|
@@ -48,7 +48,7 @@
|
|
|
// in Aegis, this is 100% for mobs that have been activated by players and none otherwise.
|
|
|
#define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0)
|
|
|
#define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute)
|
|
|
-
|
|
|
+#define MOB_MAX_DELAY (24*3600*1000)
|
|
|
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
|
|
|
#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?
|
|
|
//Used to determine default enemy type of mobs (for use in eachinrange calls)
|
|
@@ -817,7 +817,8 @@ static int mob_count_sub(struct block_list *bl,va_list ap)
|
|
|
int mob_spawn (struct mob_data *md)
|
|
|
{
|
|
|
int i=0;
|
|
|
- unsigned int c =0, tick = gettick();
|
|
|
+ unsigned int tick = gettick();
|
|
|
+ int c =0;
|
|
|
|
|
|
md->last_thinktime = tick;
|
|
|
if (md->bl.prev != NULL)
|
|
@@ -875,7 +876,7 @@ int mob_spawn (struct mob_data *md)
|
|
|
md->last_linktime = tick;
|
|
|
md->last_pcneartime = 0;
|
|
|
|
|
|
- for (i = 0, c = tick-1000*3600*10; i < MAX_MOBSKILL; i++)
|
|
|
+ for (i = 0, c = tick-MOB_MAX_DELAY; i < MAX_MOBSKILL; i++)
|
|
|
md->skilldelay[i] = c;
|
|
|
|
|
|
memset(md->dmglog, 0, sizeof(md->dmglog));
|
|
@@ -2568,7 +2569,7 @@ int mob_class_change (struct mob_data *md, int class_)
|
|
|
if(md->status.hp < 1) md->status.hp = 1;
|
|
|
}
|
|
|
|
|
|
- for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
|
|
|
+ for(i=0,c=tick-MOB_MAX_DELAY;i<MAX_MOBSKILL;i++)
|
|
|
md->skilldelay[i] = c;
|
|
|
|
|
|
if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER)
|
|
@@ -3917,7 +3918,7 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
|
|
|
|
|
|
struct mob_skill *ms, gms;
|
|
|
int mob_id;
|
|
|
- int i, j, tmp;
|
|
|
+ int i =0, j, tmp;
|
|
|
|
|
|
mob_id = atoi(str[0]);
|
|
|
|
|
@@ -3984,14 +3985,16 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i
|
|
|
tmp = tmp*battle_config.mob_skill_rate/100;
|
|
|
if (tmp > 10000)
|
|
|
ms->permillage= 10000;
|
|
|
+ else if (!tmp && battle_config.mob_skill_rate)
|
|
|
+ ms->permillage= 1;
|
|
|
else
|
|
|
ms->permillage= tmp;
|
|
|
ms->casttime=atoi(str[6]);
|
|
|
ms->delay=atoi(str[7]);
|
|
|
if (battle_config.mob_skill_delay != 100)
|
|
|
ms->delay = ms->delay*battle_config.mob_skill_delay/100;
|
|
|
- if (ms->delay < 0) //time overflow?
|
|
|
- ms->delay = INT_MAX;
|
|
|
+ if (ms->delay < 0 || ms->delay > MOB_MAX_DELAY) //time overflow?
|
|
|
+ ms->delay = MOB_MAX_DELAY;
|
|
|
ms->cancel=atoi(str[8]);
|
|
|
if( strcmp(str[8],"yes")==0 ) ms->cancel=1;
|
|
|
|