Browse Source

Merge branch 'master' of github.com:rathena/rathena

lighta 11 years ago
parent
commit
48919f06e3

+ 16 - 16
db/quest_db.txt

@@ -1111,7 +1111,7 @@
 7364,0,0,0,0,0,0,0,"Deliver Holy Item to Middle-aged Man"
 7365,0,0,0,0,0,0,0,"Better than My Old Button-2"
 7366,0,0,0,0,0,0,0,"Traditional Spiritual Protection and Impudent Girl-1"
-7367,0,0,0,0,0,0,0,"Traditional Spiritual Protection and Impudent Girl-2"
+7367,900,0,0,0,0,0,0,"Traditional Spiritual Protection and Impudent Girl-2"
 7368,0,0,0,0,0,0,0,"Deliver Spiritual Protection-Pedro"
 7369,0,0,0,0,0,0,0,"Deliver Spiritual Protection-Nardo"
 7370,0,0,0,0,0,0,0,"Deliver Spiritual Protection-Pandoi"
@@ -1119,13 +1119,13 @@
 7372,0,0,0,0,0,0,0,"Deliver Spiritual Protection-Talah"
 7373,0,0,0,0,0,0,0,"Deliver Spiritual Protection-Romel"
 7374,0,0,0,0,0,0,0,"Love and Spiritual Protection for All"
-7375,0,0,0,0,0,0,0,"Love and Spiritual Protection Continues"
+7375,86400,0,0,0,0,0,0,"Love and Spiritual Protection Continues"
 7376,0,0,0,0,0,0,0,"Old Man and Cast-Iron Caldron-1"
 7377,0,0,0,0,0,0,0,"Old Man and Cast-Iron Caldron-2"
-7378,0,0,0,0,0,0,0,"Old Man and Cast-Iron Caldron-Regular Trades"
+7378,86400,0,0,0,0,0,0,"Old Man and Cast-Iron Caldron-Regular Trades"
 7379,0,0,0,0,0,0,0,"Peace Preacher"
 7380,0,0,0,0,0,0,0,"To Smith a Traditional Spiritual Protection"
-7381,0,0,0,0,0,0,0,"High Demand on Spiritual Protection Material"
+7381,86400,0,0,0,0,0,0,"High Demand on Spiritual Protection Material"
 7382,0,0,0,0,0,0,0,"Deliver to Pedro"
 7383,0,0,0,0,0,0,0,"Deliver to Nardo"
 7384,0,0,0,0,0,0,0,"Deliver to Pandoi"
@@ -1134,27 +1134,27 @@
 7387,0,0,0,0,0,0,0,"Deliver to Romel"
 7388,0,0,0,0,0,0,0,"Maries's Child"
 7389,0,0,0,0,0,0,0,"Give the Shirt to Maries's Child"
-7390,0,0,0,0,0,0,0,"Worried about Maries's Child"
+7390,86400,0,0,0,0,0,0,"Worried about Maries's Child"
 7391,0,0,0,0,0,0,0,"Jejeling and Jejellopy"
-7392,0,0,0,0,0,0,0,"Collect Jejellopy Regularly"
-7393,0,0,0,0,0,0,0,"Shiny Silver Blade"
-7394,0,0,0,0,0,0,0,"Shiny Tomorrow"
-7395,0,0,0,0,0,0,0,"Ghost on the Perry Ship"
-7396,0,0,0,0,0,0,0,"Angry Soul on Perry Ship"
+7392,86400,0,0,0,0,0,0,"Collect Jejellopy Regularly"
+7393,0,2314,10,2311,10,0,0,"Shiny Silver Blade"
+7394,86400,0,0,0,0,0,0,"Shiny Tomorrow"
+7395,0,0,0,0,0,0,0,"Ghost on the Ferry Ship"
+7396,0,0,0,0,0,0,0,"Angry Soul on Ferry Ship"
 7397,0,0,0,0,0,0,0,"Mumbaki Phong's Advice"
 7398,0,0,0,0,0,0,0,"Offering Bouquet Recommended by Mumbaki"
 7399,0,0,0,0,0,0,0,"Soul Diwata's Story"
 7400,0,0,0,0,0,0,0,"Mumbaki of Port Malaya"
-7401,0,0,0,0,0,0,0,"All Aboard for Perry Sailing"
+7401,86400,0,0,0,0,0,0,"All Aboard for Perry Sailing"
 7402,0,0,0,0,0,0,0,"Bouquet for Diwata"
 7403,0,0,0,0,0,0,0,"Stabilized Perry"
-7404,0,0,0,0,0,0,0,"Get Rid of Jejeling"
-7405,0,0,0,0,0,0,0,"Get Rid of Jejeling - Same Time Tomorrow"
+7404,0,2316,20,0,0,0,0,"Get Rid of Jejeling"
+7405,86400,0,0,0,0,0,0,"Get Rid of Jejeling - Same Time Tomorrow"
 7406,0,0,0,0,0,0,0,"Agree to Collecting Bones!"
 7407,0,0,0,0,0,0,0,"Purified Bone"
-7408,0,0,0,0,0,0,0,"Agree to Come Back Tomorrow?"
-7409,0,0,0,0,0,0,0,"Cannot Meet Eyes with Him!"
-7410,0,0,0,0,0,0,0,"Teach Another Lesson Tomorrow!"
+7408,86400,0,0,0,0,0,0,"Agree to Come Back Tomorrow?"
+7409,0,2309,10,0,0,0,0,"Cannot Meet Eyes with Him!"
+7410,86400,0,0,0,0,0,0,"Teach Another Lesson Tomorrow!"
 
 // Eclage
 7411,0,0,0,0,0,0,0,"The traveler, Fome's story"

+ 41 - 88
npc/re/guides/guides_alberta.txt

@@ -3,14 +3,15 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
 //= Guides for the city of Alberta
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guides.
+//= 1.1 Navigation system update. [Euphy]
 //============================================================ 
 
 alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
@@ -19,7 +20,9 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 	mes "Welcome to ^8B4513Alberta^000000,";
 	mes "the Port City.";
 	mes "Do you need help navigating the city?";
+	F_Navi("[Alberta Guide]");
 	next;
+	set .@str$,"Would you like to check any other locations?";
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
@@ -29,54 +32,54 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 				case 1:
 					mes "[Alberta Guide]";
 					mes "Let me mark the location of the";
-					mes "the ^0000FFTool Shop^000000";
+					mes "the "+F_Navi("Tool Shop","alberta,98,154","^0000FF");
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,98,154,0,0x0A82FF;
 					next;
 					break;
 				case 2:
 					mes "[Alberta Guide]";
-					mes "The ^B9062FForge^000000 is currently";
+					mes "The "+F_Navi("Forge","alberta,35,41","^B9062F")+" is currently";
 					mes "located inside the Merchant Guild building.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,35,41,1,0xFF0000;
 					next;
 					break;
 				case 3:
 					mes "[Alberta Guide]";
 					mes "Let me mark the location of the";
-					mes "the ^FF5400Weapon & Armor Shop^000000";
+					mes "the "+F_Navi("Weapon & Armor Shop","alberta,117,37","^FF5400");
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,117,37,2,0xFFB400;
 					next;
 					break;
 				case 4:
 					mes "[Alberta Guide]";
 					mes "Let me mark the location of the";
-					mes "the ^006400Inn^000000";
+					mes "the "+F_Navi("Inn","alberta,65,233","^006400");
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,65,233,3,0xAAFF00;
 					next;
 					break;
 				case 5:
 					mes "[Alberta Guide]";
 					mes "Let me mark the location of the";
-					mes "the ^7F3300Beauty Salon^000000";
+					mes "the "+F_Navi("Beauty Salon","alberta,48,145","^7F3300");
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,48,145,4,0xD2691E;
 					next;
 					break;
 				case 6:
 					mes "[Alberta Guide]";
-					mes "The Merchant Guild is where";
-					mes "you can change your job to ^800080Merchant.";
+					mes "The "+F_Navi("Merchant Guild","alberta,33,41")+" is where";
+					mes "you can change your job to ^800080Merchant^000000.";
 					mes "Let me mark its location";
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,33,41,5,0xDA70D6;
 					next;
 					break;
@@ -92,10 +95,10 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) {
 				case 1:
 					mes "[Alberta Guide]";
-					mes "^B9062FEden Teleport Officers^000000 are located in south Alberta";
-					mes "and inside the Merchant Guild building.";
+					mes "^B9062FEden Teleport Officers^000000 are located in "+F_Navi("south Alberta","alberta,121,68");
+					mes "and inside the "+F_Navi("Merchant Guild","alberta,33,41")+" building.";
 					mes "Let me mark their locations on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,33,41,6,0xFF0000;
 					viewpoint 1,121,68,7,0xFF0000;
 					next;
@@ -105,7 +108,7 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 					mes "Let me mark the location of the";
 					mes "^0000FFKafra Employees^000000";
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,33,41,8,0x0A82FF;
 					viewpoint 1,113,60,9,0x0A82FF;
 					next;
@@ -113,8 +116,8 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 				case 3:
 					mes "[Alberta Guide]";
 					mes "When you win event items,";
-					mes "you can claim them through the ^FF5400Cool Event Employee^000000.";
-					mes "Would you like to check any other locations?";
+					mes "you can claim them through the "+F_Navi("Cool Event Employee","alberta,148,57","^FF5400")+".";
+					mes .@str$;
 					viewpoint 1,148,57,10,0xFFB400;
 					next;
 					break;
@@ -122,17 +125,17 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 					mes "[Alberta Guide]";
 					mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
 					mes "are located";
-					mes "near the center of the city.";
-					mes "Would you like to check any other locations?";
+					mes "near the "+F_Navi("center of the city","alberta,117,158")+".";
+					mes .@str$;
 					viewpoint 1,117,158,11,0xD2691E;
 					next;
 					break;
 				case 5:
 					mes "[Alberta Guide]";
-					mes "The ^006400Chef Assistant^000000 in Alberta";
+					mes "The "+F_Navi("Chef Assistant","alberta,167,135","^006400")+" in Alberta";
 					mes "has many regular customers,";
 					mes "especially for his ^006400Delicious Fishes^000000.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,167,135,12,0xAAFF00;
 					next;
 					break;
@@ -145,77 +148,32 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 		case 3:
 			set .@loop,1;
 			while (.@loop) {
-				switch(select("[ Port - Northern Dock ]:[ Port - Brasilis ]:[ Port - Amatsu ]:[ Port - Kunlun ]:[ Port - Moscovia ]:[ Port - Louyang ]:[ Port - Ayothaya ]:Previous Menu")) {
+				switch(select("[ Port - Northern Dock ]:[ Port - Central Dock ]:[ Port - Southern Dock ]:Previous Menu")) {
 				case 1:
 					mes "[Alberta Guide]";
-					mes "You can use";
-					mes "the ^B9062FNorthern Dock^000000";
-					mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,192,151,13,0xFF0000;
+					mes "You can use the "+F_Navi("Northern Dock","alberta,192,196");
+					mes "to go to ^0000FFPort Malaya^000000 or ^0000FFDewata^000000.";
+					mes .@str$;
+					viewpoint 1,192,196,13,0xFF0000;
 					next;
 					break;
 				case 2:
 					mes "[Alberta Guide]";
-					mes "Please talk to the ^800080Crewman^000000 at the Alberta Port";
-					mes "if you'd like to visit ^800080Brasilis^000000,";
-					mes "the City of Passion.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,246,82,14,0xDA70D6;
+					mes "You can use the "+F_Navi("Central Dock","alberta,192,151");
+					mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
+					mes .@str$;
+					viewpoint 1,192,151,14,0xFF0000;
 					next;
 					break;
 				case 3:
 					mes "[Alberta Guide]";
-					mes "Please talk to the";
-					mes "the ^0000FFSea Captain^000000 at the Alberta Port";
-					mes "if you'd like to enjoy viewing cherry blossoms";
-					mes "in ^0000FFAmatsu^000000.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,246,74,15,0x0A82FF;
+					mes "You can use the "+F_Navi("Southern Dock","alberta,245,86");
+					mes "to go to ^0000FFTurtle Island^000000, ^0000FFBrasilis^000000, ^0000FFAmatsu^000000, ^0000FFKunlun^000000, ^0000FFMoscovia^000000, ^0000FFLouyang^000000, or ^0000FFAyothaya^000000.";
+					mes .@str$;
+					viewpoint 1,245,86,15,0xFF0000;
 					next;
 					break;
 				case 4:
-					mes "[Alberta Guide]";
-					mes "Please talk to the";
-					mes "^B9062FKunlun Envoy^000000 at the Alberta Port";
-					mes "if you'd like to experience the exotic atmosphere of ^B9062FKunlun^000000.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,246,62,16,0xFF0000;
-					next;
-					break;
-				case 5:
-					mes "[Alberta Guide]";
-					mes "Please talk to the";
-					mes "^FF5400Moscovia P.R. Officer^000000 at the Alberta Port";
-					mes "if you'd like to move to";
-					mes "^FF5400Moscovia^000000,";
-					mes "the Eden on the ocean.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,246,51,17,0xFFB400;
-					next;
-					break;
-				case 6:
-					mes "[Alberta Guide]";
-					mes "Please talk to the";
-					mes "^7F3300Girl^000000 at the Alberta Port";
-					mes "if you'd like to move to the historical city,";
-					mes "^7F3300Louyang^000000.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,246,40,18,0xD2691E;
-					next;
-					break;
-				case 7:
-					mes "[Alberta Guide]";
-					mes "Please talk to";
-					mes "^800080Aibakthing^000000 at the Alberta Port";
-					mes "if you'd like to move to";
-					mes "^800080Ayothaya^000000,";
-					mes "the religious city.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,246,29,19,0xDA70D6;
-					next;
-					break;
-				case 8:
 					set .@loop,0;
 					break;
 				}
@@ -241,10 +199,6 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 			viewpoint 2,1,1,13,0xFFFF00;
 			viewpoint 2,1,1,14,0xFFFF00;
 			viewpoint 2,1,1,15,0xFFFF00;
-			viewpoint 2,1,1,16,0xFFFF00;
-			viewpoint 2,1,1,17,0xFFFF00;
-			viewpoint 2,1,1,18,0xFFFF00;
-			viewpoint 2,1,1,19,0xFFFF00;
 			next;
 			break;
 		case 5:
@@ -256,6 +210,5 @@ alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
 		}
 	}
 }
-
 alberta,120,60,3	duplicate(AlbertaGuide)	Guide#02alberta	105
 alberta,184,143,4	duplicate(AlbertaGuide)	Guide#03alberta	105

+ 33 - 44
npc/re/guides/guides_aldebaran.txt

@@ -3,14 +3,16 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guides for the city of Al De baran
+//= Guides for the city of Al De Baran.
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
+//= 1.1 Navigation system update. [Euphy]
+//=     Optimized.
 //============================================================ 
 
 aldebaran,139,63,4	script	Guide#01aldebaran::GuideAldearan	105,{
@@ -19,7 +21,9 @@ aldebaran,139,63,4	script	Guide#01aldebaran::GuideAldearan	105,{
 	mes "Welcome to ^8B4513Al De Baran^000000,";
 	mes "the Border City.";
 	mes "Do you need help navigating the city?";
+	F_Navi("[Al De Baran Guide]");
 	next;
+	set .@str$,"Would you like to check any other locations?";
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
@@ -27,55 +31,43 @@ aldebaran,139,63,4	script	Guide#01aldebaran::GuideAldearan	105,{
 			while (.@loop) {
 				switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) {
 				case 1:
-					mes "[Al De Baran Guide]";
-					mes "Let me mark the location of the";
-					mes "^B9062FKafra Headquarters^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Kafra Headquarters","aldebaran,61,229","^B9062F");
+					mes .@str$;
 					viewpoint 1,61,229,0,0xFF0000;
 					next;
 					break;
 				case 2:
-					mes "[Al De Baran Guide]";
-					mes "Let me mark the location of the";
-					mes "the ^0000FFAlchemist Guild^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Alchemist Guild","aldebaran,60,60","^0000FF");
+					mes .@str$;
 					viewpoint 1,60,60,1,0x0A82FF;
 					next;
 					break;
 				case 3:
-					mes "[Al De Baran Guide]";
-					mes "Let me mark the location of the";
-					mes "the ^FF5400Clock Tower^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Clock Tower","aldebaran,139,133","^FF5400");
+					mes .@str$;
 					viewpoint 1,139,133,2,0xFFB400;
 					next;
 					break;
 				case 4:
 					mes "[Al De Baran Guide]";
 					mes "Let me mark the location of the";
-					mes "the ^006400Inn^000000 and";
-					mes "the ^006400Tool Shop^000000 building";
+					mes F_Navi("Inn & Tool Shop","aldebaran,197,70","^006400")+" building";
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,197,70,3,0xAAFF00;
 					next;
 					break;
 				case 5:
 					mes "[Al De Baran Guide]";
-					mes "If you'd like to ^7F3300Buy or Repair Equipment^000000,";
+					mes "If you'd like to ";
+					mes F_Navi("Buy or Repair Equipment","aldebaran,197,70","^7F3300")+",";
 					mes "then this is the place you'll want to visit.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,72,197,4,0xD2691E;
 					next;
 					break;
 				case 6:
-					mes "[Al De Baran Guide]";
-					mes "Let me mark the location of the";
-					mes "the ^800080Tavern^000000";
-					mes "on your mini-map.";
+					callsub L_Mark, F_Navi("Tavern","aldebaran,231,106","^800080");
 					viewpoint 1,231,106,5,0xDA70D6;
 					next;
 					break;
@@ -90,38 +82,29 @@ aldebaran,139,63,4	script	Guide#01aldebaran::GuideAldearan	105,{
 			while (.@loop) {
 				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) {
 				case 1:
-					mes "[Al De Baran Guide]";
-					mes "Let me mark the location of the";
-					mes "^B9062FEden Teleport Officer^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Eden Teleport Officer","aldebaran,133,119","^B9062F");
+					mes .@str$;
 					viewpoint 1,133,119,6,0xFF0000;
 					next;
 					break;
 				case 2:
-					mes "[Al De Baran Guide]";
-					mes "Let me mark the location of the";
-					mes "^0000FFKafra Employee^000000";
-					mes "on your mini-map.";
+					callsub L_Mark, "^0000FFKafra Employee^000000";
 					viewpoint 1,143,119,7,0x0A82FF;
 					next;
 					break;
 				case 3:
 					mes "[Al De Baran Guide]";
 					mes "Mr. Claus can teleport";
-					mes "you to ^006400Lutie^000000.";
+					mes "you to "+F_Navi("Lutie","aldebaran,168,168","^006400")+".";
 					mes "Let me mark his location";
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,168,168,8,0xAAFF00;
 					next;
 					break;
 				case 4:
-					mes "[Al De Baran Guide]";
-					mes "Let me mark the location of the";
-					mes "^7F3300Chef Assistant^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Chef Assistant","aldebaran,165,107","^7F3300");
+					mes .@str$;
 					viewpoint 1,165,107,9,0xD2691E;
 					next;
 					break;
@@ -156,8 +139,14 @@ aldebaran,139,63,4	script	Guide#01aldebaran::GuideAldearan	105,{
 			end;
 		}
 	}
+	end;
+L_Mark:
+	mes "[Al De Baran Guide]";
+	mes "Let me mark the location of the";
+	mes getarg(0);
+	mes "on your mini-map.";
+	return;
 }
-
 aldebaran,243,143,2	duplicate(GuideAldearan)	Guide#02aldebaran	105
 aldebaran,135,243,4	duplicate(GuideAldearan)	Guide#03aldebaran	105
 aldebaran,36,135,6	duplicate(GuideAldearan)	Guide#04aldebaran	105

+ 12 - 10
npc/re/guides/guides_amatsu.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 amatsu,202,91,3	script	Amatsu Guide#amatsu	758,{
@@ -27,39 +28,40 @@ amatsu,202,91,3	script	Amatsu Guide#amatsu	758,{
 	mes "as Miss Amatsu.";
 	mes "Please tell me";
 	mes "if you want to know something.";
+	F_Navi("[Amachang]");
 	while (1) {
 		next;
 		switch(select("[ Kafra Employee ]:[ Bar ]:[ Weapon Dealer ]:[ Tool Dealer ]:[ Amatsu Palace ]:[ Chef Assistant ]:[ Ninja Guild Building ]:[ Sea Captain ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
-			callsub L_Mark,"^0000FFKafra Employee";
+			callsub L_Mark, "^0000FFKafra Employee^000000";
 			viewpoint 1,102,149,0,0x0A82FF;
 			break;
 		case 2:
-			callsub L_Mark,"^006400Bar";
+			callsub L_Mark, F_Navi("Bar","amatsu,215,116","^006400");
 			viewpoint 1,215,116,1,0xAAFF00;
 			break;
 		case 3:
-			callsub L_Mark,"^008080Weapon Dealer";
+			callsub L_Mark, F_Navi("Weapon Dealer","amatsu,129,117","^008080");
 			viewpoint 1,129,117,2,0x008080;
 			break;
 		case 4:
-			callsub L_Mark,"^FF1493Tool Dealer";
+			callsub L_Mark, F_Navi("Tool Dealer","amatsu,97,117","^FF1493");
 			viewpoint 1,97,117,3,0xFF1493;
 			break;
 		case 5:
-			callsub L_Mark,"^8B4513Amatsu Palace";
+			callsub L_Mark, F_Navi("Amatsu Palace","amatsu,87,235","^8B4513");
 			viewpoint 1,87,235,4,0x8B4513;
 			break;
 		case 6:
-			callsub L_Mark,"^8A2BE2Chef Assistant";
+			callsub L_Mark, F_Navi("Chef Assistant","amatsu,206,150","^8A2BE2");
 			viewpoint 1,206,150,5,0x8A2BE2;
 			break;
 		case 7:
-			callsub L_Mark,"^4B0082Ninja Guild Building";
+			callsub L_Mark, F_Navi("Ninja Guild Building","amatsu,148,137","^4B0082");
 			viewpoint 1,148,137,6,0x4B0082;
 			break;
 		case 8:
-			callsub L_Mark,"^00BFFFSea Captain";
+			callsub L_Mark, F_Navi("Sea Captain","amatsu,195,79","^00BFFF");
 			viewpoint 1,195,79,7,0x00BFFF;
 			break;
 		case 9:
@@ -84,7 +86,7 @@ amatsu,202,91,3	script	Amatsu Guide#amatsu	758,{
 	end;
 L_Mark:
 	mes "[Amachang]";
-	mes "The "+getarg(0)+"^000000 is";
+	mes "The "+getarg(0)+" is";
 	mes "marked on your mini-map.";
 	mes "Is there anything else I can do for you?";
 	return;

+ 26 - 101
npc/re/guides/guides_ayothaya.txt

@@ -3,73 +3,79 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guide for the city of Ayothaya
+//= Guide for the city of Ayothaya.
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Added missing case. [Joseph]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 ayothaya,203,169,4	script	Ayothaya Guide Noi#01ay	839,{
-	mes "[Noi]";
+	if (strnpcinfo(0) == "Ayothaya Guide Noi#01ay")
+		set .@n$, "[Noi]";
+	else
+		set .@n$, "[Noa]";
+	mes .@n$;
 	mes "Hello~";
 	mes "Welcome to ^8B4513Ayothaya^000000.";
 	mes "This town is linked to a river through the wild forest.";
 	mes "It's a really calm country.";
 	mes "Take your time to look around.";
+	F_Navi(.@n$);
 	while (1) {
 		next;
 		switch(select("[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:[ Aibakthing ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
-			mes "[Noi]";
-			mes "The ^0000FFWeapon Shop^000000";
+			mes .@n$;
+			mes "The "+F_Navi("Weapon Shop","ayothaya,163,90","^0000FF");
 			mes "in Ayothaya has special weapons.";
 			mes "You can find great weapons there.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,163,90,0,0x0A82FF;
 			break;
 		case 2:
-			mes "[Noi]";
-			mes "Our citizens purchase many products in the ^006400Tool Shop^000000.";
+			mes .@n$;
+			mes "Our citizens purchase many products in the "+F_Navi("Tool Shop","ayothaya,131,86","^006400")+".";
 			mes "Make sure you get all you need there.";
-			mes "Do you need anything else??";
+			mes "Do you need anything else?";
 			viewpoint 1,131,86,1,0xAAFF00;
 			break;
 		case 3:
-			mes "[Noi]";
+			mes .@n$;
 			mes "Part of adventuring is collecting information.";
-			mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information.";
+			mes "The "+F_Navi("Tavern","ayothaya,229,72","^008080")+" is crowded with lots of travelers where you can get useful information.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,229,72,2,0x008080;
 			break;
 		case 4:
-			mes "[Noi]";
-			mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer.";
+			mes .@n$;
+			mes "To calm your heart, go to the "+F_Navi("Shrine","ayothaya,208,280","^FF1493")+" and say a prayer.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,208,280,3,0xFF1493;
 			break;
 		case 5:
-			mes "[Noi]";
+			mes .@n$;
 			mes "Ayothaya is close to the beach, so most people enjoy fishing.";
 			mes "They really love to fish.";
-			mes "Go ^8B4513fishing^000000 and try to grab a big fish.";
+			mes "Go "+F_Navi("fishing","ayothaya,255,99","^8B4513")+" and try to grab a big fish.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,255,99,4,0x8B4513;
 			break;
 		case 6:
-			mes "[Noi]";
+			mes .@n$;
 			mes "If you want to return home";
-			mes "find ^00BFFFAibakthing^000000";
+			mes "find "+F_Navi("Aibakthing","ayothaya,151,68","^00BFFF");
 			mes "and ask him to send you back.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,151,68,5,0x00BFFF;
 			break;
 		case 7:
-			mes "[Noi]";
+			mes .@n$;
 			mes "I'll remove all marks from your mini-map.";
 			mes "Do you need anything else??";
 			viewpoint 2,1,1,0,0xFFFFFF;
@@ -80,91 +86,10 @@ ayothaya,203,169,4	script	Ayothaya Guide Noi#01ay	839,{
 			viewpoint 2,1,1,5,0xFFFFFF;
 			break;
 		case 8:
-			mes "[Noi]";
-			mes "Enjoy your trip~!";
-			close;
-		}
-	}
-}
-
-ayothaya,146,86,4	script	Ayothaya Guide Noa#01ay	839,{
-	mes "[Noa]";
-	mes "Hello~";
-	mes "Welcome to ^8B4513Ayothaya^000000.";
-	mes "This town is linked to a river through the wild forest.";
-	mes "It's a really calm country.";
-	mes "Take your time to look around.";
-	while (1) {
-		next;
-		switch(select("[ Kafra Employee ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:[ Aibakthing ]:Remove Marks from Mini-Map:Cancel")) {
-		case 1:
-			mes "[Noa]";
-			mes "The ^0000FFKafra Employee^000000 is";
-			mes "marked on your mini-map.";
-			mes "Check your mini-map.";
-			mes "Is there anything else I can do for you?";
-			viewpoint 1,212,169,0,0x0A82FF;
-			break;
-		case 2:
-			mes "[Noa]";
-			mes "The ^0000FFWeapon Shop^000000";
-			mes "in Ayothaya has special weapons.";
-			mes "You can find great weapons there.";
-			mes "Is there anything else I can do for you?";
-			viewpoint 1,163,90,1,0xAAFF00;
-			break;
-		case 3:
-			mes "[Noa]";
-			mes "Our citizens purchase many products in the ^006400Tool Shop^000000.";
-			mes "Make sure you get all you need there.";
-			mes "Do you need anything else??";
-			viewpoint 1,131,86,2,0x008080;
-			break;
-		case 4:
-			mes "[Noa]";
-			mes "Part of adventuring is collecting information.";
-			mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information.";
-			mes "Is there anything else I can do for you?";
-			viewpoint 1,229,72,3,0xFF1493;
-			break;
-		case 5:
-			mes "[Noa]";
-			mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer.";
-			mes "Is there anything else I can do for you?";
-			viewpoint 1,208,280,4,0x8B4513;
-			break;
-		case 6:
-			mes "[Noa]";
-			mes "Ayothaya is close to the beach, so most people enjoy fishing.";
-			mes "They really love to fish.";
-			mes "Go ^8B4513fishing^000000 and try to grab a big fish.";
-			mes "Is there anything else I can do for you?";
-			viewpoint 1,255,99,5,0x9400D3;
-			break;
-		case 7:
-			mes "[Noa]";
-			mes "If you want to return home";
-			mes "find ^00BFFFAibakthing^000000";
-			mes "and ask him to send you back.";
-			mes "Is there anything else I can do for you?";
-			viewpoint 1,151,68,6,0x00BFFF;
-			break;
-		case 8:
-			mes "[Noa]";
-			mes "I'll remove all marks from your mini-map.";
-			mes "Do you need anything else??";
-			viewpoint 2,1,1,0,0xFFFFFF;
-			viewpoint 2,1,1,1,0xFFFFFF;
-			viewpoint 2,1,1,2,0xFFFFFF;
-			viewpoint 2,1,1,3,0xFFFFFF;
-			viewpoint 2,1,1,4,0xFFFFFF;
-			viewpoint 2,1,1,5,0xFFFFFF;
-			viewpoint 2,1,1,6,0xFFFFFF;
-			break;
-		case 9:
-			mes "[Noa]";
+			mes .@n$;
 			mes "Enjoy your trip~!";
 			close;
 		}
 	}
 }
+ayothaya,146,86,4	duplicate(Ayothaya Guide Noi#01ay)	Ayothaya Guide Noa#02ay	839

+ 33 - 37
npc/re/guides/guides_brasilis.txt

@@ -3,79 +3,75 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guide for the city of Brasilis
+//= Guide for the city of Brasilis.
 //===== Additional Comments: ================================= 
 //= 1.0 First Version, Renewal guide.
 //= 1.1 Added a missing close.
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 brasilis,219,97,3	script	Brasilis Guide	478,{
 	mes "[Brasilis Guide]";
 	mes "Welcome to ^8B4513Brasilis^000000, a country as passionate as the sun.";
 	mes "If you have any questions, please ask me.";
+	F_Navi("[Brasilis Guide]");
 	next;
-	mes "[Brasilis Guide]";
-	mes "Where can I guide you?";
-	while (1){
+	switch(select("Ask about locations:Remove Marks from Mini-Map:Cancel")) {
+	case 1:
+		mes "[Brasilis Guide]";
+		mes "Where can I guide you?";
 		next;
-		switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]:Remove marks from Mini-Map:Cancel")) {
+		switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]")) {
 		case 1:
 			mes "[Brasilis Guide]";
-			mes "The Brasilis Hotel is located just above, ^FF3355+^000000.";
+			mes "The "+F_Navi("Brasilis Hotel","brasilis,274,151")+" is located just above, ^FF3355+^000000.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,274,151,2,0xFF3355;
-			next;
-			break;
+			close;
 		case 2:
 			mes "[Brasilis Guide]";
-			mes "Do you want to go through the rough jungle? You can take a Jungle Cable here ^CE6300+^000000.";
+			mes "Do you want to go through the rough jungle? You can take a ";
+			mes F_Navi("Jungle Cable","brasilis,308,335")+" here ^CE6300+^000000.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,308,335,3,0xCE6300;
-			next;
-			break;
+			close;
 		case 3:
 			mes "[Brasilis Guide]";
-			mes "The pride of Brasilis, the world scale Art Museum is at ^A5BAAD+^000000.";
+			mes "The pride of Brasilis, the world scale "+F_Navi("Art Museum","brasilis,137,167")+" is at ^A5BAAD+^000000.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,137,167,4,0x00FF00;
-			next;
-			break;
+			close;
 		case 4:
 			mes "[Brasilis Guide]";
-			mes "You can buy items for hunting at the Market here ^55FF33+^000000.";
+			mes "You can buy items for hunting at the "+F_Navi("Market","brasilis,254,248")+" here ^55FF33+^000000.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,254,248,5,0x55FF33;
-			next;
-			break;
+			close;
 		case 5:
 			mes "[Brasilis Guide]";
-			mes "The iconic monument of Brasilis, the Verass Monument stands at ^3355FF+^000000.";
+			mes "The iconic monument of Brasilis, the "+F_Navi("Verass Monument","brasilis,195,222")+" stands at ^3355FF+^000000.";
 			mes "Is there anything else I can do for you?";
 			viewpoint 1,195,235,6,0x3355FF;
-			next;
-			break;
-		case 6:
-			mes "[Brasilis Guide]";
-			mes "I'll remove all marks from your mini-map.";
-			mes "Is there anything else I can do for you?";
-			viewpoint 0,274,151,2,0x00FF00;
-			viewpoint 0,308,335,3,0x00FF00;
-			viewpoint 0,137,167,4,0x00FF00;
-			viewpoint 0,254,248,5,0x00FF00;
-			viewpoint 0,195,235,6,0x00FF00;
-			next;
-			break;
-		case 7:
-			mes "[Brasilis Guide]";
-			mes "Wandering on your own is always the best way to explore. Anyway, take care.";
 			close;
 		}
+	case 2:
+		mes "[Brasilis Guide]";
+		mes "I'll remove all marks from your mini-map.";
+		mes "Is there anything else I can do for you?";
+		viewpoint 0,274,151,2,0x00FF00;
+		viewpoint 0,308,335,3,0x00FF00;
+		viewpoint 0,137,167,4,0x00FF00;
+		viewpoint 0,254,248,5,0x00FF00;
+		viewpoint 0,195,235,6,0x00FF00;
+		close;
+	case 3:
+		mes "[Brasilis Guide]";
+		mes "Wandering on your own is always the best way to explore. Anyway, take care.";
 		close;
-		break;
 	}
 }

+ 23 - 18
npc/re/guides/guides_comodo.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Fixed and optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 comodo,322,178,4	script	Comodo Guide#01comodo::GuideComodo	700,{
@@ -19,6 +20,7 @@ comodo,322,178,4	script	Comodo Guide#01comodo::GuideComodo	700,{
 	mes "Welcome to ^8B4513Comodo^000000,";
 	mes "the Beach Town of the Rune-Midgarts Kingdom.";
 	mes "Do you need help navigating the town?";
+	F_Navi("[Comodo Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel:About ^8B4513Comodo^000000")) {
@@ -27,57 +29,61 @@ comodo,322,178,4	script	Comodo Guide#01comodo::GuideComodo	700,{
 			while (.@loop) {
 				switch(select("[ Tavern ]:[ Casino ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Campsite ]:[ Souvenir Vendor ]:[ East Cave Mao ]:[ West Cave Karu ]:[ North Cave Ruanda ]:[ Hula Dance Stage ]:[ Kafra Co. Western Branch ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^FF0000Tavern";
+					callsub L_Mark, F_Navi("Tavern","comodo,161,315","^FF0000");
 					viewpoint 1,166,298,0,0xFF0000;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^FFA500Casino";
+					callsub L_Mark, F_Navi("Casino","comodo,140,111","^FFA500");
 					viewpoint 1,140,98,1,0xFFA500;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^FF4500Weapon & Armor Shop";
+					callsub L_Mark, F_Navi("Weapon & Armor Shop","comodo,266,74","^FF4500");
 					viewpoint 1,266,70,2,0xFF4500;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^B8860BTool Shop";
+					callsub L_Mark, F_Navi("Tool Shop","comodo,92,128","^B8860B");
 					viewpoint 1,86,128,3,0xB8860B;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^32CD32Campsite";
+					callsub L_Mark, F_Navi("Campsite","comodo,209,308","^32CD32");
 					viewpoint 1,210,308,4,0x32CD32;
 					next;
 					break;
 				case 6:
-					callsub L_Mark,"^6B8E23Souvenir Vendor";
+					callsub L_Mark, F_Navi("Souvenir Vendor","comodo,293,125","^6B8E23");
 					viewpoint 1,298,124,5,0x6B8E23;
 					next;
 					break;
 				case 7:
-					callsub L_Mark,"^008B8BEast Cave Mao",1;
+					callsub L_Mark, F_Navi("East Cave Mao","comodo,333,175","^008B8B");
 					viewpoint 1,333,175,6,0x008B8B;
 					next;
 					break;
 				case 8:
-					callsub L_Mark,"^1E90FFWest Cave Karu",1;
+					callsub L_Mark, F_Navi("West Cave Karu","comodo,24,214","^1E90FF");
 					viewpoint 1,24,214,7,0x1E90FF;
 					next;
 					break;
 				case 9:
-					callsub L_Mark,"^0000CDNorth Cave Ruanda",1;
+					callsub L_Mark, F_Navi("North Cave Ruanda","comodo,176,358","^0000CD");
 					viewpoint 1,176,358,8,0x0000CD;
 					next;
 					break;
 				case 10:
-					callsub L_Mark,"^C71585Hula Dance Stage";
+					callsub L_Mark, F_Navi("Hula Dance Stage","comodo,188,168","^C71585");
 					viewpoint 1,188,168,9,0xC71585;
 					next;
 					break;
 				case 11:
-					callsub L_Mark,"^DB7093Kafra Corporation Western Branch";
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of the";
+					mes F_Navi("Kafra Corporation Western Branch","comodo,131,195","^DB7093");
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
 					viewpoint 1,136,202,10,0xDB7093;
 					next;
 					break;
@@ -92,26 +98,26 @@ comodo,322,178,4	script	Comodo Guide#01comodo::GuideComodo	700,{
 			while (.@loop) {
 				switch(select("[ Chief's House ]:[ Bor Robin ]:[ Kafra Employee ]:[ Roaming Bard ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^6495EDChief's House";
+					callsub L_Mark, F_Navi("Chief's House","comodo,115,290","^6495ED");
 					viewpoint 1,114,294,11,0x6495ED;
 					next;
 					break;
 				case 2:
 					mes "[Comodo Guide]";
-					mes "^228B22Bor Robin^000000";
+					mes F_Navi("Bor Robin","comodo,193,151","^228B22");
 					mes "helps adventurers to become ^228B22Dancers^000000.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,193,151,12,0x228B22;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^1E90FFKafra Employee";
+					callsub L_Mark,"^1E90FFKafra Employee^000000";
 					viewpoint 1,195,149,13,0x1E90FF;
 					next;
 					break;
 				case 4:
 					mes "[Comodo Guide]";
-					mes "The ^DB7093Roaming Bard^000000";
+					mes "The "+F_Navi("Roaming Bard","comodo,211,155","^DB7093");
 					mes "helps adventurers to become ^DB7093Bards^000000.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,211,155,14,0xDB7093;
@@ -167,12 +173,11 @@ comodo,322,178,4	script	Comodo Guide#01comodo::GuideComodo	700,{
 L_Mark:
 	mes "[Comodo Guide]";
 	mes "Let me mark the location of";
-	mes ((getarg(1,0))?"":"the ")+getarg(0)+"^000000";
+	mes "the "+getarg(0);
 	mes "on your mini-map.";
 	mes "Would you like to check any other locations?";
 	return;
 }
-
 comodo,181,347,4	duplicate(GuideComodo)	Comodo Guide#02comodo	700
 comodo,197,149,3	duplicate(GuideComodo)	Comodo Guide#03comodo	700
 comodo,37,219,4	duplicate(GuideComodo)	Comodo Guide#04comodo	700

+ 49 - 56
npc/re/guides/guides_dewata.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= Muad_Dib
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -11,6 +11,7 @@
 //= Guide for the city of Dewata.
 //===== Additional Comments: ================================= 
 //= 1.0 First version. [Lemongrass]
+//= 1.1 Navigation system update. [Euphy]
 //============================================================ 
 
 dewata,202,106,4	script	Dewata Guide#dewata01	535,{
@@ -21,71 +22,63 @@ dewata,202,106,4	script	Dewata Guide#dewata01	535,{
 	next;
 	mes "[Dewata Guide]";
 	mes "Where can I guide you?";
+	F_Navi("[Dewata Guide]");
 	while (1) {
 		next;
-		switch(select("[ Kafra Employee ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Tool Dealer ]:[ Krakatau Gatekeeper ]:[ Lodge Owner ]:[ Alberta Sailor ]:Remove marks from Mini-Map:Cancel")) {
-			case 1:
-				callsub L_Mark,"^0000FFKafra Employee";
-				viewpoint 1,202,184,0,0x000FFF;
-				break;
-
-			case 2:
-				callsub L_Mark,"^008080Armor Dealer";
-				viewpoint 1,218,163,1,0x008080;
-				break;
-
-			case 3:
-				callsub L_Mark,"^008080Weapon Dealer";
-				viewpoint 1,158,182,2,0x008080;
-				break;
-
-			case 4:
-				callsub L_Mark,"^FF1493Tool Dealer";
-				viewpoint 1,182,164,3,0xFF1493;
-				break;
-
-			case 5:
-				callsub L_Mark,"^FF1493Krakau Gatekeeper";
-				viewpoint 1,232,59,4,0xFF1493;
-				break;
-
-			case 6:
-				callsub L_Mark,"^8A2BE2Lodge Owner";
-				viewpoint 1,195,235,5,0x8A2BE2;
-				break;
-
-			case 7:
-				callsub L_Mark,"^00BFFFAlberta Sailor";
-				viewpoint 1,230,52,6,0x00BFFF;
-				break;
-
-			case 8:
-				mes "[Dewata Guide]";
-				mes "I'll remove all marks from your mini-map.";
-				mes "Is there anything else I can do for you?";
-				viewpoint 2,202,184,0,0xFFFFFF;
-				viewpoint 2,218,163,1,0xFFFFFF;
-				viewpoint 2,158,182,2,0xFFFFFF;
-				viewpoint 2,182,164,3,0xFFFFFF;
-				viewpoint 2,232,59,4,0xFFFFFF;
-				viewpoint 2,195,235,5,0xFFFFFF;
-				viewpoint 2,230,52,6,0xFFFFFF;
-				break;
-
-			case 9:
-				mes "[Dewata Guide]";
-				mes "Enjoy your trip!!";
-				close;
+		switch(select("[ Kafra Employee ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Tool Dealer ]:[ Restauranteur ]:[ Krakatau Gatekeeper ]:[ Alberta Sailor ]:Remove marks from Mini-Map:Cancel")) {
+		case 1:
+			callsub L_Mark, "^0000FFKafra Employee^000000";
+			viewpoint 1,202,184,0,0x000FFF;
+			break;
+		case 2:
+			callsub L_Mark, F_Navi("Weapon Dealer","dewata,218,164","^008080");
+			viewpoint 1,218,163,1,0x008080;
+			break;
+		case 3:
+			callsub L_Mark, F_Navi("Armor Dealer","dewata,158,182","^008080");
+			viewpoint 1,158,182,2,0x008080;
+			break;
+		case 4:
+			callsub L_Mark, F_Navi("Tool Dealer","dewata,182,164","^FF1493");
+			viewpoint 1,182,164,3,0xFF1493;
+			break;
+		case 5:
+			callsub L_Mark, F_Navi("Restauranteur","dewata,146,109","^FF1493");
+			viewpoint 1,146,109,4,0xFF1493;
+			break;
+		case 6:
+			callsub L_Mark, F_Navi("Krakau Gatekeeper","dewata,235,56","^8A2BE2");
+			viewpoint 1,235,56,5,0x8A2BE2;
+			break;
+		case 7:
+			callsub L_Mark, F_Navi("Alberta Sailor","dewata,229,49","^00BFFF");
+			viewpoint 1,229,49,6,0x00BFFF;
+			break;
+		case 8:
+			mes "[Dewata Guide]";
+			mes "I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,202,184,0,0xFFFFFF;
+			viewpoint 2,218,163,1,0xFFFFFF;
+			viewpoint 2,158,182,2,0xFFFFFF;
+			viewpoint 2,182,164,3,0xFFFFFF;
+			viewpoint 2,232,59,4,0xFFFFFF;
+			viewpoint 2,195,235,5,0xFFFFFF;
+			viewpoint 2,230,52,6,0xFFFFFF;
+			break;
+		case 9:
+			mes "[Dewata Guide]";
+			mes "Enjoy your trip!!";
+			close;
 		}
 	}
 
 L_Mark:
 	mes "[Dewata Guide]";
-	mes "The "+getarg(0)+"^000000 is";
+	mes "The "+getarg(0)+" is";
 	mes "marked on your mini-map.";
 	mes "Check your mini-map.";
 	mes "Is there anything else I can do for you?";
 	return;
 }
-
 dewata,197,184,4	duplicate(Dewata Guide#dewata01)	Dewata Guide#dewata02	535

+ 20 - 16
npc/re/guides/guides_dicastes.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= Muad_Dib
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version. [Joseph]
 //= 1.1 Fixed viewpoint syntax. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 dicastes01,181,191,5	script	Traveler Ichack#info	481,2,2,{
@@ -25,6 +26,7 @@ dicastes01,181,191,5	script	Traveler Ichack#info	481,2,2,{
 	mes "[Traveler Ichack]";
 	mes "That's why I will provide a service to guide adventurers from Rune-Midgard.";
 	mes "What would you like to know?";
+	F_Navi("[Traveler Ichack]");
 	next;
 	switch(select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) {
 	case 1:
@@ -33,9 +35,9 @@ dicastes01,181,191,5	script	Traveler Ichack#info	481,2,2,{
 		mes "It's said they discuss important things...";
 		next;
 		mes "[Traveler Ichack]";
-		mes "Please make sure you signed in at the dior, otherwise you'll get in trouble.";
+		mes "Please make sure you signed in at the "+F_Navi("Diel","dicastes01,198,351")+", otherwise you'll get in trouble.";
 		mes "Go directly north from here and you can't miss it.";
-		viewpoint 1,351,198,0,0x00FF00;
+		viewpoint 1,198,351,0,0x00FF00;
 		close;
 	case 2:
 		mes "[Traveler Ichack]";
@@ -46,39 +48,41 @@ dicastes01,181,191,5	script	Traveler Ichack#info	481,2,2,{
 		mes "You won't believe me until you see it! Go see it for yourself!";
 		next;
 		mes "[Traveler Ichack]";
-		mes "The residential area is divided into 2 area's.";
-		mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock.";
-		viewpoint 1,283,280,1,0x01FF01;
-		viewpoint 1,106,136,2,0x0066FF;
+		mes "The residential area is divided into 2 areas.";
+		mes "The "+F_Navi("lower residential area","dicastes01,136,106")+" is around 7 o'clock, and the ";
+		mes F_Navi("upper area","dicastes01,280,283")+" is around 1 o'clock.";
+		viewpoint 1,280,283,1,0x01FF01;
+		viewpoint 1,136,106,2,0x0066FF;
 		close;
 	case 3:
 		mes "[Traveler Ichack]";
-		mes "Because of the dangers here, we need better security..";
-		mes "Have you ever been to the training room? The training guards seem to never sleep!";
-		viewpoint 1,172,255,3,0xFFCCCC;
+		mes "Because of the dangers here, we need better security...";
+		mes "Have you ever been to the ";
+		mes F_Navi("training room","dicastes01,255,172")+"? The training guards seem to never sleep!";
+		viewpoint 1,255,172,3,0xFFCCCC;
 		close;
 	case 4:
 		mes "[Traveler Ichack]";
 		mes "This is one of the most important reasons why they live here.";
-		mes "If you go to factory, you can see the recently refined Bradium.";
-		viewpoint 1,256,97,4,0x0066FF;
+		mes "If you go to the "+F_Navi("factory","dicastes01,97,256")+", you can see the recently refined Bradium.";
+		viewpoint 1,97,256,4,0x0066FF;
 		close;
 	case 5:
 		mes "[Traveler Ichack]";
 		mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here.";
-		mes "Bumen Florine's pub is located underground in the lower residential area.";
+		mes F_Navi("Bumen Florine's pub","dicastes01,136,106")+" is located underground in the lower residential area.";
 		mes "He might have some valuable information for you.";
-		viewpoint 1,106,136,5,0xFF3300;
+		viewpoint 1,136,106,5,0xFF3300;
 		close;
 	case 6:
 		mes "[Traveler Ichack]";
-		mes "The cats seems that don't have good relationship with sapha same as us.";
+		mes "The "+F_Navi("cats","dicastes01,199,39")+" don't seem to have a good relationship with the Sapha like we do.";
 		mes "Perhaps it's because trading is involved.";
 		mes "Poor cats. They must be shivering from the cold out there.";
 		next;
 		mes "[Traveler Ichack]";
 		mes "You can find their caravan just outside the gates.";
-		viewpoint 1,39,199,6,0x9933FF;
+		viewpoint 1,199,39,6,0x9933FF;
 		close;
 	}
 OnTouch:

+ 24 - 24
npc/re/guides/guides_einbroch.txt

@@ -1,16 +1,17 @@
 //===== rAthena Script ======================================= 
-//= Einbroch, and Einbech Guides
+//= Einbroch and Einbech Guides
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guides for the city of Einbroch, and Einbech
+//= Guides for the cities of Einbroch and Einbech.
 //===== Additional Comments: ================================= 
-//= 1.0 First version, Renewal guide.
+//= 1.0 First version, Renewal guides.
+//= 1.1 Navigation system update. [Euphy]
 //============================================================ 
 
 einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
@@ -21,6 +22,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 	mes "the City of Steel.";
 	mes "Please ask me if you";
 	mes "have any questions.";
+	F_Navi("[Einbroch Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -30,7 +32,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 				switch(select("[ Airport ]:[ Factory ]:[ Plaza ]:[ Hotel ]:[ Train Station ]:[ Weapon Shop ]:[ Laboratory ]:[ Monument ]:[ Blacksmith Guild ]:[ Gunslinger Guild ]:Previous Menu")) {
 				case 1:
 					mes "[Einbroch Guide]";
-					mes "The ^FF0000Airport^000000 is located";
+					mes "The "+F_Navi("Airport","einbroch,64,204","^FF0000")+" is located";
 					mes "in the northwestern part";
 					mes "of the city. There you can";
 					mes "see our city's pride and joy, the Airship. Remember that you must pay admission to board the Airship.";
@@ -39,7 +41,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 					break;
 				case 2:
 					mes "[Einbroch Guide]";
-					mes "The Factory, perhaps the";
+					mes "The "+F_Navi("Factory","einbroch,129,79")+", perhaps the";
 					mes "most important facility in";
 					mes "Einbroch, is located in the";
 					mes "southern part of the city.";
@@ -48,7 +50,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 					break;
 				case 3:
 					mes "[Einbroch Guide]";
-					mes "The Plaza, our biggest";
+					mes "The "+F_Navi("Plaza","einbroch,129,79")+", our biggest";
 					mes "shopping district, can be";
 					mes "found just east from the";
 					mes "center of Einbroch.";
@@ -57,7 +59,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 					break;
 				case 4:
 					mes "[Einbroch Guide]";
-					mes "The Hotel is east of";
+					mes "The "+F_Navi("Hotel","einbroch,254,199")+" is east of";
 					mes "the Plaza and offers top";
 					mes "caliber accomodations.";
 					mes "There, you can enjoy your";
@@ -67,7 +69,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 					break;
 				case 5:
 					mes "[Einbroch Guide]";
-					mes "The Train Station is";
+					mes "The "+F_Navi("Train Station","einbroch,232,272")+" is";
 					mes "located in the northeast";
 					mes "part of Einbroch. Trains";
 					mes "running between here";
@@ -78,7 +80,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 					break;
 				case 6:
 					mes "[Einbroch Guide]";
-					mes "The Weapon Shop is";
+					mes "The "+F_Navi("Weapon Shop","einbroch,216,211")+" is";
 					mes "located north from the";
 					mes "Plaza. There you can";
 					mes "purchase weapons for";
@@ -88,7 +90,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 					break;
 				case 7:
 					mes "[Einbroch Guide]";
-					mes "The Laboratory is an";
+					mes "The "+F_Navi("Laboratory","einbroch,55,52")+" is an";
 					mes "annex of the Factory and";
 					mes "is located in the southwest";
 					mes "sector of Einbroch.";
@@ -98,7 +100,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 				case 8:
 					mes "[Einbroch Guide]";
 					mes "I will mark the location";
-					mes "of the ^808080Monument^000000";
+					mes "of the "+F_Navi("Monument","einbroch,178,173","^808080");
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,178,173,7,0x808080;
@@ -106,7 +108,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 					break;
 				case 9:
 					mes "[Einbroch Guide]";
-					mes "The Blacksmith Guild is";
+					mes "The "+F_Navi("Blacksmith Guild","einbroch,255,110")+" is";
 					mes "located in the southeast";
 					mes "part of Einbroch. You can";
 					mes "upgrade your equipment";
@@ -117,7 +119,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 				case 10:
 					mes "[Einbroch Guide]";
 					mes "I will mark the location";
-					mes "of the ^008080Gunslinger Guild^000000";
+					mes "of the "+F_Navi("Gunslinger Guild","einbroch,130,197","^008080");
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,130,197,9,0x008080;
@@ -142,7 +144,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 					next;
 					mes "[Einbroch Guide]";
 					mes "I will mark the location";
-					mes "of the ^FF1493Armsmith^000000";
+					mes "of the "+F_Navi("Armsmith","einbroch,255,110","^FF1493");
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
 					next;
@@ -166,7 +168,7 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 					next;
 					mes "[Einbroch Guide]";
 					mes "I will mark the location";
-					mes "of the ^CD1039Eden Teleport Officer^000000";
+					mes "of the "+F_Navi("Eden Teleport Officer","einbroch,130,197","^CD1039");
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
 					next;
@@ -206,7 +208,6 @@ einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
 		}
 	}
 }
-
 einbroch,155,43,4	duplicate(GuideEinbroch)	Einbroch Guide#ein02	852
 einbroch,162,317,4	duplicate(GuideEinbroch)	Einbroch Guide#ein03	852
 einbroch,252,320,3	duplicate(GuideEinbroch)	Einbroch Guide#ein04	852
@@ -219,12 +220,13 @@ einbech,67,37,4	script	Einbech Guide#einbech01::GuideEinbech	852,{
 	mes "here to assist tourists,";
 	mes "so if you have any questions,";
 	mes "please feel free to ask us.";
+	F_Navi("[Einbech Guide]");
 	next;
 	while (1) {
 		switch(select("[ Tavern ]:[ Tool Shop ]:[ Train Station ]:[ Mine ]:[ Kafra Employee ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
 			mes "[Einbech Guide]";
-			mes "The Tavern is located";
+			mes "The "+F_Navi("Tavern","einbech,157,106")+" is located";
 			mes "in the southern part of";
 			mes "Einbech. It's a nice place";
 			mes "to relax after a long day.";
@@ -233,8 +235,7 @@ einbech,67,37,4	script	Einbech Guide#einbech01::GuideEinbech	852,{
 			break;
 		case 2:
 			mes "[Einbech Guide]";
-			mes "You can find the Tool";
-			mes "Shop in the center of";
+			mes "You can find the "+F_Navi("Tool Shop","einbech,177,133")+" in the center of";
 			mes "Einbech. There, you can";
 			mes "purchase any tools you";
 			mes "might need for your travels.";
@@ -243,7 +244,7 @@ einbech,67,37,4	script	Einbech Guide#einbech01::GuideEinbech	852,{
 			break;
 		case 3:
 			mes "[Einbech Guide]";
-			mes "The Train Stations are";
+			mes "The "+F_Navi("Train Stations","einbech,39,215")+" are";
 			mes "located in the northwest";
 			mes "and northeast parts of";
 			mes "Einbech. There, you can";
@@ -253,7 +254,7 @@ einbech,67,37,4	script	Einbech Guide#einbech01::GuideEinbech	852,{
 			break;
 		case 4:
 			mes "[Einbech Guide]";
-			mes "The Mine, which is";
+			mes "The "+F_Navi("Mine","einbech,137,248")+", which is";
 			mes "Einbech's major industry,";
 			mes "is located in the northern";
 			mes "part of this town. It's where";
@@ -290,5 +291,4 @@ einbech,67,37,4	script	Einbech Guide#einbech01::GuideEinbech	852,{
 		}
 	}
 }
-
 einbech,48,214,4	duplicate(GuideEinbech)	Einbech Guide#einbech02	852

+ 17 - 14
npc/re/guides/guides_geffen.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Fixed and optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 geffen,203,116,4	script	Guide#01geffen::GuideGeffen	705,{
@@ -20,6 +21,7 @@ geffen,203,116,4	script	Guide#01geffen::GuideGeffen	705,{
 	mes "Welcome to ^8B4513Geffen^000000,";
 	mes "the City of Magic.";
 	mes "Do you need help navigating the city?";
+	F_Navi("[Geffen Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -29,7 +31,7 @@ geffen,203,116,4	script	Guide#01geffen::GuideGeffen	705,{
 				switch(select("[ Magic Academy ]:[ Geffen Tower ]:[ Fountain ]:[ Tool Shop ]:[ Buy & Repair Equipment ]:[ Inn ]:[ Tavern ]:[ Christopher's Forge ]:Previous Menu")) {
 				case 1:
 					mes "[Geffen Guide]";
-					mes "The ^B9062FMagic Academy^000000";
+					mes "The "+F_Navi("Magic Academy","geffen,61,180","^B9062F");
 					mes "handles all magic-related affairs,";
 					mes "including job changes.";
 					mes "Let me mark its location";
@@ -39,23 +41,24 @@ geffen,203,116,4	script	Guide#01geffen::GuideGeffen	705,{
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^0000FFGeffen Tower";
+					callsub L_Mark, F_Navi("Geffen Tower","geffen,120,114","^0000FF");
 					viewpoint 1,120,114,1,0x0000FF;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^FF5400Fountain";
+					callsub L_Mark, F_Navi("Fountain","geffen,126,48","^FF5400");
 					viewpoint 1,126,48,2,0xFFB400;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^006400Tool Shop";
+					callsub L_Mark, F_Navi("Tool Shop","geffen,44,86","^006400");
 					viewpoint 1,44,86,3,0xAAFF00;
 					next;
 					break;
 				case 5:
 					mes "[Geffen Guide]";
-					mes "If you'd like to ^7F3300Buy or Repair Equipment^000000";
+					mes "If you'd like to ";
+					mes F_Navi("Buy or Repair Equipment","geffen,99,140","^7F3300");
 					mes "then this is the place you'll want to visit.";
 					mes "Let me mark its location";
 					mes "on your mini-map.";
@@ -64,18 +67,18 @@ geffen,203,116,4	script	Guide#01geffen::GuideGeffen	705,{
 					next;
 					break;
 				case 6:
-					callsub L_Mark,"^800080Inn";
+					callsub L_Mark, F_Navi("Inn","geffen,172,174","^800080");
 					viewpoint 1,172,174,5,0xDA70D6;
 					next;
 					break;
 				case 7:
-					callsub L_Mark,"^B9062FTavern";
+					callsub L_Mark, F_Navi("Tavern","geffen,138,138","^B9062F");
 					viewpoint 1,138,138,6,0xFF0000;
 					next;
 					break;
 				case 8:
 					mes "[Geffen Guide]";
-					mes "^0000FFChristopher's Forge^000000 is";
+					mes F_Navi("Christopher's Forge","geffen,182,59","^0000FF")+" is";
 					mes "where you can purchase";
 					mes "Refining materials.";
 					mes "It used to be the old Blacksmith Guild.";
@@ -93,29 +96,29 @@ geffen,203,116,4	script	Guide#01geffen::GuideGeffen	705,{
 			while (.@loop) {
 				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Dimensional Arcanist Guide ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^B9062FEden Teleport Officers";
+					callsub L_Mark, F_Navi("Eden Teleport Officers","geffen,132,66","^B9062F");
 					viewpoint 1,61,180,7,0xFF0000;
 					viewpoint 1,132,66,8,0xFF0000;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^FF5400Kafra Employees";
+					callsub L_Mark, "^FF5400Kafra Employees^000000";
 					viewpoint 1,203,123,10,0xFFB400;
 					viewpoint 1,120,62,11,0xFFB400;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^006400Pet Groomer";
+					callsub L_Mark, F_Navi("Pet Groomer","geffen,193,152","^006400");
 					viewpoint 1,193,152,12,0xAAFF00;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^7F3300Chef Assistant";
+					callsub L_Mark, F_Navi("Chef Assistant","geffen,196,111","^7F3300");
 					viewpoint 1,196,111,13,0xD2691E;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^800080Dimensional Arcanist Guide";
+					callsub L_Mark, F_Navi("Dimensional Arcanist Guide","geffen,140,196","^800080");
 					viewpoint 1,140,196,14,0xDA70D6;
 					next;
 					break;

+ 11 - 9
npc/re/guides/guides_gonryun.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 gonryun,163,60,4	script	Kunlun Guide#01gonryun	780,{
@@ -26,35 +27,36 @@ gonryun,163,60,4	script	Kunlun Guide#01gonryun	780,{
 	mes "I am responsible for helping you";
 	mes "with any questions you may have.";
 	mes "Please feel free to ask me anything.";
+	F_Navi("[He Yuen Zhe]");
 	while (1) {
 		next;
 		switch(select("[ Kafra Employee ]:[ Chief's Residence ]:[ Tool Dealer ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Wine Maker ]:[ Kunlun Envoy ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
-			callsub L_Mark,"^0000FFKafra Employee";
+			callsub L_Mark, "^0000FFKafra Employee^000000";
 			viewpoint 1,159,122,0,0x0A82FF;
 			break;
 		case 2:
-			callsub L_Mark,"^006400Chief's Residence";
+			callsub L_Mark, F_Navi("Chief's Residence","gonryun,110,131","^006400");
 			viewpoint 1,110,131,1,0xAAFF00;
 			break;
 		case 3:
-			callsub L_Mark,"^D8BFD8Tool Dealer";
+			callsub L_Mark, F_Navi("Tool Dealer","gonryun,147,84","^D8BFD8");
 			viewpoint 1,147,84,2,0xD8BFD8;
 			break;
 		case 4:
-			callsub L_Mark,"^FF1493Weapon Dealer";
+			callsub L_Mark, F_Navi("Weapon Dealer","gonryun,174,101","^FF1493");
 			viewpoint 1,174,101,3,0xFF1493;
 			break;
 		case 5:
-			callsub L_Mark,"^8B4513Armor Dealer";
+			callsub L_Mark, F_Navi("Armor Dealer","gonryun,173,84","^8B4513");
 			viewpoint 1,173,84,4,0x8B4513;
 			break;
 		case 6:
-			callsub L_Mark,"^9400DWine Maker";
+			callsub L_Mark, F_Navi("Wine Maker","gonryun,213,115","^9400D3");
 			viewpoint 1,213,115,5,0x9400D3;
 			break;
 		case 7:
-			callsub L_Mark,"^00BFFFKunlun Envoy";
+			callsub L_Mark, F_Navi("Kunlun Envoy","gonryun,161,11","^00BFFF");
 			viewpoint 1,161,11,6,0x00BFFF;
 			break;
 		case 8:
@@ -78,7 +80,7 @@ gonryun,163,60,4	script	Kunlun Guide#01gonryun	780,{
 	end;
 L_Mark:
 	mes "[He Yuen Zhe]";
-	mes "The "+getarg(0)+"^000000 is";
+	mes "The "+getarg(0)+" is";
 	mes "marked on your mini-map.";
 	mes "Check your mini-map.";
 	mes "Is there anything else I can do for you?";

+ 29 - 25
npc/re/guides/guides_hugel.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
@@ -19,6 +20,7 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 	mes "Oh, hello~ you are one energetic adventurer.";
 	mes "Welcome to ^8B4513Hugel^000000. I am honored to guide you in this beautiful village.";
 	mes "If this is the first time for you to use the guide services, you should ask a lot of questions.";
+	F_Navi("[Hugel Guide Granny]");
 	next;
 	set .@str$,"Would you like to know more locations?";
 	while (1) {
@@ -29,7 +31,7 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 				switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ ^3131FFHunter Guild^000000 ]:[ Party Supplies Shop ]:[ ^3131FFShrine Expedition^000000 ]:Previous Menu")) {
 				case 1:
 					mes "[Hugel Guide Granny]";
-					mes "Well, to me, this Church is rather like a place for old folks like me, you know...";
+					mes "Well, to me, this "+F_Navi("Church","hugel,159,113")+" is rather like a place for old folks like me, you know...";
 					mes .@str$;
 					viewpoint 1,159,113,0,0xFF0000;
 					next;
@@ -37,14 +39,14 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 				case 2:
 					mes "[Hugel Guide Granny]";
 					mes "Pudding rather than praise.";
-					mes "You'd better unpack your stuff first before you start looking around this village.";
+					mes "You'd better unpack your stuff at the "+F_Navi("Inn","hugel,101,77")+" first before you start looking around this village.";
 					mes .@str$;
 					viewpoint 1,101,77,1,0x8B4513;
 					next;
 					break;
 				case 3:
 					mes "[Hugel Guide Granny]";
-					mes "Yes, when you travel, you want to drop by a Pub and make new friends.";
+					mes "Yes, when you travel, you want to drop by a "+F_Navi("Pub","hugel,126,65")+" and make new friends.";
 					mes "Go east from here, then you will arrive at the pub.";
 					mes .@str$;
 					viewpoint 1,126,65,2,0xDAA520;
@@ -52,7 +54,7 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 					break;
 				case 4:
 					mes "[Hugel Guide Granny]";
-					mes "A while ago, strangers came to the village and built that strange Airport kind of thing...";
+					mes "A while ago, strangers came to the village and built that strange "+F_Navi("Airport","hugel,178,146")+" kind of thing...";
 					mes "What do they call it? Airship?";
 					mes .@str$;
 					viewpoint 1,178,146,3,0xD7567F;
@@ -60,7 +62,7 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 					break;
 				case 5:
 					mes "[Hugel Guide Granny]";
-					mes "Well, we have a Weapon Shop in the center of the village.";
+					mes "Well, we have a "+F_Navi("Weapon Shop","hugel,88,167")+" in the center of the village.";
 					mes "But I don't know if there is any weapon that you find useful.";
 					mes .@str$;
 					viewpoint 1,88,167,4,0xCD5C5C;
@@ -69,7 +71,7 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 				case 6:
 					mes "[Hugel Guide Granny]";
 					mes "Yes, I love Hugel brand Red Potions. I haven't tasted Red Potions from any other brands yet...hohoho. ";
-					mes "The tool shop is located in the center of village.";
+					mes "The "+F_Navi("Tool Shop","hugel,92,163")+" is located in the center of village.";
 					mes .@str$;
 					viewpoint 1,92,163,5,0x000080;
 					next;
@@ -77,7 +79,7 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 				case 7:
 					mes "[Hugel Guide Granny]";
 					mes "I will mark the location";
-					mes "of the ^800080Bingo Game Room^000000";
+					mes "of the "+F_Navi("Bingo Game Room","hugel,58,206","^800080");
 					mes "on your mini-map.";
 					mes .@str$;
 					viewpoint 1,58,206,6,0x800080;
@@ -86,7 +88,7 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 				case 8:
 					mes "[Hugel Guide Granny]";
 					mes "Oh, are you an aspiring Hunter?";
-					mes "Then head northeast following the beach, then you will find the Hunter Guild.";
+					mes "Then head northeast following the beach, then you will find the "+F_Navi("Hunter Guild","hugel,209,224")+".";
 					mes .@str$;
 					viewpoint 1,209,224,7,0xFF1493;
 					next;
@@ -94,7 +96,7 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 				case 9:
 					mes "[Hugel Guide Granny]";
 					mes "I will mark the location";
-					mes "of the ^483D8BParty Supplies Shop^000000";
+					mes "of the "+F_Navi("Party Supplies Shop","hugel,95,103","^483D8B");
 					mes "on your mini-map.";
 					mes .@str$;
 					viewpoint 1,95,103,8,0x483D8B;
@@ -102,7 +104,8 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 					break;
 				case 10:
 					mes "[Hugel Guide Granny]";
-					mes "I heard that the Shrine Expedition is staying in a house at the west.";
+					mes "I heard that the ";
+					mes F_Navi("Shrine Expedition","hugel,52,95")+" is staying in a house at the west.";
 					mes "They have put some kind of sign in the middle of village, so I guess that they are hiring people for something...";
 					mes "I wonder what they are doing in here... hmmm.";
 					mes .@str$;
@@ -170,7 +173,7 @@ hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
 }
 
 hugel,187,172,6	script	Guide Rich King#hugel	414,{
-	mes "[Guide Rich King]";
+	mes "[Rich King]";
 	mes "What business do you have";
 	mes "in this countryside village?";
 	next;
@@ -178,6 +181,7 @@ hugel,187,172,6	script	Guide Rich King#hugel	414,{
 	mes "This is ^8B4513Hugel^000000";
 	mes "in the Schwaltzvalt Republic.";
 	mes "You are very honored to receive guidance from a great person like me.";
+	F_Navi("[Rich King]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -186,52 +190,52 @@ hugel,187,172,6	script	Guide Rich King#hugel	414,{
 			while (.@loop) {
 				switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ Hunter Guild ]:[ Party Supplies Shop ]:[ Shrine Expedition ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^FF0000Church";
+					callsub L_Mark, F_Navi("Church","hugel,159,113","^FF0000");
 					viewpoint 1,159,113,0,0xFF0000;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^8B4513Inn";
+					callsub L_Mark, F_Navi("Inn","hugel,101,77","^8B4513");
 					viewpoint 1,101,77,1,0x8B4513;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^DAA520Pub";
+					callsub L_Mark, F_Navi("Pub","hugel,126,65","^DAA520");
 					viewpoint 1,126,65,2,0xDAA520;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^D7567FAirport";
+					callsub L_Mark, F_Navi("Airport","hugel,178,146","^D7567F");
 					viewpoint 1,178,146,3,0xD7567F;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^CD5C5CWeapon Shop";
+					callsub L_Mark, F_Navi("Weapon Shop","hugel,88,167","^CD5C5C");
 					viewpoint 1,88,167,4,0xCD5C5C;
 					next;
 					break;
 				case 6:
-					callsub L_Mark,"^000080Tool Shop";
+					callsub L_Mark, F_Navi("Tool Shop","hugel,92,163","^000080");
 					viewpoint 1,92,163,5,0x000080;
 					next;
 					break;
 				case 7:
-					callsub L_Mark,"^800080Bingo Game Room";
+					callsub L_Mark, F_Navi("Bingo Game Room","hugel,58,206","^800080");
 					viewpoint 1,58,206,6,0x800080;
 					next;
 					break;
 				case 8:
-					callsub L_Mark,"^FF1493Hunter Guild";
+					callsub L_Mark, F_Navi("Hunter Guild","hugel,209,224","^FF1493");
 					viewpoint 1,209,224,7,0xFF1493;
 					next;
 					break;
 				case 9:
-					callsub L_Mark,"^483D8BParty Supplies Shop";
+					callsub L_Mark, F_Navi("Party Supplies Shop","hugel,95,103","^483D8B");
 					viewpoint 1,95,103,8,0x483D8B;
 					next;
 					break;
 				case 10:
-					callsub L_Mark,"^834683Shrine Expedition";
+					callsub L_Mark, F_Navi("Shrine Expedition","hugel,52,95","^834683");
 					viewpoint 1,52,95,9,0x834683;
 					next;
 					break;
@@ -246,12 +250,12 @@ hugel,187,172,6	script	Guide Rich King#hugel	414,{
 			while (.@loop) {
 				switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^FF1493Monster Race Arena";
+					callsub L_Mark, "^FF1493Monster Race Arena^000000";
 					viewpoint 1,60,71,10,0xFF1493;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^DA70D6Cool Event Corp. Staff";
+					callsub L_Mark, "^DA70D6Cool Event Corp. Staff^000000";
 					viewpoint 1,88,168,11,0xDA70D6;
 					next;
 					break;
@@ -290,7 +294,7 @@ hugel,187,172,6	script	Guide Rich King#hugel	414,{
 L_Mark:
 	mes "[Rich King]";
 	mes "I will mark the location";
-	mes "of the "+getarg(0)+"^000000.";
+	mes "of the "+getarg(0)+".";
 	mes "Do you want to know more locations?";
 	mes "Are you going to keep bugging me and make me get upset?";
 	return;

+ 66 - 61
npc/re/guides/guides_izlude.txt

@@ -3,82 +3,81 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.2
+//= 1.3
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guides for the city of Izlude
+//= Guides for the city of Izlude.
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Updated to match the new Izlude Map. [Masao]
 //= 1.2 Added Renewal Izlude viewpoint coordinates.
+//= 1.3 Navigation system update. [Euphy]
+//=     Optimized.
 //============================================================ 
 
--	script	Guide#01izlude::GuideIzlude	-1,{
+izlude,129,175,4	script	Guide#01izlude::GuideIzlude	105,{
 	cutin "prt_soldier",2;
 	mes "[Izlude Guide]";
 	mes "Welcome to ^8B4513Izlude^000000,";
 	mes "Prontera's satellite town.";
 	mes "Do you need help navigating the town?";
+	F_Navi("[Izlude Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
 			set .@loop,1;
 			while (.@loop) {
-				switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) {
+				switch(select("[ Kelitula Academy ]:[ Marina ]:[ International Airship ]:[ Arena ]:[ Kit Shop ]:[ Swordsman Guild ]:[ Enchant Association ]:[ Forge ]:Previous Menu")) {
 				case 1:
 					mes "[Izlude Guide]";
-					mes "You can use the northeast ^B9062FMarina^000000";
+					mes "Novice adventurers should go to "+F_Navi("Kelitula Academy","iz_ac01,100,39")+" to receive more information and training!";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,128,260,0,0xD2691E;
+					next;
+					break;
+				case 2:
+					mes "[Izlude Guide]";
+					mes "You can use the "+F_Navi("Marina","izlude_a,197,205","^B9062F");
 					mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
 					mes "Beware of ^8B4513Izlude Dungeon^000000";
 					mes "on Byalan Island since it is";
 					mes "filled with dreadful monsters.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,197,205,0,0xFF0000;
+					viewpoint 1,197,205,1,0xFF0000;
 					next;
 					break;
-				case 2:
+				case 3:
 					mes "[Izlude Guide]";
-					mes "The ^0000FFInternational Airship^000000 to the southeast";
+					mes "The "+F_Navi("International Airship","izlude,202,75","^0000FF");
 					mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
 					mes "Let me mark its location";
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,204,75,1,0x0A82FF;
+					viewpoint 1,210,73,2,0x0A82FF;
 					next;
 					break;
-				case 3:
+				case 4:
 					mes "[Izlude Guide]";
-					mes "The ^FF5400Arena^000000 at the north";
+					mes "The "+F_Navi("Arena","izlude,213,161","^FF5400");
 					mes "is a perfect place to";
 					mes "test your combat capabilities.";
 					mes "Let me mark its location";
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,128,255,2,0xFF5400;
-					next;
-					break;
-				case 4:
-					mes "[Izlude Guide]";
-					mes "Let me mark the location of the ^006400Tool Shop^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,160,125,3,0xAAFF00;
+					viewpoint 1,213,161,3,0xFF5400;
 					next;
 					break;
 				case 5:
-					mes "[Izlude Guide]";
-					mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,109,182,4,0xD2691E;
+					callsub L_Mark, F_Navi("Kit Shop","izlude,110,182","^006400");
+					viewpoint 1,108,179,4,0xAAFF00;
 					next;
 					break;
 				case 6:
 					mes "[Izlude Guide]";
-					mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000";
+					mes "The "+F_Navi("Swordsman Guild","izlude,51,172")+" is where you can ^800080change your job to Swordsman.^000000";
 					mes "Let me mark its location";
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
@@ -86,14 +85,16 @@
 					next;
 					break;
 				case 7:
-					mes "[Izlude Guide]";
-					mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,212,161,6,0xFF0000;
+					callsub L_Mark, F_Navi("Enchant Association","izlude,97,125","^B9062F");
+					viewpoint 1,97,125,6,0xDA70D6;
 					next;
 					break;
 				case 8:
+					callsub L_Mark, F_Navi("Forge","izlude,153,126");
+					viewpoint 1,153,126,7,0xAAFF00;
+					next;
+					break;
+				case 9:
 					set .@loop,0;
 					break;
 				}
@@ -102,55 +103,48 @@
 		case 2:
 			set .@loop,1;
 			while (.@loop) {
-				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) {
+				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Hypnotist ]:[ Newlywed Helper ]:[ Mercenary Guildsman ]:[ Pet Groomer ]:Previous Menu")) {
 				case 1:
 					mes "[Izlude Guide]";
-					mes "The ^0000FFEden Teleport Officer^000000";
+					mes "The "+F_Navi("Eden Teleport Officer","izlude,131,148","^0000FF");
 					mes "is currently staying inside";
 					mes "the Swordsman Guild building.";
 					mes "Let me mark his location on your mini-map.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,131,148,7,0x0A82FF;
+					viewpoint 1,131,148,8,0x0A82FF;
 					next;
 					break;
 				case 2:
-					mes "[Izlude Guide]";
-					mes "Let me mark the location of the";
-					mes "^FF5400Kafra Employee^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,128,148,8,0xFF5400;
+					callsub L_Mark, F_Navi("Kafra Employee","izlude,128,148","^FF5400"),1;
+					viewpoint 1,128,148,9,0xFF5400;
 					next;
 					break;
 				case 3:
-					mes "[Izlude Guide]";
-					mes "If you'd like to go on a honeymoon to";
-					mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
-					mes "please speak to the ^B9062FNewlywed Helper^000000.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,180,224,9,0xFF0000;
+					callsub L_Mark, F_Navi("Hypnotist","izlude,127,175"),1;
+					viewpoint 1,127,175,10,0x006400;
 					next;
 					break;
 				case 4:
 					mes "[Izlude Guide]";
-					mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
-					mes "is located to the east.";
-					mes "Let me mark his location";
-					mes "on your mini-map.";
+					mes "If you'd like to go on a honeymoon to";
+					mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
+					mes "please speak to the ";
+					mes F_Navi("Newlywed Helper","izlude,180,224","^B9062F")+".";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,158,130,10,0xD2691E;
+					viewpoint 1,180,224,11,0xFF0000;
 					next;
 					break;
 				case 5:
-					mes "[Izlude Guide]";
-					mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and";
-					mes "^0000FFMercenary Goods Merchant^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,56,169,11,0xDA70D6;
+					callsub L_Mark, F_Navi("Mercenary Guildsman","izlude,47,170","^0000FF");
+					viewpoint 1,47,170,12,0xDA70D6;
 					next;
 					break;
 				case 6:
+					callsub L_Mark, F_Navi("Pet Groomer","izlude_in,72,98"),1;
+					viewpoint 1,108,179,13,0x006400;
+					next;
+					break;
+				case 7:
 					set .@loop,0;
 					break;
 				}
@@ -172,6 +166,8 @@
 			viewpoint 2,1,1,9,0xFFFF00;
 			viewpoint 2,1,1,10,0xFFFF00;
 			viewpoint 2,1,1,11,0xFFFF00;
+			viewpoint 2,1,1,12,0xFFFF00;
+			viewpoint 2,1,1,13,0xFFFF00;
 			next;
 			break;
 		case 4:
@@ -183,8 +179,17 @@
 			end;
 		}
 	}
+	end;
+L_Mark:
+	mes "[Izlude Guide]";
+	if (getarg(1,0)) {
+		mes "Let me mark the location of the";
+		mes getarg(0);
+	} else
+		mes "Let me mark the location of the "+getarg(0);
+	mes "on your mini-map.";
+	mes "Would you like to check any other locations?";
+	return;
 }
-
-izlude,129,175,4	duplicate(GuideIzlude)	Guide#02izlude	105
-izlude,133,113,4	duplicate(GuideIzlude)	Guide#03izlude	105
-izlude,120,206,4	duplicate(GuideIzlude)	Guide#04izlude	105
+izlude,133,113,4	duplicate(GuideIzlude)	Guide#02izlude	105
+//izlude,120,206,4	duplicate(GuideIzlude)	Guide#03izlude	105

+ 24 - 19
npc/re/guides/guides_juno.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,81 +12,87 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Fixed and optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 yuno,59,212,4	script	Juno Guide#yuno01::GuideJuno	700,{
 	mes "[Juno Guide]";
 	mes "A place that takes the vision of the future, and gives it form in the present. Welcome to";
 	mes "the city of ^8B4513Juno^000000!";
+	F_Navi("[Juno Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove marks from Mini-Map:Cancel")) {
 		case 1:
 			set .@loop,1;
 			while (.@loop) {
-				switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaze ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) {
+				switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaza ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^FF0000Tool Shop";
+					callsub L_Mark, F_Navi("Tool Shop","yuno,194,140","^FF0000");
 					viewpoint 1,194,140,0,0xFF0000;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^FF4500Forge";
+					callsub L_Mark, F_Navi("Forge","yuno,120,137","^FF4500");
 					viewpoint 1,120,137,1,0xFF4500;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^DAA520Airport";
+					callsub L_Mark, F_Navi("Airport","yuno,16,261","^DAA520");
 					viewpoint 1,16,261,2,0xDAA520;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^008000Government Building";
+					callsub L_Mark, F_Navi("Government Building","yuno,157,317","^008000");
 					viewpoint 1,157,317,3,0x008000;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^0000FFStreet of Book Stores";
+					callsub L_Mark, F_Navi("Street of Book Stores","yuno,172,100","^0000FF");
 					viewpoint 1,172,100,4,0x0000FF;
 					next;
 					break;
 				case 6:
-					callsub L_Mark,"^000080Inn & Pub";
+					callsub L_Mark, F_Navi("Inn & Pub","yuno,51,105","^000080");
 					viewpoint 1,51,105,5,0x000080;
 					next;
 					break;
 				case 7:
-					callsub L_Mark,"^800080Sage Castle";
+					callsub L_Mark, F_Navi("Sage Castle","yuno,90,318","^800080");
 					viewpoint 1,90,318,6,0x800080;
 					next;
 					break;
 				case 8:
-					callsub L_Mark,"^834683Monster Academy";
+					callsub L_Mark, F_Navi("Monster Academy","yuno,95,184","^834683");
 					viewpoint 1,95,184,7,0x834683;
 					next;
 					break;
 				case 9:
-					callsub L_Mark,"^4B0082Juno Library";
+					callsub L_Mark, F_Navi("Juno Library","yuno,338,203","^4B0082");
 					viewpoint 1,338,203,8,0x4B0082;
 					next;
 					break;
 				case 10:
-					callsub L_Mark,"^008080Weapon & Armor Shop";
+					callsub L_Mark, F_Navi("Weapon & Armor Shop","yuno,120,137","^008080");
 					viewpoint 1,120,137,9,0x008080;
 					next;
 					break;
 				case 11:
-					callsub L_Mark,"^FF1493Juphero Plaza";
+					callsub L_Mark, F_Navi("Juphero Plaza","yuno,115,57","^FF1493");
 					viewpoint 1,115,157,10,0xFF1493;
 					next;
 					break;
 				case 12:
-					callsub L_Mark,"^DA70D6Monster Museum";
+					callsub L_Mark, F_Navi("Monster Museum","yuno,278,290","^DA70D6");
 					viewpoint 1,278,290,11,0xDA70D6;
 					next;
 					break;
 				case 13:
-					callsub L_Mark,"^CD1039Schweicherbil Magic Academy";
+					mes "[Juno Guide]";
+					mes "I will mark the location of the";
+					mes F_Navi("Schweicherbil Magic Academy","yuno,323,280","^CD1039");
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
 					viewpoint 1,323,280,12,0xCD1039;
 					next;
 					break;
@@ -101,14 +107,14 @@ yuno,59,212,4	script	Juno Guide#yuno01::GuideJuno	700,{
 			while (.@loop) {
 				switch(select("[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^FA8072Kafra Employees";
+					callsub L_Mark, "^FA8072Kafra Employees^000000";
 					viewpoint 1,152,187,13,0xFA8072;
 					viewpoint 1,277,221,14,0xFA8072;
 					viewpoint 1,327,108,15,0xFA8072;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^803232Eden Teleport Officer";
+					callsub L_Mark, F_Navi("Eden Teleport Officer","yuno,144,189","^803232");
 					viewpoint 1,144,189,16,0x803232;
 					next;
 					break;
@@ -151,10 +157,9 @@ yuno,59,212,4	script	Juno Guide#yuno01::GuideJuno	700,{
 L_Mark:
 	mes "[Juno Guide]";
 	mes "I will mark the location";
-	mes "of the "+getarg(0)+"^000000";
+	mes "of the "+getarg(0);
 	mes "on your mini-map.";
 	mes "Would you like to check any other locations?";
 	return;
 }
-
 yuno,153,47,4	duplicate(GuideJuno)	Juno Guide#yuno02	700

+ 19 - 18
npc/re/guides/guides_lighthalzen.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 lighthalzen,207,310,5	script	Lighthalzen Guide#lhz01::GuideLighthazlen	852,{
@@ -31,6 +32,7 @@ lighthalzen,207,310,5	script	Lighthalzen Guide#lhz01::GuideLighthazlen	852,{
 	mes "of ^8B4513Lighthalzen^000000. Now, please";
 	mes "select the location that you'd";
 	mes "like to learn more about.";
+	F_Navi("[Lighthalzen Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -39,52 +41,52 @@ lighthalzen,207,310,5	script	Lighthalzen Guide#lhz01::GuideLighthazlen	852,{
 			while (.@loop) {
 				switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^FF0000Hotel";
+					callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000");
 					viewpoint 1,160,217,0,0xFF0000;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^FF4500Bank";
+					callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500");
 					viewpoint 1,203,257,1,0xFF4500;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^DAA520Airport";
+					callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520");
 					viewpoint 1,262,75,2,0xDAA520;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^7B68EEWeapon Shop";
+					callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE");
 					viewpoint 1,194,35,3,0x7B68EE;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^B91A4DDepartment Store";
+					callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D");
 					viewpoint 1,202,106,4,0xB91A4D;
 					next;
 					break;
 				case 6:
-					callsub L_Mark,"^008000Police Station";
+					callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000");
 					viewpoint 1,234,276,5,0x008000;
 					next;
 					break;
 				case 7:
-					callsub L_Mark,"^0000FFJewelry Store";
+					callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF");
 					viewpoint 1,96,110,6,0x0000FF;
 					next;
 					break;
 				case 8:
-					callsub L_Mark,"^000080Cool Event Corp.";
+					callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080");
 					viewpoint 1,238,217,7,0x000080;
 					next;
 					break;
 				case 9:
-					callsub L_Mark,"^800080Somatology Laboratory";
+					callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080");
 					viewpoint 1,101,243,8,0x800080;
 					next;
 					break;
 				case 10:
-					callsub L_Mark,"^0A9696Alchemist Association";
+					callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696");
 					viewpoint 1,54,132,9,0x0A9696;
 					next;
 					break;
@@ -105,7 +107,7 @@ lighthalzen,207,310,5	script	Lighthalzen Guide#lhz01::GuideLighthazlen	852,{
 					mes "on the 1st floor of the Weapon Shop.";
 					viewpoint 1,194,35,10,0x0A9696;
 					next;
-					callsub L_Mark,"^0A9696Armsmith";
+					callsub L_Mark, "^0A9696Armsmith^000000";
 					next;
 					break;
 				case 2:
@@ -116,22 +118,22 @@ lighthalzen,207,310,5	script	Lighthalzen Guide#lhz01::GuideLighthazlen	852,{
 					mes "of the Weapon Shop.";
 					viewpoint 1,194,35,11,0x4B0082;
 					next;
-					callsub L_Mark,"^4B0082Seiyablem",1;
+					callsub L_Mark, "^4B0082Seiyablem^000000",1;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^FF4500Pet Groomer";
+					callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500");
 					viewpoint 1,222,191,12,0xFF4500;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^008080Kafra Employees";
+					callsub L_Mark, "^008080Kafra Employees^000000";
 					viewpoint 1,164,99,13,0x008080;
 					viewpoint 1,164,99,14,0x008080;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^FF1493Cool Event Corp. Staff";
+					callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493");
 					viewpoint 1,94,247,15,0xFF1493;
 					next;
 					break;
@@ -175,12 +177,11 @@ lighthalzen,207,310,5	script	Lighthalzen Guide#lhz01::GuideLighthazlen	852,{
 L_Mark:
 	mes "[Lighthalzen Guide]";
 	mes "I will mark the location";
-	mes "of "+((getarg(1,0))?"":"the ")+getarg(0)+"^000000";
+	mes "of "+((getarg(1,0))?"":"the ")+getarg(0);
 	mes "on your mini-map.";
 	mes "Would you like to check any other locations?";
 	return;
 }
-
 lighthalzen,220,310,3	duplicate(GuideLighthazlen)	Lighthalzen Guide#lhz02	852
 lighthalzen,154,100,5	duplicate(GuideLighthazlen)	Lighthalzen Guide#lhz03	852
 lighthalzen,307,224,3	duplicate(GuideLighthazlen)	Lighthalzen Guide#lhz04	852

+ 24 - 21
npc/re/guides/guides_louyang.txt

@@ -3,14 +3,15 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guide for the city of Louyang
+//= Guide for the city of Louyang.
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
+//= 1.1 Navigation system update. [Euphy]
 //============================================================ 
 
 louyang,224,104,4	script	Louyang Guide#01louyang	818,{
@@ -26,86 +27,88 @@ louyang,224,104,4	script	Louyang Guide#01louyang	818,{
 	mes "[Representative]";
 	mes "^8B4513Louyang^000000 is famous for";
 	mes "its elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay.";
+	F_Navi("[Representative]");
+	set .@str$,"Is there anything else I can do for you?";
 	while (1) {
 		next;
 		switch(select("[ Dragon Castle ]:[ Doctor's Office ]:[ City Hall ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Observatory ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
 			mes "[Representative]";
-			mes "The Dragon Castle is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord.";
+			mes "The "+F_Navi("Dragon Castle","louyang,218,253")+" is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord.";
 			mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
-			mes "Is there anything else I can do for you?";
+			mes .@str$;
 			viewpoint 1,218,253,0,0x0A82FF;
 			break;
 		case 2:
 			mes "[Representative]";
-			mes "It's a famous ^AAFF00Doctor's Office^000000";
+			mes "It's a famous "+F_Navi("Doctor's Office","louyang,261,93","^AAFF00");
 			mes "according to rumor it can cure all diseases. But I'm not sure if it's true or not.";
-			mes "Is there anything else I can do for you?";
+			mes .@str$;
 			viewpoint 1,261,93,1,0xAAFF00;
 			break;
 		case 3:
 			mes "[Representative]";
-			mes "We have a City Hall where the federal government operates.";
+			mes "We have a "+F_Navi("City Hall","louyang,309,78")+" where the federal government operates.";
 			mes "It is located at ^008080+^000000.";
 			next;
 			mes "[Representative]";
 			mes "If you have any problems,";
 			mes "you should talk with the";
 			mes "employees there.";
-			mes "Is there anything else I can do for you?";
+			mes .@str$;
 			viewpoint 1,309,78,2,0x20B2AA;
 			break;
 		case 4:
 			mes "[Representative]";
-			mes "The Weapon Shop is located at ^55FF33+^000000.";
+			mes "The "+F_Navi("Weapon Shop","louyang,145,172")+" is located at ^55FF33+^000000.";
 			next;
 			mes "[Representative]";
 			mes "You will see";
 			mes "marvelous weapons forged";
 			mes "by the well-experienced";
 			mes "Blacksmiths of Louyang.";
-			mes "Is there anything else I can do for you?";
+			mes .@str$;
 			viewpoint 1,145,172,3,0xFF1493;
 			break;
 		case 5:
 			mes "[Representative]";
-			mes "The Tool Shop is located at ^3355FF+^000000.";
+			mes "The "+F_Navi("Tool Shop","louyang,138,99")+" is located at ^3355FF+^000000.";
 			next;
 			mes "[Representative]";
 			mes "Knowing your enemy";
 			mes "is half the battle!";
 			mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?";
-			mes "Is there anything else I can do for you?";
+			mes .@str$;
 			viewpoint 1,138,99,4,0xFF0000;
 			break;
 		case 6:
 			mes "[Representative]";
-			mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
+			mes "When you get tired during your trip, I suggest that you visit the "+F_Navi("Tavern","louyang,280,165")+". It's located at ^00FF00+^000000.";
 			next;
-			mes "[Soldier]";
+			mes "[Representative]";
 			mes "The Tavern is a good place";
 			mes "to meet other tourists, as well as to hear of any news that may be helpful to know.";
-			mes "Is there anything else I can do for you?";
+			mes .@str$;
 			viewpoint 1,280,165,5,0xDAA520;
 			break;
 		case 7:
 			mes "[Representative]";
-			mes "You won't get a better view of the world than you can at the Observatory.";
+			mes "You won't get a better view of the world than you can at the "+F_Navi("Observatory","louyang,136,245")+".";
 			mes "It's a must see here.";
-			mes "Is there anything else I can do for you?";
+			mes .@str$;
 			viewpoint 1,136,245,6,0xD8BFD8;
 			break;
 		case 8:
 			mes "[Representative]";
 			mes "If you want to return to Alberta,";
-			mes "find the ^00BFFFKGirl^000000 outside town on the docks.";
-			mes "Is there anything else I can do for you?";
+			mes "find the "+F_Navi("Girl","louyang,218,22","^00BFFF")+" outside town on the docks.";
+			mes .@str$;
 			viewpoint 1,218,22,7,0x00BFFF;
 			break;
 		case 9:
 			mes "[Representative]";
 			mes "I'll remove all marks from your mini-map.";
-			mes "Is there anything else I can do for you?";
+			mes .@str$;
 			viewpoint 2,1,1,0,0xFFFFFF;
 			viewpoint 2,1,1,1,0xFFFFFF;
 			viewpoint 2,1,1,2,0xFFFFFF;

+ 9 - 7
npc/re/guides/guides_lutie.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Fixed and optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 xmas,140,137,3	script	Lutie Guide#xmas	717,{
@@ -19,31 +20,32 @@ xmas,140,137,3	script	Lutie Guide#xmas	717,{
 	mes "Welcome to ^8B4513Lutie^000000,";
 	mes "the Snow Village.";
 	mes "Do you need help navigating the village?";
+	F_Navi("[Lutie Guide]");
 	while (1) {
 		next;
 		switch(select("[ Gift Shop ]:[ Church ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Santa's House ]:[ Toy Factory ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
-			callsub L_Mark,"^008080Gift Shop";
+			callsub L_Mark, F_Navi("Gift Shop","xmas,172,131","^008080");
 			viewpoint 1,172,131,2,0x008080;
 			break;
 		case 2:
-			callsub L_Mark,"^006400Church";
+			callsub L_Mark, F_Navi("Church","xmas,104,287","^006400");
 			viewpoint 1,104,287,1,0xAAFF00;
 			break;
 		case 3:
-			callsub L_Mark,"^FF1493Weapon & Armor Shop";
+			callsub L_Mark, F_Navi("Weapon & Armor Shop","xmas,171,158","^FF1493");
 			viewpoint 1,171,158,3,0xFF1493;
 			break;
 		case 4:
-			callsub L_Mark,"^8B4513Tool Shop";
+			callsub L_Mark, F_Navi("Tool Shop","xmas,122,131","^8B4513");
 			viewpoint 1,122,131,4,0x8B4513;
 			break;
 		case 5:
-			callsub L_Mark,"^B9062FSanta's House",1;
+			callsub L_Mark, F_Navi("Santa's House","xmas,149,237","^B9062F"),1;
 			viewpoint 1,149,237,5,0x9400D3;
 			break;
 		case 6:
-			callsub L_Mark,"^9400D3Toy Factory";
+			callsub L_Mark, F_Navi("Toy Factory","xmas,143,312","^9400D3");
 			viewpoint 1,143,312,6,0xFF0000;
 			break;
 		case 7:

+ 18 - 16
npc/re/guides/guides_malaya.txt

@@ -3,56 +3,58 @@
 //===== By: ================================================== 
 //= Euphy
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
 //= Guides for the city of Malaya.
 //===== Additional Comments: ================================= 
 //= 1.0 First version. [Euphy]
+//= 1.1 Navigation system update. [Euphy]
 //============================================================ 
 
 malaya,71,72,4	script	Port Malaya Guide#01::GuideMalaya	579,{
 	mes "[Port Malaya Guide]";
+	mes "Welcome to ^8B4513Port Malaya^000000, the Breathing Village.";
 	mes "Where cultures and legends come to life!";
-	mes "At the Breathing Village, ^8B4513Port Malaya^000000, we welcome you.";
-	mes "I will show you around the village. Please ask me anything you want.";
+	mes "Do you need help navigating the village?";
+	F_Navi("[Port Malaya Guide]");
 	while(1) {
 		next;
-		switch(select("Kafra Employee:Inn & Tavern:Weapon Store:Tool Shop:Hospital:Park:Harbor:Clear the mini map:Cancel")) {
+		switch(select("[ Kafra Employees ]:[ Inn & Tavern ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Hospital ]:[ Park ]:[ Harbor ]:Remove marks from Mini-Map:Cancel")) {
 		case 1:
-			callsub L_Mark,"^0000FFKafra Employee";
+			callsub L_Mark, "^0000FFKafra Employees^000000",1;
 			viewpoint 1,71,79,0,0x0A82FF;
 			viewpoint 1,234,204,1,0x0A82FF;
 			break;
 		case 2:
-			callsub L_Mark,"^006400Inn & Tavern";
+			callsub L_Mark, F_Navi("Inn & Tavern","malaya,193,215","^006400");
 			viewpoint 1,193,215,2,0xAAFF00;
 			break;
 		case 3:
-			callsub L_Mark,"^008080Weaponry Store";
+			callsub L_Mark, F_Navi("Weapon & Armor Shop","malaya,114,212","^008080");
 			viewpoint 1,114,212,3,0x4F543C;
 			break;
 		case 4:
-			callsub L_Mark,"^FF1493Tool Store";
+			callsub L_Mark, F_Navi("Tool Shop","malaya,297,167","^FF1493");
 			viewpoint 1,297,167,4,0xFF1493;
 			break;
 		case 5:
-			callsub L_Mark,"^8B4513Hospital";
+			callsub L_Mark, F_Navi("Hospital","malaya,50,75","^8B4513");
 			viewpoint 1,50,75,5,0x8B4513;
 			break;
 		case 6:
-			callsub L_Mark,"^8B4513Park";
+			callsub L_Mark, F_Navi("Park","malaya,280,371","^8B4513");
 			viewpoint 1,280,371,6,0x8B4513;
 			break;
 		case 7:
-			callsub L_Mark,"^8A2BE2Harbor";
+			callsub L_Mark, F_Navi("Harbor","malaya,276,55","^8A2BE2");
 			viewpoint 1,276,55,7,0x8A2BE2;
 			break;
 		case 8:
 			mes "[Port Malaya Guide]";
-			mes "Removing marks.";
-			mes "What else can I help you with?";
+			mes "I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
 			viewpoint 2,1,1,0,0xFFFFFF;
 			viewpoint 2,1,1,1,0xFFFFFF;
 			viewpoint 2,1,1,2,0xFFFFFF;
@@ -71,10 +73,10 @@ malaya,71,72,4	script	Port Malaya Guide#01::GuideMalaya	579,{
 	end;
 L_Mark:
 	mes "[Port Malaya Guide]";
-	mes "The "+getarg(0)+"^000000";
-	mes "location will be";
+	mes "The "+getarg(0)+" "+((getarg(1,0))?"are":"is");
 	mes "marked on your mini-map.";
-	mes "What else can I help you with?";
+	mes "Check your mini-map.";
+	mes "Is there anything else I can do for you?";
 	return;
 }
 malaya,250,83,6	duplicate(GuideMalaya)	Port Malaya Guide#02	579

+ 22 - 17
npc/re/guides/guides_mora.txt

@@ -3,13 +3,14 @@
 //===== By: ================================================== 
 //= Euphy
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
 //= Guides for the city of Mora.
 //===== Additional Comments: ================================= 
 //= 1.0 First version. [Euphy]
+//= 1.1 Navigation system update. [Euphy]
 //============================================================ 
 
 mora,25,158,5	script	Raffle Guide#north	516,{
@@ -17,32 +18,33 @@ mora,25,158,5	script	Raffle Guide#north	516,{
 	mes "Laoh~!";
 	mes "Welcome to the Village of Mora.";
 	mes "I can tell you whatever you want to know about the village~!";
+	F_Navi("[Raffoh]");
 	next;
 	switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
 	case 1:
 		mes "[Raffoh]";
 		mes "Laoh~!";
-		mes "We have an inn but we can't make travelers sleep like Raffles...";
+		mes "We have an "+F_Navi("Inn","mora,44,138")+" but we can't make travelers sleep like Raffles...";
 		mes "Get some rest!";
 		viewpoint 1,44,134,0,0x0A82FF;
 		close;
 	case 2:
 		mes "[Raffoh]";
 		mes "Laoh~!";
-		mes "This is where Raffles' houses are...";
+		mes F_Navi("This","mora,119,170")+" is where Raffles' houses are...";
 		mes "But keep the noise down because people are asleep~!";
 		viewpoint 1,119,170,1,0xAAFF00;
 		close;
 	case 3:
 		mes "[Raffoh]";
 		mes "Laoh~!";
-		mes "If you are looking for souvenirs, you can buy some in this district.";
+		mes "If you are looking for souvenirs, you can buy some in this "+F_Navi("district","mora,112,110")+".";
 		viewpoint 1,112,110,2,0xDA70D6;
 		close;
 	case 4:
 		mes "[Raffoh]";
 		mes "Laoh~!";
-		mes "This is where they keep all kinds of packages and groceries.";
+		mes F_Navi("This","mora,182,161")+" is where they keep all kinds of packages and groceries.";
 		mes "There are many things that don't belong to the Raffles, so be careful!";
 		viewpoint 1,182,161,3,0xFF1493;
 		close;
@@ -67,32 +69,33 @@ mora,167,76,3	script	Raffle Guide#east	522,{
 	mes "Uh...";
 	mes "This, this is the Village of Mora.";
 	mes "Uh... which place do you want to know about?";
+	F_Navi("[Raffuh]");
 	next;
 	switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
 	case 1:
 		mes "[Raffuh]";
 		mes "Uh...";
 		mes "Are, are you sleepy?";
-		mes "You can sleep here uh!! Put your stuff down uh! And-- and---";
+		mes "You can sleep "+F_Navi("here","mora,44,138")+" uh!! Put your stuff down uh! And-- and---";
 		viewpoint 1,44,134,0,0x0A82FF;
 		close;
 	case 2:
 		mes "[Raffuh]";
 		mes "Uh...";
-		mes "Why are you trying to find out where I live--?";
+		mes "Why are you trying to find out "+F_Navi("where","mora,119,170")+" I live--?";
 		mes "Uh, no... I'd like to live with my friends--";
 		viewpoint 1,119,170,1,0xAAFF00;
 		close;
 	case 3:
 		mes "[Raffuh]";
 		mes "Uh...";
-		mes "There are a lot of things in those stores-- oh, there is a hot spring also uh!";
+		mes "There are a lot of things in those "+F_Navi("stores","mora,112,110")+"-- oh, there is a hot spring also uh!";
 		viewpoint 1,112,110,2,0xDA70D6;
 		close;
 	case 4:
 		mes "[Raffuh]";
 		mes "Uh...";
-		mes "You can't just march into the warehouse, or you'll be in trouble--";
+		mes "You can't just march into the "+F_Navi("warehouse","mora,182,161")+", or you'll be in trouble--";
 		mes "Many of the things there are from outside the village-- Raffuh has been in trouble several times--";
 		viewpoint 1,182,161,3,0xFF1493;
 		close;
@@ -117,19 +120,20 @@ mora,115,138,5	script	Raffle Guide#center	524,{
 	mes "Lala!";
 	mes "Welcome to the Village of Mora la!";
 	mes "If you need to know anything about the village, just ask me la!";
+	F_Navi("[Raffla]");
 	next;
 	switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit.")) {
 	case 1:
 		mes "[Raffla]";
 		mes "Lala!";
-		mes "This is where travelers can rest la!";
+		mes F_Navi("This","mora,44,138")+" is where travelers can rest la!";
 		mes "The innkeeper is very kind, so try to talk to him a lot la!";
 		viewpoint 1,44,134,0,0x0A82FF;
 		close;
 	case 2:
 		mes "[Raffla]";
 		mes "Lala!";
-		mes "This is where Raffles live la!";
+		mes F_Navi("This","mora,119,170")+" is where Raffles live la!";
 		mes "Head over there la!";
 		viewpoint 1,119,170,1,0xAAFF00;
 		close;
@@ -137,13 +141,13 @@ mora,115,138,5	script	Raffle Guide#center	524,{
 		mes "[Raffla]";
 		mes "Lala!";
 		mes "So you want to buy something la?";
-		mes "There are a lot of stores and cafes, so check them out la!";
+		mes "There are a lot of "+F_Navi("stores and cafes","mora,112,110")+", so check them out la!";
 		viewpoint 1,112,110,2,0xDA70D6;
 		close;
 	case 4:
 		mes "[Raffla]";
 		mes "Lala!";
-		mes "The warehouse is where you keep your valuables la!";
+		mes "The "+F_Navi("Warehouse","mora,182,161")+" is where you keep your valuables la!";
 		mes "Be careful so you don't get robbed la!";
 		viewpoint 1,182,161,3,0xFF1493;
 		close;
@@ -168,19 +172,20 @@ mora,72,51,3	script	Raffle Guide#south	518,{
 	mes "Lali?";
 	mes "Welcome to the Village of Mora.";
 	mes "If you need to know anything about the village, just ask me.";
+	F_Navi("[Raffli]");
 	next;
 	switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
 	case 1:
 		mes "[Raffli]";
 		mes "Lali?";
-		mes "This is where travelers can rest.";
+		mes F_Navi("This","mora,44,138")+" is where travelers can rest.";
 		mes "The innkeeper is very kind, so get to know him.";
 		viewpoint 1,44,134,0,0x0A82FF;
 		close;
 	case 2:
 		mes "[Raffli]";
 		mes "Lali?";
-		mes "This is where Raffles live.";
+		mes F_Navi("This","mora,119,170")+" is where Raffles live.";
 		mes "Are you coming to Raffli's house li? I'm so happy.";
 		viewpoint 1,119,170,1,0xAAFF00;
 		close;
@@ -188,13 +193,13 @@ mora,72,51,3	script	Raffle Guide#south	518,{
 		mes "[Raffli]";
 		mes "Lali?";
 		mes "There are a lot of things I want to buy.";
-		mes "You can find tons of places to eat and shop, and tons of things to buy.";
+		mes "You can find tons of "+F_Navi("places","mora,112,110")+" to eat and shop, and tons of things to buy.";
 		viewpoint 1,112,110,2,0xDA70D6;
 		close;
 	case 4:
 		mes "[Raffli]";
 		mes "Lali?";
-		mes "The warehouse is where you keep your valuables.";
+		mes "The "+F_Navi("Warehouse","mora,182,161")+" is where you keep your valuables.";
 		mes "But don't get robbed.";
 		viewpoint 1,182,161,3,0xFF1493;
 		close;

+ 35 - 29
npc/re/guides/guides_morroc.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Fixed and optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
@@ -20,6 +21,7 @@ morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
 	mes "Welcome to ^8B4513Morroc^000000,";
 	mes "the Desert Town.";
 	mes "Do you need help navigating the town?";
+	F_Navi("[Morroc Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -29,7 +31,7 @@ morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
 				switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
 				case 1:
 					mes "[Morroc Guide]";
-					mes "The ^B9062FThief Guild^000000 is located";
+					mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located";
 					mes "inside the ^B9062FPyramids^000000";
 					mes "that is near the ^B9062FOasis^000000.";
 					mes "Would you like to check any other locations?";
@@ -38,7 +40,7 @@ morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
 					break;
 				case 2:
 					mes "[Morroc Guide]";
-					mes "The ^0000FFSphinx Dungeon^000000 is";
+					mes "The "+F_Navi("Sphinx Dungeon","morocc,26,164","^0000FF")+" is";
 					mes "right outside the western gate.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,26,164,1,0x0A82FF;
@@ -46,25 +48,25 @@ morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
 					break;
 				case 3:
 					mes "[Morroc Guide]";
-					mes "Let me mark the entrance to the ^FF5400Oasis^000000";
+					mes "Let me mark the entrance to the "+F_Navi("Oasis","morocc,26,294","^FF5400");
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,26,294,2,0xFFB400;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^006400Forge";
+					callsub L_Mark, F_Navi("Forge","morocc,47,47","^006400");
 					viewpoint 1,47,47,3,0xAAFF00;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^7F3300Weapon & Armor Shop";
+					callsub L_Mark, F_Navi("Weapon & Armor Shop","morocc,253,56","^7F3300");
 					viewpoint 1,253,56,4,0xD2691E;
 					next;
 					break;
 				case 6:
 					mes "[Morroc Guide]";
-					mes "Currently the ^800080Inn^000000";
+					mes "Currently the "+F_Navi("Inn","morocc,273,269","^800080");
 					mes "has been shut down until further notice,";
 					mes "but I'll mark its location";
 					mes "on your mini-map.";
@@ -73,7 +75,7 @@ morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
 					next;
 					break;
 				case 7:
-					callsub L_Mark,"^B9062FTavern";
+					callsub L_Mark, F_Navi("Tavern","morocc,52,259","^B9062F");
 					viewpoint 1,52,259,6,0xFF0000;
 					next;
 					break;
@@ -88,19 +90,19 @@ morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
 			while (.@loop) {
 				switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^0000FFKafra Employees";
+					callsub L_Mark,"^0000FFKafra Employees^000000";
 					viewpoint 1,156,97,7,0x0A82FF;
 					viewpoint 1,160,258,8,0x0A82FF;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^006400Poison Herb Salesman";
+					callsub L_Mark, F_Navi("Poison Herb Salesman","morocc,191,94","^006400");
 					viewpoint 1,190,96,9,0xAAFF00;
 					next;
 					break;
 				case 3:
 					mes "[Morroc Guide]";
-					mes "The ^7F3300Dye Maker^000000 is";
+					mes "The "+F_Navi("Dye Maker","morocc,273,269","^7F3300")+" is";
 					mes "currently staying";
 					mes "on the 1st floor of the Inn.";
 					mes "Let me mark his location";
@@ -111,7 +113,7 @@ morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
 					break;
 				case 4:
 					mes "[Morroc Guide]";
-					mes "^800080Seiyablem^000000";
+					mes F_Navi("Seiyablem","morocc,51,41","^800080");
 					mes "is a technician";
 					mes "who can create ^0000FFslots^000000 on weapons and armors,";
 					mes "but not all equipment";
@@ -156,15 +158,14 @@ morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
 L_Mark:
 	mes "[Morroc Guide]";
 	mes "Let me mark the location of the";
-	mes getarg(0)+"^000000";
+	mes getarg(0);
 	mes "on your mini-map.";
 	mes "Would you like to check any other locations?";
 	return;
 }
-
-morocc,154,38,6	duplicate(GuideMorroc)	Guide#02morocc	707,{
-morocc,296,213,4	duplicate(GuideMorroc)	Guide#03morocc	707,{
-morocc,28,170,5	duplicate(GuideMorroc)	Guide#04morocc	707,{
+morocc,154,38,6	duplicate(GuideMorroc)	Guide#02morocc	707
+morocc,296,213,4	duplicate(GuideMorroc)	Guide#03morocc	707
+morocc,28,170,5	duplicate(GuideMorroc)	Guide#04morocc	707
 
 moc_ruins,159,53,3	script	Guide#01ruins::GuideMocRuins	707,{
 	cutin "moc_soldier",2;
@@ -172,6 +173,7 @@ moc_ruins,159,53,3	script	Guide#01ruins::GuideMocRuins	707,{
 	mes "Welcome to ^8B4513Morroc^000000,";
 	mes "the Desert Town.";
 	mes "Do you need help navigating the town?";
+	F_Navi("[Morroc Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -181,7 +183,7 @@ moc_ruins,159,53,3	script	Guide#01ruins::GuideMocRuins	707,{
 				switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
 				case 1:
 					mes "[Morroc Guide]";
-					mes "The ^B9062FThief Guild^000000 is located";
+					mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located";
 					mes "inside the ^B9062FPyramids^000000.";
 					mes "Let me mark its location";
 					mes "on your mini-map.";
@@ -191,7 +193,7 @@ moc_ruins,159,53,3	script	Guide#01ruins::GuideMocRuins	707,{
 					break;
 				case 2:
 					mes "[Morroc Guide]";
-					mes "The ^0000FFSphinx Dungeon^000000";
+					mes "The "+F_Navi("Sphinx Dungeon","moc_ruins,71,19","^0000FF");
 					mes "is outside the south entrance of this Oasis.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,71,19,1,0x0A82FF;
@@ -199,7 +201,7 @@ moc_ruins,159,53,3	script	Guide#01ruins::GuideMocRuins	707,{
 					break;
 				case 3:
 					mes "[Morroc Guide]";
-					mes "^FF5400Morroc^000000 is";
+					mes F_Navi("Morroc","moc_ruins,158,40","^FF5400")+" is";
 					mes "right outside the southeast entrance of this Oasis.";
 					mes "Let me mark its location";
 					mes "on your mini-map.";
@@ -218,39 +220,44 @@ moc_ruins,159,53,3	script	Guide#01ruins::GuideMocRuins	707,{
 			while (.@loop) {
 				switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^006400Eden Teleport Officer";
+					callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400");
 					viewpoint 1,68,164,3,0xAAFF00;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^800080Tool Dealers";
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes F_Navi("Northern Tool Dealer","moc_ruins,92,128","^800080");
+					mes "and "+F_Navi("Southern Tool Dealer","moc_ruins,114,63","^800080");
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
 					viewpoint 1,92,128,5,0xDA70D6;
 					viewpoint 1,114,63,6,0xDA70D6;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^B9062FKafra Employee";
+					callsub L_Mark, "^B9062FKafra Employee^000000";
 					viewpoint 1,59,157,7,0xFF0000;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^0000FFRepairman";
+					callsub L_Mark, F_Navi("Repairman","moc_ruins,107,94","^0000FF");
 					viewpoint 1,107,94,8,0x0A82FF;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^FF5400Pet Groomer";
+					callsub L_Mark, F_Navi("Pet Groomer","moc_ruins,118,170","^FF5400");
 					viewpoint 1,118,170,9,0xFFB400;
 					next;
 					break;
 				case 6:
-					callsub L_Mark,"^006400Chef Assistant";
+					callsub L_Mark, F_Navi("Chef Assistant","moc_ruins,115,123","^006400");
 					viewpoint 1,115,123,10,0xAAFF00;
 					next;
 					break;
 				case 7:
 					mes "[Morroc Guide]";
-					mes "^7F3300Leablem^000000";
+					mes F_Navi("Leablem","moc_ruins,154,86","^7F3300");
 					mes "is a technician";
 					mes "who can create ^0000FFslots^000000 on weapons and armors,";
 					mes "but not all equipment";
@@ -295,11 +302,10 @@ moc_ruins,159,53,3	script	Guide#01ruins::GuideMocRuins	707,{
 L_Mark:
 	mes "[Morroc Guide]";
 	mes "Let me mark the location of the";
-	mes getarg(0)+"^000000";
+	mes getarg(0);
 	mes "on your mini-map.";
 	mes "Would you like to check any other locations?";
 	return;
 }
-
 moc_ruins,70,164,3	duplicate(GuideMocRuins)	Guide#02ruins	707
 moc_ruins,65,44,5	duplicate(GuideMocRuins)	Guide#03ruins	707

+ 38 - 26
npc/re/guides/guides_moscovia.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,65 +12,75 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Optimized (a little bit). [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
-moscovia,226,191,4	script	Moscovia Guide#02mosc	959,{
+moscovia,161,76,3	script	Moscovia Guide#01mosc	959,{
 	mes "[Moscovia Guide]";
-	mes "A paradise on the sea";
-	mes "beautiful wave and warm sunshine";
-	mes "^8B4513Moscovia^000000 is waitting for you";
-	mes "welcome to come here.";
+	mes "A paradise on the sea,";
+	mes "beautiful waves and warm sunshine.";
+	mes "^8B4513Moscovia^000000 is waiting for you.";
 	mes "I'm supporting to offer information about here.";
-	mes "if you want to ask anything just feel free tell me.";
+	mes "If you want to ask anything just feel free tell me.";
+	F_Navi("[Moscovia Guide]");
 	set .@str$,"Is there anything else I can do for you?";
 	while (1) {
 		next;
-		switch(select("[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
+		switch(select("[ Kafra Employee ]:[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
 			mes "[Moscovia Guide]";
-			mes "In the ^006400Palace^000000 you will find our Lord the Czar and other servants.";
-			mes .@str$;
-			viewpoint 1,255,140,0,0x0A82FF;
+			mes "The ^0000FFKafra Employee^000000 has";
+			mes "been marked on your mini-map";
+			mes "Check your mini-map.";
+			mes "Do you need anything else?";
+			viewpoint 1,223,191,0,0x0A82FF;
 			break;
 		case 2:
 			mes "[Moscovia Guide]";
-			mes "The ^008080Chapel^000000 is located here.";
+			mes "In the "+F_Navi("Palace","moscovia,255,140","^006400")+" you will find our Lord the Czar and other servants.";
 			mes .@str$;
-			viewpoint 1,253,179,1,0xAAFF00;
+			viewpoint 1,255,140,1,0x0A82FF;
 			break;
 		case 3:
 			mes "[Moscovia Guide]";
-			mes "You can buy weapons from the best craftsmen in Moscovia if you go to ^FF1493Weapon Shop^000000.";
+			mes "The "+F_Navi("Chapel","moscovia,253,179","^008080")+" is located here.";
 			mes .@str$;
-			viewpoint 1,186,191,2,0x008080;
+			viewpoint 1,253,179,2,0xAAFF00;
 			break;
 		case 4:
 			mes "[Moscovia Guide]";
-			mes "You will find only the best gear at the Moscovia ^8B4513Armor Shop^000000.";
+			mes "You can buy weapons from the best craftsmen in Moscovia if you go to the "+F_Navi("Weapon Shop","moscovia,186,191","^FF1493")+".";
 			mes .@str$;
-			viewpoint 1,204,169,3,0xB200FF;
+			viewpoint 1,186,191,3,0x008080;
 			break;
 		case 5:
 			mes "[Moscovia Guide]";
-			mes "The ^FF1493Tool Shop^000000 is located just south from the center of town.";
-			mes "You can find all sorts of things you need for your travels.";
+			mes "You will find only the best gear at the Moscovia "+F_Navi("Armor Shop","moscovia,204,169","^8B4513")+".";
 			mes .@str$;
-			viewpoint 1,221,176,4,0xFF1493;
+			viewpoint 1,204,169,4,0xB200FF;
 			break;
 		case 6:
 			mes "[Moscovia Guide]";
-			mes "The Inn 'Sticky Herb Tree' is just north from the center of town.";
-			mes "If you need to rest, there is no better place to stay.";
+			mes "The "+F_Navi("Tool Shop","moscovia,221,176","^FF1493")+" is located just south from the center of town.";
+			mes "You can find all sorts of things you need for your travels.";
 			mes .@str$;
-			viewpoint 1,227,206,5,0x8B4513;
+			viewpoint 1,221,176,5,0xFF1493;
 			break;
 		case 7:
 			mes "[Moscovia Guide]";
-			mes "You can go back to Alberta at the docks.";
+			mes "The Inn "+F_Navi("Sticky Herb Tree","moscovia,227,206")+" is just north from the center of town.";
+			mes "If you need to rest, there is no better place to stay.";
 			mes .@str$;
-			viewpoint 1,166,53,6,0x00BFFF;
+			viewpoint 1,227,206,6,0x8B4513;
 			break;
 		case 8:
+			mes "[Moscovia Guide]";
+			mes "You can find the";
+			mes F_Navi("Moscovia P.R. Officer","moscovia,166,53")+" at the docks if";
+			mes "you want to return to Alberta.";
+			viewpoint 1,166,53,7,0x00BFFF;
+			break;
+		case 9:
 			mes "[Moscovia Guide]";
 			mes "I'll remove all marks from your mini-map.";
 			mes .@str$;
@@ -81,11 +91,13 @@ moscovia,226,191,4	script	Moscovia Guide#02mosc	959,{
 			viewpoint 2,1,1,4,0xFFFFFF;
 			viewpoint 2,1,1,5,0xFFFFFF;
 			viewpoint 2,1,1,6,0xFFFFFF;
+			viewpoint 2,1,1,7,0xFFFFFF;
 			break;
-		case 9:
+		case 10:
 			mes "[Moscovia Guide]";
 			mes "Enjoy your trip~!";
 			close;
 		}
 	}
 }
+moscovia,226,191,4	duplicate(Moscovia Guide#01mosc)	Moscovia Guide#02mosc	959

+ 12 - 6
npc/re/guides/guides_niflheim.txt

@@ -3,15 +3,16 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guide for the city of Niflehim.
+//= Guide for the city of Niflheim.
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
 //= 1.1 Optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 niflheim,201,187,3	script	Niflheim Guide#01nif	849,{
@@ -19,23 +20,28 @@ niflheim,201,187,3	script	Niflheim Guide#01nif	849,{
 	mes "Welcome to.. ^8B4513Niflheim^000000...";
 	mes "the Realm of the Dead...";
 	mes "Do you need help navigating the realm...?";
+	if (F_Navi() == 0) {
+		next;
+		mes "[Niflheim Guide]";
+		mes "When you click on the.. ^B9062F[location name]^000000... you'll receive the most advanced ^B9062FNavigation^000000 services...!";
+	}
 	while (1) {
 		next;
 		switch(select("[ Tool Shop ]:[ Pub ]:[ Weapon Shop ]:[ Witch's Castle ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
-			callsub L_Mark,"^0000FFTool Shop";
+			callsub L_Mark, F_Navi("Tool Shop","niflheim,218,196","^0000FF");
 			viewpoint 1,218,196,0,0x0A82FF;
 			break;
 		case 2:
-			callsub L_Mark,"^006400Pub";
+			callsub L_Mark, F_Navi("Pub","niflheim,189,208","^006400");
 			viewpoint 1,189,208,1,0xAAFF00;
 			break;
 		case 3:
-			callsub L_Mark,"^800080Weapon Shop";
+			callsub L_Mark, F_Navi("Weapon Shop","niflheim,218,170","^800080");
 			viewpoint 1,218,170,2,0xDA70D6;
 			break;
 		case 4:
-			callsub L_Mark,"^FF1493Witch's Castle";
+			callsub L_Mark, F_Navi("Witch's Castle","niflheim,255,195","^FF1493");
 			viewpoint 1,255,195,3,0xFF1493;
 			break;
 		case 5:

+ 30 - 28
npc/re/guides/guides_payon.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guides.
 //= 1.1 Fixed and optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
 //============================================================ 
 
 payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
@@ -20,16 +21,17 @@ payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
 	mes "Welcome to ^8B4513Payon^000000,";
 	mes "the Mountain Village.";
 	mes "Do you need help navigating the village?";
+	F_Navi("[Payon Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
 			set .@loop,1;
 			while (.@loop) {
-				switch(select("[ Archer Village ]:[ Tool Shop]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
+				switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
 				case 1:
 					mes "[Payon Guide]";
-					mes "^B9062FArcher Village^000000 is where";
+					mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
 					mes "the Archer Association resides.";
 					mes "Please use the far north gate to enter the village.";
 					mes "Would you like to check any other locations?";
@@ -37,32 +39,32 @@ payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^0000FFTool Shop";
+					callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF");
 					viewpoint 1,144,85,1,0x0A82FF;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^FF5400Weapon & Armor Shop";
+					callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400");
 					viewpoint 1,139,159,2,0xFFB400;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^006400Inn & Tavern";
+					callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400");
 					viewpoint 1,220,117,3,0xAAFF00;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^7F3300Central Palace";
+					callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300");
 					viewpoint 1,155,245,4,0xD2691E;
 					next;
 					break;
 				case 6:
-					callsub L_Mark,"^800080Palace Court";
+					callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080");
 					viewpoint 1,107,325,5,0xDA70D6;
 					next;
 					break;
 				case 7:
-					callsub L_Mark,"^B9062FRoyal Kitchen";
+					callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F");
 					viewpoint 1,154,325,6,0xFF0000;
 					next;
 					break;
@@ -75,36 +77,36 @@ payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
 		case 2:
 			set .@loop,1;
 			while (.@loop) {
-				switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
+				switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
 				case 1:
-					callsub L_Mark,"^0000FFEden Teleport Officer";
+					callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
 					viewpoint 1,177,111,7,0x0A82FF;
 					next;
 					break;
 				case 2:
-					callsub L_Mark,"^FF5400Kafra Shop Girls";
+					callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400");
 					viewpoint 1,164,157,8,0xFFB400;
 					next;
 					break;
 				case 3:
-					callsub L_Mark,"^006400Repairman & Armsmith";
+					callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400");
 					viewpoint 1,144,170,9,0xAAFF00;
 					next;
 					break;
 				case 4:
-					callsub L_Mark,"^7F3300Kafra Employees";
+					callsub L_Mark, "^7F3300Kafra Employees^000000";
 					viewpoint 1,181,104,10,0xD2691E;
 					viewpoint 1,175,226,11,0xD2691E;
 					next;
 					break;
 				case 5:
-					callsub L_Mark,"^800080Trap Specialist";
+					callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080");
 					viewpoint 1,123,109,12,0xDA70D6;
 					next;
 					break;
 				case 6:
 					mes "[Payon Guide]";
-					mes "^B9062FSeiyablem^000000";
+					mes F_Navi("Seiyablem","payon,140,151","^B9062F");
 					mes "is a technician";
 					mes "who can create ^0000FFslots^000000 on weapons and armors,";
 					mes "but not all equipment";
@@ -115,7 +117,7 @@ payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
 					break;
 				case 7:
 					mes "[Payon Guide]";
-					mes "^0000FFLeablem^000000";
+					mes F_Navi("Leablem","payon,236,199","^0000FF");
 					mes "is a technician";
 					mes "who can create ^0000FFslots^000000 on weapons and armors,";
 					mes "but not all equipment";
@@ -126,7 +128,7 @@ payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
 					break;
 				case 8:
 					mes "[Payon Guide]";
-					mes "^FF5400Jade^000000";
+					mes F_Navi("Jade","payon,173,238","^FF5400");
 					mes "can exchange different types of";
 					mes "^FF5400Gemstones^000000.";
 					mes "Would you like to check any other locations?";
@@ -134,12 +136,12 @@ payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
 					next;
 					break;
 				case 9:
-					callsub L_Mark,"^006400Pet Groomer";
+					callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400");
 					viewpoint 1,177,131,16,0xAAFF00;
 					next;
 					break;
 				case 10:
-					callsub L_Mark,"^7F3300Chef Assistant";
+					callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300");
 					viewpoint 1,206,119,17,0xD2691E;
 					next;
 					break;
@@ -185,7 +187,7 @@ payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
 L_Mark:
 	mes "[Payon Guide]";
 	mes "Let me mark the location of the";
-	mes getarg(0)+"^000000";
+	mes getarg(0);
 	mes "on your mini-map.";
 	mes "Would you like to check any other locations?";
 	return;
@@ -201,6 +203,7 @@ pay_arche,86,33,4	script	Guide#05payon	708,{
 	mes "Welcome to ^8B4513Archer Village^000000,";
 	mes "a subsidiary village of Payon.";
 	mes "Do you need help navigating the village?";
+	F_Navi("[Payon Guide]");
 	next;
 	set .@str$,"Would you like to check any other locations?";
 	while (1) {
@@ -208,7 +211,7 @@ pay_arche,86,33,4	script	Guide#05payon	708,{
 		case 1:
 			mes "[Payon Guide]";
 			mes "Let me mark the entrance of";
-			mes "the ^B9062FPayon Dungeon^000000";
+			mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F");
 			mes "on your mini-map.";
 			mes .@str$;
 			viewpoint 1,38,131,0,0xFF0000;
@@ -216,7 +219,7 @@ pay_arche,86,33,4	script	Guide#05payon	708,{
 			break;
 		case 2:
 			mes "[Payon Guide]";
-			mes "The ^0000FFArcher Guild^000000";
+			mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF");
 			mes "is where you can change";
 			mes "your job to Archer.";
 			mes .@str$;
@@ -226,7 +229,7 @@ pay_arche,86,33,4	script	Guide#05payon	708,{
 		case 3:
 			mes "[Payon Guide]";
 			mes "Let me mark the location of the";
-			mes "^FF5400Tool Shop^000000";
+			mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400");
 			mes "on your mini-map.";
 			mes .@str$;
 			viewpoint 1,72,156,2,0xFFB400;
@@ -243,8 +246,7 @@ pay_arche,86,33,4	script	Guide#05payon	708,{
 		case 5:
 			mes "[Payon Guide]";
 			mes "Let me mark the location of the";
-			mes "^7F3300Bow Mercenary Manager^000000 and";
-			mes "^7F3300Mercenary Goods Merchant^000000";
+			mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300");
 			mes "on your mini-map.";
 			mes .@str$;
 			viewpoint 1,101,166,4,0xD2691E;
@@ -253,7 +255,7 @@ pay_arche,86,33,4	script	Guide#05payon	708,{
 		case 6:
 			mes "[Payon Guide]";
 			mes "Let me mark the location of the";
-			mes "^800080Alchemist Guildsman^000000";
+			mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080");
 			mes "on your mini-map.";
 			mes .@str$;
 			viewpoint 1,127,113,5,0xDA70D6;
@@ -261,7 +263,7 @@ pay_arche,86,33,4	script	Guide#05payon	708,{
 			break;
 		case 7:
 			mes "[Payon Guide]";
-			mes "The ^0000FFEden Teleport Officer^000000";
+			mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF");
 			mes "is currently staying inside";
 			mes "the Archer Guild building.";
 			mes .@str$;

+ 87 - 92
npc/re/guides/guides_prontera.txt

@@ -3,14 +3,16 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guides for the city of Prontera
+//= Guides for the city of Prontera.
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guides.
+//= 1.1 Navigation system update. [Euphy]
+//=     Optimized.
 //============================================================ 
 
 prontera,154,187,4	script	Guide#01prontera::GuideProntera	105,{
@@ -20,7 +22,9 @@ prontera,154,187,4	script	Guide#01prontera::GuideProntera	105,{
 	mes "the beautiful capital of the";
 	mes "Rune-Midgarts Kingdom.";
 	mes "Do you need help navigating the city?";
+	F_Navi("[Prontera Guide]");
 	next;
+	set .@str$,"Would you like to check any other locations?";
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
@@ -28,63 +32,53 @@ prontera,154,187,4	script	Guide#01prontera::GuideProntera	105,{
 			while (.@loop) {
 				switch(select("[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Forge ]:[ Sanctuary ]:[ Chivalry Office ]:[ Inn ]:[ Tavern ]:[ Library ]:[ Prontera Castle ]:[ Job Agency ]:[ City Hall ]:Previous Menu")) {
 				case 1:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of the ^B9062FTool Shop^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Tool Shop","prontera,134,221","^B9062F");
+					mes .@str$;
 					viewpoint 1,134,221,0,0xFF0000;
 					next;
 					break;
 				case 2:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of the ^0000FFWeapon & Armor Shop^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Weapon & Armor Shop","prontera,175,220","^0000FF");
+					mes .@str$;
 					viewpoint 1,175,220,1,0x0A82FF;
 					next;
 					break;
 				case 3:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of the ^FF5400Forge^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Forge","prontera,179,184","^FF5400");
+					mes .@str$;
 					viewpoint 1,179,184,2,0xFFB400;
 					next;
 					break;
 				case 4:
 					mes "[Prontera Guide]";
-					mes "The ^006400Prontera Sanctuary^000000 is";
+					mes "The "+F_Navi("Prontera Sanctuary","prontera,236,316","^006400")+" is";
 					mes "where you can change your job to Acolyte,";
 					mes "its located in the far northeast of Prontera.";
 					mes "Let me mark the location on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,236,316,3,0xAAFF00;
 					next;
 					break;
 				case 5:
 					mes "[Prontera Guide]";
-					mes "The Chivalry Office is";
+					mes "The "+F_Navi("Chivalry Office","prontera,46,345")+" is";
 					mes "where you can change your job to ^7F3300Knight^000000";
 					mes "or apply for the ^7F3300Culvert^000000 Subjugation Party.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,46,345,4,0xD2691E;
 					next;
 					break;
 				case 6:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of the ^800080Inn^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Inn","prontera,203,191","^800080");
+					mes .@str$;
 					viewpoint 1,204,191,5,0xDA70D6;
 					next;
 					break;
 				case 7:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of the ^B9062FTaverns^000000";
-					mes "on your mini-map.";
-					mes "Only the ^B9062Fnorthern^000000 tavern";
+					callsub L_Mark, "^B9062FTaverns^000000";
+					mes "Only the "+F_Navi("northern","prontera,208,154","^B9062F")+" tavern";
 					mes "is open for now.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,208,154,6,0xFF0000;
 					viewpoint 1,46,67,7,0xFF0000;
 					next;
@@ -93,38 +87,36 @@ prontera,154,187,4	script	Guide#01prontera::GuideProntera	105,{
 					mes "[Prontera Guide]";
 					mes "The ^0000FFLibrary^000000 is";
 					mes "where you can find useful information, like the Monster Encyclopedia.";
-					mes "There are currently twi libaries available";
-					mes "in the northern area of Prontera.";
-					mes "Would you like to check any other locations?";
+					mes "There are currently two libaries available,";
+					mes "One to the "+F_Navi("northeast","prontera,120,264")+" and the other to the "+F_Navi("northwest","prontera,192,264")+".";
+					mes .@str$;
 					viewpoint 1,120,264,8,0x0A82FF;
 					viewpoint 1,192,264,9,0x0A82FF;
 					next;
 					break;
 				case 9:
 					mes "[Prontera Guide]";
-					mes "The ^FF5400Prontera Castle^000000 is north from here,";
+					mes "The "+F_Navi("Prontera Castle","prontera,156,360","^FF5400")+" is north from here,";
 					mes "and its rear gate is connected to";
 					mes "the northern Prontera Fields.";
 					mes "Let me mark the castle on your mini-map.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,156,360,10,0xFFB400;
 					next;
 					break;
 				case 10:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of the ^006400Job Agency^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Job Agency","prontera,133,183","^006400");
+					mes .@str$;
 					viewpoint 1,133,183,11,0xAAFF00;
 					next;
 					break;
 				case 11:
 					mes "[Prontera Guide]";
-					mes "Let me mark the location of ^7F3300City Hall^000000";
+					mes "Let me mark the location of "+F_Navi("City Hall","prontera,75,91","^7F3300");
 					mes "on your mini-map.";
 					mes "There's a hairstylist";
 					mes "there that can change your hair color.";
-					mes "Would you like to check any other locations?";
+					mes .@str$;
 					viewpoint 1,75,91,12,0xD2691E;
 					next;
 					break;
@@ -137,72 +129,66 @@ prontera,154,187,4	script	Guide#01prontera::GuideProntera	105,{
 		case 2:
 			set .@loop,1;
 			while (.@loop) {
-				switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Rune Salesman ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:Previous Menu")) {
+				switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Trading Merchants ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:[ Pet Groomer ]:Previous Menu")) {
 				case 1:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of the";
-					mes "^800080Eden Teleport Officer^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
+					callsub L_Mark, F_Navi("Eden Teleport Officer","prontera,124,76","^800080"),1;
+					mes .@str$;
 					viewpoint 1,124,76,13,0xDA70D6;
 					next;
 					break;
 				case 2:
 					mes "[Prontera Guide]";
 					mes "Two ^0000FFPeco Peco Breeders^000000 are available,";
-					mes "one for ^0000FFKnights^000000 to the ^0000FFnorthwest^000000";
-					mes "and the other for ^0000FFCrusaders^000000 to the ^0000FFnortheast^000000.";
-					viewpoint 1,55,350,15,0x0A82FF;
-					viewpoint 1,232,310,16,0x0A82FF;
+					mes "one for ^0000FFKnights^000000 to the "+F_Navi("northwest","prontera,55,350","^0000FF");
+					mes "and the other for ^0000FFCrusaders^000000 to the "+F_Navi("northeast","prontera,232,310","^0000FF")+".";
+					viewpoint 1,55,350,14,0x0A82FF;
+					viewpoint 1,232,310,15,0x0A82FF;
 					next;
 					break;
 				case 3:
 					mes "[Prontera Guide]";
-					mes "The ^FF5400Riding Creature Master^000000 provides services for";
+					mes "The "+F_Navi("Riding Creature Master","prontera,131,213","^FF5400")+" provides services for";
 					mes "^FF5400Rune Knights^000000 and ^FF5400Royal Guards^000000.";
 					mes "Let me mark his location";
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,131,213,17,0xFFB400;
+					mes .@str$;
+					viewpoint 1,131,213,16,0xFFB400;
 					next;
 					break;
 				case 4:
 					mes "[Prontera Guide]";
-					mes "The ^006400Magic Gear Master^000000";
+					mes "The "+F_Navi("Magic Gear Master","prontera,163,178","^006400");
 					mes "provides services for";
 					mes "^006400Mechanics^000000.";
 					mes "Let me mark his location";
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,163,178,18,0xAAFF00;
+					mes .@str$;
+					viewpoint 1,163,178,17,0xAAFF00;
 					next;
 					break;
 				case 5:
 					mes "[Prontera Guide]";
 					mes "If your beloved Peco Peco refuses";
 					mes "to leave you,";
-					mes "please talk to the ^7F3300Peco Peco Remover^000000";
+					mes "please talk to the "+F_Navi("Peco Peco Remover","prontera,125,208","^7F3300");
 					mes "near the central fountain.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,125,208,19,0xD2691E;
+					mes .@str$;
+					viewpoint 1,125,208,18,0xD2691E;
 					next;
 					break;
 				case 6:
 					mes "[Prontera Guide]";
-					mes "Let me mark the location of";
-					mes "the ^800080Rune Salesman^000000";
+					mes "The Rune Merchant, Amatsu Trader, and other";
+					mes F_Navi("Trading Merchants","prontera,178,244","^800080")+" have been marked";
 					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,168,228,20,0xDA70D6;
+					mes .@str$;
+					viewpoint 1,178,244,19,0xDA70D6;
 					next;
 					break;
 				case 7:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of ^0000FFSpear Mercenary Manager^000000 and";
-					mes "^0000FFMercenary Goods Merchant^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,35,337,21,0x0A82FF;
+					callsub L_Mark, F_Navi("Mercenary Guildsman","prontera,35,337","^0000FF"),1;
+					mes .@str$;
+					viewpoint 1,35,337,20,0x0A82FF;
 					next;
 					break;
 				case 8:
@@ -210,46 +196,46 @@ prontera,154,187,4	script	Guide#01prontera::GuideProntera	105,{
 					mes "The ^FF5400Hypnotist^000000";
 					mes "helps beginner adventurers";
 					mes "to reset their skills.";
-					mes "Let me mark his location";
-					mes "on your mini-map.";
+					mes "He has moved to Izlude, Prontera's satellite town to the southeast.";
 					mes "Would you like to check any other locations?";
-					viewpoint 1,146,232,22,0xFFB400;
+					mes .@str$;
+					//viewpoint 1,146,232,21,0xFFB400;
 					next;
 					break;
 				case 9:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of the";
-					mes "^006400Kafra Employees^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,152,326,23,0xAAFF00;
-					viewpoint 1,30,207,24,0xAAFF00;
-					viewpoint 1,282,200,25,0xAAFF00;
-					viewpoint 1,151,29,26,0xAAFF00;
-					viewpoint 1,146,89,27,0xAAFF00;
+					callsub L_Mark, "^006400Kafra Employees^000000",1;
+					mes .@str$;
+					viewpoint 1,152,326,22,0xAAFF00;
+					viewpoint 1,30,207,23,0xAAFF00;
+					viewpoint 1,282,200,24,0xAAFF00;
+					viewpoint 1,151,29,25,0xAAFF00;
+					viewpoint 1,146,89,26,0xAAFF00;
 					next;
 					break;
 				case 10:
 					mes "[Prontera Guide]";
-					mes "^0000FFLeablem^000000";
+					mes F_Navi("Leablem","prontera,244,169","^0000FF");
 					mes "is a technician";
 					mes "who can create ^0000FFslots^000000 on weapons and armors,";
 					mes "As amazing as it sounds,";
 					mes "not all equipment can be slotted.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,244,169,28,0x0A82FF;
+					mes .@str$;
+					viewpoint 1,244,169,27,0x0A82FF;
 					next;
 					break;
 				case 11:
-					mes "[Prontera Guide]";
-					mes "Let me mark the location of the";
-					mes "^800080Apprentice Craftsman^000000";
-					mes "on your mini-map.";
-					mes "Would you like to check any other locations?";
-					viewpoint 1,165,60,29,0xDA70D6;
+					callsub L_Mark, F_Navi("Apprentice Craftsman","prontera,165,60","^800080"),1;
+					mes .@str$;
+					viewpoint 1,165,60,28,0xDA70D6;
 					next;
 					break;
 				case 12:
+					callsub L_Mark, F_Navi("Pet Groomer","prontera,218,211"),1;
+					mes .@str$;
+					viewpoint 1,218,211,29,0xFF0000;
+					next;
+					break;
+				case 13:
 					set .@loop,0;
 					break;
 				}
@@ -280,7 +266,7 @@ prontera,154,187,4	script	Guide#01prontera::GuideProntera	105,{
 			viewpoint 2,1,1,18,0xFFFF00;
 			viewpoint 2,1,1,19,0xFFFF00;
 			viewpoint 2,1,1,20,0xFFFF00;
-			viewpoint 2,1,1,21,0xFFFF00;
+			//viewpoint 2,1,1,21,0xFFFF00;
 			viewpoint 2,1,1,22,0xFFFF00;
 			viewpoint 2,1,1,23,0xFFFF00;
 			viewpoint 2,1,1,24,0xFFFF00;
@@ -299,8 +285,17 @@ prontera,154,187,4	script	Guide#01prontera::GuideProntera	105,{
 			end;
 		}
 	}
+	end;
+L_Mark:
+	mes "[Prontera Guide]";
+	if (getarg(1,0)) {
+		mes "Let me mark the location of the";
+		mes getarg(0);
+	} else
+		mes "Let me mark the location of the "+getarg(0);
+	mes "on your mini-map.";
+	return;
 }
-
 prontera,282,208,2	duplicate(GuideProntera)	Guide#02prontera	105
 prontera,29,200,6	duplicate(GuideProntera)	Guide#03prontera	105
 prontera,160,29,0	duplicate(GuideProntera)	Guide#04prontera	105

+ 13 - 11
npc/re/guides/guides_rachel.txt

@@ -3,20 +3,22 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guide for the city of Rachel
+//= Guide for the city of Rachel.
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guide.
+//= 1.1 Navigation system update. [Euphy]
 //============================================================ 
 
 rachel,138,146,5	script	Rachel Guide#rachel	934,{
 	mes "[Rachel Guide]";
 	mes "Welcome to the capital of Arunafeltz, ^8B4513Rachel^000000 where the warm breath of the goddess Freya reaches.";
 	mes "If this is the first time for you to use the guide services, I suggest you ask many questions.";
+	F_Navi("[Rachel Guide]");
 	next;
 	while (1) {
 		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -26,35 +28,35 @@ rachel,138,146,5	script	Rachel Guide#rachel	934,{
 				switch(select("[ Inn ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Cheshrumnir ]:[ Priest Zed's Mansion ]:Previous Menu")) {
 				case 1:
 					mes "[Rachel Guide]";
-					mes "You can rest your fatigue of the journey in the Inn. The left building next to me is the Inn of Rachel.";
+					mes "You can rest your fatigue of the journey in the "+F_Navi("Inn","rachel,115,144")+". The left building next to me is the Inn of Rachel.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,115,144,0,0xFF0000;
 					next;
 					break;
 				case 2:
 					mes "[Rachel Guide]";
-					mes "Do you want to check out the weapons that are sold in Rachel? The Weapon Shop is located near the west gate.";
+					mes "Do you want to check out the weapons that are sold in Rachel? The "+F_Navi("Weapon Shop","rachel,42,82")+" is located near the west gate.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,42,82,1,0xFF4500;
 					next;
 					break;
 				case 3:
 					mes "[Rachel Guide]";
-					mes "Rachel's Tool Shop sells the best quality potions. It's located near the west gate.";
+					mes "Rachel's "+F_Navi("Tool Shop","rachel,83,73")+" sells the best quality potions. It's located near the west gate.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,83,73,2,0xDAA520;
 					next;
 					break;
 				case 4:
 					mes "[Rachel Guide]";
-					mes "The Airport is located outside of the east gate.";
+					mes "The "+F_Navi("Airport","rachel,272,125")+" is located outside of the east gate.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,272,125,3,0x008000;
 					next;
 					break;
 				case 5:
 					mes "[Rachel Guide]";
-					mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays.";
+					mes F_Navi("Cheshrumnir","rachel,150,243")+" is a holy ground where pope, the incarnation of goddess Freya stays.";
 					mes "Take the road to the north to find the building.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,150,243,4,0x0000FF;
@@ -63,7 +65,7 @@ rachel,138,146,5	script	Rachel Guide#rachel	934,{
 				case 6:
 					mes "[Rachel Guide]";
 					mes "I will mark the location";
-					mes "of the ^000080Priest Zed's Mansion^000000";
+					mes "of the "+F_Navi("Priest Zed's Mansion","rachel,98,238","^000080");
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,98,238,5,0x000080;
@@ -82,7 +84,7 @@ rachel,138,146,5	script	Rachel Guide#rachel	934,{
 				case 1:
 					mes "[Rachel Guide]";
 					mes "I will mark the location";
-					mes "of the ^803232Cool Event Corp. Staff^000000";
+					mes "of the "+F_Navi("Cool Event Corp. Staff","rachel,110,138","^803232");
 					mes "on your mini map.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,110,138,7,0x803232;
@@ -91,7 +93,7 @@ rachel,138,146,5	script	Rachel Guide#rachel	934,{
 				case 2:
 					mes "[Rachel Guide]";
 					mes "I will mark the location";
-					mes "of the ^556B2FEden Teleport Officer^000000";
+					mes "of the "+F_Navi("Eden Teleport Officer","rachel,125,144","^556B2F");
 					mes "on your mini-map.";
 					mes "Would you like to check any other locations?";
 					viewpoint 1,125,144,8,0x556B2F;

+ 13 - 10
npc/re/guides/guides_umbala.txt

@@ -3,23 +3,27 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
-//= Guides for the city of Umbala
+//= Guides for the city of Umbala.
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guides.
+//= 1.1 Navigation system update. [Euphy]
 //============================================================ 
 
 umbala,128,94,3	script	Umbala Guide#01umbala::GuideUmbala	702,{
+	mes "[Umbala Guide]";
 	mes "Welcome to ^8B4513Umbala^000000,";
 	mes "the Village of the Utan Tribe.";
 	next;
+	mes "[Umbala Guide]";
 	mes "Since I have been exploring here for several months.";
 	mes "I am familiar with this area's geography and the points of interest in this village.";
 	mes "Do you need help navigating the village?";
+	F_Navi("[Umbala Guide]");
 	while (1) {
 		next;
 		switch(select("[ Kafra Employee ]:[ Chief's House ]:[ Shaman's House ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bungee Jump Area ]:[ Tree of Yggdrasil ]:Remove Marks from Mini-Map:Cancel")) {
@@ -33,21 +37,21 @@ umbala,128,94,3	script	Umbala Guide#01umbala::GuideUmbala	702,{
 			break;
 		case 2:
 			mes "[Umbala Guide]";
-			mes "Only the ^006400Chief^000000 knows the language of the outside world.";
+			mes "Only the "+F_Navi("Chief","umbala,68,251","^006400")+" knows the language of the outside world.";
 			mes "So you'd better visit him before anything else.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,68,251,1,0xAAFF00;
 			break;
 		case 3:
 			mes "[Umbala Guide]";
-			mes "The ^008080Shaman^000000 has some sort of mystic power.";
+			mes "The "+F_Navi("Shaman","umbala,219,188","^008080")+" has some sort of mystic power.";
 			mes "People say she can create rough enchanted stones, and divide a pure enchanted stone into rough ones.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,219,188,2,0x008080;
 			break;
 		case 4:
 			mes "[Umbala Guide]";
-			mes "The ^FF1493Weapon Shop^000000 inside Umbala";
+			mes "The "+F_Navi("Weapon Shop","umbala,125,155","^FF1493")+" inside Umbala";
 			mes "supplies the weapons";
 			mes "for defending against their enemies.";
 			mes "Would you like to check any other locations?";
@@ -56,14 +60,14 @@ umbala,128,94,3	script	Umbala Guide#01umbala::GuideUmbala	702,{
 		case 5:
 			mes "[Umbala Guide]";
 			mes "There are many useful things for";
-			mes "traveling in the ^8B4513Tool Shop^000000 in Umbala.";
+			mes "traveling in the "+F_Navi("Tool Shop","umbala,136,127","^8B4513")+" in Umbala.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,136,127,4,0x8B4513;
 			break;
 		case 6:
 			mes "[Umbala Guide]";
 			mes "Umbala has a unique locale called";
-			mes "the 'Bungee Jump Area'.";
+			mes "the "+F_Navi("Bungee Jump Area","umbala,138,198")+".";
 			mes "If you're interested in testing";
 			mes "your courage, why don't you try it.";
 			mes "Would you like to check any other locations?";
@@ -71,7 +75,7 @@ umbala,128,94,3	script	Umbala Guide#01umbala::GuideUmbala	702,{
 			break;
 		case 7:
 			mes "[Umbala Guide]";
-			mes "There's the Tree of Yggdrasil in the northern part of town.";
+			mes "There's the "+F_Navi("Tree of Yggdrasil","umbala,107,284")+" in the northern part of town.";
 			mes "You should pay it a visit since that's a place I recommend when you visit Umbala.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,107,284,6,0xA52A2A;
@@ -95,5 +99,4 @@ umbala,128,94,3	script	Umbala Guide#01umbala::GuideUmbala	702,{
 		}
 	}
 }
-
 umbala,99,158,3	duplicate(GuideUmbala)	Umbala Guide#02umbala	702

+ 13 - 11
npc/re/guides/guides_veins.txt

@@ -3,26 +3,28 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= rAthena  SVN
+//= rAthena SVN
 //===== Description: ========================================= 
 //= [Official Conversion]
 //= Guides for the city of Veins
 //===== Additional Comments: ================================= 
 //= 1.0 First version, Renewal guides.
+//= 1.1 Navigation system update. [Euphy]
 //============================================================ 
 
 veins,210,345,5	script	Veins Guide#veins01::GuideVeins	934,{
 	mes "[Veins Guide]";
 	mes "Thank you for coming through the rough sand storms. Welcome to ^8B4513Veins^000000, the Canyon Village.";
 	mes "If this is the first time for you to use the guide services, why don't you check the \"Notice\" menu first?";
+	F_Navi("[Veins Guide]");
 	next;
 	while (1) {
 		switch(select("[ Temple ]:[ Inn ]:[ Pub ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Geological Research Institute ]:[ Cool Event Corp. Staff ]:Remove Marks from Mini-Map:Cancel")) {
 		case 1:
 			mes "[Veins Guide]";
-			mes "The Temple is always filled with praying the faithful of the incarnation of goddess Freya.";
+			mes "The "+F_Navi("Temple","veins,197,256")+" is always filled with praying the faithful of the incarnation of goddess Freya.";
 			mes "It's located on the North side of Veins.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,197,256,0,0xFF0000;
@@ -30,14 +32,14 @@ veins,210,345,5	script	Veins Guide#veins01::GuideVeins	934,{
 			break;
 		case 2:
 			mes "[Veins Guide]";
-			mes "You can rest your fatigue of the journey in the Inn. The Inn is located on the North-West side of Veins.";
+			mes "You can rest your fatigue of the journey in the "+F_Navi("Inn","veins,110,278")+". The Inn is located on the North-West side of Veins.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,110,278,1,0xFF4500;
 			next;
 			break;
 		case 3:
 			mes "[Veins Guide]";
-			mes "If you want to talk to the Veins Towners, visit the Veins Pub.";
+			mes "If you want to talk to the Veins Towners, visit the Veins "+F_Navi("Pub","veins,150,215")+".";
 			mes "The pub is located on the west side of Veins.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,150,215,2,0xDAA520;
@@ -46,7 +48,7 @@ veins,210,345,5	script	Veins Guide#veins01::GuideVeins	934,{
 		case 4:
 			mes "[Veins Guide]";
 			mes "You have to be able to protect your own body.";
-			mes "The Weapon Shop in Veins is selling the good weapons at a reasonable price..";
+			mes "The "+F_Navi("Weapon Shop","veins,150,175")+" in Veins is selling the good weapons at a reasonable price..";
 			mes "It is located on the West side of Veins.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,150,175,3,0x008000;
@@ -54,14 +56,14 @@ veins,210,345,5	script	Veins Guide#veins01::GuideVeins	934,{
 			break;
 		case 5:
 			mes "[Veins Guide]";
-			mes "The essential items! Check out the Veins Tool Shop in the center of town..";
+			mes "The essential items! Check out the Veins "+F_Navi("Tool Shop","veins,230,161")+" in the center of town..";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,230,161,4,0x0000FF;
 			next;
 			break;
 		case 6:
 			mes "[Veins Guide]";
-			mes "The Airport of Veins is currently only used for Cargo.";
+			mes "The "+F_Navi("Airport","veins,273,287")+" of Veins is currently only used for Cargo.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,273,287,5,0x000080;
 			next;
@@ -69,7 +71,8 @@ veins,210,345,5	script	Veins Guide#veins01::GuideVeins	934,{
 		case 7:
 			mes "[Veins Guide]";
 			mes "Are you interested in Geology?";
-			mes "If so, please visit the Geological Research Institute at the second floor of Weapon Shop.";
+			mes "If so, please visit the ";
+			mes F_Navi("Geological Research Institute","veins,150,175")+" at the second floor of Weapon Shop.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,150,175,6,0x800080;
 			next;
@@ -77,7 +80,7 @@ veins,210,345,5	script	Veins Guide#veins01::GuideVeins	934,{
 		case 8:
 			mes "[Veins Guide]";
 			mes "I will mark the location";
-			mes "of the ^808080Cool Event Corp. Staff^000000";
+			mes "of the "+F_Navi("Cool Event Corp. Staff","veins,209,127","^808080");
 			mes "on your mini map.";
 			mes "Would you like to check any other locations?";
 			viewpoint 1,209,127,7,0x808080;
@@ -104,5 +107,4 @@ veins,210,345,5	script	Veins Guide#veins01::GuideVeins	934,{
 		}
 	}
 }
-
 veins,189,101,5	duplicate(GuideVeins)	Veins Guide#veins02	934

+ 41 - 0
npc/re/guides/navigation.txt

@@ -0,0 +1,41 @@
+//===== rAthena Script ======================================= 
+//= Navigation Functions
+//===== By: ================================================== 
+//= Euphy
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= rAthena SVN
+//===== Description: ========================================= 
+//= Controls the navigation system for Renewal guides.
+//= Clients before 2011-10-10 do not support navigation
+//= links, so disable the system if this applies to you.
+//===== Additional Comments: ================================= 
+//= 1.0 First version.
+//============================================================ 
+
+function	script	F_Navi	{
+
+	// Uncomment to disable the navigation system.
+	//set .@disabled,1;
+
+	// This function takes 0 ~ 3 parameters.
+	switch(getargcount()) {
+	case 0:	// Check if system is disabled.
+		return .@disabled;
+	case 1:	// Display information message, if enabled.
+		if (!.@disabled) {
+			next;
+			mes getarg(0);
+			mes "When you click on the ^B9062F[location name]^000000, you'll receive the most advanced ^B9062FNavigation^000000 services!";
+		}
+		return;
+	default:	// Display navigation link, if enabled; else set text color, if available.
+		if (!.@disabled)
+			return "<NAVI>[" + getarg(0) + "]<INFO>" + getarg(1) + ",0,000,0</INFO></NAVI>";
+		else if (getargcount() == 3)
+			return getarg(2)+getarg(0)+"^000000";
+		else
+			return getarg(0);
+	}
+}

File diff suppressed because it is too large
+ 3317 - 1
npc/re/quests/quests_malaya.txt


+ 1 - 0
npc/re/scripts_athena.conf

@@ -18,6 +18,7 @@ npc: npc/re/cities/malaya.txt
 npc: npc/re/cities/mora.txt
 
 // --------------------------- Guides ---------------------------
+npc: npc/re/guides/navigation.txt
 npc: npc/re/guides/guides_alberta.txt
 npc: npc/re/guides/guides_aldebaran.txt
 npc: npc/re/guides/guides_amatsu.txt

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