|
@@ -11748,11 +11748,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
|
|
case RK_DRAGONBREATH_WATER:
|
|
|
i = skill_get_splash(skill_id,skill_lv);
|
|
|
if (battle_config.skill_wall_check)
|
|
|
- map_foreachinshootrange(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
|
|
|
- src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
|
|
|
+ map_foreachinshootrange(skill_area_sub,src,skill_get_splash(skill_id, skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
|
|
|
else
|
|
|
- map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
|
|
|
- src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
|
|
|
+ map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
|
|
|
break;
|
|
|
|
|
|
case SO_ARRULLO:
|