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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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-//= 1.2
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+//= 1.3
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@@ -12,6 +12,7 @@
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//= 1.0 First Version.
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//= 1.1 Some little optimization here and there. [Masao]
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//= 1.2 Optimized. [Euphy]
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+//= 1.3 Updated to match the official scripts. [Euphy]
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//============================================================
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moc_para01,44,38,3 script Mission [71 - 85] 857,{
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@@ -21,586 +22,205 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{
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mes "- this bulletin board. -";
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close;
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}
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- mes "- Many hunting missions -";
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- mes "- are on the bulletin board. -";
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- next;
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- if ((BaseLevel > 70) && (BaseLevel < 86)) {
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- switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
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- case 1:
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- mes "- Sphinx Dungeon -";
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- mes "- I am Meidi who lives -";
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- mes "- in Morocc. I want to hunt -";
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- mes "- monsters in the Sphinx -";
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- mes "- Dungeon. I will wait for -";
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- mes "- you in front of the -";
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- mes "- western gate. -";
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- callsub L_Quest,10102,1;
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- mes "- Good. Now go find Meidi -";
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- mes "- at the western gate -";
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- mes "- in Morroc. -";
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- close;
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- case 2:
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- mes "- Glast Heim -";
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- mes "- I am Ancellia. -";
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- mes "- I need some help -";
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- mes "- hunting monsters -";
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- mes "- in Glast Heim.-";
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- mes "- Please help me. -";
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- callsub L_Quest,10103,2;
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- mes "- Look for Ancellia. -";
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- mes "- in Geffen. -";
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- close;
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- case 3:
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- mes "- Juno Area -";
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- mes "- I want to go to Juno, -";
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- mes "- but the monsters on -";
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- mes "- the way there are too -";
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- mes "- strong for me. Come -";
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- mes "- visit me in Al De Baran. -";
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- mes "- My name is Jeanbai. -";
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- callsub L_Quest,10104,3;
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- mes "- Look for Jeanbai -";
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- mes "- in Al De Baran. -";
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- close;
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- case 4:
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- mes "- Clock Tower -";
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- mes "- A Clock is the best thing! -";
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- mes "- I'm asking you to hunt -";
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- mes "- some monster inside of.-";
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- mes "- the Clock Tower, -";
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- mes "- Lisingshetter. -";
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- callsub L_Quest,10105,4;
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- mes "- Look for Lisingshetter -";
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- mes "- in front of the -";
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- mes "- Clock Tower. -";
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- close;
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- case 5:
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- mes "- Localized Islands -";
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- mes "- I need someone who -";
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- mes "- can hunt monsters -";
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- mes "- for Funfi in Alberta. -";
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- callsub L_Quest,10106,5;
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- mes "- Loof for Funfi -";
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- mes "- in Alberta. -";
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- close;
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- }
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- }
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- mes "- Only members of the -";
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- mes "- right level can read -";
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- mes "- this bulletin board. -";
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- mes "- Try to find a board -";
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- mes "- that suits your level. -";
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- close;
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-L_Quest:
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- next;
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- if(select("Accept mission.:Decline mission.") == 2) {
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- mes "- I don't want to do -";
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- mes "- a mission right now. -";
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- close;
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- }
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- if (slv_quest && slv_quest != getarg(1)) {
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- mes "- You are already on -";
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- mes "- another mission. -";
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- mes "- You can't do multiple -";
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- mes "- missions. Finish your -";
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- mes "- current mission first. -";
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- close;
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- }
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- if (checkquest(getarg(0)) <= 0) {
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- setquest getarg(0);
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- set slv_quest,getarg(1);
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- return;
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- }
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- mes "- You are already on -";
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- mes "- or have recently -";
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- mes "- completed a mission. -";
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- mes "- You can't do anymore -";
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- mes "- missions right now. -";
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- close;
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-}
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-morocc,35,174,5 script Meidi 729,{
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-
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- if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) {
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- set slv_quest,0;
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- mes "[Meidi]";
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- mes "You have completed the hunting missions.";
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- mes "I don't have anymore missions for you.";
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- mes "Thanks, you did a great job!";
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- close;
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- }
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- if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) {
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- mes "[Meidi]";
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- mes "Wow! How did you come back so fast?";
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- mes "What monster did you hunt?";
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- next;
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- setarray .@monsters$[0],"Requiem","Marduk","Pasana";
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- set .@i, select(implode(.@monsters$,":"))-1;
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- if (checkquest(10107+.@i,HUNTING) == 2) {
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- mes "[Meidi]";
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- mes "You've hunted all 10 "+.@monsters$[.@i]+".";
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- mes "Thank you very much.";
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- next;
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- mes "[Meidi]";
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- mes "I know it isn't much but here's a small gift.";
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- mes "I hope that it will be helpful to you.";
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- next;
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- completequest 10107+.@i;
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- getexp 48000,0;
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- mes "[Meidi]";
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- mes "Wooohoo!";
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- mes "Good luck.";
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- close;
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+ // Clear the original quest data (no longer used).
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+ if (slv_quest) set slv_quest,0;
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+ if (checkquest(10102) > -1 || checkquest(10103) > -1 || checkquest(10104) > -1 || checkquest(10105) > -1 || checkquest(10106) > -1) {
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+ for(set .@quest,10102; .@quest<=10106; set .@quest,.@quest+1) {
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+ if (checkquest(.@quest) > -1)
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+ erasequest .@quest;
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}
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- mes "[Meidi]";
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- mes "You didn't hunt 10 "+.@monsters$[.@i]+" yet.";
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- mes "You should make sure that you hunt all of them.";
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- mes "Can you check again?";
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- close;
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- }
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- if (slv_quest == 6) {
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- mes "[Meidi]";
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- mes "Sphinx Dungeon... many adventurers came back with great injuries.";
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- mes "That place is very dangerous.";
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- mes "Someone should go inside an make it safer for everyone.";
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- mes "Hopefully, very soon!";
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- close;
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- }
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- mes "[Meidi]";
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- mes "Sphinx Dungeon... many adventurers came back with great injuries.";
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- mes "That place is very dangerous.";
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- mes "Someone should go inside an make it safer for everyone.";
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- mes "Hopefully, very soon!";
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- if (slv_quest == 1) {
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- next;
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- mes "[Meidi]";
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- mes "Oh! Are you from the Eden Group?";
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- mes "Are you here for my mission?";
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- mes "You came right on time.";
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- mes "I was worried that noone would accept the mission that I posted.";
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+ mes "- Since the client has moved -";
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+ mes "- to another place, -";
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+ mes "- the application form has been removed. -";
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next;
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- mes "[Meidi]";
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- mes "So, I need help hunting 3 monsters";
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- mes "inside of the Sphinx Dungeon.";
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- mes "Got it? Its too dangerous for me so that's why I posted the mission.";
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- next;
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- mes "[Meidi]";
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- mes "Requiem, Marduk and Pasana...";
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- mes "I heard they are very dangerous monsters.";
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- mes "Can you hunt 10 of those monsters?";
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- mes "10 of each sounds good enough, right?";
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- next;
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- mes "[Meidi]";
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- mes "If you succeed, I will give you a small reward for your help.";
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- next;
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- switch (select("Accept mission.:Decline mission.")) {
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- case 1:
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- mes "[Meidi]";
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- mes "Oh. Thank you so much.";
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- mes "How can I pay you backf or your effort?";
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- mes "May Freya bless you~";
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- next;
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- completequest 10102;
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- setquest 10107;
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- setquest 10108;
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- setquest 10109;
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- set slv_quest,6;
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- mes "[Meidi]";
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- mes "Requiem, Marduk and Pasana.";
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- mes "Don't forget and good luck.";
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- close;
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- case 2:
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- set slv_quest,0;
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- erasequest 10102;
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- mes "[Meidi]";
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- mes "I see. There is no other way.";
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- mes "I will send a message to the Eden Group.";
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- mes "Don't worry and nevermind.";
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- close;
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- }
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}
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- close;
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-}
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-geffen,146,132,3 script Ancellia 906,{
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- if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) {
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- set slv_quest,0;
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- mes "[Ancellia]";
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- mes "Wow. You've finished all";
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- mes "of my missions. Great!";
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- mes "You are of great help.";
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- mes "I will inform the Eden Group of your assistance.";
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- mes "You can go back, don't worry.";
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- close;
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- }
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- if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) {
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- mes "[Ancellia]";
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- mes "You seem to have hunted all of the monsters.";
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- mes "What monster have you hunted?";
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- mes "Do you remember its name?";
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- next;
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- setarray .@monsters$[0],"Dark Frame","Evil Druid","Wraith","Raydric Archer";
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- set .@i, select(implode(.@monsters$,":"))-1;
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- if (checkquest(10110+.@i,HUNTING) == 2) {
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- mes "[Ancellia]";
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- mes "Ah, you've hunted 10 "+.@monsters$[.@i]+"s.";
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- mes "That was pretty difficult!";
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- mes "Thank you very much.";
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+ if (BaseLevel < 71) {
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+ mes "- Only members of the -";
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+ mes "- right level can read -";
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+ mes "- this bulletin board. -";
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+ mes "- Try to find a board -";
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+ mes "- that suits your level. -";
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+ close;
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+ } else if (BaseLevel > 85) {
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+ // Quest IDs: 10107-10123, 5055-5057
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+ setarray .@quests[0],
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+ 10107,10108,10109,
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+ 10110,10111,10112,10113,
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+ 10114,10115,10116,10117,
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+ 10118,10119,10120,
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+ 10121,10122,10123,5055,5056;
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+ for(set .@i,0; .@i<getarraysize(.@quests); set .@i,.@i+1) {
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+ if (checkquest(.@quests[.@i],HUNTING) == 2)
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+ set .@complete[getarraysize(.@complete)], .@quests[.@i];
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+ }
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+ if (checkquest(5057) > -1 && countitem(7187) >= 30)
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+ set .@complete[getarraysize(.@complete)],5057;
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+ if (getarraysize(.@complete)) {
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+ mes "You have quests in progress.";
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+ mes "Do you want to turn them in?";
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next;
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- completequest 10110+.@i;
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- getexp 48000,0;
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- mes "[Ancellia]";
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- mes "Perhaps you can hunt the rest as well.";
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- mes "I will wait for you here.";
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+ if(select("Of course.:No.") == 2)
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+ close;
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+ for(set .@i,0; .@i<getarraysize(.@complete); set .@i,.@i+1)
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+ callsub L_Quest,.@complete[.@i];
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close;
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}
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- mes "[Ancellia]";
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- mes "Hmm... maybe you were confused.";
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- mes "You didn't hunt all 10 "+.@monsters$[.@i]+".";
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- mes "Can you check again?";
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- close;
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- }
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- if (slv_quest == 6) {
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- mes "[Ancellia]";
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- mes "Go to Glast Heim and kill";
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- mes "Dark Frames, Evil Druids,";
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- mes "Wraith and Raydric Archers.";
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- mes "10 of each should do just fine.";
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+ mes "- Only members of the -";
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+ mes "- right level can read -";
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+ mes "- this bulletin board. -";
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+ mes "- Try to find a board -";
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+ mes "- that suits your level. -";
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close;
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}
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- mes "[Ancellia]";
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- mes "Glast Heim is very far away.";
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- mes "I heared that the castle was cursed by the ancient King of Prontera.";
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- mes "There is a another story.";
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+ mes "- Choose where you -";
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+ mes "- would like to hunt. -";
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next;
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- mes "[Ancellia]";
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- mes "One day the came out of the castle and attacked a nearby village, it was terrible.";
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- mes "That's why I can't stop worrying.";
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- if (slv_quest == 2) {
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- next;
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- mes "[Ancellia]";
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- mes "Oh, you got my mission";
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- mes "from the Eden Group. Great~!";
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- mes "Thank you very much.";
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- next;
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- mes "[Ancellia]";
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- mes "I already explained.";
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- mes "So I expect you understand.";
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- mes "You need to hurry hunting";
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- mes "Dark Frames, Evil Druids,";
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- mes "Wraith and Raydric Archesr.";
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- next;
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- mes "[Ancellia]";
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- mes "You should hunt them all.";
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- mes "These are dangerous monsters so please take care of yourself.";
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- next;
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- switch (select("Accept mission.:Decline mission.")) {
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- case 1:
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- mes "[Ancellia]";
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- mes "Thanks a lot.";
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- mes "Be careful when you hunt these monsters. Good luck.";
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- next;
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- completequest 10103;
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- setquest 10110;
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- setquest 10111;
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- setquest 10112;
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- setquest 10113;
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- set slv_quest,6;
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- mes "[Ancellia]";
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- mes "Remember, Dark Frames,";
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- mes "Evil Druids, Wraiths";
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- mes "and Raydric Archers.";
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- close;
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- case 2:
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- set slv_quest,0;
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- erasequest 10103;
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- mes "[Ancellia]";
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- mes "Was the mission too hard?";
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- mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
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- close;
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+ switch(select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
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+ case 1:
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+ mes "- There are several requests -";
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+ mes "- related to the Sphinx Dungeon -";
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+ mes "- on this mission Board. -";
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+ next;
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+ set .@str1$,"The villagers of Morroc are worried by the increasing number of monsters in the Sphinx Dungeon. ";
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+ set .@str2$,"- Meidi from Morroc -";
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+ switch(select("Hunt Requiem:Hunt Marduk:Hunt Pasana")) {
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+ case 1: callsub L_Quest,10107,.@str1$+"Hunt 10 Requiems.",.@str2$;
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+ case 2: callsub L_Quest,10108,.@str1$+"Hunt 10 Marduks.",.@str2$;
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+ case 3: callsub L_Quest,10109,.@str1$+"Hunt 10 Pasanas.",.@str2$;
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}
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- }
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- close;
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-}
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-
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-aldebaran,144,230,3 script Jeanbai 900,{
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- if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) {
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- set slv_quest,0;
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- mes "[Jeanbai]";
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- mes "You've hunted all of the monsters.";
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- mes "I will inform the Eden Group.";
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- mes "Thank you.";
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- close;
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- }
|
|
|
- if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) {
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "Huh? So... fast...";
|
|
|
- mes "You amaze me!";
|
|
|
- mes "So what monster did you hunt?";
|
|
|
- next;
|
|
|
- setarray .@monsters$[0],"Grand Peco","Sleeper","Goat","Harpy";
|
|
|
- set .@i, select(implode(.@monsters$,":"))-1;
|
|
|
- if (checkquest(10114+.@i,HUNTING) == 2) {
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "You've hunted 20 "+.@monsters$[.@i]+"s. Perfect!";
|
|
|
- mes "Thanks a lot.";
|
|
|
- next;
|
|
|
- completequest 10114+.@i;
|
|
|
- getexp 48000,0;
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "Please hunt the others as soon as possible.";
|
|
|
- mes "I have faith in you!";
|
|
|
- close;
|
|
|
+ case 2:
|
|
|
+ mes "- There are several requests -";
|
|
|
+ mes "- related to Glast Heim -";
|
|
|
+ mes "- on this mission Board. -";
|
|
|
+ next;
|
|
|
+ set .@str1$,"I am very afraid that the monsters from Glast Heim will attack us. ";
|
|
|
+ set .@str2$,"- Ancellia from Geffen -";
|
|
|
+ switch(select("Hunt Dark Frame:Hunt Evil Druid:Hunt Wraith:Hunt Raydric Archer")) {
|
|
|
+ case 1: callsub L_Quest,10110,.@str1$+"Hunt 10 Dark Frames.",.@str2$;
|
|
|
+ case 2: callsub L_Quest,10111,.@str1$+"Hunt 10 Evil Druids.",.@str2$;
|
|
|
+ case 3: callsub L_Quest,10112,.@str1$+"Hunt 10 Wraiths.",.@str2$;
|
|
|
+ case 4: callsub L_Quest,10113,.@str1$+"Hunt 10 Raydric Archers.",.@str2$;
|
|
|
}
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "What? Maybe you were confused.";
|
|
|
- mes "You haven't hunted all 20 "+.@monsters$[.@i]+"s.";
|
|
|
- mes "Please check again.";
|
|
|
- close;
|
|
|
- }
|
|
|
- if (slv_quest == 6) {
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "Grand Pecos, Sleepers, Goats";
|
|
|
- mes "and Harpies. Hunt 20 of each.";
|
|
|
- mes "When you're finished hunting, come back to me.";
|
|
|
- mes "I hope you finish as soon as you can.";
|
|
|
- close;
|
|
|
- }
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "I am traveler Jeanbai.";
|
|
|
- mes "As I said I'm a traveler not a adventurer so, I am not good at fighting.";
|
|
|
- mes "That's why I can't travel all over the world.";
|
|
|
- next;
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "Monsters are increasing in numbers so travelers like me have a hard time getting around.";
|
|
|
- mes "I wish I could travel around without having to worry about that.";
|
|
|
- if (slv_quest == 3) {
|
|
|
- next;
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "Oh, did you get my mission from the Eden Group?";
|
|
|
- mes "Great~! We don't have a lot of time.";
|
|
|
- mes "Let me explain.";
|
|
|
- next;
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "The monsters around Juno,";
|
|
|
- mes "Grand Pecos, Sleepers, Goats";
|
|
|
- mes "and Harpies. Please hunt 20 of them.";
|
|
|
- mes "I've been hesitating to visit Juno because of those monsters around there.";
|
|
|
- next;
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "Will you accept this mission?";
|
|
|
- mes "I hope you are the right person for the job.";
|
|
|
- mes "So what do you say?";
|
|
|
- next;
|
|
|
- switch (select("Accept mission.:Decline mission.")) {
|
|
|
- case 1:
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "Great!";
|
|
|
- mes "You won't regret it.";
|
|
|
- next;
|
|
|
- completequest 10104;
|
|
|
- setquest 10114;
|
|
|
- setquest 10115;
|
|
|
- setquest 10116;
|
|
|
- setquest 10117;
|
|
|
- set slv_quest,6;
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "When you're finished hunting, come back to me.";
|
|
|
- mes "I hope you finish as soon as you can.";
|
|
|
- close;
|
|
|
- case 2:
|
|
|
- set slv_quest,0;
|
|
|
- erasequest 10104;
|
|
|
- mes "[Jeanbai]";
|
|
|
- mes "Too bad. I'm disappointed.";
|
|
|
- mes "I should inform the Eden Group again.";
|
|
|
- mes "I see, nevermind.";
|
|
|
- close;
|
|
|
+ case 3:
|
|
|
+ mes "- There are several requests -";
|
|
|
+ mes "- related to the area -";
|
|
|
+ mes "- around Juno. -";
|
|
|
+ next;
|
|
|
+ set .@str1$,"Those who can't fight, like me, find it much more difficult to travel due to the large number of monsters. ";
|
|
|
+ set .@str2$,"- Jeanbai, traveler -";
|
|
|
+ switch(select("Hunt Grand Peco:Hunt Sleeper:Hunt Goat:Hunt Harpy")) {
|
|
|
+ case 1: callsub L_Quest,10114,.@str1$+"Hunt 20 Grand Pecos.",.@str2$;
|
|
|
+ case 2: callsub L_Quest,10115,.@str1$+"Hunt 20 Sleepers.",.@str2$;
|
|
|
+ case 3: callsub L_Quest,10116,.@str1$+"Hunt 20 Goats.",.@str2$;
|
|
|
+ case 4: callsub L_Quest,10117,.@str1$+"Hunt 20 Harpies.",.@str2$;
|
|
|
}
|
|
|
- }
|
|
|
- close;
|
|
|
-}
|
|
|
-
|
|
|
-aldebaran,105,116,3 script Lisingshetter 869,{
|
|
|
- if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) {
|
|
|
- set slv_quest,0;
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "You've completed all of my missions.";
|
|
|
- mes "Amazing~! I will inform the Eden Group.";
|
|
|
- mes "of your assistance. Thanks again!";
|
|
|
- close;
|
|
|
- }
|
|
|
- if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) {
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "Wow. Are you done?";
|
|
|
- mes "So fast~?! Unbelievable~";
|
|
|
- mes "You were the right person for this mission.";
|
|
|
- mes "Which monster did you hunt?";
|
|
|
- next;
|
|
|
- setarray .@monsters$[0],"Clock","Punk","Rideword";
|
|
|
- set .@i, select(implode(.@monsters$,":"))-1;
|
|
|
- if (checkquest(10118+.@i,HUNTING) == 2) {
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "Good! You've hunted 15 "+.@monsters$[.@i]+"s.";
|
|
|
- mes "Ah, now I can hear the clock sound clearly...";
|
|
|
- mes "Tic!! toc!! tic!! toc!!...";
|
|
|
- next;
|
|
|
- completequest 10118+.@i;
|
|
|
- getexp 48000,0;
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "Thanks a lot!";
|
|
|
- mes "I hope you can hunt the rest as well.";
|
|
|
- mes "Go as soon as you can!";
|
|
|
- close;
|
|
|
+ case 4:
|
|
|
+ mes "- There are several requests -";
|
|
|
+ mes "- related to the Clock Tower -";
|
|
|
+ mes "- on this mission Board. -";
|
|
|
+ next;
|
|
|
+ set .@str1$,"I used to love listening to the sweet melody of the Al De Baran Clock Tower but I can't hear anything anymore because of all the noises the monsters are making. ";
|
|
|
+ set .@str2$,"- Rizingsetter, President of the Love Clock community -";
|
|
|
+ switch(select("Hunt Clock:Hunt Punk:Hunt Rideword")) {
|
|
|
+ case 1: callsub L_Quest,10118,.@str1$+"Hunt 15 Clocks before it breaks.",.@str2$;
|
|
|
+ case 2: callsub L_Quest,10119,.@str1$+"Hunt 15 Punks before it breaks.",.@str2$;
|
|
|
+ case 3: callsub L_Quest,10120,.@str1$+"Hunt 15 Ridewords before it breaks.",.@str2$;
|
|
|
}
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "Uh? Something is wrong.";
|
|
|
- mes "15 "+.@monsters$[.@i]+"s, right?";
|
|
|
- mes "You better check how many you've hunted.";
|
|
|
- close;
|
|
|
- }
|
|
|
- if (slv_quest == 6) {
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "Hunt 15 Clocks, Punks, and Ridewords.";
|
|
|
- mes "Please hurry.";
|
|
|
- close;
|
|
|
- }
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "I like clocks so much.";
|
|
|
- mes "They move with regular rhythm";
|
|
|
- mes "making tic toc sounds.";
|
|
|
- mes "Ahah!! Hail to the clocks!";
|
|
|
- next;
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "That's why I like the Clock Tower so much.";
|
|
|
- mes "It makes a really nice sound.";
|
|
|
- mes "I like it so much!";
|
|
|
- if (slv_quest == 4) {
|
|
|
- next;
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "Uh? Have you come to help me solve my trouble.";
|
|
|
- mes "You already know I like clocks right?";
|
|
|
- mes "That's why I need your help to hunt these monsters.";
|
|
|
- next;
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "There are too many monsters inside the Clock Tower.";
|
|
|
- mes "Their presence is destroying the Clock Tower.";
|
|
|
- next;
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "Anyway. Can you help me?";
|
|
|
- mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down.";
|
|
|
- next;
|
|
|
- switch (select("Accept mission.:Decline mission.")) {
|
|
|
- case 1:
|
|
|
- completequest 10105;
|
|
|
- setquest 10118;
|
|
|
- setquest 10119;
|
|
|
- setquest 10120;
|
|
|
- set slv_quest,6;
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "Ok! I expect you will do the right thing.";
|
|
|
- mes "Hunt 15 Clocks, Punks and Ridewords.";
|
|
|
- close;
|
|
|
- case 2:
|
|
|
- set slv_quest,0;
|
|
|
- erasequest 10105;
|
|
|
- mes "[Lisingshetter]";
|
|
|
- mes "You don't understand my love for clocks";
|
|
|
- mes "I will find another brave adventurer.";
|
|
|
- mes "I will inform the Eden Group.";
|
|
|
- close;
|
|
|
+ case 5:
|
|
|
+ mes "- There are several requests -";
|
|
|
+ mes "- related to the Localized Islands -";
|
|
|
+ mes "- on this mission Board. -";
|
|
|
+ next;
|
|
|
+ set .@str1$,"I want to go on an adventure but there are so many things I have to deal with. If I can't, then others can't either! ";
|
|
|
+ set .@str2$,"- Funfy, who wants to go on an adventure -";
|
|
|
+ switch(select("Hunt Kikimora:Hunt Miyabi Doll:Hunt Mi Gao:Hunt Headless Mule:Hunt Tamruan:Gather Festival Masks for the Festival")) {
|
|
|
+ case 1: callsub L_Quest,10121,.@str1$+"Hunt 15 Kikimoras in Moscovia!",.@str2$;
|
|
|
+ case 2: callsub L_Quest,10122,.@str1$+"Hunt 15 Miyabi Dolls in Amatsu!",.@str2$;
|
|
|
+ case 3: callsub L_Quest,10123,.@str1$+"Hunt 15 Mi Gaos in Louyang!",.@str2$;
|
|
|
+ case 4: callsub L_Quest,5055,"I know there are many terrifying monsters outside the city, but what terrifies me are these Headless Mules lurking around. I hope they will never venture into town. Hunt 15 Headless Mules!","- Mariana from Brasilis -";
|
|
|
+ case 5: callsub L_Quest,5056,"Tamruans make a lot of noise. I don't mind in the morning but they keep me from falling asleep at night. I want to sleep. Hunt 15 Tamruans!","- Shaman Pumo from Ayotaya -";
|
|
|
+ case 6: callsub L_Quest,5057,"The Dumpling Childs stole all the masks that I had prepared for the festival. Try to get a hold of 30 masks! I'll owe you~","- SaYumMoon Chief of Kunlun -";
|
|
|
}
|
|
|
}
|
|
|
- close;
|
|
|
-}
|
|
|
+ end;
|
|
|
|
|
|
-alberta,215,111,5 script Funfi 828,{
|
|
|
- if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) {
|
|
|
- set slv_quest,0;
|
|
|
- mes "[Funfi]";
|
|
|
- mes "Um! Thank you so much for all your efforts!";
|
|
|
- mes "I will inform, the Eden Group about your assistance, don't worry!";
|
|
|
- mes "Hahahaha...";
|
|
|
- close;
|
|
|
- }
|
|
|
- if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) {
|
|
|
- mes "[Funfi]";
|
|
|
- mes "Unbelievable~! So fast~!";
|
|
|
- mes "Which monster did you hunt?";
|
|
|
- next;
|
|
|
- setarray .@monsters$[0],"Kikimora","Miyabi Doll","Mi Gao";
|
|
|
- set .@i, select(implode(.@monsters$,":"))-1;
|
|
|
- if (checkquest(10121+.@i,HUNTING) == 2) {
|
|
|
- mes "[Funfi]";
|
|
|
- mes "Ok! You've hunted 15 "+.@monsters$[.@i]+"!";
|
|
|
- mes "You're the best!";
|
|
|
+//callsub L_Quest,<quest ID>{,"<description1>","<description2>"};
|
|
|
+L_Quest:
|
|
|
+ set .@quest, getarg(0);
|
|
|
+ switch(.@quest) {
|
|
|
+ case 10107: set .@name$,"Hunt Requiem"; set .@exp,15000; break;
|
|
|
+ case 10108: set .@name$,"Hunt Marduk"; set .@exp,15000; break;
|
|
|
+ case 10109: set .@name$,"Hunt Pasana"; set .@exp,15000; break;
|
|
|
+ case 10110: set .@name$,"Hunt Dark Frame"; set .@exp,20000; break;
|
|
|
+ case 10111: set .@name$,"Hunt Evil Druid"; set .@exp,20000; break;
|
|
|
+ case 10112: set .@name$,"Hunt Wraith"; set .@exp,20000; break;
|
|
|
+ case 10113: set .@name$,"Hunt Raydric Archer"; set .@exp,20000; break;
|
|
|
+ case 10114: set .@name$,"Hunt Grand Peco"; set .@exp,30000; break;
|
|
|
+ case 10115: set .@name$,"Hunt Sleeper"; set .@exp,30000; break;
|
|
|
+ case 10116: set .@name$,"Hunt Goat"; set .@exp,30000; break;
|
|
|
+ case 10117: set .@name$,"Hunt Harpy"; set .@exp,30000; break;
|
|
|
+ case 10118: set .@name$,"Hunt Clock"; set .@exp,25000; break;
|
|
|
+ case 10119: set .@name$,"Hunt Punk"; set .@exp,25000; break;
|
|
|
+ case 10120: set .@name$,"Hunt Rideword"; set .@exp,25000; break;
|
|
|
+ case 10121: set .@name$,"Hunt Kikimora"; set .@exp,30000; break;
|
|
|
+ case 10122: set .@name$,"Hunt Miyabi Doll"; set .@exp,30000; break;
|
|
|
+ case 10123: set .@name$,"Hunt Mi Gao"; set .@exp,30000; break;
|
|
|
+ case 5055: set .@name$,"Hunt Headless Mule"; set .@exp,30000; break;
|
|
|
+ case 5056: set .@name$,"Hunt Tamruan"; set .@exp,30000; break;
|
|
|
+ case 5057: set .@name$,"Gather Festival Masks for the Festival"; set .@exp,30000; break;
|
|
|
+ }
|
|
|
+ if (getargcount() == 1) {
|
|
|
+ mes "'"+.@name$+"' completed. Do you want to turn it in and receive your reward?";
|
|
|
+ next;
|
|
|
+ if(select("Turn in quest.:Cancel.") == 1) {
|
|
|
+ if (.@quest == 5057) delitem 7187,30; //Festival_Mask
|
|
|
+ erasequest .@quest;
|
|
|
+ getexp .@exp,0;
|
|
|
+ mes "You've received EXP for finishing the quest.";
|
|
|
next;
|
|
|
- completequest 10121+.@i;
|
|
|
- getexp 48000,0;
|
|
|
- mes "[Funfi]";
|
|
|
- mes "Please hunt the others as well.";
|
|
|
- mes "I have faith in you!";
|
|
|
- close;
|
|
|
+ return;
|
|
|
}
|
|
|
- mes "[Funfi]";
|
|
|
- mes "Oh~ No no~!!";
|
|
|
- mes "Listen carefully! Hunt 15 "+.@monsters$[.@i]+".";
|
|
|
close;
|
|
|
- }
|
|
|
- if (slv_quest == 6) {
|
|
|
- mes "[Funfi]";
|
|
|
- mes "Moscovia's Kikimore,";
|
|
|
- mes "Miyabi Dolls from Amatsu";
|
|
|
- mes "and Mi Gaos from Louyang.";
|
|
|
- mes "Please hunt 15 of each of those monsters.";
|
|
|
- close;
|
|
|
- }
|
|
|
- mes "[Funfi]";
|
|
|
- mes "I am a man who wants to experience adventures. But for some reason I can't...";
|
|
|
- next;
|
|
|
- mes "[Funfi]";
|
|
|
- mes "There are a lot of funny things in the world... Wooo!";
|
|
|
- if (slv_quest == 5) {
|
|
|
- next;
|
|
|
- mes "[Funfi]";
|
|
|
- mes "Anyway are you from the Eden Group?";
|
|
|
- mes "You are? Cool! I've been waiting for you~!";
|
|
|
- next;
|
|
|
- mes "[Funfi]";
|
|
|
- mes "No questions! Just do it now!";
|
|
|
- mes "Hunt Kikimora in Moscovia,";
|
|
|
- mes "Miyabi Dolls in Amatsu";
|
|
|
- mes "and Mi Gaos in Louyang!";
|
|
|
- mes "Hunt 15 each of those monsters!";
|
|
|
- next;
|
|
|
- mes "[Funfi]";
|
|
|
- mes "Please~!! haha.";
|
|
|
- mes "Hurry up!";
|
|
|
- next;
|
|
|
- switch (select("Accept mission.:Decline mission.")) {
|
|
|
- case 1:
|
|
|
- completequest 10106;
|
|
|
- setquest 10121;
|
|
|
- setquest 10122;
|
|
|
- setquest 10123;
|
|
|
- set slv_quest,6;
|
|
|
- getitem 7167,10; //Mystery_Iron_Bit
|
|
|
- mes "[Funfi]";
|
|
|
- mes "Ok! Good! Hurry up.";
|
|
|
- mes "Hunt the monsters on each of those 3 islands.";
|
|
|
+ } else {
|
|
|
+ if (.@quest == 5057) {
|
|
|
+ // Quest 5057 is the only collection quest, so separate conditions are unnecessary.
|
|
|
+ if (checkquest(5057) == -1)
|
|
|
+ set .@hunting,-1;
|
|
|
+ else if (countitem(7187) >= 30)
|
|
|
+ set .@hunting,2;
|
|
|
+ } else
|
|
|
+ set .@hunting, checkquest(.@quest,HUNTING);
|
|
|
+ if (.@hunting == 0 || .@hunting == 1) {
|
|
|
+ mes getarg(1);
|
|
|
+ mes getarg(2);
|
|
|
next;
|
|
|
- mes "[Funfi]";
|
|
|
- mes "I will give you some materials for use in Moscovia.";
|
|
|
- mes "Go as soon as you can!";
|
|
|
- close;
|
|
|
- case 2:
|
|
|
- set slv_quest,0;
|
|
|
- erasequest 10106;
|
|
|
- mes "[Funfi]";
|
|
|
- mes "What? You don't want to work?! Gosh!";
|
|
|
- mes "I will inform the Eden Group of this!";
|
|
|
- close;
|
|
|
+ mes "Return here when you've finished the quest.";
|
|
|
+ } else if (.@hunting == 2) {
|
|
|
+ mes "You have completed the quest.";
|
|
|
+ next;
|
|
|
+ if(select("Turn in quest.:Cancel.") == 1) {
|
|
|
+ if (.@quest == 5057) delitem 7187,30; //Festival_Mask
|
|
|
+ erasequest .@quest;
|
|
|
+ getexp .@exp,0;
|
|
|
+ mes "You've received EXP for finishing the quest.";
|
|
|
+ }
|
|
|
+ }/* else if (.@hunting == 3) {
|
|
|
+// recall_completequest .@quest
|
|
|
+ erasequest .@quest;
|
|
|
+ mes "You have re-accepted the quest '"+.@name$+"'.";
|
|
|
+ }*/ else {
|
|
|
+ mes getarg(1);
|
|
|
+ mes getarg(2);
|
|
|
+ next;
|
|
|
+ mes "Do you want to accept the quest?";
|
|
|
+ next;
|
|
|
+ if(select("Yes.:No.") == 1) {
|
|
|
+ mes "You've received the quest '"+.@name$+"'. View your quest info for more details.";
|
|
|
+ setquest .@quest;
|
|
|
+ }
|
|
|
}
|
|
|
+ close;
|
|
|
}
|
|
|
- close;
|
|
|
}
|