* Fixes #4852. * Fixes Lord of Vermilion damage not accounting for the total of each hit. Thanks to @mazvi and @Latiosu!
@@ -6247,7 +6247,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
break;
case WZ_VERMILION:
if(sd)
- skillratio += 25 + skill_lv * 5;
+ skillratio += 300 + skill_lv * 100;
else
skillratio += 20 * skill_lv - 20; //Monsters use old formula