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+// ______ __ __
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+// /\ _ \/\ \__/\ \
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+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
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+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
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+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
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+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
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+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
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+// _ _ _ _ _ _ _ _ _ _ _ _ _
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+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
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+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
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+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
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+//
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+//--------------------------------------------------------------
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+// eAthena Battle Configuration File
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+// Originally Translated by Peter Kieser <pfak@telus.net>
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+// Made in to plainer English by Ancyker
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+//--------------------------------------------------------------
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+//Note 1: Directives can be set using on/off, yes/no or 1/0.
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+//Note 2: All rates are in percents, 100 would mean 100%, 200
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+// would mean 200%, etc
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+//Note 3: Value is not limited to 60K (see below)
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+//Note 4: Use bitmask values to specify who is affected
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+// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
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+// Other Information:
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+// All options are limited to a max of 60K (aprox) which is 600%
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+// or 60secs as appropiate.
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+// 1000 miliseconds is 1 second.
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+// Unless otherwise specified, the minimum value is 0 for all
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+// features.
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+//--------------------------------------------------------------
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+
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+// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
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+status_cast_cancel: no
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+
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+// Will certain skill status-changes be removed on logout?
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+// This mimics official servers, where Extremity Fist's no SP regen,
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+// Strip Equipment, cooking effects are removed when you logout. Setting is:
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+// 1 - remove negative buffs (stripping, EF)
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+// 2 - remove positive buffs (cooking)
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+// 3 - remove all buffs that are not saved on official (default)
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+debuff_on_logout: 3
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+
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+// Adjustment for the natural rate of resistance from status changes.
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+// If 50, status defense is halved, and you need twice as much stats to block
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+// them (eg: 200 vit to completely block stun)
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+pc_status_def_rate: 100
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+mob_status_def_rate: 100
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+
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+// Required luk to gain inmunity to status changes.
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+// Luk increases resistance by closing the gap between natural resist and max
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+// linearly. This setting indicates required luk to gain complete inmunity.
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+// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
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+// So 40% + (50% of 60%) = 70%
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+pc_luk_sc_def: 300
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+mob_luk_sc_def: 300
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+
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+// Maximum resistance to status changes. (10000 = 100%)
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+// NOTE: This is applied after cards and equipment, so inmunity cards are
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+// capped to this.
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+pc_max_status_def: 10000
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+mob_max_status_def: 10000
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