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Updates & fixes on repairmen and 2nd job skills quests

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5392 54d463be-8e91-2dee-dedb-b68131a5f0ec
DracoRPG 19 years ago
parent
commit
48dfc97a08

+ 3 - 0
npc/Changelog.txt

@@ -28,6 +28,9 @@ Nexon
 Date		Added
 ======
 
+02/26
+	* Splitted 2nd job skills quests into several files and fixed grammar [DracoRPG]
+	* Rewrote the repairmen function and removed the Steel cost [DracoRPG]
 02/23
 	* Fixed item name in Cube Room Quest. [Poki#3]
 	* Changed Light Dun Spawn numbers a bit (Gemini is a Mini-boss) [Poki#3]

+ 28 - 149
npc/merchants/refine.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
 //===== Current Version: =====================================
-//= 1.8a
+//= 1.9
 //===== Compatible With: =====================================
 //= Any Freya Version
 //===== Description: =========================================
@@ -32,7 +32,8 @@
 //= 1.6	- Replaced all breaks for ends as per the new script engine [Skotlex]
 //= 1.7 - Added Einbroch Refiners (Custom names ^^;) and a duplicated BS Shop. [Poki#3]
 //= 1.8 - Added Lighthalzen Refiners (Custom names again ^^;) [Poki#3]
-//= 1.8a fixed wrong indication thanks to NeoSaro [Lupus]
+//= 1.8a - Fixed wrong indication thanks to NeoSaro [Lupus]
+//= 1.9 - Rewrote repairman, removed the Steel from repair cost [DracoRPG]
 //============================================================
 
 
@@ -769,156 +770,34 @@ function	script	repairmain	{
 	mes "[" + @name$ + "]";
 	mes "I am the Repair Smith and I can repair any Arms you want.";
 	mes "Tell me which Equipment you want to repair.";
-	set @broken1,getbrokenid(1);
-	set @broken2,getbrokenid(2);
-	set @broken3,getbrokenid(3);
-	set @broken4,getbrokenid(4);
-	set @broken5,getbrokenid(5);
-	set @broken6,getbrokenid(6);
-	set @broken7,getbrokenid(7);
-	set @broken8,getbrokenid(8);
-	set @broken9,getbrokenid(9);
-	set @broken10,getbrokenid(10);
 	next;
-	if(@broken1==NULL) goto L_CANCEL_3;
-	menu getitemname(@broken1),REPAIR1,getitemname(@broken2),REPAIR2,getitemname(@broken3),REPAIR3,
-		getitemname(@broken4),REPAIR4,getitemname(@broken5),REPAIR5,getitemname(@broken6),REPAIR6,
-		getitemname(@broken7),REPAIR7,getitemname(@broken8),REPAIR8,getitemname(@broken9),REPAIR9,
-		getitemname(@broken10),REPAIR10;
-	REPAIR1:
+	if(getbrokenid(1)==NULL) {
 		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken1) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(1);
-			goto L_CLOSE;
-	REPAIR2:
-		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken2) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(2);
-			goto L_CLOSE;
-	REPAIR3:
-		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken3) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(3);
-			goto L_CLOSE;
-	REPAIR4:
-		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken4) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(4);
-			goto L_CLOSE;
-	REPAIR5:
-		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken5) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(5);
-			goto L_CLOSE;
-	REPAIR6:
-		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken6) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(6);
-			goto L_CLOSE;
-	REPAIR7:
-		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken7) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(7);
-			goto L_CLOSE;
-	REPAIR8:
-		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken8) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(8);
-			goto L_CLOSE;
-	REPAIR9:
+		mes "Looks like you don't need anything repaired today...";
+		close;
+	}
+	set @choice,select(getitemname(getbrokenid(1)),getitemname(getbrokenid(2)),
+		getitemname(getbrokenid(3)),getitemname(getbrokenid(4)),getitemname(getbrokenid(5)),
+		getitemname(getbrokenid(6)),getitemname(getbrokenid(7)),getitemname(getbrokenid(8)),
+		getitemname(getbrokenid(9)),getitemname(getbrokenid(10)));
+	mes "[" + @name$ + "]";
+	mes "You're gonna repair " + getitemname(getbrokenid(@choice)) + ".";
+	mes "To repair this, I need " + @repairprice + " Zeny.";
+	mes "Continue?";
+	next;
+	if(select("Yes","No") == 2) {
 		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken9) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(9);
-			goto L_CLOSE;
-	REPAIR10:
+		mes "Ok, but don't expect to be using that...";
+		close;
+	}
+	if (Zeny < @repairprice) {
 		mes "[" + @name$ + "]";
-		mes "You're gonna repair " + getitemname(@broken10) + ".";
-		mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
-		mes "Continue?";
-		next;
-		menu "Yes",-,"No",L_CANCEL_2;
-		if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1;
-			delitem 999,1;
-			set Zeny,Zeny-@repairprice;
-			repair(10);
-			goto L_CLOSE;
-
-L_CANCEL_1:
-	mes "[" + @name$ + "]";
-	mes "Is it all you got?";
-	mes "Unfortunately, I have kids to feed...";
-	goto L_CLOSE;
-L_CANCEL_2:
-	mes "[" + @name$ + "]";
-	mes "Ok, but don't expect to be using that...";
-	goto L_CLOSE;
-L_CANCEL_3:
-	mes "[" + @name$ + "]";
-	mes "Looks like you don't need anything repaired today...";
-	goto L_CLOSE;
-L_CLOSE:
+		mes "Is it all you got?";
+		mes "Unfortunately, I have kids to feed...";
+		close;
+	}
+	set Zeny,Zeny-@repairprice;
+	repair(@choice);
 	close;
+
 }

+ 0 - 897
npc/quests/skills/2nd_class_skills.txt

@@ -1,897 +0,0 @@
-//===== eAthena Script ======================================= 
-//= New Skills Quests
-//===== By: ================================================== 
-//= Lupus, Reddozen
-//===== Current Version: ===================================== 
-//= 1.3a
-//===== Compatible With: ===================================== 
-//= eAthena Revision 3800+
-//===== Description: ========================================= 
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: ================================= 
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen] 
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//============================================================
-
-
-//============================================================
-// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHARGE
-//============================================================
-yuno_in03.gat,176,24,3	script	Mischna	755,{
-	mes "[Mischna]";
-	if(BaseJob!=Job_Sage) goto L_sageno;
-	if(getskilllv(1007)) goto L_elemental;
-
-	mes "I can teach you a new skill";
-	mes "that I discovered, but you";
-	mes "will need to bring me a few";
-	mes "things to complete the";
-	mes "process.";
-	next;
-	
-	mes "[Mischna]";
-	mes "We will need:";	
-	mes "10 Scorpion Tails";
-	mes "7 Horns";
-	mes "12 Rainbow Shells";
-	mes "10 Snail Shells";
-	mes "4 Blank Scrolls";
-	next;
-	
-	mes "[Mischna]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
-	delitem 904, 10;//Items: Scorpion_Tail,
-	delitem 947, 7;//Items: Horn,
-	delitem 1013, 12;//Items: Rainbow_Shell,
-	delitem 946, 10;//Items: Snail's_Shell,
-	delitem 7433, 4;//Items: Blank_Scroll,
-	
-	mes "[Mischna]";
-	mes "I see you have what we need,";
-	mes "so I'll teach you this new";
-	mes "talent of mine!";
-	skill 1007,1,0;
-	next;
-	
-	mes "[Mischna]";
-	mes "Do you feel more in tune";
-	mes "with nature?";
-	close;
-
-L_noitems:
-	mes "[Mischna]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-	
-L_sageno:
-	mes "Hi I'm Mischna. How are you?";
-	mes "Please enjoy your stay here";
-	mes "within the walls of the great";
-	mes "Sage's guild.";
-	close;
-
-L_sagefail:
-	mes "[Mischna]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	mes "to give you this power over";
-	mes "the elements.";
-	close;
-	
-L_alreadyhave:
-	mes "You are such a wonderfull";
-	mes "student. It's too bad I have";
-	mes "nothing more to teach you.";
-	close;
-			
-L_elemental:
-	if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
-	
-	mes "I have one more skill that";
-	mes "I can teach you, but you";
-	mes "will need to bring me one of";
-	mes "these sets in return...";
-	next;
-	
-	mes "[Mischna]";
-	mes "I can only except one set.";
-	mes "20 Red blood (fire)";
-	mes "20 Crystal Blue (water)";
-	mes "20 Wind of Verdure (Wind)";
-	mes "20 Green Live (Earth)";
-	next;
-	
-	mes "[Mischna]";
-	mes "Rember that I can only teach";
-	mes "you one, so Choose carefully!";
-	next;
-	
-	menu "Water Charge",sage_1, "Earth Charge",sage_2, "Fire Charge",sage_3, "Wind Charge",sage_4;
-
-		sage_1:
-		if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
-		delitem 991, 20;		//Items: Crystal_Blue,
-		skill 1008,1,0;
-		goto L_alreadyhave;
-
-		sage_2:
-		if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
-		delitem 993, 20;//Items: Green_Live,
-		skill 1017,1,0;
-		goto L_alreadyhave;
-
-		sage_3:
-		if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
-		delitem 990, 20;//Items: Red_Blood,
-		skill 1018,1,0;
-		goto L_alreadyhave;
-
-		sage_4:
-		if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
-		delitem 992, 20;//Items: Wind_of_Verdure,
-		skill 1019,1,0;
-		goto L_alreadyhave;
-}
-
-//============================================================
-// HUNTER SKILL - PHANTASMIC ARROW
-//============================================================
-payon_in02.gat,54,13,7	script	Master Kabac	55,{
-	mes "[Master Kabac]";
-	if(BaseJob!=Job_Hunter) goto L_hunterno;
-	if(getskilllv(1009)) goto L_alreadyhave;
-	if(JobLevel<40) goto L_nojob;
-
-	mes "I can teach you a secret";
-	mes "technique pased down through";
-	mes "my family for generation. My";
-	mes "family has guarded this secret";
-	mes "for years, but I could teach";
-	mes "for a few supplies.";
-	next;
-	mes "[Master Kabac]";
-	mes "I am running low on on a few";
-	mes "things. Here is my list:";
-	mes "5 Cursed Rubys";
-	mes "5 Harpy's Feathers";
-	mes "30 Pet Food";
-	next;
-	
-	mes "[Master Kabac]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food,
-	delitem 724, 5;//Items: Cursed_Ruby,
-	delitem 7115, 5;//Items: Harpy_Feather,
-	delitem 537, 30;//Items: Pet_Food,
-	
-	mes "[Master Kabac]";
-	mes "I see you have what you need,";
-	mes "so I'll teach you my talent.";
-	skill 1009,1,0;
-	close;
-
-L_noitems:
-	mes "[Master Kabac]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-		
-L_nojob:
-	mes "Come back when you've Learned";
-	mes "more about being a Hunter.";
-	mes "You need to have at least 40";
-	mes "levels as a hunter first.";
-	close;
-
-L_alreadyhave:
-	mes "Ahh, my apprentence, you";
-	mes "came to visit me...";
-	close;
-	
-L_hunterno:
-	mes "Is there something I can";
-	mes "help you with? I believe";
-	mes "you have the wrong old man.";
-	close;
-}
-
-//============================================================
-// BLACKSMITH SKILL - GREED + UNFAIR TRICK
-//============================================================
-//== DOODDAY - GREED SKILL ===================================
-geffen.gat,172,53,7	script	Goodday	826,{
-	mes "[Goodday]";
-	if(BaseJob!=Job_Blacksmith) goto L_nosmith;
-	if(getskilllv(1013)) goto L_alreadyhave;
-	if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
-
-	mes "You look pretty strong, so I'll";
-	mes "teach you a little trick I found";
-	mes "while watching some wizards move";
-	mes "things around without lifting a";
-	mes "finger!";
-	skill 1013,1,0;
-	close;
-
-L_notstrong:
-	mes "Come back when you're strong";
-	mes "enough to handle the weight";
-	mes "of my ability. You will need";
-	mes "to be able to carry over 5000";
-	mes "weight, and not be over 90%.";
-	close;
-
-L_nosmith:
-	mes "Geffen is such a great town.";
-	mes "Don't you think so too?";
-	next;
-	emotion 23;
-	mes "[Goodday]";
-	mes "WHAT...";
-	mes "You don't!";	
-	close;
-
-L_alreadyhave:
-	mes "I've already tought you";
-	mes "everything I know, so I";
-	mes "need to get back to my";
-	mes "work.";
-	close;
-}
-
-//== AKI - UNFAIR TRICK SKILL ==================================
-geffen.gat,178,72,7	script	Aki	726,{
-	mes "[Aki]";
-	if(BaseJob!=Job_Blacksmith) goto L_nosmith;
-	if(getskilllv(1012)) goto L_alreadyhave;
-	if(getskilllv(1013)<1) goto L_nogreed;
-	if(JobLevel<30) goto L_nojob;
-	mes "We're going to need a few things";
-	mes "for this lesson. Bring me:";
-	mes "2 Steel";
-	mes "8 Coal";
-	mes "2 Iron Hammers";
-	mes "1 Detrimindexta";
-	mes "500 Zeny";
-	next;
-	
-	mes "[Aki]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
-	delitem 999, 2;//Items: Steel,
-	delitem 1003, 8;//Items: Coal,
-	delitem 613, 2;//Items: Iron_Hammer,
-	delitem 971, 1;//Items: Detrimindexta,
-	set zeny, zeny-500;
-	
-	mes "[Aki]";
-	mes "Good, You brought everything";
-	mes "with you already! We'll start";
-	mes "the process now.";
-	skill 1012,1,0;
-	next;
-	
-	specialeffect 183;
-	mes "Wow, you're a fast learner.";
-	mes "Enjoy your new talents!";
-	close;
-
-L_noitems:
-	mes "[Aki]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-	
-L_nosmith:
-	mes "Don't mind Goodday overthere.";
-	mes "He thinks everyone should like";
-	mes "this boring place!";
-	emotion e_laugh;
-	close;
-
-L_nogreed:
-	mes "If you're looking for more";
-	mes "to learn, then you should";
-	mes "talk to Goodday over there";
-	close;
-
-L_alreadyhave:
-	mes "WOW, I guess you've learned";
-	mes "all that the Blacksmith's of";
-	mes "Geffen can teach. Good luck";
-	mes "with your travels.";
-	close;
-	
-L_nojob:
-	mes "Come back when you've Learned";
-	mes "more about being a blacksmith.";
-	mes "You will need a Job level of at";
-	mes "least lv 30 to learn what I";
-	mes "know.";
-	close;
-}
-
-//============================================================
-// CRUSADER SKILL - SHRINK
-//============================================================
-geffen.gat,110,118,3	script	Ford	752,{
-	mes "[Ford]";
-	if(BaseJob!=Job_Crusader) goto L_nocruz;
-	if(getskilllv(1002)) goto L_alreadyhave;
-	mes "Maybe I'll teach you a little skill";
-	mes "if you bring me a few things...";
-	mes "Bring me these items and we'll";
-	mes "see if I feel like giving it to you.";
-	next;
-	mes "[Ford]";
-	mes "1 Red Potion";
-	mes "20 Sticky Mucus";
-	mes "3 Empty Bottles";
-	mes "5 Jellopies";
-	mes "1 Unripe Apple";
-	mes "1 Grape";
-	mes "1 Coal";
-	mes "3 Cyfars";
-	next;
-	
-	mes "[Ford]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
-	delitem 501, 1;//Items: Red_Potion,
-	delitem 938, 20;//Items: Sticky_Mucus,
-	delitem 713, 3;//Items: Empty_Bottle,
-	delitem 909, 5;//Items: Jellopy,
-	delitem 619, 1;//Items: Unripe_Apple,
-	delitem 514, 1;//Items: Grape,
-	delitem 1003, 1;//Items: Coal,
-	delitem 7053, 3;//Items: Cyfar,
-	mes "[Ford]";
-	mes "Time to roll my lucky dice.";
-	mes "Good luck, I almost never lose.";
-//TODO: add DICE emotions? 8)
-	emotion 29;
-	next;
-	if(rand(1,6)!=3) goto L_lose;
-	emotion 58;
-	next;
-	
-	skill 1002,1,0;
-	mes "[Ford]";
-	mes "I can't believe I lost!";
-	mes "I NEVER lose...";
-	emotion 28;
-	close;
-	
-L_noitems:
-	mes "[Ford]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-		
-L_lose:
-	emotion 63;
-	next;
-	mes "[Ford]";
-	mes "I win again!!";
-	mes "I'm not teaching you";
-	mes "anything this time. Come";
-	mes "back if you want to Try";
-	mes "again";
-	close;
-	
-L_nocruz:
-	mes "If you are not a Crusader,";
-	mes "then you have no business";
-	mes "with me...";
-	close;
-	
-L_alreadyhave:
-	mes "Hey, you were lucky I";
-	mes "even taught you the";
-	mes "skill I did! Don't press";
-	mes "your luck.";
-	close;
-}
-
-//============================================================
-// MONK - KI TRANSLATION + KI EXPLOSION
-//============================================================
-monk_test.gat,316,69,3	script	Krate	823,{
-	mes "[Krate]";
-	if(BaseJob!=Job_Monk) goto L_nomonk;
-	if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave;
-	if(monk_skill) goto L_verif;
-	if(Weight>0) goto L_heavymonk;
-	mes "I'll teach you all I know, but you must bring me:";
-	mes "40 Stems";
-	mes "3 Shoots";
-	set monk_skill, 1;
-	next;
-	goto L_verif;
-	
-L_verif:
-	mes "Let me check your items.";
-	next;
-	if(countitem(711)<3 || countitem(905)<40) goto L_noitems;//Items: Shoot, Stem,
-	delitem 711, 3;//Items: Shoot,
-	delitem 905, 40;//Items: Stem,
-	next;
-	mes "[Krate]";
-	mes "I see you have what you need,";
-	mes "so I'll teach you my talent.";
-	skill 1015,1,0;
-	skill 1016,1,0;
-	set monk_skill, 0;
-	close;
-	
-L_noitems:
-	mes "[Krate]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-	
-L_nomonk:
-	mes "It's seems that your soul is disagree with your body";
-	mes "come back when your body and your soul will be like Ying and Yang.";
-	emotion e_gasp;
-	close;
-	
-L_alreadyhave:
-	mes "I've already tought you";
-	mes "everything I know...";
-	close;
-
-L_heavymonk:
-	mes "Come back when you've cleansed";
-	mes "youself of your worldly possesions";
-	close;
-}
-
-//============================================================
-// ALCHEMIST - ELEMENTAL POTION CREATION
-//============================================================
-yuno_in04.gat,33,108,5	script	Pislik	750,{
-	mes "[Pislik]";
-	if(BaseJob!=Job_Alchem) goto L_noalche;
-	if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
-	if(JobLevel<40) goto L_nojob;
-
-	mes "I'll teach you all I know, but";
-	mes "you have to bring me some things";
-	mes "first.";
-	mes "5 Yellow Gemstones";
-	mes "4 Empty Potion Bottles";
-	mes "10 Hearts of Mermaid";
-	mes "10 Moth Dust";
-	mes "20 Maneater Blossoms";
-	mes "1 Geek Glasses";
-	next;
-	
-	mes "[Pislik]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
-	delitem 715, 5;//Items: Yellow_Gemstone,
-	delitem 1093, 4;//Items: Empty_Potion_Bottle,
-	delitem 950, 10;//Items: Heart_of_Mermaid,
-	delitem 1057, 10;//Items: Moth_Dust,
-	delitem 1032, 20;//Items: Maneater_Blossom,
-	delitem 2243, 1;//Items: Geek_Glasses,
-	getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
-
-	mes "[Pislik]";
-	mes "I see you have what you need,";
-	mes "so I'll give you my manual.";
-	close;
-	
-L_noitems:
-	mes "[Pislik]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-	
-L_noalche:
-	mes "Sorry, but my knowledge its only about alchemy.";
-	mes "I can't help you.";
-	emotion e_gasp;
-	close;
-
-L_alreadyhave:
-	mes "I've already given you";
-	mes "my Elemental Potion Creation Guide...";
-	close;
-
-L_nojob:
-	mes "Come back when you've learned";
-	mes "more about being an Alchemist.";
-	close;
-}
-
-//prontera.gat,147,135,6	script	Skill Master	749,{
-//	//Rocker Egg x 2
-//	callfunc "F_Skill2Quest","Skill Master", 238,"Basis of Life", Job_Alchem, 9011,2, //250000;
-//	end;
-//}
-
-//============================================================
-// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE
-//============================================================
-in_moc_16.gat,14,21,3	script	Kiltin	884,{
-	mes "[Kiltin]";
-	if(BaseJob!=Job_Assassin) goto L_nosin;
-	if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave;
-
-	mes "I'll teach you all I know, but";
-	mes "you need to steal some things";
-	mes "for me:";
-	mes "3 Sapphires";
-	mes "1 Ruby";
-	next;
-	
-	mes "[Kiltin]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby,
-	delitem 726, 3;//Items: Sapphire,
-	delitem 723, 1;//Items: Ruby,
-
-	mes "[Kiltin]";
-	mes "I see you have what you need,";
-	mes "so I'll teach you my talent.";
-	skill 1003,1,0;
-	skill 1004,1,0;
-	close;
-	
-L_noitems:
-	mes "[Kiltin]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-		
-L_nosin:
-	mes "Sorry, but I'm on service of Shadowmen.";
-	emotion e_gasp;
-	close;
-
-L_alreadyhave:
-	mes "I've already tought you";
-	mes "everything I know...";
-	close;
-}
-
-//============================================================
-// BARD - PANG VOICE
-//============================================================
-prontera.gat,134,328,7	script	Timid man	89,{
-	mes "[Timid man]";
-	if(BaseJob!=Job_Bard) goto L_nobard;
-	if(getskilllv(1010)) goto L_alreadyhave;
-	if(JobLevel<40) goto L_nojob;
-
-	mes "I'll teach you all I know, but";
-	mes "I'm a little thirsty. Bring me";
-	mes "1 Tropical Sograt";
-	next;
-	
-	mes "[Timid man]";
-	mes "Let me check your items.";
-	next;
-	
-	if (countitem(12112)<1) goto L_noitems;//Items: Tropical_Sograt,
-	delitem 12112, 1;//Items: Tropical_Sograt,
-	mes "[Timid man]";
-	mes "I see you have what you need,";
-	mes "so I'll teach you my talent.";
-	skill 1010,1,0;
-	close;
-	
-L_noitems:
-	mes "[Timid man]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-		
-L_nobard:
-	mes "Hum... you don't seems to be a musician";
-	emotion e_gasp;
-	close;
-
-L_alreadyhave:
-	mes "I've already tought you";
-	mes "everything I know...";
-	close;
-
-L_nojob:
-	mes "Come back when you've learned";
-	mes "more about being a bard.";
-	close;
-}
-
-//============================================================
-// DANCER - WINK OF CHARM
-//============================================================
-comodo.gat,205,171,7	script	Chanel	724,{
-	mes "[Chanel]";
-	if(BaseJob!=Job_Dancer) goto L_nodancer;
-	if(getskilllv(1011)) goto L_alreadyhave;
-	mes "I'll teach you all I know for:";
-	mes "1 Crystal Mirror";
-	mes "1 Alcohol";
-	mes "1 China";
-	mes "1 Apple";
-	mes "3 Bananas";
-	mes "5 Well-baked Cookies";
-	next;
-	
-	mes "[Chanel]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie,
-	delitem 747, 1;//Items: Crystal_Mirror,
-	delitem 970, 1;//Items: Alcohol,
-	delitem 736, 1;//Items: China,
-	delitem 512, 1;//Items: Apple,
-	delitem 513, 3;//Items: Banana,
-	delitem 538, 5;//Items: Well-baked_Cookie,
-
-	mes "[Chanel]";
-	mes "I see you have what you need,";
-	mes "so I'll teach you my talent.";
-	skill 1011,1,0;
-	close;
-	
-L_noitems:
-	mes "[Chanel]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-		
-L_nodancer:
-	mes "Hum... you don't seems to be a musician";
-	emotion e_gasp;
-	close;
-
-L_alreadyhave:
-	mes "I've already tought you";
-	mes "everything I know...";
-	close;
-}
-
-//============================================================
-// KNIGHT - CHARGE ATTACK
-//============================================================
-prt_in.gat,84,98,3	script	Esope	734,{
-	mes "[Esope]";
-	if(BaseJob!=Job_Knight) goto L_noknight;
-	if(getskilllv(1001)) goto L_alreadyhave;
-
-	mes "I'll teach you all I know for:";
-	mes "5 Candy canes";
-	mes "3 Witherless Roses";
-	next;
-	
-	mes "[Esope]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
-	delitem 530, 5;//Items: Candy_Cane,
-	delitem 748, 3;//Items: Witherless_Rose,
-	
-	mes "[Esope]";
-	mes "I see you have what you need,";
-	mes "so I'll teach you my talent.";
-	skill 1001,1,0;
-	close;
-
-L_noitems:
-	mes "[Esope]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-		
-L_noknight:
-	mes "Looking for your master?";
-	emotion e_gasp;
-	close;
-
-L_alreadyhave:
-	mes "I've already tought you";
-	mes "everything I know...";
-	close;
-}
-
-//============================================================
-// ROGUE - CLOSE CONFINE
-//============================================================
-in_rogue.gat,387,94,3	script	Hyzaragrack	84,{
-	mes "[Hyzaragrack]";
-	if(BaseJob!=Job_Rogue) goto L_norogue;
-	if(getskilllv(1005)) goto L_alreadyhave;
-
-	mes "I'll teach you all I know, but";
-	mes "you'll have to steel some things";
-	mes "for me first...";
-	mes "5 Immortal Hearts";
-	mes "5 Stone Hearts";
-	mes "2 Burning hearts";
-	next;
-	
-	mes "[Hyzaragrack]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(929)<5 || countitem(953)<5 || countitem(7097)<2) goto L_noitems;//Items: Immortal_Heart, Stone_Heart, Burning_Heart,
-	delitem 929, 5;//Items: Immortal_Heart,
-	delitem 953, 5;//Items: Stone_Heart,
-	delitem 7097, 2;//Items: Burning_Heart,
-	
-	mes "[Hyzaragrack]";
-	mes "I see you have what you need,";
-	mes "so I'll teach you my talent.";
-	skill 1005,1,0;
-	close;
-
-L_noitems:
-	mes "[Hyzaragrack]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-	
-L_norogue:
-	mes "Looking for your master?";
-	emotion e_gasp;
-	close;
-	
-L_alreadyhave:
-	mes "I've already tought you";
-	mes "everything I know...";
-	close;
-}
-
-//============================================================
-// WIZARD - SIGHTBLASTER
-//============================================================
-gef_tower.gat,116,37,1	script	Nyao	748,{
-	mes "[Nyao]";
-	if(BaseJob!=Job_Wizard) goto L_nowiz;
-	if(getskilllv(1006)) goto L_alreadyhave;
-
-	mes "I'll teach you all I know for:";
-	mes "10 Crystal Blue";
-	mes "10 Green Live";
-	mes "10 Red Blood";
-	mes "10 Wind of Verdure";
-	next;
-	
-	mes "[Nyao]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live,
-	delitem 990, 10;//Items: Red_Blood,
-	delitem 991, 10;//Items: Crystal_Blue,
-	delitem 992, 10;//Items: Wind_of_Verdure,
-	delitem 993, 10;//Items: Green_Live,
-	
-	mes "[Nyao]";
-	mes "I see you have what you need,";
-	mes "so I'll teach you my talent.";
-	skill 1006,1,0;
-	close;
-	
-L_noitems:
-	mes "[Nyao]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-	
-L_nowiz:
-	mes "You must have the magical power.";
-	emotion e_gasp;
-	close;
-
-L_alreadyhave:
-	mes "I've already tought you";
-	mes "everything I know...";
-	close;
-}
-
-//============================================================
-// PRIEST - REDEMPTIO
-//============================================================
-prt_church.gat,111,112,3	script	Nun Linus	79,{
-	mes "[Nun Linus]";
-	if(BaseJob!=Job_Priest) goto L_nopriest;
-	if(getskilllv(1014)) goto L_alreadyhave;
-	if(getskilllv(54)<1) goto L_norez;
-
-	mes "I can teach you the mercy of God";
-	mes "if you bring me a couple things,";
-	mes "and if God finds you worthy!";
-	mes "1 Blue Gemstone";
-	mes "1 Holy Water";
-	next;
-	
-	mes "[Nun Linus]";
-	mes "Let me check your items.";
-	next;
-	
-	if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water,
-	delitem 717, 1;//Items: Blue_Gemstone,
-	delitem 523, 1;//Items: Holy_Water,
-	
-	mes "[Nun Linus]";
-	mes "I see you have what you need,";
-	mes "so we shall see if God finds";
-	mes "you worthy yet!";
-	next;
-	if(rand(100)<JobLevel+25) goto L_bless;
-	mes "[Nun Linus]";
-	mes "Sorry, but God has not";
-	mes "shined on you as of yet.";
-	mes "Try again when you are a";
-	mes "stronger Priest.";
-	close;
-	
-L_bless:
-	mes "[Nun Linus]";
-	mes "Hum... I see god is shined on you this time";
-	skill 1014,1,0;
-	close;
-	
-L_noitems:
-	mes "[Nun Linus]";
-	mes "You dont have enough items.";
-	mes "Come back when you have all";
-	mes "the required items for me.";
-	close;
-		
-L_nopriest:
-	mes "Sorry, you need to have some faith in God.";
-	emotion e_gasp;
-	close;
-
-L_alreadyhave:
-	mes "I've already tought you";
-	mes "everything I know...";
-	close;
-
-L_norez:
-	mes "Come back when you've learned";
-	mes "more about priest and God.";
-	close;
-}
-

+ 84 - 0
npc/quests/skills/alchemist_skills.txt

@@ -0,0 +1,84 @@
+//===== eAthena Script ======================================= 
+//= Blacksmith Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// ALCHEMIST - ELEMENTAL POTION CREATION
+//============================================================
+yuno_in04.gat,33,108,5	script	Pislik	750,{
+	mes "[Pislik]";
+	if(BaseJob!=Job_Alchem) goto L_noalche;
+	if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
+	if(JobLevel<40) goto L_nojob;
+
+	mes "I'll teach you all I know, but";
+	mes "you have to bring me some things";
+	mes "first.";
+	mes "5 Yellow Gemstones";
+	mes "4 Empty Potion Bottles";
+	mes "10 Hearts of Mermaid";
+	mes "10 Moth Dust";
+	mes "20 Maneater Blossoms";
+	mes "1 Geek Glasses";
+	next;
+	
+	mes "[Pislik]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
+	delitem 715, 5;//Items: Yellow_Gemstone,
+	delitem 1093, 4;//Items: Empty_Potion_Bottle,
+	delitem 950, 10;//Items: Heart_of_Mermaid,
+	delitem 1057, 10;//Items: Moth_Dust,
+	delitem 1032, 20;//Items: Maneater_Blossom,
+	delitem 2243, 1;//Items: Geek_Glasses,
+	getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
+
+	mes "[Pislik]";
+	mes "I see you have what you need,";
+	mes "so I'll give you my manual.";
+	close;
+	
+L_noitems:
+	mes "[Pislik]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+	
+L_noalche:
+	mes "Sorry, but my knowledge is only about alchemy.";
+	mes "I can't help you.";
+	emotion e_gasp;
+	close;
+
+L_alreadyhave:
+	mes "I've already given you";
+	mes "my Elemental Potion Creation Guide...";
+	close;
+
+L_nojob:
+	mes "Come back when you've learned";
+	mes "more about being an Alchemist.";
+	close;
+}

+ 71 - 0
npc/quests/skills/assassin_skills.txt

@@ -0,0 +1,71 @@
+//===== eAthena Script ======================================= 
+//= Assassin Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE
+//============================================================
+in_moc_16.gat,14,21,3	script	Kiltin	884,{
+	mes "[Kiltin]";
+	if(BaseJob!=Job_Assassin) goto L_nosin;
+	if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave;
+
+	mes "I'll teach you all I know, but";
+	mes "you need to steal some things";
+	mes "for me:";
+	mes "3 Sapphires";
+	mes "1 Ruby";
+	next;
+	
+	mes "[Kiltin]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby,
+	delitem 726, 3;//Items: Sapphire,
+	delitem 723, 1;//Items: Ruby,
+
+	mes "[Kiltin]";
+	mes "I see you have what you need,";
+	mes "so I'll teach you my talent.";
+	skill 1003,1,0;
+	skill 1004,1,0;
+	close;
+	
+L_noitems:
+	mes "[Kiltin]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+		
+L_nosin:
+	mes "Sorry, but I'm on service of Shadowmen.";
+	emotion e_gasp;
+	close;
+
+L_alreadyhave:
+	mes "I've already taught you";
+	mes "everything I know...";
+	close;
+}
+

+ 71 - 0
npc/quests/skills/bard_skills.txt

@@ -0,0 +1,71 @@
+//===== eAthena Script ======================================= 
+//= Bard Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// BARD - PANG VOICE
+//============================================================
+prontera.gat,134,328,7	script	Timid man	89,{
+	mes "[Timid man]";
+	if(BaseJob!=Job_Bard) goto L_nobard;
+	if(getskilllv(1010)) goto L_alreadyhave;
+	if(JobLevel<40) goto L_nojob;
+
+	mes "I'll teach you all I know, but";
+	mes "I'm a little thirsty. Bring me";
+	mes "1 Tropical Sograt";
+	next;
+	
+	mes "[Timid man]";
+	mes "Let me check your items.";
+	next;
+	
+	if (countitem(12112)<1) goto L_noitems;//Items: Tropical_Sograt,
+	delitem 12112, 1;//Items: Tropical_Sograt,
+	mes "[Timid man]";
+	mes "I see you have what you need,";
+	mes "so I'll teach you my talent.";
+	skill 1010,1,0;
+	close;
+	
+L_noitems:
+	mes "[Timid man]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+		
+L_nobard:
+	mes "Hum... you don't seem to be a musician";
+	emotion e_gasp;
+	close;
+
+L_alreadyhave:
+	mes "I've already taught you";
+	mes "everything I know...";
+	close;
+
+L_nojob:
+	mes "Come back when you've learned";
+	mes "more about being a Bard.";
+	close;
+}

+ 141 - 0
npc/quests/skills/blacksmith_skills.txt

@@ -0,0 +1,141 @@
+//===== eAthena Script ======================================= 
+//= Blacksmith Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// BLACKSMITH SKILL - GREED + UNFAIR TRICK
+//============================================================
+//== GOODDAY - GREED SKILL ===================================
+geffen.gat,172,53,7	script	Goodday	826,{
+	mes "[Goodday]";
+	if(BaseJob!=Job_Blacksmith) goto L_nosmith;
+	if(getskilllv(1013)) goto L_alreadyhave;
+	if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
+
+	mes "You look pretty strong, so I'll";
+	mes "teach you a little trick I found";
+	mes "while watching some wizards move";
+	mes "things around without lifting a";
+	mes "finger!";
+	skill 1013,1,0;
+	close;
+
+L_notstrong:
+	mes "Come back when you're strong";
+	mes "enough to handle the weight";
+	mes "of my ability. You will need";
+	mes "to be able to carry over 5000";
+	mes "weight, and not be over 90%.";
+	close;
+
+L_nosmith:
+	mes "Geffen is such a great town.";
+	mes "Don't you think so too?";
+	next;
+	emotion 23;
+	mes "[Goodday]";
+	mes "WHAT...";
+	mes "You don't!";	
+	close;
+
+L_alreadyhave:
+	mes "I've already taught you";
+	mes "everything I know, so I";
+	mes "need to get back to my";
+	mes "work.";
+	close;
+}
+
+//== AKI - UNFAIR TRICK SKILL ==================================
+geffen.gat,178,72,7	script	Aki	726,{
+	mes "[Aki]";
+	if(BaseJob!=Job_Blacksmith) goto L_nosmith;
+	if(getskilllv(1012)) goto L_alreadyhave;
+	if(getskilllv(1013)<1) goto L_nogreed;
+	if(JobLevel<30) goto L_nojob;
+	mes "We're going to need a few things";
+	mes "for this lesson. Bring me:";
+	mes "2 Steel";
+	mes "8 Coal";
+	mes "2 Iron Hammers";
+	mes "1 Detrimindexta";
+	mes "500 Zeny";
+	next;
+	
+	mes "[Aki]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
+	delitem 999, 2;//Items: Steel,
+	delitem 1003, 8;//Items: Coal,
+	delitem 613, 2;//Items: Iron_Hammer,
+	delitem 971, 1;//Items: Detrimindexta,
+	set zeny, zeny-500;
+	
+	mes "[Aki]";
+	mes "Good, You brought everything";
+	mes "with you already! We'll start";
+	mes "the process now.";
+	skill 1012,1,0;
+	next;
+	
+	specialeffect 183;
+	mes "Wow, you're a fast learner.";
+	mes "Enjoy your new talents!";
+	close;
+
+L_noitems:
+	mes "[Aki]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+	
+L_nosmith:
+	mes "Don't mind Goodday overthere.";
+	mes "He thinks everyone should like";
+	mes "this boring place!";
+	emotion e_laugh;
+	close;
+
+L_nogreed:
+	mes "If you're looking for more";
+	mes "to learn, then you should";
+	mes "talk to Goodday over there";
+	close;
+
+L_alreadyhave:
+	mes "WOW, I guess you've learned";
+	mes "all that the Blacksmith's of";
+	mes "Geffen can teach. Good luck";
+	mes "with your travels.";
+	close;
+	
+L_nojob:
+	mes "Come back when you've learned";
+	mes "more about being a Blacksmith.";
+	mes "You will need a Job level of at";
+	mes "least lv 30 to learn what I";
+	mes "know.";
+	close;
+}

+ 107 - 0
npc/quests/skills/crusader_skills.txt

@@ -0,0 +1,107 @@
+//===== eAthena Script ======================================= 
+//= Crusader Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// CRUSADER SKILL - SHRINK
+//============================================================
+geffen.gat,110,118,3	script	Ford	752,{
+	mes "[Ford]";
+	if(BaseJob!=Job_Crusader) goto L_nocruz;
+	if(getskilllv(1002)) goto L_alreadyhave;
+	mes "Maybe I'll teach you a little skill";
+	mes "if you bring me a few things...";
+	mes "Bring me these items and we'll";
+	mes "see if I feel like giving it to you.";
+	next;
+	mes "[Ford]";
+	mes "1 Red Potion";
+	mes "20 Sticky Mucus";
+	mes "3 Empty Bottles";
+	mes "5 Jellopies";
+	mes "1 Unripe Apple";
+	mes "1 Grape";
+	mes "1 Coal";
+	mes "3 Cyfars";
+	next;
+	
+	mes "[Ford]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
+	delitem 501, 1;//Items: Red_Potion,
+	delitem 938, 20;//Items: Sticky_Mucus,
+	delitem 713, 3;//Items: Empty_Bottle,
+	delitem 909, 5;//Items: Jellopy,
+	delitem 619, 1;//Items: Unripe_Apple,
+	delitem 514, 1;//Items: Grape,
+	delitem 1003, 1;//Items: Coal,
+	delitem 7053, 3;//Items: Cyfar,
+	mes "[Ford]";
+	mes "Time to roll my lucky dice.";
+	mes "Good luck, I almost never lose.";
+//TODO: add DICE emotions? 8)
+	emotion 29;
+	next;
+	if(rand(1,6)!=3) goto L_lose;
+	emotion 58;
+	next;
+	
+	skill 1002,1,0;
+	mes "[Ford]";
+	mes "I can't believe I lost!";
+	mes "I NEVER lose...";
+	emotion 28;
+	close;
+	
+L_noitems:
+	mes "[Ford]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+		
+L_lose:
+	emotion 63;
+	next;
+	mes "[Ford]";
+	mes "I win again!!";
+	mes "I'm not teaching you";
+	mes "anything this time. Come";
+	mes "back if you want to Try";
+	mes "again";
+	close;
+	
+L_nocruz:
+	mes "If you are not a Crusader,";
+	mes "then you have no business";
+	mes "with me...";
+	close;
+	
+L_alreadyhave:
+	mes "Hey, you were lucky I";
+	mes "even taught you the";
+	mes "skill I did! Don't press";
+	mes "your luck.";
+	close;
+}

+ 74 - 0
npc/quests/skills/dancer_skills.txt

@@ -0,0 +1,74 @@
+//===== eAthena Script ======================================= 
+//= Dancer Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// DANCER - WINK OF CHARM
+//============================================================
+comodo.gat,205,171,7	script	Chanel	724,{
+	mes "[Chanel]";
+	if(BaseJob!=Job_Dancer) goto L_nodancer;
+	if(getskilllv(1011)) goto L_alreadyhave;
+	mes "I'll teach you all I know for:";
+	mes "1 Crystal Mirror";
+	mes "1 Alcohol";
+	mes "1 China";
+	mes "1 Apple";
+	mes "3 Bananas";
+	mes "5 Well-baked Cookies";
+	next;
+	
+	mes "[Chanel]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie,
+	delitem 747, 1;//Items: Crystal_Mirror,
+	delitem 970, 1;//Items: Alcohol,
+	delitem 736, 1;//Items: China,
+	delitem 512, 1;//Items: Apple,
+	delitem 513, 3;//Items: Banana,
+	delitem 538, 5;//Items: Well-baked_Cookie,
+
+	mes "[Chanel]";
+	mes "I see you have what you need,";
+	mes "so I'll teach you my talent.";
+	skill 1011,1,0;
+	close;
+	
+L_noitems:
+	mes "[Chanel]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+		
+L_nodancer:
+	mes "Hum... you don't seem to be a musician";
+	emotion e_gasp;
+	close;
+
+L_alreadyhave:
+	mes "I've already taught you";
+	mes "everything I know...";
+	close;
+}

+ 87 - 0
npc/quests/skills/hunter_skills.txt

@@ -0,0 +1,87 @@
+//===== eAthena Script ======================================= 
+//= Hunter Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// HUNTER SKILL - PHANTASMIC ARROW
+//============================================================
+payon_in02.gat,54,13,7	script	Master Kabac	55,{
+	mes "[Master Kabac]";
+	if(BaseJob!=Job_Hunter) goto L_hunterno;
+	if(getskilllv(1009)) goto L_alreadyhave;
+	if(JobLevel<40) goto L_nojob;
+
+	mes "I can teach you a secret";
+	mes "technique pased down through";
+	mes "my family for generation. My";
+	mes "family has guarded this secret";
+	mes "for years, but I could teach";
+	mes "for a few supplies.";
+	next;
+	mes "[Master Kabac]";
+	mes "I am running low on on a few";
+	mes "things. Here is my list:";
+	mes "5 Cursed Rubys";
+	mes "5 Harpy's Feathers";
+	mes "30 Pet Food";
+	next;
+	
+	mes "[Master Kabac]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food,
+	delitem 724, 5;//Items: Cursed_Ruby,
+	delitem 7115, 5;//Items: Harpy_Feather,
+	delitem 537, 30;//Items: Pet_Food,
+	
+	mes "[Master Kabac]";
+	mes "I see you have what you need,";
+	mes "so I'll teach you my talent.";
+	skill 1009,1,0;
+	close;
+
+L_noitems:
+	mes "[Master Kabac]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+		
+L_nojob:
+	mes "Come back when you've Learned";
+	mes "more about being a Hunter.";
+	mes "You need to have at least 40";
+	mes "levels as a hunter first.";
+	close;
+
+L_alreadyhave:
+	mes "Ahh, my apprentence, you";
+	mes "came to visit me...";
+	close;
+	
+L_hunterno:
+	mes "Is there something I can";
+	mes "help you with? I believe";
+	mes "you have the wrong old man.";
+	close;
+}

+ 67 - 0
npc/quests/skills/knight_skills.txt

@@ -0,0 +1,67 @@
+//===== eAthena Script ======================================= 
+//= Knight Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// KNIGHT - CHARGE ATTACK
+//============================================================
+prt_in.gat,84,98,3	script	Esope	734,{
+	mes "[Esope]";
+	if(BaseJob!=Job_Knight) goto L_noknight;
+	if(getskilllv(1001)) goto L_alreadyhave;
+
+	mes "I'll teach you all I know for:";
+	mes "5 Candy canes";
+	mes "3 Witherless Roses";
+	next;
+	
+	mes "[Esope]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
+	delitem 530, 5;//Items: Candy_Cane,
+	delitem 748, 3;//Items: Witherless_Rose,
+	
+	mes "[Esope]";
+	mes "I see you have what you need,";
+	mes "so I'll teach you my talent.";
+	skill 1001,1,0;
+	close;
+
+L_noitems:
+	mes "[Esope]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+		
+L_noknight:
+	mes "Looking for your master?";
+	emotion e_gasp;
+	close;
+
+L_alreadyhave:
+	mes "I've already taught you";
+	mes "everything I know...";
+	close;
+}

+ 77 - 0
npc/quests/skills/monk_skills.txt

@@ -0,0 +1,77 @@
+//===== eAthena Script ======================================= 
+//= Monk Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// MONK - KI TRANSLATION + KI EXPLOSION
+//============================================================
+monk_test.gat,316,69,3	script	Krate	823,{
+	mes "[Krate]";
+	if(BaseJob!=Job_Monk) goto L_nomonk;
+	if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave;
+	if(monk_skill) goto L_verif;
+	if(Weight>0) goto L_heavymonk;
+	mes "I'll teach you all I know, but you must bring me:";
+	mes "40 Stems";
+	mes "3 Shoots";
+	set monk_skill, 1;
+	next;
+	goto L_verif;
+	
+L_verif:
+	mes "Let me check your items.";
+	next;
+	if(countitem(711)<3 || countitem(905)<40) goto L_noitems;//Items: Shoot, Stem,
+	delitem 711, 3;//Items: Shoot,
+	delitem 905, 40;//Items: Stem,
+	next;
+	mes "[Krate]";
+	mes "I see you have what you need,";
+	mes "so I'll teach you my talent.";
+	skill 1015,1,0;
+	skill 1016,1,0;
+	set monk_skill, 0;
+	close;
+	
+L_noitems:
+	mes "[Krate]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+	
+L_nomonk:
+	mes "It's seems that your soul is disagree with your body";
+	mes "come back when your body and your soul will be like Ying and Yang.";
+	emotion e_gasp;
+	close;
+	
+L_alreadyhave:
+	mes "I've already taught you";
+	mes "everything I know...";
+	close;
+
+L_heavymonk:
+	mes "Come back when you've cleansed";
+	mes "youself of your worldly possesions.";
+	close;
+}

+ 88 - 0
npc/quests/skills/priest_skills.txt

@@ -0,0 +1,88 @@
+//===== eAthena Script ======================================= 
+//= Priest Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// PRIEST - REDEMPTIO
+//============================================================
+prt_church.gat,111,112,3	script	Nun Linus	79,{
+	mes "[Nun Linus]";
+	if(BaseJob!=Job_Priest) goto L_nopriest;
+	if(getskilllv(1014)) goto L_alreadyhave;
+	if(getskilllv(54)<1) goto L_norez;
+
+	mes "I can teach you the mercy of God";
+	mes "if you bring me a couple things,";
+	mes "and if God finds you worthy!";
+	mes "1 Blue Gemstone";
+	mes "1 Holy Water";
+	next;
+	
+	mes "[Nun Linus]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water,
+	delitem 717, 1;//Items: Blue_Gemstone,
+	delitem 523, 1;//Items: Holy_Water,
+	
+	mes "[Nun Linus]";
+	mes "I see you have what you need,";
+	mes "so we shall see if God finds";
+	mes "you worthy yet!";
+	next;
+	if(rand(100)<JobLevel+25) goto L_bless;
+	mes "[Nun Linus]";
+	mes "Sorry, but God has not";
+	mes "shined on you as of yet.";
+	mes "Try again when you are a";
+	mes "stronger Priest.";
+	close;
+	
+L_bless:
+	mes "[Nun Linus]";
+	mes "Hum... I see god is shined on you this time";
+	skill 1014,1,0;
+	close;
+	
+L_noitems:
+	mes "[Nun Linus]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+		
+L_nopriest:
+	mes "Sorry, you need to have some faith in God.";
+	emotion e_gasp;
+	close;
+
+L_alreadyhave:
+	mes "I've already taught you";
+	mes "everything I know...";
+	close;
+
+L_norez:
+	mes "Come back when you've learned";
+	mes "more about priest and God.";
+	close;
+}

+ 71 - 0
npc/quests/skills/rogue_skills.txt

@@ -0,0 +1,71 @@
+//===== eAthena Script ======================================= 
+//= Rogue Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// ROGUE - CLOSE CONFINE
+//============================================================
+in_rogue.gat,387,94,3	script	Hyzaragrack	84,{
+	mes "[Hyzaragrack]";
+	if(BaseJob!=Job_Rogue) goto L_norogue;
+	if(getskilllv(1005)) goto L_alreadyhave;
+
+	mes "I'll teach you all I know, but";
+	mes "you'll have to steel some things";
+	mes "for me first...";
+	mes "5 Immortal Hearts";
+	mes "5 Stone Hearts";
+	mes "2 Burning hearts";
+	next;
+	
+	mes "[Hyzaragrack]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(929)<5 || countitem(953)<5 || countitem(7097)<2) goto L_noitems;//Items: Immortal_Heart, Stone_Heart, Burning_Heart,
+	delitem 929, 5;//Items: Immortal_Heart,
+	delitem 953, 5;//Items: Stone_Heart,
+	delitem 7097, 2;//Items: Burning_Heart,
+	
+	mes "[Hyzaragrack]";
+	mes "I see you have what you need,";
+	mes "so I'll teach you my talent.";
+	skill 1005,1,0;
+	close;
+
+L_noitems:
+	mes "[Hyzaragrack]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+	
+L_norogue:
+	mes "Looking for your master?";
+	emotion e_gasp;
+	close;
+	
+L_alreadyhave:
+	mes "I've already taught you";
+	mes "everything I know...";
+	close;
+}

+ 147 - 0
npc/quests/skills/sage_skills.txt

@@ -0,0 +1,147 @@
+//===== eAthena Script ======================================= 
+//= Sage Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHARGE
+//============================================================
+yuno_in03.gat,176,24,3	script	Mischna	755,{
+	mes "[Mischna]";
+	if(BaseJob!=Job_Sage) goto L_sageno;
+	if(getskilllv(1007)) goto L_elemental;
+
+	mes "I can teach you a new skill";
+	mes "that I discovered, but you";
+	mes "will need to bring me a few";
+	mes "things to complete the";
+	mes "process.";
+	next;
+	
+	mes "[Mischna]";
+	mes "We will need:";	
+	mes "10 Scorpion Tails";
+	mes "7 Horns";
+	mes "12 Rainbow Shells";
+	mes "10 Snail Shells";
+	mes "4 Blank Scrolls";
+	next;
+	
+	mes "[Mischna]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
+	delitem 904, 10;//Items: Scorpion_Tail,
+	delitem 947, 7;//Items: Horn,
+	delitem 1013, 12;//Items: Rainbow_Shell,
+	delitem 946, 10;//Items: Snail's_Shell,
+	delitem 7433, 4;//Items: Blank_Scroll,
+	
+	mes "[Mischna]";
+	mes "I see you have what we need,";
+	mes "so I'll teach you this new";
+	mes "talent of mine!";
+	skill 1007,1,0;
+	next;
+	
+	mes "[Mischna]";
+	mes "Do you feel more in tune";
+	mes "with nature?";
+	close;
+
+L_noitems:
+	mes "[Mischna]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+	
+L_sageno:
+	mes "Hi I'm Mischna. How are you?";
+	mes "Please enjoy your stay here";
+	mes "within the walls of the great";
+	mes "Sage's guild.";
+	close;
+
+L_sagefail:
+	mes "[Mischna]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	mes "to give you this power over";
+	mes "the elements.";
+	close;
+	
+L_alreadyhave:
+	mes "You are such a wonderful";
+	mes "student. It's too bad I have";
+	mes "nothing more to teach you.";
+	close;
+			
+L_elemental:
+	if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
+	
+	mes "I have one more skill that";
+	mes "I can teach you, but you";
+	mes "will need to bring me one of";
+	mes "these sets in return...";
+	next;
+	
+	mes "[Mischna]";
+	mes "I can only except one set.";
+	mes "20 Red blood (fire)";
+	mes "20 Crystal Blue (water)";
+	mes "20 Wind of Verdure (Wind)";
+	mes "20 Green Live (Earth)";
+	next;
+	
+	mes "[Mischna]";
+	mes "Remember that I can only teach";
+	mes "you one, so choose carefully!";
+	next;
+	
+	menu "Water Charge",sage_1, "Earth Charge",sage_2, "Fire Charge",sage_3, "Wind Charge",sage_4;
+
+		sage_1:
+		if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
+		delitem 991, 20;		//Items: Crystal_Blue,
+		skill 1008,1,0;
+		goto L_alreadyhave;
+
+		sage_2:
+		if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
+		delitem 993, 20;//Items: Green_Live,
+		skill 1017,1,0;
+		goto L_alreadyhave;
+
+		sage_3:
+		if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
+		delitem 990, 20;//Items: Red_Blood,
+		skill 1018,1,0;
+		goto L_alreadyhave;
+
+		sage_4:
+		if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
+		delitem 992, 20;//Items: Wind_of_Verdure,
+		skill 1019,1,0;
+		goto L_alreadyhave;
+}

+ 71 - 0
npc/quests/skills/wizard_skills.txt

@@ -0,0 +1,71 @@
+//===== eAthena Script ======================================= 
+//= Wizard Skills Quests
+//===== By: ================================================== 
+//= Lupus, Reddozen
+//===== Current Version: ===================================== 
+//= 1.3a
+//===== Compatible With: ===================================== 
+//= eAthena Revision 3800+
+//===== Description: ========================================= 
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: ================================= 
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen] 
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// WIZARD - SIGHTBLASTER
+//============================================================
+gef_tower.gat,116,37,1	script	Nyao	748,{
+	mes "[Nyao]";
+	if(BaseJob!=Job_Wizard) goto L_nowiz;
+	if(getskilllv(1006)) goto L_alreadyhave;
+
+	mes "I'll teach you all I know for:";
+	mes "10 Crystal Blue";
+	mes "10 Green Live";
+	mes "10 Red Blood";
+	mes "10 Wind of Verdure";
+	next;
+	
+	mes "[Nyao]";
+	mes "Let me check your items.";
+	next;
+	
+	if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live,
+	delitem 990, 10;//Items: Red_Blood,
+	delitem 991, 10;//Items: Crystal_Blue,
+	delitem 992, 10;//Items: Wind_of_Verdure,
+	delitem 993, 10;//Items: Green_Live,
+	
+	mes "[Nyao]";
+	mes "I see you have what you need,";
+	mes "so I'll teach you my talent.";
+	skill 1006,1,0;
+	close;
+	
+L_noitems:
+	mes "[Nyao]";
+	mes "You don't have enough items.";
+	mes "Come back when you have all";
+	mes "the required items for me.";
+	close;
+	
+L_nowiz:
+	mes "You must have the magical power.";
+	emotion e_gasp;
+	close;
+
+L_alreadyhave:
+	mes "I've already taught you";
+	mes "everything I know...";
+	close;
+}

+ 13 - 1
npc/scripts_jobs.conf

@@ -70,11 +70,23 @@ npc: npc/jobs/2-2e/SoulLinker.txt
 // --------------------------------------------------------------
 // ------------------------ Skill Quests ------------------------
 npc: npc/quests/skills/acolyte_skills.txt
+npc: npc/quests/skills/alchemist_skills.txt
 npc: npc/quests/skills/archer_skills.txt
+npc: npc/quests/skills/assassin_skills.txt
+npc: npc/quests/skills/bard_skills.txt
+npc: npc/quests/skills/blacksmith_skills.txt
+npc: npc/quests/skills/crusader_skills.txt
+npc: npc/quests/skills/dancer_skills.txt
+npc: npc/quests/skills/hunter_skills.txt
+npc: npc/quests/skills/knight_skills.txt
 npc: npc/quests/skills/mage_skills.txt
 npc: npc/quests/skills/merchant_skills.txt
+npc: npc/quests/skills/monk_skills.txt
 npc: npc/quests/skills/novice_skills.txt
+npc: npc/quests/skills/priest_skills.txt
+npc: npc/quests/skills/rogue_skills.txt
+npc: npc/quests/skills/sage_skills.txt
 npc: npc/quests/skills/swordman_skills.txt
 npc: npc/quests/skills/thief_skills.txt
-npc: npc/quests/skills/2nd_class_skills.txt
+npc: npc/quests/skills/wizard_skills.txt
 // --------------------------------------------------------------