the Item ID of the prize given each round.";
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- mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
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- next;
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- input .@Prize;
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- mes .@n$;
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- if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
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- mes "That item does not exist. Please try again.";
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- close; }
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- set $Prize,.@Prize;
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- mes "Input the amount to be given.";
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- next;
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- input .@amount;
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- mes .@n$;
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- if (.@amount<=0 || .@amount>=10000) {
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- mes "That amount is invalid. Using default ammount of 1.";
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- set .@amount,1;
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- next;
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- mes .@n$; }
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- set $PrizeAmt,.@amount;
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- mes "The Prize has been changed successfully.";
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- mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
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- close;
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+ input .@amount;
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+ mes .@n$;
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+ if (.@amount<=0 || .@amount>=10000) {
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+ mes "That amount is invalid. Using default ammount of 1.";
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+ set .@amount,1;
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+ next;
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+ mes .@n$;
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}
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}
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+ set .PrizeAmt,.@amount;
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+ mes "The Prize has been changed successfully.";
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+ mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
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+ close;
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+ }
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}
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}
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}
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}
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- if ($@EventON) end;
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+ if (.EventON) end;
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mes .@n$;
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mes .@n$;
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mes "Welcome.";
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mes "Welcome.";
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mes "How may I be of assistance?";
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mes "How may I be of assistance?";
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@@ -117,31 +121,28 @@ prontera,160,155,4 script Disguise Event 795,{
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close;
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close;
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OnInit:
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OnInit:
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- set $@EventON,0;
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- set $@Wait,0;
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- set $@Winner,0;
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- set $@ResetCounter,0;
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- if (!$Rounds) set $Rounds,10;
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- else set $Rounds,$Rounds;
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- if (!$Prize) set $Prize,512;
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- else set $Prize,$Prize;
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- if (!$PrizeAmt) set $PrizeAmt,1;
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- else set $PrizeAmt,$PrizeAmt;
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- if ($Rule) set $Rule,1;
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- else set $Rule,$Rule;
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- setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
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+ set .EventON,0;
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+ set .Wait,0;
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+ set .Winner,0;
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+ set .ResetCounter,0;
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+ set .Rounds,10;
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+ set .Prize,512;
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+ set .PrizeAmt,1;
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+ set .Rule,1;
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+ setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
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1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
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1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
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1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
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1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
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2156,2165;
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2156,2165;
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- setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
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- 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
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- 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
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- 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
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- 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
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- 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
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- 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
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- 2117,2118;
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- setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
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+ set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
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+ "1171,1172,1173,1181,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
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+ "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
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+ "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
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+ "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
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+ "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
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+ "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
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+ "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
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+ "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
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+ "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
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end;
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end;
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OnClock0000:
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OnClock0000:
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OnClock0200:
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OnClock0200:
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@@ -155,23 +156,23 @@ OnClock1600:
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OnClock1800:
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OnClock1800:
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OnClock2000:
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OnClock2000:
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OnClock2200:
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OnClock2200:
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- set $@ResetCounter,$@ResetCounter+1;
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- set $@EventON,1;
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- set $@Timer,1;
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- set $@Wait,1;
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+ set .ResetCounter,.ResetCounter+1;
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+ set .EventON,1;
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+ set .Timer,1;
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+ set .Wait,1;
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announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
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announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
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announce "The Event is being held in Prontera.",bc_all | bc_blue;
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announce "The Event is being held in Prontera.",bc_all | bc_blue;
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setnpctimer 0;
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setnpctimer 0;
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initnpctimer;
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initnpctimer;
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end;
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end;
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OnTimer10000:
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OnTimer10000:
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- if ($@Timer || $@Change) end;
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- set $@Wait,0;
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+ if (.Timer || .Change) end;
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+ set .Wait,0;
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goto iDisguise;
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goto iDisguise;
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end;
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end;
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OnTimer30000:
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OnTimer30000:
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- if ($@Timer) end;
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- set $@Change,0;
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+ if (.Timer) end;
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+ set .Change,0;
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setnpcdisplay "Disguise Event",795;
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setnpcdisplay "Disguise Event",795;
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npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
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npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
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specialeffect 725;
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specialeffect 725;
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@@ -182,61 +183,63 @@ OnTimer30000:
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initnpctimer;
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initnpctimer;
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end;
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end;
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OnTimer60000:
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OnTimer60000:
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- if ($@Timer!=1) end;
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+ if (.Timer!=1) end;
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announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
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announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
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announce "The Event is being held in Prontera.",bc_all | bc_blue;
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announce "The Event is being held in Prontera.",bc_all | bc_blue;
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end;
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end;
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OnTimer120000:
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OnTimer120000:
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- if ($@Timer!=1) end;
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+ if (.Timer!=1) end;
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announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
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announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
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announce "The Event is being held in Prontera.",bc_all | bc_blue;
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announce "The Event is being held in Prontera.",bc_all | bc_blue;
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end;
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end;
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OnTimer180000:
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OnTimer180000:
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- if ($@Timer!=1) end;
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+ if (.Timer!=1) end;
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announce "The Disguise Event has begun!",bc_all | bc_blue;
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announce "The Disguise Event has begun!",bc_all | bc_blue;
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announce "The Event is being held in Prontera.",bc_all | bc_blue;
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announce "The Event is being held in Prontera.",bc_all | bc_blue;
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- set $@Timer,0; stopnpctimer;
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+ set .Timer,0; stopnpctimer;
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setnpctimer 0; initnpctimer;
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setnpctimer 0; initnpctimer;
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- goto iDisguise;
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- end;
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iDisguise:
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iDisguise:
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- if ($Rule==1) {
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- set $@Winner,0;
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- set $@Monster,1000+rand(1,995);
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- for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
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- if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
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- if ($@Monster==$@LastMonster) goto iDisguise;
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- set $@LastMonster,$@Monster;
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- set $MonsterName$,getmonsterinfo($@Monster,0); }
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- if ($Rule==2) {
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- set $@Winner,0;
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- set $@Monster,rand(49);
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- set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
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+ if (.Rule==1) {
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+ set .Winner,0;
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+ set .Monster,1000+rand(1,995);
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+ if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise;
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+ if (.Monster==.LastMonster) goto iDisguise;
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+ set .LastMonster,.Monster;
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|
|
+ set $MonsterName$,getmonsterinfo(.Monster,0);
|
|
|
|
+ }
|
|
|
|
+ if (.Rule==2) {
|
|
|
|
+ set .Winner,0;
|
|
|
|
+ set .Monster,rand(49);
|
|
|
|
+ set $MonsterName$,getmonsterinfo(.MVP[.Monster],0);
|
|
|
|
+ }
|
|
deletepset 1;
|
|
deletepset 1;
|
|
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
|
|
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
|
|
activatepset 1;
|
|
activatepset 1;
|
|
- if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
|
|
|
|
- if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
|
|
|
|
- set $@Change,1;
|
|
|
|
|
|
+ if (.Rule==1) setnpcdisplay "Disguise Event",.Monster;
|
|
|
|
+ if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster];
|
|
|
|
+ set .Change,1;
|
|
setnpctimer 0;
|
|
setnpctimer 0;
|
|
end;
|
|
end;
|
|
iCorrect:
|
|
iCorrect:
|
|
- if ($@Winner) {
|
|
|
|
- dispbottom "Someone has already won this round."; end; }
|
|
|
|
- set $@Winner,1;
|
|
|
|
- set $@RoundCount,$@RoundCount+1;
|
|
|
|
|
|
+ if (.Winner) {
|
|
|
|
+ dispbottom "Someone has already won this round.";
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ set .Winner,1;
|
|
|
|
+ set .RoundCount,.RoundCount+1;
|
|
deletepset 1;
|
|
deletepset 1;
|
|
activatepset 1;
|
|
activatepset 1;
|
|
- getitem $Prize,$PrizeAmt;
|
|
|
|
|
|
+ getitem .Prize,.PrizeAmt;
|
|
announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
|
|
announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
|
|
- if ($@RoundCount>=$Rounds) {
|
|
|
|
|
|
+ if (.RoundCount>=.Rounds) {
|
|
setnpcdisplay "Disguise Event",795;
|
|
setnpcdisplay "Disguise Event",795;
|
|
- set $@RoundCount,0; set $@Change,0; set $@EventON,0;
|
|
|
|
|
|
+ set .RoundCount,0; set .Change,0; set .EventON,0;
|
|
setnpctimer 0; stopnpctimer;
|
|
setnpctimer 0; stopnpctimer;
|
|
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
|
|
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
|
|
- end; }
|
|
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
setnpcdisplay "Disguise Event",795;
|
|
setnpcdisplay "Disguise Event",795;
|
|
- set $@Change,0;
|
|
|
|
|
|
+ set .Change,0;
|
|
setnpctimer 0;
|
|
setnpctimer 0;
|
|
end;
|
|
end;
|
|
}
|
|
}
|